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- Alice recently heard of a cool technique called 7-3-1, which can be used to create NPCs, locations, and encounters for use in tabletop roleplaying games. Here are two example 7-3-1 profiles:
- 1. Name: Charlie Steele, a local politician
- Motivation: to convince the player characters to join him in his campaign against his enemies
- Sensory details: the smell of old cologne; an ill-fitting, frayed suit; the sound of his boot heels clacking on the concrete
- At the table: a soft, lispy tongue
- 2. Name: Willowbrook Mall, a makeshift refugee camp
- Motivation: to remind the player characters of what used to be
- Sensory details: towering, plastic palm trees; children playing and crying; refugees dressed in fine clothes scavenged from the department stores
- At the table: loud, boisterous "Ho, ho, ho!" of the man wearing a Santa suit trying to cheer up the children.
- Alice wants to generate 7-3-1 profiles for a game she is going to run. This game will take place in the following location: fantasy kingdom. She will need at least 7 profiles for her game. Each profile will need their own unique Motivations, Sensory Details, and "At the table" traits.
- She begins:
- 1. Name: Benjamin Reynolds, the king
- Motivation: To find out who killed his son and bring them to justice.
- Sensory details: a long, silver beard that stretches down to his midsection; an ornate, golden crown; a ceremonial blue robe with symbols of justice on it; the sound of royal footsteps; At the table: a formal, stuffy demeanor
- 2. Name: Elizabeth Delver, the queen
- Motivation: To figure out who tried to kill her and why.
- Sensory details: a dark, fur coat; a silver dagger hidden in her boot; a crossbow strapped to her back; the sound of heavy footsteps; At the table: a bored, aristocratic demeanor
- 3. Name: James Tread, the captain of the king's guard
- Motivation: to prove his loyalty to the king
- Sensory details: a tarnished, silver shield; a heavy, baroque sword; a loud, commanding voice; the sound of heavy, steel-plated footsteps; At the table: a commanding, fatherly presence
- 4. Name: Simon Daggle, a corrupt minister
- Motivation: to become the new king
- Sensory details: a false, charming smile; a bag of 1001 tricks; an intelligent, calculating stare; the sound of quiet, soft footsteps; At the table: a humble, reserved demeanor
- 5. Name: Olive Dyer, a royal spy
- Motivation: to serve her kingdom
- Sensory details: a hooded cloak; a poison dagger hidden in her sleeve; a crossbow strapped to her back; the sound of quiet, light footsteps; At the table: a reserved, shy demeanor
- 6. Name: Jacob Meadows, a preacher of the Church of Joachim
- Motivation: to spread the word of Joachim
- Sensory details: a golden cross hanging from his neck; a soft, worn bible; a loud, boisterous voice; the sound of enthusiastic, heavy footsteps; At the table: a fiery, passionate demeanor
- 7. Name: Father Westfield, a priest of the Church of Joachim
- Motivation: to save the kingdom's souls
- Sensory details: a gleaming, polished crossbow; a worn, but well-read bible; a soft, high-pitched voice; the sound of quiet, sneaking footsteps; At the table: a humble, reserved demeanor
- "Thornwatch" is a high-fantasy, live-action role playing game that takes place in the kingdom of Tor.
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