daddyBSAMP

Login TextDraws [FREE] by daddy.

May 25th, 2020
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][31];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 209.766754, 171.610916, "LD_SPAC:white");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 219.000000, 94.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 286331391);
  8. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  9. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14.  
  15. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 209.766754, 171.610916, "LD_SPAC:white");
  16. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  17. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 219.000000, 94.000000);
  18. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  19. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 153);
  20. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  21. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  22. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  23. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  24. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  26.  
  27. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 211.499984, 172.837036, "ld_beat:chit");
  28. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 14.000000, 18.000000);
  30. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  31. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  32. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  33. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  34. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  35. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  36. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  38.  
  39. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 218.499938, 174.392684, "F");
  40. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.336333, 1.392592);
  41. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 2);
  42. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 286331391);
  43. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  44. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  45. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  46. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  48. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  49.  
  50. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 218.499938, 174.392684, "F");
  51. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.336333, 1.392592);
  52. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 2);
  53. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 286331391);
  54. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  55. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  56. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  57. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  59. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  60.  
  61. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 234.866622, 177.014678, "F_U_S_I_O_N__G_A_M_I_N_G");
  62. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.113333, 0.538074);
  63. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  64. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  65. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  66. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  67. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  68. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  69. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  71.  
  72. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 229.633544, 176.155563, "LD_SPAC:white");
  73. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  74. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], -0.550000, 10.949998);
  75. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  76. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  77. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  78. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  79. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  80. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  81. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  83.  
  84. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 234.866622, 177.014678, "F_U_S_I_O_N__G_A_M_I_N_G");
  85. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.113333, 0.538074);
  86. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  87. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  88. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  89. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  90. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  91. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  92. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  93. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  94.  
  95. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 235.199951, 181.592437, "O_N_L_I_N_E__G_A_M_I_N_G__C_O_M_M_U_N_I_T_Y");
  96. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.077999, 0.421925);
  97. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  98. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1061109505);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  100. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  101. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  102. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  103. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  105.  
  106. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 425.799987, 172.162933, "X");
  107. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.120000, 0.592000);
  108. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
  109. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -16776961);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  116. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][9], true);
  117.  
  118. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 198.933334, 241.351913, "particle:lamp_shad_64");
  119. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  120. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 238.000000, -72.000000);
  121. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  122. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -240);
  123. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  124. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  125. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  126. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  127. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  128. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  129.  
  130. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 215.333328, 203.118515, "LD_SPAC:white");
  131. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  132. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 126.000000, 47.000000);
  133. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  134. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  135. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  136. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  137. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  138. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  139. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  140. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  141.  
  142. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 217.933319, 206.137023, "LD_SPAC:white");
  143. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
  144. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 18.589990, 41.000000);
  145. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  146. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 286331391);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  148. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  149. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  150. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
  151. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  153.  
  154. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 217.933319, 206.137023, "LD_SPAC:white");
  155. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  156. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 18.589990, 41.000000);
  157. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  158. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 153);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  160. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  161. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  162. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  163. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  164. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  165.  
  166. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 205.333297, 204.362991, "");
  167. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  168. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 42.000000, 43.000000);
  169. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  170. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  171. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  172. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  173. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 0);
  174. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 5);
  175. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  176. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  177. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][14], 23);
  178. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
  179.  
  180. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 239.000106, 205.981414, "LD_SPAC:white");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  182. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 63.000000, 10.000000);
  183. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  184. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 286331391);
  185. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  186. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  187. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  188. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  189. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  191.  
  192. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 239.000106, 205.981414, "LD_SPAC:white");
  193. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  194. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 63.000000, 10.000000);
  195. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  196. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 153);
  197. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  198. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  199. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  200. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  201. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  202. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  203.  
  204. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 239.000106, 218.882202, "LD_SPAC:white");
  205. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  206. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 37.159973, 10.000000);
  207. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  208. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 286331391);
  209. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  210. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  211. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  212. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  213. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  215.  
  216. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 239.000106, 218.882202, "LD_SPAC:white");
  217. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  218. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 37.159973, 10.000000);
  219. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  220. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], 153);
  221. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  222. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  223. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  224. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  225. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  226. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  227.  
  228. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 238.800094, 236.883300, "LD_SPAC:white");
  229. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  230. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 77.000000, 10.000000);
  231. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  232. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1523963137);
  233. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  234. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  235. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  236. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  237. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  238. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  239.  
  240. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 238.800094, 236.883300, "particle:lamp_shad_64");
  241. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  242. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 77.000000, 10.000000);
  243. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  244. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 153);
  245. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  246. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  247. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  248. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  249. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  250. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  251.  
  252. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 290.566833, 207.522232, "NickName:_~y~Daddy_BSamp");
  253. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.094999, 0.654222);
  254. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 3);
  255. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1);
  256. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  257. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  258. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  259. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  260. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  261. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  262.  
  263. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 258.133483, 220.381469, "lvl:_~y~130");
  264. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.094999, 0.654222);
  265. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 3);
  266. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  267. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  268. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  269. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  270. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  271. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  272. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  273.  
  274. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 242.133483, 238.633316, "LOZINKA...");
  275. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.094999, 0.654222);
  276. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  277. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1);
  278. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  279. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  280. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  281. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  282. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  283. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  284. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][23], true);
  285.  
  286. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 333.600006, 204.607315, "ld_beat:chit");
  287. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  288. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 6.000000, 7.130002);
  289. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  290. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 286331391);
  291. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  292. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  293. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  294. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  295. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  296. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  297.  
  298. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 333.600006, 204.607315, "ld_beat:chit");
  299. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  300. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 6.000000, 7.130002);
  301. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  302. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 286331391);
  303. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  304. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  305. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  306. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
  307. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  308. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  309.  
  310. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 333.600006, 240.526473, "ld_beat:chit");
  311. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  312. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 6.000000, 7.130002);
  313. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  314. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], 286331391);
  315. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  316. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  317. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  318. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
  319. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  320. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  321.  
  322. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 369.100128, 204.337524, "ld_beat:chit");
  323. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  324. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 34.000000, 41.000000);
  325. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  326. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -1523963137);
  327. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  328. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  329. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  330. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
  331. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  332. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  333.  
  334. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 386.133331, 218.207473, "GO");
  335. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.234666, 1.247407);
  336. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 2);
  337. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -1);
  338. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  339. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  340. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  341. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
  342. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  343. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  344. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][28], true);
  345.  
  346. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 393.999969, 216.133316, ">>>");
  347. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.109666, 1.770074);
  348. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  349. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -1);
  350. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  351. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  352. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  353. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 1);
  354. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  355. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  356.  
  357. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 393.999969, 216.133316, ">>>");
  358. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.109666, 1.770074);
  359. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  360. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -1);
  361. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  362. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  363. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  364. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 1);
  365. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
  366. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  367.  
  368. // Ostavi credits - daddy. ;)
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