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- Army Movement
- 1: Closest Units attack (1 in 6 chance to wound)
- 2: 3 units move in to surround Godzilla (+1 on next wound chance)
- 3: Units fire to kite Godzilla towards Heat Ray (+1 to Heat Ray Fires)
- 4: Super-V flies in/fires Orichalchite Ray (+1 annoyance, 2 in 6 chance to stop movement for a turn)
- 5: Atomic Heat Ray Overcharges (+1 to Heat Ray Fires, but risk of overload)
- 6: Suicidal Charge (Unit destroyed, 3 in 6 chance to wound, Godzilla can't approach land next turn)
- Godzilla movement
- 1: Kills closest unit
- 2: Kills closest unit so hard another unit is damaged
- 3: Moves closer to city, destroying all in path
- 4: Moves closer to Heat Ray, destroying all in path
- 5: Moves closer to Super-V, destroying all in path
- 6: Moves closer to nearest Weird Science, destroying all in path
- Clocks:
- Godzilla is wounded and annoyed enough to flee: 4+2 of 6
- Atomic Heat Ray fires: 4/4, does d6 wounds to Godzilla
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