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Nov 25th, 2012
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  1. pick 7e968cf Add script to turn players into meshes, ticks every 1 second
  2. pick 4e1a2db b3d, you have failed me. x model format, you're in
  3. pick aa51b5f Fix attachment test script and unregistered entities. Thanks jin_xi for this
  4. pick a399f64 Emtpy bucket
  5. pick e5502c9 Move falling to builtin
  6. pick e5e62f9 formspec changes
  7. pick e0fe1a0 Fix slab -> full block transformation
  8. pick 4a68126 Add animation for water
  9. pick ff9e2a7 Update default_water.png to the new water textures
  10. pick 30d5822 Follow the naming convention and make the first letter Bucket capitalized
  11. pick 68020d2 Dont allow the bucket to replace nodes that are not buildable to
  12. pick df3a694 Swap out pixel-perfect nyan cat by request of Chris Torres
  13. pick 91ee23d Add Calinou's improved default textures
  14. pick 2768d49 Add VanessaE's selection box for apples, saplings and papyrus
  15. pick 4813c6f At last, we have a player. Consists of a simple standi animation currently being looped. Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
  16. pick d27ecd2 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
  17. pick 6f8abd0 Updated texture from Jordach, and fix the licensing confusion
  18. pick 97adce6 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
  19. pick f14139a Get player walking and standing animations working! The player will play the proper animation when walking or standing.
  20. pick c56ff7b Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
  21. pick ac4c959 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
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