Sciencegar

Battle of Clenville Bay

Mar 28th, 2021 (edited)
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  1. Army Movement
  2. 1: Closest Units attack (1 in 6 chance to wound)
  3. 2: 3 units move in to surround Godzilla (+1 on next wound chance)
  4. 3: Units fire to kite Godzilla towards Heat Ray (+1 to Heat Ray Fires)
  5. 4: Super-V flies in/fires Orichalchite Ray (+1 annoyance, 2 in 6 chance to stop movement for a turn)
  6. 5: Atomic Heat Ray Overcharges (+1 to Heat Ray Fires, but risk of overload)
  7. 6: Suicidal Charge (Unit destroyed, 3 in 6 chance to wound, Godzilla can't approach land next turn)
  8.  
  9. Godzilla movement
  10. 1: Kills closest unit
  11. 2: Kills closest unit so hard another unit is damaged
  12. 3: Moves closer to city, destroying all in path
  13. 4: Moves closer to Heat Ray, destroying all in path
  14. 5: Moves closer to Super-V, destroying all in path
  15. 6: Moves closer to nearest Weird Science, destroying all in path
  16.  
  17. Clocks:
  18. Godzilla is wounded and annoyed enough to flee: 4+2 of 6
  19. Atomic Heat Ray fires: 4/4, does d6 wounds to Godzilla
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