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"7-3-1" Character Generation - An Example

Jul 26th, 2020
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  1. Alice recently heard of a cool technique called 7-3-1, which can be used to create NPCs, locations, and encounters for use in tabletop roleplaying games. Here are two example 7-3-1 profiles:
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  3. 1. Name: Charlie Steele, a local politician
  4. Motivation: to convince the player characters to join him in his campaign against his enemies
  5. Sensory details: the smell of old cologne; an ill-fitting, frayed suit; the sound of his boot heels clacking on the concrete
  6. At the table: a soft, lispy tongue
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  8. 2. Name: Willowbrook Mall, a makeshift refugee camp
  9. Motivation: to remind the player characters of what used to be
  10. Sensory details: towering, plastic palm trees; children playing and crying; refugees dressed in fine clothes scavenged from the department stores
  11. At the table: loud, boisterous "Ho, ho, ho!" of the man wearing a Santa suit trying to cheer up the children.
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  13. Alice wants to generate 7-3-1 profiles for a game she is going to run. This game will take place in the following location: fantasy kingdom. She will need at least 7 profiles for her game. Each profile will need their own unique Motivations, Sensory Details, and "At the table" traits.
  14.  
  15. She begins:
  16. 1. Name: Benjamin Reynolds, the king
  17. Motivation: To find out who killed his son and bring them to justice.
  18. Sensory details: a long, silver beard that stretches down to his midsection; an ornate, golden crown; a ceremonial blue robe with symbols of justice on it; the sound of royal footsteps; At the table: a formal, stuffy demeanor
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  20. 2. Name: Elizabeth Delver, the queen
  21. Motivation: To figure out who tried to kill her and why.
  22. Sensory details: a dark, fur coat; a silver dagger hidden in her boot; a crossbow strapped to her back; the sound of heavy footsteps; At the table: a bored, aristocratic demeanor
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  24. 3. Name: James Tread, the captain of the king's guard
  25. Motivation: to prove his loyalty to the king
  26. Sensory details: a tarnished, silver shield; a heavy, baroque sword; a loud, commanding voice; the sound of heavy, steel-plated footsteps; At the table: a commanding, fatherly presence
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  28. 4. Name: Simon Daggle, a corrupt minister
  29. Motivation: to become the new king
  30. Sensory details: a false, charming smile; a bag of 1001 tricks; an intelligent, calculating stare; the sound of quiet, soft footsteps; At the table: a humble, reserved demeanor
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  32. 5. Name: Olive Dyer, a royal spy
  33. Motivation: to serve her kingdom
  34. Sensory details: a hooded cloak; a poison dagger hidden in her sleeve; a crossbow strapped to her back; the sound of quiet, light footsteps; At the table: a reserved, shy demeanor
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  36. 6. Name: Jacob Meadows, a preacher of the Church of Joachim
  37. Motivation: to spread the word of Joachim
  38. Sensory details: a golden cross hanging from his neck; a soft, worn bible; a loud, boisterous voice; the sound of enthusiastic, heavy footsteps; At the table: a fiery, passionate demeanor
  39.  
  40. 7. Name: Father Westfield, a priest of the Church of Joachim
  41. Motivation: to save the kingdom's souls
  42. Sensory details: a gleaming, polished crossbow; a worn, but well-read bible; a soft, high-pitched voice; the sound of quiet, sneaking footsteps; At the table: a humble, reserved demeanor
  43.  
  44. "Thornwatch" is a high-fantasy, live-action role playing game that takes place in the kingdom of Tor.
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