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Mar 28th, 2017
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  1. return {
  2.  
  3.     ACTIONFAIL =
  4.     {
  5.         REPAIR =
  6.         {
  7.             WRONGPIECE = "That'd clog up the assembly line.",
  8.         },
  9.         BUILD =
  10.         {
  11.             MOUNTED = "Can't assemble it up here.",
  12.             HASPET = "Nah. I'm a one-pet gal.",
  13.         },
  14.         SHAVE =
  15.         {
  16.             AWAKEBEEFALO = "Dirty work's not for broad daylight.",
  17.             GENERIC = "Misusing tools'd be a workplace hazard.",
  18.             NOBITS = "Smooth as sheet metal.",
  19.         },
  20.         STORE =
  21.         {
  22.             GENERIC = "It's full to bursting.",
  23.             NOTALLOWED = "That's impractical.",
  24.             INUSE = "No rush, take your time.",
  25.         },
  26.         RUMMAGE =
  27.         {    
  28.             GENERIC = "Can't right now.",
  29.             INUSE = "No rush, take your time.",
  30.         },
  31.         UNLOCK =
  32.         {
  33.             WRONGKEY = "Wrong piece.",
  34.         },
  35.         USEKLAUSSACKKEY =
  36.         {
  37.             WRONGKEY = "Didn't work.",
  38.             KLAUS = "Success!",
  39.         },
  40.         COOK =
  41.         {
  42.             GENERIC = "I'm not in a cooking mood.",
  43.             INUSE = "How's the grub coming?",
  44.             TOOFAR = "I need to get closer. Or grow longer arms.",
  45.         },
  46.         GIVE =
  47.         {
  48.             DEAD = "Seems they're dead.",
  49.             SLEEPING = "They're off the clock.",
  50.             BUSY = "They're busy working.",
  51.             ABIGAILHEART = "No one should have to lose a sister.",
  52.             GHOSTHEART = "Some things even I can't fix.",
  53.             NOTGEM = "What sort of engineer do you take me for?",
  54.             WRONGGEM = "Nn-nn. That doesn't go there.",
  55.             NOTSTAFF = "That's not how it assembles.",
  56.             MUSHROOMFARM_NEEDSSHROOM = "It doesn't need this.",
  57.             MUSHROOMFARM_NEEDSLOG = "It needs something else.",
  58.             SLOTFULL = "No sense wasting materials.",
  59.             DUPLICATE = "We already made note of that one.",
  60.             NOTSCULPTABLE = "That ain't for sculpting.",
  61.             CANTSHADOWREVIVE = "Not workin'.",
  62.             WRONGSHADOWFORM = "I have to disassemble it and try again.",
  63.         },
  64.         GIVETOPLAYER =
  65.         {
  66.             FULL = "I'll keep it. They're all loaded up.",
  67.             DEAD = "Seems they're dead.",
  68.             SLEEPING = "They're off the clock.",
  69.             BUSY = "They're busy working.",
  70.         },
  71.         GIVEALLTOPLAYER =
  72.         {
  73.             FULL = "They've got their arms full.",
  74.             DEAD = "Seems they're dead.",
  75.             SLEEPING = "They're off the clock.",
  76.             BUSY = "They're busy working.",
  77.         },
  78.         WRITE =
  79.         {
  80.             GENERIC = "I'm better with my hands than my words.",
  81.             INUSE = "Workin' hard, or hardly workin'?",
  82.         },
  83.         DRAW =
  84.         {
  85.             NOIMAGE = "I'm not much of an artist.",
  86.         },
  87.         CHANGEIN =
  88.         {
  89.             GENERIC = "All a gal needs is a good pair of overalls.",
  90.             BURNING = "Fire in the textiles department!",
  91.             INUSE = "Should I build another one?",
  92.         },
  93.         ATTUNE =
  94.         {
  95.             NOHEALTH = "I don't have it in me right now.",
  96.         },
  97.         MOUNT =
  98.         {
  99.             TARGETINCOMBAT = "It's a bit preoccupied.",
  100.             INUSE = "Only one to a beef, hey?",
  101.         },
  102.         SADDLE =
  103.         {
  104.             TARGETINCOMBAT = "It's a bit preoccupied.",
  105.         },
  106.         TEACH =
  107.         {
  108.             --Recipes/Teacher
  109.             KNOWN = "Pfft. A baby could assemble those.",
  110.             CANTLEARN = "That's above my pay grade.",
  111.  
  112.             --MapRecorder/MapExplorer
  113.             WRONGWORLD = "That ain't gonna work here.",
  114.         },
  115.         WRAPBUNDLE =
  116.         {
  117.             EMPTY = "I can't wrap thin air.",
  118.         },
  119.     },
  120.     ACTIONFAIL_GENERIC = "I really gummed the works there.",
  121.     ANNOUNCE_DIG_DISEASE_WARNING = "That helped a bit.",
  122.     ANNOUNCE_PICK_DISEASE_WARNING = "Whew! If that isn't the mightiest smell.",
  123.     ANNOUNCE_ADVENTUREFAIL = "Yeow. Don't make me come back in there!",
  124.     ANNOUNCE_MOUNT_LOWHEALTH = "You're not looking too good, big guy.",
  125.     ANNOUNCE_BEES = "BEEEES!",
  126.     ANNOUNCE_BOOMERANG = "I'll catch you next time! Ow...",
  127.     ANNOUNCE_CHARLIE = "Charlie? Is that you?",
  128.     ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --Winona gets one free hit from Charlie
  129.     ANNOUNCE_CHARLIE_ATTACK = "Yeow! Quit it!",
  130.     ANNOUNCE_COLD = "Brr! Cold as frozen steel out here!",
  131.     ANNOUNCE_HOT = "It's hotter than a tin smelter in July!",
  132.     ANNOUNCE_CRAFTING_FAIL = "How did I junk that up?!",
  133.     ANNOUNCE_DEERCLOPS = "Democrew incoming!",
  134.     ANNOUNCE_CAVEIN = "I hope everyone brought hardhats.",
  135.     ANNOUNCE_ANTLION_SINKHOLE = "Demolition!",
  136.     ANNOUNCE_ANTLION_TRIBUTE =
  137.     {
  138.         "Get a load of this!",
  139.         "Hope it's to your likin'!",
  140.         "Here ya go!",
  141.     },
  142.     ANNOUNCE_DUSK = "Another hard day of work comes to an end.",
  143.     ANNOUNCE_EAT =
  144.     {
  145.         GENERIC = "Hits the spot.",
  146.         PAINFUL = "Yeow! That one bit back!",
  147.         SPOILED = "I regret doing that.",
  148.         STALE = "I've had worse.",
  149.         INVALID = "Pretty sure that's not food.",
  150.         YUCKY = "Blech! No way!",
  151.     },
  152.     ANNOUNCE_ENCUMBERED =
  153.     {
  154.         "Hhff!",
  155.         "Easy as pie! Hff!",
  156.         "Like eggs in coffee!",
  157.         "Hhngh!",
  158.         "I've... *huff* I've got it!",
  159.         "Ha! I'm plenty rugged! *huff*",
  160.         "Ooff...",
  161.     },
  162.     ANNOUNCE_ATRIUM_DESTABILIZING =
  163.     {
  164.         "Something's happening to this place.",
  165.         "Now what?!",
  166.         "Let's not stick around for the fight!",
  167.     },
  168.     ANNOUNCE_RUINS_RESET = "Nothing stays dead around here!",
  169.  
  170.     ANNOUNCE_SNARED = "Hey!",
  171.     ANNOUNCE_REPELLED = "It blocked my blow!",
  172.     ANNOUNCE_ENTER_DARK = "I can't see!",
  173.     ANNOUNCE_ENTER_LIGHT = "Whew! I can see!",
  174.     ANNOUNCE_FREEDOM = "Ha! Out-engineered!",
  175.     ANNOUNCE_HIGHRESEARCH = "Innovation!",
  176.     ANNOUNCE_HOUNDS = "Do I hear dogs?",
  177.     ANNOUNCE_WORMS = "Was that a tremor?",
  178.     ANNOUNCE_HUNGRY = "When's lunch?",
  179.     ANNOUNCE_HUNT_BEAST_NEARBY = "I didn't order lunch to go. Find that beast!",
  180.     ANNOUNCE_HUNT_LOST_TRAIL = "Gah! I lost it.",
  181.     ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Are those my footprints? Gah!",
  182.     ANNOUNCE_INV_FULL = "I only got two hands.",
  183.     ANNOUNCE_KNOCKEDOUT = "Yeowch! Hello workman's comp!",
  184.     ANNOUNCE_LOWRESEARCH = "I'll take what I can get.",
  185.     ANNOUNCE_MOSQUITOS = "Gah! I hate bugs!",
  186.     ANNOUNCE_NOWARDROBEONFIRE = "Uh. It's on fire.",
  187.     ANNOUNCE_NODANGERGIFT = "Not the best idea right now!",
  188.     ANNOUNCE_NOMOUNTEDGIFT = "I can't open that up here.",
  189.     ANNOUNCE_NODANGERSLEEP = "It's not safe.",
  190.     ANNOUNCE_NODAYSLEEP = "Can't sleep now, there's work to do!",
  191.     ANNOUNCE_NODAYSLEEP_CAVE = "No sleeping in the mines!",
  192.     ANNOUNCE_NOHUNGERSLEEP = "Not without supper first.",
  193.     ANNOUNCE_NOSLEEPONFIRE = "That's NOT fine.",
  194.     ANNOUNCE_NODANGERSIESTA = "I'm in danger here!",
  195.     ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than nap.",
  196.     ANNOUNCE_NONIGHTSIESTA_CAVE = "Sleeping in a mineshaft ain't a bright idea.",
  197.     ANNOUNCE_NOHUNGERSIESTA = "I'd rather whip up some grub.",
  198.     ANNOUNCE_NODANGERAFK = "I gotta stay alert!",
  199.     ANNOUNCE_NO_TRAP = "That was a cinch.",
  200.     ANNOUNCE_PECKED = "Yeow! Lay off!",
  201.     ANNOUNCE_QUAKE = "Woah! Earthquake!",
  202.     ANNOUNCE_RESEARCH = "Now I can build more things.",
  203.     ANNOUNCE_SHELTER = "Ah, that's better.",
  204.     ANNOUNCE_THORNS = "Yeow! That smarts!",
  205.     ANNOUNCE_BURNT = "Ow! Ow! Ow!",
  206.     ANNOUNCE_TORCH_OUT = "Out like a light.",
  207.     ANNOUNCE_FAN_OUT = "Useless handmade junk!",
  208.     ANNOUNCE_THURIBLE_OUT = "There goes that.",
  209.     ANNOUNCE_COMPASS_OUT = "Shoddy handmade junk!",
  210.     ANNOUNCE_TRAP_WENT_OFF = "Heh, whoops.",
  211.     ANNOUNCE_UNIMPLEMENTED = "Yeow! That still needs some tinkering!",
  212.     ANNOUNCE_WORMHOLE = "That'll get the adrenaline pumping!",
  213.     ANNOUNCE_TOWNPORTALTELEPORT = "Thanks for the lift!",
  214.     ANNOUNCE_CANFIX = "\nIt'd be a pleasure to fix it.",
  215.     ANNOUNCE_ACCOMPLISHMENT = "I can do ANYTHING!",
  216.     ANNOUNCE_ACCOMPLISHMENT_DONE = "Mitt me, kid!",    
  217.     ANNOUNCE_INSUFFICIENTFERTILIZER = "It demands poop!",
  218.     ANNOUNCE_TOOL_SLIP = "I meant to do that!",
  219.     ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!",
  220.     ANNOUNCE_TOADESCAPING = "Oh no you don't!",
  221.     ANNOUNCE_TOADESCAPED = "Slippery devil.",
  222.  
  223.     ANNOUNCE_DAMP = "A light mist never hurt nobody.",
  224.     ANNOUNCE_WET = "I oughta find some shelter.",
  225.     ANNOUNCE_WETTER = "This is just uncomfortable now.",
  226.     ANNOUNCE_SOAKED = "I'm DRENCHED!",
  227.    
  228.     ANNOUNCE_BECOMEGHOST = "ooOooooO!",
  229.     ANNOUNCE_GHOSTDRAIN = "My head's all fuzzy...",
  230.     ANNOUNCE_PETRIFED_TREES = "These trees seem shadier than usual.",
  231.     ANNOUNCE_KLAUS_ENRAGE = "HOLY RIVETS! Time to make tracks!",
  232.     ANNOUNCE_KLAUS_UNCHAINED = "The mitts are coming off!",
  233.     ANNOUNCE_KLAUS_CALLFORHELP = "He called his goons!",
  234.    
  235.     BATTLECRY =
  236.     {
  237.         GENERIC = "I'll demolish you!",
  238.         PIG = "We're makin' bacon!",
  239.         PREY = "I'm the engineer of your demise!",
  240.         SPIDER = "I hate spiders!",
  241.         SPIDER_WARRIOR = "Let's dance!",
  242.         DEER = "Let's throw down!",
  243.     },
  244.     COMBAT_QUIT =
  245.     {
  246.         GENERIC = "I quit!",
  247.         PIG = "I went easy on you!",
  248.         PREY = "...Demolition's rescheduled.",
  249.         SPIDER = "This isn't over!",
  250.         SPIDER_WARRIOR = "Next time!",
  251.     },
  252.     DESCRIBE =
  253.     {
  254.         MULTIPLAYER_PORTAL = "That was a one-way ticket.",
  255.         ANTLION =
  256.         {
  257.             GENERIC = "How's the weather up there?",
  258.             VERYHAPPY = "Looks like we're safe for awhile.",
  259.             UNHAPPY = "That is not a happy monster.",
  260.         },
  261.         ANTLIONTRINKET = "It's a colorful bucket.",
  262.         SANDSPIKE = "Hit and a miss!",
  263.         SANDBLOCK = "Things are getting gritty!",
  264.         GLASSSPIKE = "That's a hazardous decoration.",
  265.         GLASSBLOCK = "Admirable craftsmanship.",
  266.         ABIGAIL_FLOWER =
  267.         {
  268.             GENERIC = "It's a nice little flower.",
  269.             LONG = "It's a nice little flower.",
  270.             MEDIUM = "It's getting antsy.",
  271.             SOON = "Something's coming.",
  272.             HAUNTED_POCKET = "It wants down.",
  273.             HAUNTED_GROUND = "What do you want? Water?",
  274.         },
  275.  
  276.         BALLOONS_EMPTY = "No fun without Wes.",
  277.         BALLOON = "Oh! A balloon.",
  278.  
  279.         BERNIE_INACTIVE =
  280.         {
  281.             BROKEN = "He's a bit of a fixer-upper.",
  282.             GENERIC = "This little guy's been well loved.",
  283.         },
  284.  
  285.         BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
  286.        
  287.         BOOK_BIRDS = "I was never much of a book learner.",
  288.         BOOK_TENTACLES = "I'm not really a \"book smarts\" kind of gal.",
  289.         BOOK_GARDENING = "I prefer to learn from experience.",
  290.         BOOK_SLEEP = "I already know how to sleep, thanks.",
  291.         BOOK_BRIMSTONE = "I prefer hands-on learning.",
  292.  
  293.         PLAYER =
  294.         {
  295.             GENERIC = "Hey, %s! How ya doin'?",
  296.             ATTACKER = "Hands to yourself, bucko!",
  297.             MURDERER = "Murder! Get'em!",
  298.             REVIVER = "You're good people, %s.",
  299.             GHOST = "Stop whinin', %s, it's just a scratch!",
  300.             FIRESTARTER = "You better not have singed any of my projects, %s.",
  301.         },
  302.         WILSON =
  303.         {
  304.             GENERIC = "Hey %s! How ya doin'?",
  305.             ATTACKER = "Hands to yourself, bucko!",
  306.             MURDERER = "Mad scientist! Get'em!",
  307.             REVIVER = "You got a good head on your shoulders, scientist.",
  308.             GHOST = "Stop whinin', %s, it's just a scratch!",
  309.             FIRESTARTER = "You better not have singed any of my projects, scientist.",
  310.         },
  311.         WOLFGANG =
  312.         {
  313.             GENERIC = "How you doin', big guy?",
  314.             ATTACKER = "I wouldn't wanna catch the business end of those mitts!",
  315.             MURDERER = "Watch out! He's got a taste fer blood now!",
  316.             REVIVER = "You're just a big softie, ain'tcha, %s?",
  317.             GHOST = "Walk it off, big guy!",
  318.             FIRESTARTER = "Was that fire an accident, %s?",
  319.         },
  320.         WAXWELL =
  321.         {
  322.             GENERIC = "So... %s.",
  323.             ATTACKER = "Don't make me noogie you, %s.",
  324.             MURDERER = "How many lives you plannin' on ruinin', %s?",
  325.             REVIVER = "Nice job, ya big walnut.",
  326.             GHOST = "We both know that's not gonna stop ya, %s.",
  327.             FIRESTARTER = "Mysterious fires seem to follow you like a plague, %s.",
  328.         },
  329.         WX78 =
  330.         {
  331.             GENERIC = "C'mon, %s! Justa lil peek under the hood!",
  332.             ATTACKER = "Yeesh. They're on the fritz again.",
  333.             MURDERER = "I'm gonna reset you to factory standards, bot.",
  334.             REVIVER = "Ha! This bucket'o'bolts has feelings after all!",
  335.             GHOST = "Incredible! You gotta tell me how that works, %s!",
  336.             FIRESTARTER = "Your logic lets you set fires, %s? Why?",
  337.         },
  338.         WILLOW =
  339.         {
  340.             GENERIC = "Good ta see ya, %s!",
  341.             ATTACKER = "%s's turning out to be a major workplace hazard.",
  342.             MURDERER = "She's gone nuts! Get'er!",
  343.             REVIVER = "You're good people, %s.",
  344.             GHOST = "All that butt talk and you went and got yours handed to ya!",
  345.             FIRESTARTER = "Business as usual.",
  346.         },
  347.         WENDY =
  348.         {
  349.             GENERIC = "Hey there, %s.",
  350.             ATTACKER = "Woah! Watch it there, slugger!",
  351.             MURDERER = "She's not playin'! Murderer!",
  352.             REVIVER = "You got a sharp mind on ya, %s.",
  353.             GHOST = "That's fine so long as you left the other guy lookin' worse.",
  354.             FIRESTARTER = "You got somethin' you wanna tell me about that fire, %s?",
  355.         },
  356.         WOODIE =
  357.         {
  358.             GENERIC = "You down ta chop some trees for me later, %s?",
  359.             ATTACKER = "Watch where you're swingin' that thing, %s!",
  360.             MURDERER = "Yikes! Axe murderer!",
  361.             REVIVER = "You're a good, honest guy, %s.",
  362.             GHOST = "You're fine, %s, I've seen worse.",
  363.             BEAVER = "Well ain't that somethin'.",
  364.             BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?",
  365.             FIRESTARTER = "You're gonna start a forest fire, %s!",
  366.         },
  367.         WICKERBOTTOM =
  368.         {
  369.             GENERIC = "How's life treatin' ya, grams?",
  370.             ATTACKER = "Yeesh, the librarian packs a punch!",
  371.             MURDERER = "Watch out! Grams is on a rampage!",
  372.             REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
  373.             GHOST = "Nothin' you can't handle, %s.",
  374.             FIRESTARTER = "A fire? I thought you were the responsible one, grams.",
  375.         },
  376.         WES =
  377.         {
  378.             GENERIC = "Don't worry bucko, I'll do enough talking for the two of us! Ha!",
  379.             ATTACKER = "Didn't know ya had it in ya, %s!",
  380.             MURDERER = "Killer mime! We're havin' nightmares tonight!",
  381.             REVIVER = "Thanks for the assist, %s.",
  382.             GHOST = "Stop making that face, %s. You're not gettin' workman's comp!",
  383.             FIRESTARTER = "You the one responsible for that fire, %s?",
  384.         },
  385.         WEBBER =
  386.         {
  387.             GENERIC = "How's life treating ya, squirt?",
  388.             ATTACKER = "Yeesh, kid, dial it back!",
  389.             MURDERER = "Killer spider! Get it!",
  390.             REVIVER = "You did good, kid.",
  391.             GHOST = "You're gonna be fine, kid, yer a boxer.",
  392.             FIRESTARTER = "Alright, %s. Why'd ya set the fire?",
  393.         },
  394.         WATHGRITHR =
  395.         {
  396.             GENERIC = "Hey! Arm wrestle rematch later, %s?",
  397.             ATTACKER = "Woah! Watch that right hook there, %s!",
  398.             MURDERER = "Takin' the warrior thing too far, %s!",
  399.             REVIVER = "That was good work there, %s.",
  400.             GHOST = "Shake it off, %s, there's work to do!",
  401.             FIRESTARTER = "Quit startin' fires, %s!",
  402.         },
  403.         WINONA =
  404.         {
  405.             GENERIC = "That's a good lookin' gal!",
  406.             ATTACKER = "It was %s, not me! Swear it!",
  407.             MURDERER = "You're not me! I'd never murder so openly!",
  408.             REVIVER = "I owe ya one, %s.",
  409.             GHOST = "That is not a good look on you, %s.",
  410.             FIRESTARTER = "We're supposed to build machines, not fires!",
  411.         },
  412.         MIGRATION_PORTAL =
  413.         {
  414.             GENERIC = "Hellooo? Anyone in there?",
  415.             OPEN = "Make way! I'm coming through!",
  416.             FULL = "It's packed. I'll stay put.",
  417.         },
  418.         GLOMMER =
  419.         {
  420.             GENERIC = "Check out the peepers on this guy.",
  421.             SLEEPING = "He deserves a break.",
  422.         },
  423.         GLOMMERFLOWER =
  424.         {
  425.             GENERIC = "That's one big flower.",
  426.             DEAD = "Did we not water it enough?",
  427.         },
  428.         GLOMMERWINGS = "You can see right through'em.",
  429.         GLOMMERFUEL = "Doesn't look useful.",
  430.         BELL = "There's always a stampede when the quittin' bell rings.",
  431.         STATUEGLOMMER =
  432.         {    
  433.             GENERIC = "One weird sculpture.",
  434.             EMPTY = "The materials were worth more than the statue.",
  435.         },
  436.  
  437.         LAVA_POND_ROCK = "That... is a rock.",
  438.         LAVA_POND_ROCK2 = "That... is a rock.",
  439.         LAVA_POND_ROCK3 = "That... is a rock.",
  440.         LAVA_POND_ROCK4 = "That... is a rock.",
  441.         LAVA_POND_ROCK5 = "That... is a rock.",
  442.         LAVA_POND_ROCK6 = "That... is a rock.",
  443.         LAVA_POND_ROCK7 = "That... is a rock.",
  444.  
  445.         WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
  446.         WORMLIGHT = "It glows just as much on the way out, lemme tell you.",
  447.         WORMLIGHT_LESSER = "This one's a bit shrivelly.",
  448.         WORM =
  449.         {
  450.             PLANT = "Nothing out of the ordinary.",
  451.             DIRT = "Mhm. That's dirt!",
  452.             WORM = "That's a huge worm!",
  453.         },
  454.         WORMLIGHT_PLANT = "Nothing out of the ordinary.",
  455.         MOLE =
  456.         {
  457.             HELD = "I love it.",
  458.             UNDERGROUND = "Dutiful little miner.",
  459.             ABOVEGROUND = "Taking a break from the mines?",
  460.         },
  461.         MOLEHILL = "The excavation crew's down there.",
  462.         MOLEHAT = "A real strange contraption.",
  463.  
  464.         EEL = "You're looking a little eel. Ha!",
  465.         EEL_COOKED = "I'll eat anything once.",
  466.         UNAGI = "Fancy eats.",
  467.         EYETURRET = "That's a fine piece of work.",
  468.         EYETURRET_ITEM = "Lemme assemble it.",
  469.         MINOTAURHORN = "That's one doozy of a horn!",
  470.         MINOTAURCHEST = "Maybe there's loot inside.",
  471.         THULECITE_PIECES = "Just needs a spitshine.",
  472.         POND_ALGAE = "Ha! Gross.",
  473.         GREENSTAFF = "It's a hard work destroyer.",
  474.         POTTEDFERN = "That's my kind of decor. Simple.",
  475.         SUCCULENT_POTTED = "It's in a pot now.",
  476.         SUCCULENT_PLANT = "That plant doesn't give up easy.",
  477.         SUCCULENT_PICKED = "It's been picked.",
  478.         GIFT = "My presence is a gift. Ha.",
  479.         GIFTWRAP = "I could wrap stuff up real nice.",
  480.         SENTRYWARD = "Someone's got their eye on me.",
  481.         TOWNPORTAL =
  482.         {
  483.             GENERIC = "It runs on magic instead of electricity.",
  484.             ACTIVE = "Rarin' to go.",
  485.         },
  486.         TOWNPORTALTALISMAN =
  487.         {
  488.             GENERIC = "It's uh, a rock. Mhm.",
  489.             ACTIVE = "Let's get a move on.",
  490.         },
  491.         WETPAPER = "Is something written on it?",
  492.         WETPOUCH = "Hefty.",
  493.         MOONROCK_PIECES = "That's... strange.",
  494.         MOONBASE =
  495.         {
  496.             GENERIC = "I don't think it's done yet.",
  497.             BROKEN = "In need of a good fixin'!",
  498.             STAFFED = "Job well done! Now what?",
  499.             WRONGSTAFF = "Hm. This wasn't assembled right.",
  500.             MOONSTAFF = "Moonlight's good for the complexion, hey?",
  501.         },
  502.         MOONDIAL =
  503.         {
  504.             GENERIC = "Must be broke. I can still see the moon.",
  505.             NIGHT_NEW = "Brand spanking new moon.",
  506.             NIGHT_WAX = "It's waxing.",
  507.             NIGHT_FULL = "Full as can be.",
  508.             NIGHT_WANE = "It's waning.",
  509.             CAVE = "It was impractical to build this here.",
  510.         },
  511.         THULECITE = "I love getting new materials.",
  512.         ARMORRUINS = "Such craftsmanship!",
  513.         ARMORSKELETON = "More than a bit unsettling.",
  514.         RUINS_BAT = "This Thulecite stuff is incredible!",
  515.         RUINSHAT = "Transforms the wearer into the \"King of Snoot\".",
  516.         NIGHTMARE_TIMEPIECE =
  517.         {
  518.             CALM = "Nothing out of place here.",    --calm phase
  519.             WARN = "I feel uneasy for some reason.",    --Before nightmare
  520.             WAXING = "The air prickles with intensity.", --Nightmare Phase first 33%
  521.             STEADY = "This horrible feeling has reached its peak.", --Nightmare 33% - 66%
  522.             WANING = "My head's finally starting to clear.", --Nightmare 66% +
  523.             DAWN = "I'm feeling much better.", --After nightmare
  524.             NOMAGIC = "Things seem pretty normal.", --Place with no nightmare cycle.
  525.         },
  526.         BISHOP_NIGHTMARE = "Did the get you, too?",
  527.         ROOK_NIGHTMARE = "Get a load of this spalder.",
  528.         KNIGHT_NIGHTMARE = "You're in rough shape, huh?",
  529.         MINOTAUR = "You've been down here too long.",
  530.         SPIDER_DROPPER = "That's a nasty looking spider!",
  531.         NIGHTMARELIGHT = "I regret poking my nose so far down here.",
  532.         NIGHTSTICK = "Electricity at my fingertips.",
  533.         GREENGEM = "Now that's a proper gem.",
  534.         RELIC = "Handmade goods are outdated. Mass production is the future.",
  535.         MULTITOOL_AXE_PICKAXE = "That's really not my forte.",
  536.         ORANGESTAFF = "For people who fear good, honest work.",
  537.         YELLOWAMULET = "Useful little tool.",
  538.         GREENAMULET = "We could be good friends, you and I.",
  539.         SLURPERPELT = "That's WAY too fuzzy.",    
  540.  
  541.         SLURPER = "It's just a mouth!",
  542.         SLURPER_PELT = "That's WAY too fuzzy.",
  543.         ARMORSLURPER = "So tight I barely remember my hunger!",
  544.         ORANGEAMULET = "For those with a lackluster work ethic.",
  545.         YELLOWSTAFF = "I'm not fully grasping this whole \"magic\" thing.",
  546.         YELLOWGEM = "I like gems best before they're cut.",
  547.         ORANGEGEM = "I don't like it.",
  548.         OPALSTAFF = "Did it get chillier out here?",
  549.         OPALPRECIOUSGEM = "This gem feels sad.",
  550.         TELEBASE =
  551.         {
  552.             VALID = "Fully operational.",
  553.             GEMS = "Still gotta tinker with it a bit.",
  554.         },
  555.         GEMSOCKET =
  556.         {
  557.             VALID = "Ready for a test run!",
  558.             GEMS = "Still gotta tinker with it a bit.",
  559.         },
  560.         STAFFLIGHT = "No time for star gazin'.",
  561.         STAFFCOLDLIGHT = "That's real pretty.",
  562.  
  563.         ANCIENT_ALTAR = "Some incredible things could be built here.",
  564.  
  565.         ANCIENT_ALTAR_BROKEN = "Needs a good fixing.",
  566.  
  567.         ANCIENT_STATUE = "I'd never wanna meet one in person.",
  568.  
  569.         LICHEN = "Not to my lichen. Ha!",
  570.         CUTLICHEN = "Not to my lichen. Ha!",
  571.         CAVE_BANANA = "Everything since I got here has been bananas.",
  572.         CAVE_BANANA_COOKED = "Caramelized banana is great.",
  573.         CAVE_BANANA_TREE = "That's, uh, a banana tree.",
  574.         ROCKY = "Easy there, slugger!",
  575.        
  576.         COMPASS =
  577.         {
  578.             GENERIC= "I'm pretty good with directions.",
  579.             N = "North.",
  580.             S = "South.",
  581.             E = "East.",
  582.             W = "West.",
  583.             NE = "Northeast.",
  584.             SE = "Southeast.",
  585.             NW = "Northwest.",
  586.             SW = "Southwest.",
  587.         },
  588.  
  589.         HOUNDSTOOTH= "I hope no one comes back for it.",
  590.         ARMORSNURTLESHELL= "Go ahead, give'it a punch.",
  591.         BAT= "Stay out of my mines!",
  592.         BATBAT = "Clever.",
  593.         BATWING="Surprisingly meaty.",
  594.         BATWING_COOKED= "Meat's meat.",
  595.         BATCAVE = "I'm gonna leave that right alone.",
  596.         BEDROLL_FURRY= "Better to hit the fur than the hay.",
  597.         BUNNYMAN= "You really oughta get some sun.",
  598.         FLOWER_CAVE= "Woah! It doesn't even need electricity!",
  599.         FLOWER_CAVE_DOUBLE= "Woah! It doesn't even need electricity!",
  600.         FLOWER_CAVE_TRIPLE= "Woah! It doesn't even need electricity!",
  601.         GUANO= "What? We all do it.",
  602.         LANTERN= "Who would want a non-electric lamp?",
  603.         LIGHTBULB= "Not at all like the lightbulbs I'm used to.",
  604.         MANRABBIT_TAIL= "This piece fell off. Shoddy craftsmanship.",
  605.         MUSHROOMHAT = "Really?",
  606.         MUSHROOM_LIGHT2 =
  607.         {
  608.             ON = "It lights up, even without filament.",
  609.             OFF = "Is there an \"on\" switch?",
  610.             BURNT = "Roasted.",
  611.         },
  612.         MUSHROOM_LIGHT =
  613.         {
  614.             ON = "How's it work without any wiring?",
  615.             OFF = "Where's the plug?",
  616.             BURNT = "Roasted.",
  617.         },
  618.         SHROOM_SKIN = "An unusual and not very welcome texture.",
  619.         TOADSTOOL_CAP =
  620.         {
  621.             EMPTY = "Hole lotta nothing.",
  622.             INGROUND = "Something's in there.",
  623.             GENERIC = "I got this.",
  624.         },
  625.         TOADSTOOL =
  626.         {
  627.             GENERIC = "I don't got this!",
  628.             RAGE = "He's tougher than he looks... but so am I!",
  629.         },
  630.         MUSHROOMBOMB = "Fire in the hole!",
  631.         MUSHTREE_TALL =
  632.         {
  633.             GENERIC = "It's huge!",
  634.             BLOOM = "Whew. That's an odor.",
  635.         },
  636.         MUSHTREE_MEDIUM =
  637.         {
  638.             GENERIC = "That's a big mushroom!",
  639.             BLOOM = "Stink.",
  640.         },
  641.         MUSHTREE_SMALL =
  642.         {
  643.             GENERIC = "I guess they grow better down here?",
  644.             BLOOM = "Not a fan of the smell.",
  645.         },
  646.         MUSHTREE_TALL_WEBBED = "There's spiders in the crawlspace.",
  647.         SPORE_TALL = "I've breathed in worse stuff underground.",
  648.         SPORE_MEDIUM = "I've breathed in worse stuff underground.",
  649.         SPORE_SMALL = "I've breathed in worse stuff underground.",
  650.         SPORE_TALL_INV = "Never hurts to have a lil extra light.",
  651.         SPORE_MEDIUM_INV = "Never hurts to have a lil extra light.",
  652.         SPORE_SMALL_INV = "Never hurts to have a lil extra light.",
  653.         RABBITHOUSE=
  654.         {
  655.             GENERIC = "How'd they build these with no thumbs?",
  656.             BURNT = "Welp.",
  657.         },
  658.         SLURTLE="That just don't seem right.",
  659.         SLURTLE_SHELLPIECES="Broke, but I could salvage something useful.",
  660.         SLURTLEHAT= "Gotta protect my noggin! That's where I keep my ideas.",
  661.         SLURTLEHOLE= "There's something gross in there.",
  662.         SLURTLESLIME= "I hock those up after a long day at the factory.",
  663.         SNURTLE= "Get along, little snurtle.",
  664.         SPIDER_HIDER= "You know I can see you, right?",
  665.         SPIDER_SPITTER= "Pfft, I can spit further than that!",
  666.         SPIDERHOLE= "A rock filled with spiders. Great.",
  667.         SPIDERHOLE_ROCK = "A rock filled with spiders. Great.",
  668.         STALAGMITE= "Yep, yep. It's a rock.",
  669.         STALAGMITE_FULL= "Ah! It's a rock.",
  670.         STALAGMITE_LOW= "It's a rock! Yep, yep.",
  671.         STALAGMITE_MED= "Yep! A rock.",
  672.         STALAGMITE_TALL= "Ah! It's a rock.",
  673.         STALAGMITE_TALL_FULL= "A rock! Yep.",
  674.         STALAGMITE_TALL_LOW= "It's a rock! Yep, yep.",
  675.         STALAGMITE_TALL_MED= "Yep! A rock.",
  676.         TREASURECHEST_TRAP = "Hmm... I'm not sure about that.",
  677.        
  678.         TURF_CARPETFLOOR = "That's a chunk of ground.",
  679.         TURF_CHECKERFLOOR = "That's a chunk of ground.",
  680.         TURF_DIRT = "That's a chunk of ground.",
  681.         TURF_FOREST = "That's a chunk of ground.",
  682.         TURF_GRASS = "That's a chunk of grassy ground.",
  683.         TURF_MARSH = "That's a chunk of squishy ground.",
  684.         TURF_ROAD = "That's a nice chunk of road.",
  685.         TURF_ROCKY = "That's a chunk of rocky ground.",
  686.         TURF_SAVANNA = "That's a chunk of ground.",
  687.         TURF_WOODFLOOR = "That's a chunk of ground.",
  688.  
  689.         TURF_CAVE="That's a chunk of coal mine.",
  690.         TURF_FUNGUS="That's a chunk of weird ground.",
  691.         TURF_SINKHOLE="That's a chunk of ground.",
  692.         TURF_UNDERROCK="That's a chunk of ground.",
  693.         TURF_MUD="That's a chunk of muddy ground.",
  694.  
  695.         TURF_DECIDUOUS = "That's a chunk of ground.",
  696.         TURF_SANDY = "That's a chunk of sandy ground.",
  697.         TURF_BADLANDS = "That's a chunk of ground.",
  698.         TURF_DESERTDIRT = "That's a chunk of ground.",
  699.         TURF_FUNGUS_GREEN = "That's a chunk of weird ground.",
  700.         TURF_FUNGUS_RED = "That's a chunk of weird ground.",
  701.         TURF_DRAGONFLY = "That's a chunk of fancy ground.",
  702.  
  703.         POWCAKE = "Gotta eat what you can around here.",
  704.         CAVE_ENTRANCE = "Time to roll up my sleeves and work!",
  705.         CAVE_ENTRANCE_RUINS = "Is it wise to go deeper?",
  706.        
  707.            CAVE_ENTRANCE_OPEN =
  708.         {
  709.             GENERIC = "Nah, I don't want the black lung.",
  710.             OPEN = "Another day at the salt mines.",
  711.             FULL = "Seems they're at capacity down there.",
  712.         },
  713.         CAVE_EXIT =
  714.         {
  715.             GENERIC = "I don't need any fresh air.",
  716.             OPEN = "Is it quitting time already?",
  717.             FULL = "Nah, it's packed up there.",
  718.         },
  719.  
  720.         MAXWELLPHONOGRAPH = "I prefer the blues.",
  721.         BOOMERANG = "It's great at comebacks. Ha!",
  722.         PIGGUARD = "You don't look so tough.",
  723.         ABIGAIL = "How are you, boo?",
  724.         ADVENTURE_PORTAL = "I'm not jumping willy-nilly through strange portals!",
  725.         AMULET = "Jewelry ain't really my thing.",
  726.         ANIMAL_TRACK = "Something tasty passed through here.",
  727.         ARMORGRASS = "Not at all useful.",
  728.         ARMORMARBLE = "Protects your inner workings.",
  729.         ARMORWOOD = "Punch me! It does nothing! Ha!",
  730.         ARMOR_SANITY = "Soothingly unsettling.",
  731.         ASH =
  732.         {
  733.             GENERIC = "Sooty.",
  734.             REMAINS_GLOMMERFLOWER = "Burnt bits of big ol' buzzer.",
  735.             REMAINS_EYE_BONE = "Burnt up eye stick.",
  736.             REMAINS_THINGIE = "That was a... Y'know! A thing.",
  737.         },
  738.         AXE = "I was never the \"woodsy\" type.",
  739.         BABYBEEFALO =
  740.         {
  741.             GENERIC = "You're not too young to work.",
  742.             SLEEPING = "You're too young to be lazy.",
  743.         },
  744.         BUNDLE = "That oughta keep everything nice and fresh.",
  745.         BUNDLEWRAP = "We could wrap stuff up for later.",
  746.         BACKPACK = "I don't mind playing pack mule.",
  747.         BACONEGGS = "A hearty breakfast for a full day's work.",
  748.         BANDAGE = "Takes care of workplace injuries.",
  749.         BASALT = "Is that an untapped mine?",
  750.         BEARDHAIR = "Wish people'd clean up after themselves.",
  751.         BEARGER = "Bring it on, ya big lug!",
  752.         BEARGERVEST = "One seriously cozy vest.",
  753.         ICEPACK = "Keeps drinks cool until breaktime.",
  754.         BEARGER_FUR = "Real soothing to run your fingers through.",
  755.         BEDROLL_STRAW = "Gonna hit the hay. Literally.",
  756.         BEEQUEEN = "It's the queen of bees!",
  757.         BEEQUEENHIVE =
  758.         {
  759.             GENERIC = "Sticky. I'd rather not walk on it.",
  760.             GROWING = "It's getting way bigger.",
  761.         },
  762.         BEEQUEENHIVEGROWN = "Yeesh! I'd take a hammer to that.",
  763.         BEEGUARD = "Monarchy is an outdated ruling system!",
  764.         HIVEHAT = "Snoot city.",
  765.         MINISIGN =
  766.         {
  767.             GENERIC = "Cutesy little drawing.",
  768.             UNDRAWN = "What good's a blank sign?",
  769.         },
  770.         MINISIGN_ITEM = "I hate handmade stuff.",
  771.         BEE =
  772.         {
  773.             GENERIC = "She's an incredible engineer.",
  774.             HELD = "Engineers gotta look out for one another.",
  775.         },
  776.         BEEBOX =
  777.         {
  778.             READY = "Excellent work, bees!",
  779.             FULLHONEY = "Excellent work, bees!",
  780.             GENERIC = "Reminds me of the assembly line.",
  781.             NOHONEY = "Where's that stellar work ethic, bees?!",
  782.             SOMEHONEY = "You've been working hard.",
  783.             BURNT = "Factory fire!",
  784.         },
  785.         MUSHROOM_FARM =
  786.         {
  787.             STUFFED = "Look at all that fungus.",
  788.             LOTS = "Looks like a pretty good yield.",
  789.             SOME = "We've got our first mushrooms!",
  790.             EMPTY = "Nothing yet.",
  791.             ROTTEN = "Not much use with a dead log.",
  792.             BURNT = "All burned up.",
  793.             SNOWCOVERED = "It's real cold out.",
  794.         },
  795.         BEEFALO =
  796.         {
  797.             FOLLOWER = "Looks like I made a friend.",
  798.             GENERIC = "Heh. Big lug.",
  799.             NAKED = "Now that's a vulgar sight.",
  800.             SLEEPING = "Lazy.",
  801.             --Domesticated states:
  802.             DOMESTICATED = "We're friends now.",
  803.             ORNERY = "Rein in that attitude before I rein in you!",
  804.             RIDER = "Wow! You're in top form!",
  805.             PUDGY = "You're getting soft!",
  806.         },
  807.         BEEFALOHAT = "Seem secretive.",
  808.         BEEFALOWOOL = "Smelly, but warm.",
  809.         BEEHAT = "Respecting bees means respecting stingers.",
  810.         BEESWAX = "It smells kinda alright.",
  811.         BEEHIVE = "Hard at work.",
  812.         BEEMINE = "Sounds like the hum of an engine.",
  813.         BEEMINE_MAXWELL = "Someone could hurt themselves on that, Max.",
  814.         BERRIES = "A handful of loose berries.",
  815.         BERRIES_COOKED = "A bit charred in places, but I don't mind.",
  816.         BERRIES_JUICY = "They're so juicy!",
  817.         BERRIES_JUICY_COOKED = "They're still pretty juicy.",
  818.         BERRYBUSH =
  819.         {
  820.             BARREN = "Needs something from a beefalo's backside.",
  821.             WITHERED = "It's obviously never worked in a boiler room.",
  822.             GENERIC = "Can I eat those?",
  823.             PICKED = "Picked it right clean.",
  824.             DISEASED = "Maybe you oughta take a sick day...",
  825.             DISEASING = "Is it supposed to smell like that?",
  826.             BURNING = "Not much I can do now.",
  827.         },
  828.         BERRYBUSH_JUICY =
  829.         {
  830.             BARREN = "Totally pooped. Or unpooped?",
  831.             WITHERED = "Pssh. This heat's nothing.",
  832.             GENERIC = "Looks tasty. Hope they're not poison.",
  833.             PICKED = "Picked it right clean.",
  834.             DISEASED = "Maybe you oughta take a sick day...",
  835.             DISEASING = "Is it supposed to smell like that?",
  836.             BURNING = "Not much I can do now.",
  837.         },
  838.         BIGFOOT = "At least it doesn't have steel-toed workboots!",
  839.         BIRDCAGE =
  840.         {
  841.             GENERIC = "That's some proper metalwork.",
  842.             OCCUPIED = "She was just a patsy.",
  843.             SLEEPING = "Why are you tired? Your life is so cushy.",
  844.             HUNGRY = "Is it my turn to feed the bird?",
  845.             STARVING = "This poor bird's a bag of bones.",
  846.             DEAD = "Err, was it my turn to feed her?",
  847.             SKELETON = "Let's uh... just sweep that under the rug.",
  848.         },
  849.         BIRDTRAP = "Birds of a feather get trapped together.",
  850.         CAVE_BANANA_BURNT = "Big ol' burnt banana tree.",
  851.         BIRD_EGG = "Breakfast.",
  852.         BIRD_EGG_COOKED = "I always get bits of shell in there by accident.",
  853.         BISHOP = "How industrial.",
  854.         BLOWDART_FIRE = "Simple, but effective.",
  855.         BLOWDART_SLEEP = "Inflicts the very worst thing... laziness.",
  856.         BLOWDART_PIPE = "Ptoo!",
  857.         BLOWDART_YELLOW = "I'm gonna shoot this at the bot's butt.",
  858.         BLUEAMULET = "Now I don't have to take breaks to cool off.",
  859.         BLUEGEM = "It's a gem. A gem that's blue.",
  860.         BLUEPRINT =
  861.         {
  862.             COMMON = "Blueprint paper just smells right.",
  863.             RARE = "Progress on paper!",
  864.         },
  865.         SKETCH = "What a nice drawing.",
  866.         --BELL_BLUEPRINT = "Progress on paper!",
  867.         BLUEPRINT = "Blueprint paper just smells right.",
  868.         BELL_BLUEPRINT = "Ahh, interesting!",
  869.         BLUE_CAP = "Yep. Blue mushroom.",
  870.         BLUE_CAP_COOKED = "Uh, I don't THINK it's poison.",
  871.         BLUE_MUSHROOM =
  872.         {
  873.             GENERIC = "It's some sorta blue mushroom.",
  874.             INGROUND = "Lazy mushroom.",
  875.             PICKED = "Got'er done.",
  876.         },
  877.         BOARDS = "Oh, the possibilities.",
  878.         BONESHARD = "Whew. These got crunched real good.",
  879.         BONESTEW = "Hearty.",
  880.         BUGNET = "Just like vacations at the cabin.",
  881.         BUSHHAT = "Just, y'know. Strap a bush on your head.",
  882.         BUTTER = "This makes everything better.",
  883.         BUTTERFLY =
  884.         {
  885.             GENERIC = "It has no work or responsibilities. Poor thing.",
  886.             HELD = "How you doin' in there?",
  887.         },
  888.         BUTTERFLYMUFFIN = "Never liked having butterflies in my stomach.",
  889.         BUTTERFLYWINGS = "There's no flight in their future.",
  890.         BUZZARD = "It lives off the hard work of others.",
  891.  
  892.         SHADOWDIGGER = "Too lazy to do your own chores, Max?",
  893.  
  894.         CACTUS =
  895.         {
  896.             GENERIC = "Prickly.",
  897.             PICKED = "Guess we know who won that one.",
  898.         },
  899.         CACTUS_MEAT_COOKED = "That seems a lot safer.",
  900.         CACTUS_MEAT = "Is eating that covered by my benefits?",
  901.         CACTUS_FLOWER = "Much less prickly.",
  902.  
  903.         COLDFIRE =
  904.         {
  905.             EMBERS = "On its last legs.",
  906.             GENERIC = "It's... cold somehow?",
  907.             HIGH = "Roaring like the twenties.",
  908.             LOW = "Gonna go out soon.",
  909.             NORMAL = "Seems good for now.",
  910.             OUT = "That's that.",
  911.         },
  912.         CAMPFIRE =
  913.         {
  914.             EMBERS = "On its last legs.",
  915.             GENERIC = "It'll last me the night, hopefully.",
  916.             HIGH = "Roaring like the twenties.",
  917.             LOW = "Gonna go out soon.",
  918.             NORMAL = "About as cozy as it gets out here.",
  919.             OUT = "My sister was afraid of the dark.",
  920.         },
  921.         CANE = "Well it's no tin lizzie.",
  922.         CATCOON = "She'll keep the rats outta the factory.",
  923.         CATCOONDEN =
  924.         {
  925.             GENERIC = "We all gotta sleep.",
  926.             EMPTY = "As abandoned as an old warehouse.",
  927.         },
  928.         CATCOONHAT = "A very rural look.",
  929.         COONTAIL = "Grab life by the tail.",
  930.         CARROT = "Hard to get ahold of fresh veggies.",
  931.         CARROT_COOKED = "Easier on the gums. Not that that matters.",
  932.         CARROT_PLANTED = "Perfectly pluckable.",
  933.         CARROT_SEEDS = "Some carrot seeds.",
  934.         CARTOGRAPHYDESK =
  935.         {    
  936.             GENERIC = "Good place to kick your feet up, if nothin' else.",
  937.             BURNING = "Oh. Well then.",
  938.             BURNT = "It's okay. We'll build another.",
  939.         },
  940.         WATERMELON_SEEDS = "Some watermelon seeds.",
  941.         CAVE_FERN = "Take a look at this tiny cave fern!",
  942.         CHARCOAL = "It gets everywhere.",
  943.         CHESSPIECE_PAWN =
  944.         {
  945.             GENERIC = "Nice hat.",
  946.         },
  947.         CHESSPIECE_ROOK =
  948.         {
  949.             GENERIC = "Looks heavy.",
  950.             STRUGGLE = "That ain't supposed to move.",
  951.         },
  952.         CHESSPIECE_KNIGHT =
  953.         {
  954.             GENERIC = "Why the long face?",
  955.             STRUGGLE = "That ain't supposed to move.",
  956.         },
  957.         CHESSPIECE_BISHOP =
  958.         {
  959.             GENERIC = "I'm not big on headgames.",
  960.             STRUGGLE = "That ain't supposed to move.",
  961.         },
  962.         CHESSPIECE_MUSE =
  963.         {
  964.             GENERIC = "Not sure I like that one.",
  965.             --STRUGGLE = "...H-hello?",
  966.         },
  967.         CHESSPIECE_FORMAL =
  968.         {
  969.             GENERIC = "It's busted. Ha!",
  970.         },
  971.         CHESSPIECE_HORNUCOPIA =
  972.         {
  973.             GENERIC = "Ugh, don't remind me of food.",
  974.         },
  975.         CHESSPIECE_PIPE =
  976.         {
  977.             GENERIC = "It's got bubbles coming out the top.",
  978.         },
  979.         CHESSJUNK1 = "A heap of spare parts.",
  980.         CHESSJUNK2 = "A heap of spare parts.",
  981.         CHESSJUNK3 = "A heap of spare parts.",
  982.         CHESTER = "Who's the cutest lil toolbox?",
  983.         CHESTER_EYEBONE =
  984.         {
  985.             GENERIC = "It's a bone with an eyeball on it.",
  986.             WAITING = "Something upset it.",
  987.         },
  988.         COOKEDMANDRAKE = "Dead as several doornails.",
  989.         COOKEDMEAT = "Cooked meat, ready to eat.",
  990.         COOKEDMONSTERMEAT = "It's still purple in the middle.",
  991.         COOKEDSMALLMEAT = "Well, a morsel's a morsel.",
  992.         COOKPOT =
  993.         {
  994.             COOKING_LONG = "Still got a bit of a wait.",
  995.             COOKING_SHORT = "Almost!",
  996.             DONE = "Soup's on!",
  997.             EMPTY = "I make a mean Hoover Stew.",
  998.             BURNT = "You guys like charcoal flavor, right?",
  999.         },
  1000.         CORN = "I talked its ear off. Ha!",
  1001.         CORN_COOKED = "Tell me if I get'em stuck in my teeth.",
  1002.         CORN_SEEDS = "Some corn seeds.",
  1003.         CANARY =
  1004.         {
  1005.             GENERIC = "That brings back memories.",
  1006.             HELD = "You wanna come mine some coal with me?",
  1007.         },
  1008.         CANARY_POISONED = "Everybody out of the mine!!",
  1009.  
  1010.         CRITTERLAB = "Come on out, don't be shy.",
  1011.         CRITTER_GLOMLING = "You're pretty cute for a giant bug, hey?",
  1012.         CRITTER_DRAGONLING = "You're pretty swell, for a tiny monstrosity.",
  1013.         CRITTER_LAMB = "You're just a fluffball on legs!",
  1014.         CRITTER_PUPPY = "Pups love you no matter who you are.",
  1015.         CRITTER_KITTEN = "I'm going to spoil you rotten.",
  1016.         CRITTER_PERDLING = "Hey there, feathers.",
  1017.  
  1018.         CROW =
  1019.         {
  1020.             GENERIC = "Looks a bit flighty. Ha!",
  1021.             HELD = "Hauling you around is murder on the feet! Ha!",
  1022.         },
  1023.         CUTGRASS = "A fire waiting to happen.",
  1024.         CUTREEDS = "Doesn't hold a candle to steel pipe.",
  1025.         CUTSTONE = "Prepped and ready for assembly.",
  1026.         DEADLYFEAST = "Food poisoning and a half.",
  1027.         DEER =
  1028.         {
  1029.             GENERIC = "A bouncy fluffster.",
  1030.             ANTLER = "Looks like she has a new addition.",
  1031.         },
  1032.         DEER_ANTLER = "What am I supposed to do with this?",
  1033.         DEER_GEMMED = "Looks dangerous!",
  1034.         DEERCLOPS = "Don't even think about it, building-killer!",
  1035.         DEERCLOPS_EYEBALL = "You lookin' at me? Are YOU lookin' at ME?",
  1036.         EYEBRELLAHAT =    "Nice and dry underneath.",
  1037.         DEPLETED_GRASS =
  1038.         {
  1039.             GENERIC = "It's closed for business.",
  1040.         },
  1041.         GOGGLESHAT = "Hmph. Just for show.",
  1042.         DESERTHAT = "Helps you see, see?",
  1043.         DEVTOOL = "What an incredible tool!",
  1044.         DEVTOOL_NODEV = "I hate half-built things.",
  1045.         DIRTPILE = "Time to get my hands dirty.",
  1046.         DIVININGROD =
  1047.         {
  1048.             COLD = "S'not picking anything up.",
  1049.             GENERIC = "That's a Voxola! What's it doing here?",
  1050.             HOT = "I'm sitting right on top of... something.",
  1051.             WARM = "It's getting something.",
  1052.             WARMER = "Gonna hit paydirt any second now.",
  1053.         },
  1054.         DIVININGRODBASE =
  1055.         {
  1056.             GENERIC = "That's an incredible piece of machinery!",
  1057.             READY = "I guess it wants the Voxola? Strange...",
  1058.             UNLOCKED = "Is... this how the bossman disappeared?",
  1059.         },
  1060.         DIVININGRODSTART = "I'm probably one of the few left that knows how to use these.",
  1061.         DRAGONFLY = "Get a load of the flying welding torch!",
  1062.         ARMORDRAGONFLY = "Bit flashy, hey?",
  1063.         DRAGON_SCALES = "Showy.",
  1064.         DRAGONFLYCHEST = "For the snootiest of snoots.",
  1065.         DRAGONFLYFURNACE =
  1066.         {
  1067.             HAMMERED = "We oughta fix that.",
  1068.             GENERIC = "Pretty fancy for a heater.", --no gems
  1069.             NORMAL = "Could use a bit more kick.", --one gem
  1070.             HIGH = "That's a proper furnace.", --two gems
  1071.         },
  1072.        
  1073.         HUTCH = "You wanna be my toolbox, lil guy?",
  1074.         HUTCH_FISHBOWL =
  1075.         {
  1076.             GENERIC = "Who left you out here all alone, hey?",
  1077.             WAITING = "Yeesh. Fishfry.",
  1078.         },
  1079.         LAVASPIT =
  1080.         {
  1081.             HOT = "Woah! Hot potato!",
  1082.             COOL = "Just a rock, now.",
  1083.         },
  1084.         LAVA_POND = "Lava!",
  1085.         LAVAE = "I'm gonna squish that!",
  1086.         LAVAE_COCOON = "We could probably wake it back up.",
  1087.         LAVAE_PET =
  1088.         {
  1089.             STARVING = "This guy needs some meat on his bones.",
  1090.             HUNGRY = "Let's fatten you up.",
  1091.             CONTENT = "You're a happy little fellow.",
  1092.             GENERIC = "Seems friendly enough.",
  1093.         },
  1094.         LAVAE_EGG =
  1095.         {
  1096.             GENERIC = "Maybe we shouldn't hatch this.",
  1097.         },
  1098.         LAVAE_EGG_CRACKED =
  1099.         {
  1100.             COLD = "Looks chilly.",
  1101.             COMFY = "It's feeling right as rain.",
  1102.         },
  1103.         LAVAE_TOOTH = "Aw. That's a baby tooth.",
  1104.  
  1105.         DRAGONFRUIT = "Snooty fruit.",
  1106.         DRAGONFRUIT_COOKED = "Cooked the snoot right out of it.",
  1107.         DRAGONFRUIT_SEEDS = "Some dragonfruit seeds.",
  1108.         DRAGONPIE = "Where's the beef?",
  1109.         DRUMSTICK = "Can't say a raw drumstick sounds too appealing.",
  1110.         DRUMSTICK_COOKED = "Can't be beat.",
  1111.         DUG_BERRYBUSH = "I love getting my hands in the dirt.",
  1112.         DUG_BERRYBUSH_JUICY = "I'll replant that if no one else wants to.",
  1113.         DUG_GRASS = "Looks like some gardening's in order.",
  1114.         DUG_MARSH_BUSH = "Well it's not gonna replant itself.",
  1115.         DUG_SAPLING = "Needs replanting.",
  1116.         DURIAN = "Powerful stench! I respect that.",
  1117.         DURIAN_COOKED = "Whew! That'll put some hair on your hair.",
  1118.         DURIAN_SEEDS = "Some durian seeds.",
  1119.         EARMUFFSHAT = "I hate cold weather.",
  1120.         EGGPLANT = "Look how weird it is! Ha!",
  1121.         EGGPLANT_COOKED = "Did that make it better? I don't know.",
  1122.         EGGPLANT_SEEDS = "Some eggplant seeds.",
  1123.        
  1124.         ENDTABLE =
  1125.         {
  1126.             BURNT = "That's a shame.",
  1127.             GENERIC = "Pretty sure this one won't move.",
  1128.             EMPTY = "Sturdily built.",
  1129.             WILTED = "That bouquet's seen better days.",
  1130.             FRESHLIGHT = "I miss lamps.",
  1131.             OLDLIGHT = "That's not gonna last much longer.",
  1132.         },
  1133.         DECIDUOUSTREE =
  1134.         {
  1135.             BURNING = "That's an impressive blaze.",
  1136.             BURNT = "Completely charred.",
  1137.             CHOPPED = "Done and done.",
  1138.             POISON = "Why does a tree need a mouth?!",
  1139.             GENERIC = "Another tree.",
  1140.         },
  1141.         ACORN = "Everything you need to build a tree.",
  1142.         ACORN_SAPLING = "This tree's still under construction.",
  1143.         ACORN_COOKED = "Looks edible. One way to find out!",
  1144.         BIRCHNUTDRAKE = "Shoo! Get outta here!",
  1145.         EVERGREEN =
  1146.         {
  1147.             BURNING = "That's an impressive blaze.",
  1148.             BURNT = "Completely charred.",
  1149.             CHOPPED = "As long as the job's done.",
  1150.             GENERIC = "Just a tree.",
  1151.         },
  1152.         EVERGREEN_SPARSE =
  1153.         {
  1154.             BURNING = "Impressive blaze.",
  1155.             BURNT = "Completely charred.",
  1156.             CHOPPED = "Glad that's over with.",
  1157.             GENERIC = "Yep. Definitely a tree.",
  1158.         },
  1159.         TWIGGYTREE =
  1160.         {
  1161.             BURNING = "That's an impressive blaze.",
  1162.             BURNT = "Completely charred.",
  1163.             CHOPPED = "Won't have to do that again for awhile.",
  1164.             GENERIC = "That's one skinny tree.",            
  1165.             DISEASED = "Doesn't look great.",
  1166.         },
  1167.         TWIGGY_NUT_SAPLING = "Not even worth chopping.",
  1168.         TWIGGY_OLD = "Hey Max! This tree looks like you!",
  1169.         TWIGGY_NUT = "Belongs in the ground.",
  1170.         EYEPLANT = "Y'know? I'm not even gonna ask.",
  1171.         INSPECTSELF = "Who's that good-looking gal!",
  1172.         FARMPLOT =
  1173.         {
  1174.             GENERIC = "You reap whatcha sow.",
  1175.             GROWING = "Our hard work is paying off.",
  1176.             NEEDSFERTILIZER = "It needs a bit of a kick.",
  1177.             BURNT = "I hate seeing good work go up in flames.",
  1178.         },
  1179.         FEATHERHAT = "Well la-dee-da.",
  1180.         FEATHER_CANARY = "That's not a good sign.",
  1181.         FEATHER_CROW = "Not a whole lotta use for that.",
  1182.         FEATHER_ROBIN = "Kinda useless. Looks nice, anyway.",
  1183.         FEATHER_ROBIN_WINTER = "If only I had a cap to put it in.",
  1184.         FEATHERPENCIL = "I've got ugly handwriting.",
  1185.         FEM_PUPPET = "She doesn't look none too happy.",
  1186.         FIREFLIES =
  1187.         {
  1188.             GENERIC = "Natural light, huh? Might be useful.",
  1189.             HELD = "I could think of a couple uses for these babies.",
  1190.         },
  1191.         FIREHOUND = "Get outta here, bucko!",
  1192.         FIREPIT =
  1193.         {
  1194.             EMBERS = "On its last legs.",
  1195.             GENERIC = "It's the pits out here.",
  1196.             HIGH = "Properly roaring.",
  1197.             LOW = "It's gonna go out soon.",
  1198.             NORMAL = "About as cozy as it gets out here.",
  1199.             OUT = "My sister was afraid of the dark.",
  1200.         },
  1201.         COLDFIREPIT =
  1202.         {
  1203.             EMBERS = "On its last legs.",
  1204.             GENERIC = "It makes cold fire? I don't totally get it.",
  1205.             HIGH = "Properly roaring.",
  1206.             LOW = "It's gonna go out soon.",
  1207.             NORMAL = "Doin' okay.",
  1208.             OUT = "Out, for now.",
  1209.         },
  1210.         FIRESTAFF = "That's a work hazard.",
  1211.         FIRESUPPRESSOR =
  1212.         {    
  1213.             ON = "Witness the efficiency of the future!",
  1214.             OFF = "We should mass produce these things.",
  1215.             LOWFUEL = "Needs a top up.",
  1216.         },
  1217.  
  1218.         FISH = "Rather eat for a day than not at all.",
  1219.         FISHINGROD = "Not a bad way to unwind.",
  1220.         FISHSTICKS = "I've never seen a fish this shape before.",
  1221.         FISHTACOS = "That's some good eating.",
  1222.         FISH_COOKED = "I hate picking bones out of my teeth.",
  1223.         FLINT = "So archaic...",
  1224.         FLOWER =
  1225.         {
  1226.             GENERIC = "A bit cutesy.",
  1227.             ROSE = "Not sure how to feel about that...",
  1228.         },
  1229.         FLOWER_WITHERED = "That's how I feel after a long shift.",
  1230.         FLOWERHAT = "For getting dolled up.",
  1231.         FLOWER_EVIL = "I'd rather steer clear of that.",
  1232.         FOLIAGE = "Just a bunch of leaves.",
  1233.         FOOTBALLHAT = "Gotta protect the assets.",
  1234.         FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
  1235.         FOSSIL_STALKER =
  1236.         {
  1237.             GENERIC = "Some more assembly required.",
  1238.             FUNNY = "That was not assembled correctly.",
  1239.             COMPLETE = "What is this a skeleton of?!",
  1240.         },
  1241.         STALKER = "That thing's terrifying!",
  1242.         STALKER_ATRIUM = "We couldn't just leave well enough alone.",
  1243.         STALKER_MINION = "Bone rejects.",
  1244.         THURIBLE = "Smells like gasoline.",
  1245.         ATRIUM_OVERGROWTH = "No way I could read that.",
  1246.         FROG =
  1247.         {
  1248.             DEAD = "It croaked.",
  1249.             GENERIC = "Yep! That's a frog.",
  1250.             SLEEPING = "Shouldn't you be hopping or something?",
  1251.         },
  1252.         FROGGLEBUNWICH = "It's really not as bad as it looks.",
  1253.         FROGLEGS = "Not glamorous, but I'll eat it.",
  1254.         FROGLEGS_COOKED = "Them's good eats.",
  1255.         FRUITMEDLEY = "Gotta get those vitamins, I guess.",
  1256.         FURTUFT = "Wouldn't mind lining my workboots with this stuff.",
  1257.         GEARS = "The engineer's canvas.",
  1258.         GHOST = "I don't want nothing to do with that.",
  1259.         GOLDENAXE = "A shiny way to cut stuff down.",
  1260.         GOLDENPICKAXE = "A shiny way to smash up rocks.",
  1261.         GOLDENPITCHFORK = "I mean why not, right?",
  1262.         GOLDENSHOVEL = "A little too snazzy for my taste.",
  1263.         GOLDNUGGET = "Gold! What a prospect.",
  1264.         GRASS =
  1265.         {
  1266.             BARREN = "Needs a little boost.",
  1267.             WITHERED = "It couldn't stand the heat.",
  1268.             BURNING = "Grass fire!",
  1269.             GENERIC = "That's some tall grass.",
  1270.             PICKED = "It's on break.",
  1271.             DISEASED = "You should see a doctor.",
  1272.             DISEASING = "Not lookin' too lush.",
  1273.         },
  1274.         GRASSGEKKO =
  1275.         {
  1276.             GENERIC = "Is that lizard made of grass?",    
  1277.             DISEASED = "I didn't know lizards could wilt.",
  1278.         },
  1279.         GREEN_CAP = "Yep. Green mushroom.",
  1280.         GREEN_CAP_COOKED = "Doesn't look TOO deadly.",
  1281.         GREEN_MUSHROOM =
  1282.         {
  1283.             GENERIC = "It's some sorta green mushroom.",
  1284.             INGROUND = "Lazy mushroom.",
  1285.             PICKED = "It's a mushroom hole.",
  1286.         },
  1287.         GUNPOWDER = "For when you need a big KABOOM!",
  1288.         HAMBAT = "Good fer a smackin'.",
  1289.         HAMMER = "And I know how to use it!",
  1290.         HEALINGSALVE = "Soothes minor cuts and scrapes.",
  1291.         HEATROCK =
  1292.         {
  1293.             FROZEN = "Brr! Like a chunk of ice.",
  1294.             COLD = "It's a little chilly.",
  1295.             GENERIC = "This rock is more useful than the rest.",
  1296.             WARM = "Tepid.",
  1297.             HOT = "Almost TOO hot.",
  1298.         },
  1299.         HOME = "They say you can't go home again.",
  1300.         HOMESIGN =
  1301.         {
  1302.             GENERIC = "I'll take this as a sign.",
  1303.             UNWRITTEN = "Just waiting for some scribbles.",
  1304.             BURNT = "Burnt to cinders.",
  1305.         },
  1306.         ARROWSIGN_POST =
  1307.         {
  1308.             GENERIC = "I'll take this as a sign.",
  1309.             UNWRITTEN = "Just waiting for some scribbles.",
  1310.             BURNT = "Burnt to cinders.",
  1311.         },
  1312.         ARROWSIGN_PANEL =
  1313.         {
  1314.             GENERIC = "I'll take this as a sign.",
  1315.             UNWRITTEN = "Just waiting for some scribbles.",
  1316.             BURNT = "Burnt to cinders.",
  1317.         },
  1318.         HONEY = "The sweet results of honest work.",
  1319.         HONEYCOMB = "Let's build a bee house.",
  1320.         HONEYHAM = "Think I could fit that whole thing in my mouth?",
  1321.         HONEYNUGGETS = "Not bad!",
  1322.         HORN = "Watch out for the business end!",
  1323.         HOUND = "Anyone got some rolled up newspaper?",
  1324.         HOUNDBONE = "It's covered in tooth marks.",
  1325.         HOUNDMOUND = "That's one house I wouldn't mind tearing down.",
  1326.         ICEBOX = "Not even factory standard.",
  1327.         ICEHAT = "There must be a more practical solution.",
  1328.         ICEHOUND = "Keep those fangs to yourself.",
  1329.         INSANITYROCK =
  1330.         {
  1331.             ACTIVE = "I can't begin to imagine how it works.",
  1332.             INACTIVE = "What on earth is that thing?",
  1333.         },
  1334.         JAMMYPRESERVES = "The sweet taste of good planning.",
  1335.         KABOBS = "Now that's my kind of cooking.",
  1336.         KILLERBEE =
  1337.         {
  1338.             GENERIC = "Stay back, bug!",
  1339.             HELD = "You can just calm right down.",
  1340.         },
  1341.         KNIGHT = "Incredible! Let me look at those gears!",
  1342.         KOALEFANT_SUMMER = "Hey! You look tasty!",
  1343.         KOALEFANT_WINTER = "Hey! You look tasty!",
  1344.         KRAMPUS = "Some sort of... festive devil?",
  1345.         KRAMPUS_SACK = "I could carry a whole warehouse in that thing!",
  1346.         LEIF = "The trees have eyes!!",
  1347.         LEIF_SPARSE = "Back off, you lumbering lumber!",
  1348.         LIGHTER  = "Neat little gizmo there.",
  1349.         LIGHTNING_ROD =
  1350.         {
  1351.             CHARGED = "All charged up and raring to go.",
  1352.             GENERIC = "That's one way to get electricity.",
  1353.         },
  1354.         LIGHTNINGGOAT =
  1355.         {
  1356.             GENERIC = "You and I are gonna get along.",
  1357.             CHARGED = "Electrifying! Ha!",
  1358.         },
  1359.         LIGHTNINGGOATHORN = "It's even more interesting up close.",
  1360.         GOATMILK = "I'm a growing gal, you know!",
  1361.         LITTLE_WALRUS = "Nice kilt.",
  1362.         LIVINGLOG = "Stop looking at me like that.",
  1363.         LOG =
  1364.         {
  1365.             BURNING = "I coulda built something with that.",
  1366.             GENERIC = "It's a hunk of wood.",
  1367.         },
  1368.         LUCY = "You're alright for an axe.",
  1369.         LUREPLANT = "That don't look right at all.",
  1370.         LUREPLANTBULB = "That is not a comforting texture!",
  1371.         MALE_PUPPET = "He doesn't look none too happy.",
  1372.  
  1373.         MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
  1374.         MANDRAKE_PLANTED = "That's a weird shrub.",
  1375.         MANDRAKE = "Dead as a doornail.",
  1376.  
  1377.         MANDRAKESOUP = "It's vegetable soup, now.",
  1378.         MANDRAKE_COOKED = "Dead as several doornails.",
  1379.         MAPSCROLL = "There's nothin' on it.",
  1380.         MARBLE = "This marble's real fancy.",
  1381.         MARBLEBEAN = "That couldn't possibly work.",
  1382.         MARBLEBEAN_SAPLING = "Uh, it's growing? Maybe?",
  1383.         MARBLESHRUB = "That came in pretty nicely.",
  1384.         MARBLEPILLAR = "Fancy.",
  1385.         MARBLETREE = "How does that work?",
  1386.         MARSH_BUSH =
  1387.         {
  1388.             BURNING = "It's on fire.",
  1389.             GENERIC = "Gnarly little bush.",
  1390.             PICKED = "Gotta wait a bit.",
  1391.         },
  1392.         BURNT_MARSH_BUSH = "Right to a crisp.",
  1393.         MARSH_PLANT = "A tiny little plant.",
  1394.         MARSH_TREE =
  1395.         {
  1396.             BURNING = "Gone up in flames.",
  1397.             BURNT = "Looks brittle.",
  1398.             CHOPPED = "That's one down.",
  1399.             GENERIC = "Mhm. It's a tree.",
  1400.         },
  1401.         MAXWELL = "Well you're a tall piece of work.",
  1402.         MAXWELLHEAD = "You don't intimidate me, big guy.",
  1403.         MAXWELLLIGHT = "How does that even work?",
  1404.         MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
  1405.         MAXWELLTHRONE = "Who'd wanna to sit on THAT?",
  1406.         MEAT = "Someone's eatin' good tonight!",
  1407.         MEATBALLS = "Don't mind if I do.",
  1408.         MEATRACK =
  1409.         {
  1410.             DONE = "Ready for eatin'.",
  1411.             DRYING = "It's well on its way.",
  1412.             DRYINGINRAIN = "Not gonna make much progress like that.",
  1413.             GENERIC = "A rack for drying meat.",
  1414.             BURNT = "Well, it's dry.",
  1415.         },
  1416.         MEAT_DRIED = "It'll last awhile like this.",
  1417.         MERM = "You sure are ugly!",
  1418.         MERMHEAD =
  1419.         {
  1420.             GENERIC = "I'd better hammer that eyesore down.",
  1421.             BURNT = "Hooboy, that's a powerful stench.",
  1422.         },
  1423.         MERMHOUSE =
  1424.         {
  1425.             GENERIC = "I could disassemble that.",
  1426.             BURNT = "A waste of building materials.",
  1427.         },
  1428.         MINERHAT = "I put that behind me.",
  1429.         MONKEY = "No monkeying around on the job.",
  1430.         MONKEYBARREL = "Ha! Smells like me after a full shift!",
  1431.         MONSTERLASAGNA = "Not sure meat's supposed to be that color.",
  1432.         FLOWERSALAD = "I guess a bunch of petals count as food.",
  1433.         ICECREAM = "Y'gotta eat it before it melts.",
  1434.         WATERMELONICLE = "A good treat for work breaks.",
  1435.         TRAILMIX = "All the energy you need for a long day of work.",
  1436.         HOTCHILI = "I'm tough enough to handle a little spice.",
  1437.         GUACAMOLE = "This green mush ain't bad!",
  1438.         MONSTERMEAT = "Hooboy! Is that even meat?",
  1439.         MONSTERMEAT_DRIED = "Drying didn't help none.",
  1440.         Goose = "Oh, mama!",
  1441.         MOOSE_NESTING_GROUND = "That's where the mum keeps her babies.",
  1442.         MOOSEEGG = "Animals don't build things well.",
  1443.         MOSSLING = "Don'tcha just wanna noogie it?",
  1444.         FEATHERFAN = "Too fancy.",
  1445.         MINIFAN = "Swirly.",
  1446.         GOOSE_FEATHER = "I could think of one or two uses for that, tops.",
  1447.         STAFF_TORNADO = "All bluster, no bite.",
  1448.         MOSQUITO =
  1449.         {
  1450.             GENERIC = "Once you've dealt with bedbugs, mosquitoes aren't so bad.",
  1451.             HELD = "Stop wriggling, it's gross.",
  1452.         },
  1453.         MOSQUITOSACK = "Ha. That's real gross.",
  1454.         MOUND =
  1455.         {
  1456.             DUG = "Just a hole now.",
  1457.             GENERIC = "Anything good in there, ya think?",
  1458.         },
  1459.         NIGHTLIGHT = "Creepy to the core.",
  1460.         NIGHTMAREFUEL = "I don't trust that stuff.",
  1461.         NIGHTSWORD = "Not too keen on touching that.",
  1462.         NITRE = "I got some plans in mind for that.",
  1463.         ONEMANBAND = "Not sure I'm musically inclined.",
  1464.         OASISLAKE =
  1465.         {
  1466.             GENERIC = "Never seen such a clear lake before.",
  1467.             EMPTY = "There used to be water there.",
  1468.         },
  1469.         PANDORASCHEST = "Best not open that.",
  1470.         PANFLUTE = "Let's see if I can't play a little ditty.",
  1471.         PAPYRUS = "I don't have much use for that, personally.",
  1472.         WAXPAPER = "So very waxy.",
  1473.         PENGUIN = "I don't mix well with the upper class.",
  1474.         PERD = "Not a lot going on upstairs in that one.",
  1475.         PEROGIES = "You work up a mighty appetite at the factory.",
  1476.         PETALS = "Don't see a whole lotta use for these.",
  1477.         PETALS_EVIL = "They seem mean-spirited.",
  1478.         PHLEGM = "Please. I hock bigger loogies in my sleep.",
  1479.         PICKAXE = "I don't do that anymore.",
  1480.         PIGGYBACK = "Makes everything smell like pig.",
  1481.         PIGHEAD =
  1482.         {    
  1483.             GENERIC = "I should hammer down that eyesore.",
  1484.             BURNT = "What a waste of materials.",
  1485.         },
  1486.         PIGHOUSE =
  1487.         {
  1488.             FULL = "Fuller than a downtown tenement house.",
  1489.             GENERIC = "No way that's up to code.",
  1490.             LIGHTSOUT = "Hey! I just want some light!",
  1491.             BURNT = "That's a shame.",
  1492.         },
  1493.         PIGKING = "Those hooves've never seen a day of work.",
  1494.         PIGMAN =
  1495.         {
  1496.             DEAD = "That threw a wrench into his plans.",
  1497.             FOLLOWER = "Chummy fellow!",
  1498.             GENERIC = "Hey there, ya lug!",
  1499.             GUARD = "Don't want no trouble.",
  1500.             WEREPIG = "I have no idea what's going on!",
  1501.         },
  1502.         PIGSKIN = "The backside of an oinker.",
  1503.         PIGTORCH = "Kitschy.",
  1504.         PINECONE = "That's a pine cone.",
  1505.         PINECONE_SAPLING = "It can handle itself from here.",
  1506.         LUMPY_SAPLING = "I don't know how it got here, but good on it.",
  1507.         PITCHFORK = "It's so... rural.",
  1508.         PLANTMEAT = "This is beyond confusing.",
  1509.         PLANTMEAT_COOKED = "It cooked up pretty good.",
  1510.         PLANT_NORMAL =
  1511.         {
  1512.             GENERIC = "It's a plant.",
  1513.             GROWING = "It's hard at work.",
  1514.             READY = "Good to go.",
  1515.             WITHERED = "It's a bit hot out.",
  1516.         },
  1517.         POMEGRANATE = "Eat that and you're stuck here forever!",
  1518.         POMEGRANATE_COOKED = "It does look pretty tempting.",
  1519.         POMEGRANATE_SEEDS = "Some pomegranate seeds.",
  1520.         POND = "I can't see the bottom.",
  1521.         POOP = "Nothing to be ashamed of.",
  1522.         FERTILIZER = "Plants can't get enough.",
  1523.         PUMPKIN = "Hey there, pumpkin.",
  1524.         PUMPKINCOOKIE = "Gotta indulge sometimes, hey?",
  1525.         PUMPKIN_COOKED = "Not bad! Kind of sweet.",
  1526.         PUMPKIN_LANTERN = "It's childish, in a comforting way.",
  1527.         PUMPKIN_SEEDS = "Some pumpkin seeds.",
  1528.         PURPLEAMULET = "It's, uh, a purple necklace.",
  1529.         PURPLEGEM = "A little snooty gem.",
  1530.         RABBIT =
  1531.         {
  1532.             GENERIC = "Running after it would be pointless.",
  1533.             HELD = "It's skittish.",
  1534.         },
  1535.         RABBITHOLE =
  1536.         {
  1537.             GENERIC = "Lots of excavation work around here.",
  1538.             SPRING = "The mine wasn't too structurally sound.",
  1539.         },
  1540.         RAINOMETER =
  1541.         {    
  1542.             GENERIC = "Now that's a mighty fine gadget.",
  1543.             BURNT = "Such a tragedy.",
  1544.         },
  1545.         RAINCOAT = "Very practical.",
  1546.         RAINHAT = "Dry as a daisy. That's the phrase, right?",
  1547.         RATATOUILLE = "Lots of fresh veggies.",
  1548.         RAZOR = "Never hurts to have more tools.",
  1549.         REDGEM = "Glitter doesn't really appeal to me.",
  1550.         RED_CAP = "Let Wilson try it first.",
  1551.         RED_CAP_COOKED = "Not too interested in trying that.",
  1552.         RED_MUSHROOM =
  1553.         {
  1554.             GENERIC = "It's some sorta red mushroom.",
  1555.             INGROUND = "Lazy mushroom.",
  1556.             PICKED = "Picked clean. Gotta wait.",
  1557.         },
  1558.         REEDS =
  1559.         {
  1560.             BURNING = "Uh...",
  1561.             GENERIC = "Looks like they're hollow inside.",
  1562.             PICKED = "It's on break.",
  1563.         },
  1564.         RELIC =
  1565.         {
  1566.             GENERIC = "Completely outdated. Mass production is the future.",
  1567.             BROKEN = "Broken and waiting for a handyperson to come along.",
  1568.         },
  1569.         RUINS_RUBBLE = "In dire need of repairs. Good thing I'm here.",
  1570.         RUBBLE = "The foundation's crumbling.",
  1571.         RESEARCHLAB =
  1572.         {    
  1573.             GENERIC = "Rickety, but I can use it to build things.",
  1574.             BURNT = "Can I build the next one?",
  1575.         },
  1576.         RESEARCHLAB2 =
  1577.         {
  1578.             GENERIC = "I guess proximity activates the whirlygigs?",
  1579.             BURNT = "Now we get to make another!",
  1580.         },
  1581.         RESEARCHLAB3 =
  1582.         {
  1583.             GENERIC = "Not sure how it works, but I'm gonna find out.",
  1584.             BURNT = "Let's make another.",
  1585.         },
  1586.         RESEARCHLAB4 =
  1587.         {
  1588.             GENERIC = "Why do we even have that lever?!",
  1589.             BURNT = "The next one we make'll be better.",
  1590.         },
  1591.         RESURRECTIONSTATUE =
  1592.         {
  1593.             GENERIC = "Looks just like that egghead! Ha!",
  1594.             BURNT = "That ain't coming back to life.",
  1595.         },        
  1596.         RESURRECTIONSTONE = "Does anyone actually stay dead around here?",
  1597.         ROBIN =
  1598.         {
  1599.             GENERIC = "She ain't bothering no one.",
  1600.             HELD = "She feels real fragile in my hands.",
  1601.         },
  1602.         ROBIN_WINTER =
  1603.         {
  1604.             GENERIC = "She ain't bothering no one.",
  1605.             HELD = "You're just feather and bone.",
  1606.         },
  1607.         ROBOT_PUPPET = "They don't look none too happy.",
  1608.         ROCK_LIGHT =
  1609.         {
  1610.             GENERIC = "Some sorta crusty rock.",
  1611.             OUT = "That ain't burning no one.",
  1612.             LOW = "It's losing heat.",
  1613.             NORMAL = "A real scorcher!",
  1614.         },
  1615.         CAVEIN_BOULDER =
  1616.         {
  1617.             GENERIC = "Looks movable.",
  1618.             RAISED = "I'm just not tall enough.",
  1619.         },
  1620.         ROCK = "Mhm, yep. That's a rock.",
  1621.         PETRIFIED_TREE = "Solid stone.",
  1622.         ROCK_PETRIFIED_TREE = "Solid stone.",
  1623.         ROCK_PETRIFIED_TREE_OLD = "Solid stone.",
  1624.         ROCK_ICE =
  1625.         {
  1626.             GENERIC = "A weirdly isolated glacier.",
  1627.             MELTED = "Yep. That's a puddle.",
  1628.         },
  1629.         ROCK_ICE_MELTED = "Yep. That's a puddle.",
  1630.         ICE = "Chilly.",
  1631.         ROCKS = "A bunch of rocks.",
  1632.         ROOK = "A complete misuse of the beauty of engineering.",
  1633.         ROPE = "An essential building material.",
  1634.         ROTTENEGG = "Get a whiff of that. No wait, don't!",
  1635.         ROYAL_JELLY = "A big bee boogie.",
  1636.         JELLYBEAN = "I would eat them all in one sitting.",
  1637.         SADDLE_BASIC = "How'd I get saddled with this? Ha!",
  1638.         SADDLE_RACE = "Still not as fast as a tin lizzie...",
  1639.         SADDLE_WAR = "Alright, who wants to fight?",
  1640.         SADDLEHORN = "Takes a saddle off real quick.",
  1641.         SALTLICK = "Keeps livestock nice and docile.",
  1642.         BRUSH = "Repetitive tasks are soothing.",
  1643.         SANITYROCK =
  1644.         {
  1645.             ACTIVE = "I can't begin to imagine how it works.",
  1646.             INACTIVE = "What on earth is that thing?",
  1647.         },
  1648.         SAPLING =
  1649.         {
  1650.             BURNING = "Lit up brighter than a New York powergrid.",
  1651.             WITHERED = "The heat did a number on this one.",
  1652.             GENERIC = "Might be useful. Maybe.",
  1653.             PICKED = "All the useful bits are gone.",
  1654.             DISEASED = "That thing does not look good.",
  1655.             DISEASING = "You're smelling a little funky.",
  1656.         },
  1657.         SCARECROW =
  1658.            {
  1659.             GENERIC = "Doesn't look too scary.",
  1660.             BURNING = "That lit up real fast!",
  1661.             BURNT = "That happens when you build stuff with straw.",
  1662.            },
  1663.            SCULPTINGTABLE=
  1664.            {
  1665.             EMPTY = "Not bad for a handmade table.",
  1666.             BLOCK = "Ready for sculpting.",
  1667.             SCULPTURE = "Looks great!",
  1668.             BURNT = "Let's build another.",
  1669.            },
  1670.         SCULPTURE_KNIGHTHEAD = "I just can't abide disrepair.",
  1671.         SCULPTURE_KNIGHTBODY =
  1672.         {
  1673.             COVERED = "I'd rather having building materials than art.",
  1674.             UNCOVERED = "Creepy. Let's fix it.",
  1675.             FINISHED = "A job well done.",
  1676.             READY = "Something else needs to happen.",
  1677.         },
  1678.         SCULPTURE_BISHOPHEAD = "Someone's in need of a fixing.",
  1679.         SCULPTURE_BISHOPBODY =
  1680.         {
  1681.             COVERED = "I could take it or leave it.",
  1682.             UNCOVERED = "Needs a proper a repair job.",
  1683.             FINISHED = "Doesn't that give you a good, satisfied feeling?",
  1684.             READY = "Something else needs to happen.",
  1685.         },
  1686.         SCULPTURE_ROOKNOSE = "Let's fix that up.",
  1687.         SCULPTURE_ROOKBODY =
  1688.         {
  1689.             COVERED = "Looks like free marble to me.",
  1690.             UNCOVERED = "I could probably fix that up a bit.",
  1691.             FINISHED = "There we go, all back in one piece.",
  1692.             READY = "Something else needs to happen.",
  1693.         },
  1694.         GARGOYLE_HOUND = "Something scare ya? You look petrified!",
  1695.         GARGOYLE_WEREPIG = "At least it's not trying to kill us now.",
  1696.         SEEDS = "Some seeds. Not sure what kind.",
  1697.         SEEDS_COOKED = "Anyone wanna see how far I can spit the shells?",
  1698.         SEWING_KIT = "I don't need thimbles. My hands are pure callus!",
  1699.         SEWING_TAPE = "That's my trusty mending tape.",
  1700.         SHOVEL = "Time to get digging.",
  1701.         SILK = "Unprocessed silk, fresh from the spider!",
  1702.         SKELETON = "A workplace safety reminder.",
  1703.         SCORCHED_SKELETON = "Yikes. Not a good way to go.",
  1704.         SKULLCHEST = "Is that supposed to be intimidating?",
  1705.         SMALLBIRD =
  1706.         {
  1707.             GENERIC = "Ha! You're so tiny!",
  1708.             HUNGRY = "You feelin' a bit peckish? Ha!",
  1709.             SLEEPING = "Sleep well, fluffnugget.",
  1710.             STARVING = "Yeesh, you really ain't lookin' so good.",
  1711.         },
  1712.         SMALLMEAT = "Looks like grub to me.",
  1713.         SMALLMEAT_DRIED = "Meat to go.",
  1714.         SPAT = "Looks like the old foreman. Ha!",
  1715.         SPEAR = "So crude.",
  1716.         SPEAR_WATHGRITHR = "This would never pass inspection.",
  1717.         WATHGRITHRHAT = "How practical.",
  1718.         SPIDER =
  1719.         {
  1720.             DEAD = "No sleeping on the job!",
  1721.             GENERIC = "I don't like you.",
  1722.             SLEEPING = "Get back to work!",
  1723.         },
  1724.         SPIDERDEN = "I'd rather not mess with that.",
  1725.         SPIDEREGGSACK = "It seems like it'd be unwise to plant this.",
  1726.         SPIDERGLAND = "Ha! How indecent.",
  1727.         SPIDERHAT = "This is disgusting.",
  1728.         SPIDERQUEEN = "Better stay out of her way.",
  1729.         SPIDER_WARRIOR =
  1730.         {
  1731.             DEAD = "It's just trying to get out of work.",
  1732.             GENERIC = "You'll look better on the underside of my workboot.",
  1733.             SLEEPING = "Lazy spider.",
  1734.         },
  1735.         SPOILED_FOOD = "Wouldn't touch that with a ten foot pole.",
  1736.         STAGEHAND =
  1737.         {
  1738.             AWAKE = "Shoo!",
  1739.             HIDING = "Why's that table giving me the creeps?",
  1740.         },
  1741.         STATUE_MARBLE =
  1742.         {
  1743.             GENERIC = "A bit snooty.",
  1744.             TYPE2 = "We thought she'd disappeared.",
  1745.             TYPE1 = "This is too strange.",
  1746.         },
  1747.         STATUEHARP = "I don't know. Some fancy thing.",
  1748.         STATUEMAXWELL = "So THIS is \"Maxy\".",
  1749.         --...
  1750.         STEELWOOL = "At least there's some steel around here.",
  1751.         STINGER = "I don't see the point. Wait, there it is.",
  1752.         STRAWHAT = "Keeps the sun outta your eyes.",
  1753.         STUFFEDEGGPLANT = "It's practically bursting.",
  1754.         SWEATERVEST = "Dweeby.",
  1755.         REFLECTIVEVEST = "Workplace safety is a top priority.",
  1756.         HAWAIIANSHIRT = "That's a pretty loud shirt.",
  1757.         TAFFY = "Proper treats stick to your teeth.",
  1758.         TALLBIRD = "Look at the legs on that one!",
  1759.         TALLBIRDEGG = "You wanna be an omelet, don'tcha?",
  1760.         TALLBIRDEGG_COOKED = "Dinner!",
  1761.         TALLBIRDEGG_CRACKED =
  1762.         {
  1763.             COLD = "This egg's gonna freeze over.",
  1764.             GENERIC = "This one just might hatch.",
  1765.             HOT = "It's sweatin'.",
  1766.             LONG = "You've got your work cut out for ya, lil guy.",
  1767.             SHORT = "I can see the beak!",
  1768.         },
  1769.         TALLBIRDNEST =
  1770.         {
  1771.             GENERIC = "That looks mighty tasty.",
  1772.             PICKED = "Someone's an empty nester.",
  1773.         },
  1774.         TEENBIRD =
  1775.         {
  1776.             GENERIC = "We all go through that awkward stage.",
  1777.             HUNGRY = "Are you ever not-hungry?!",
  1778.             SLEEPING = "Sleep well, awkward fluffnugget.",
  1779.             STARVING = "Stop whining, I'll feed you when I can!",
  1780.         },
  1781.         TELEPORTATO_BASE =
  1782.         {
  1783.             ACTIVE = "That did it.",
  1784.             GENERIC = "That gadget has my name on it.",
  1785.             LOCKED = "Still needs a bit of tinkering.",
  1786.             PARTIAL = "Coming along real nice.",
  1787.         },
  1788.         TELEPORTATO_BOX = "Pulling the lever makes me feel better.",
  1789.         TELEPORTATO_CRANK = "Let's get cranky. Ha!",
  1790.         TELEPORTATO_POTATO = "Yuck. Handmade.",
  1791.         TELEPORTATO_RING = "Nice little metal doodad.",
  1792.         TELESTAFF = "So you're telling me this stick is magic?",
  1793.         TENT =
  1794.         {
  1795.             GENERIC = "Putting the tent together is the best part of camping.",
  1796.             BURNT = "Yup. Just like camping.",
  1797.         },
  1798.         SIESTAHUT =
  1799.         {
  1800.             GENERIC = "What sort of bonehead sleeps during the day?!",
  1801.             BURNT = "Probably for the best. Back to work!",
  1802.         },
  1803.         TENTACLE = "Hands off!",
  1804.         TENTACLESPIKE = "A real good whackin' stick.",
  1805.         TENTACLESPOTS = "Looks a bit spotty to me! Ha!",
  1806.         TENTACLE_PILLAR = "Don't even think about touching me.",
  1807.         TENTACLE_PILLAR_HOLE = "I've done worse jobs.",
  1808.         TENTACLE_PILLAR_ARM = "Hands off, buddy.",
  1809.         TENTACLE_GARDEN = "Is there no end to these things?",
  1810.         TOPHAT = "How bourgeoisie.",
  1811.         TORCH = "There's beauty in a simple design.",
  1812.         TRANSISTOR = "A thing of beauty.",
  1813.         TRAP = "All the trappings of a good dinner. Ha!",
  1814.         TRAP_TEETH = "Gnarly gnashers.",
  1815.         TRAP_TEETH_MAXWELL = "That's a safety hazard.",
  1816.         TREASURECHEST =
  1817.         {
  1818.             GENERIC = "Handmade, so you know it's not up to snuff.",
  1819.             BURNT = "Hope there was nothin' good inside.",
  1820.         },
  1821.         TREASURECHEST_TRAP = "I don't need to be concerned about that.",
  1822.         TREECLUMP = "A big clump of tree.",
  1823.        
  1824.         TRINKET_1 = "I was never much into marbles.",
  1825.         TRINKET_2 = "It's got no vibrating film to make the sound.",
  1826.         TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!",
  1827.         TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.",
  1828.         TRINKET_5 = "Handcrafted. Yuck.",
  1829.         TRINKET_6 = "The copper's probably real valuable.",
  1830.         TRINKET_7 = "Was this whittled... by hand? Appalling!",
  1831.         TRINKET_8 = "No bath tub in sight.",
  1832.         TRINKET_9 = "Where's all this junk coming from?",
  1833.         TRINKET_10 = "All bite and no bark. Ha!",
  1834.         TRINKET_11 = "Maybe this bot'll let me poke around its insides.",
  1835.         TRINKET_12 = "Hey Willow! Dare ya ta eat it!",
  1836.         TRINKET_13 = "Looks like my old landlord. Ha!",
  1837.         TRINKET_14 = "Tea's not really my taste.",
  1838.         TRINKET_15 = "A bit highbrow, don'tcha think?",
  1839.         TRINKET_16 = "A bit highbrow, don'tcha think?",
  1840.         TRINKET_17 = "A waste of good metal.",
  1841.         TRINKET_18 = "Handcrafted. Blech.",
  1842.         TRINKET_19 = "This is why we need production standards.",
  1843.         TRINKET_20 = "I can reach my own back! Watch!",
  1844.         TRINKET_21 = "Nice and mechanical.",
  1845.         TRINKET_22 = "I got no use for that.",
  1846.         TRINKET_23 = "I prefer to break workboots in myself.",
  1847.         TRINKET_24 = "The sleek quality of a factory produced product!",
  1848.         TRINKET_25 = "Ha! Nasty!",
  1849.         TRINKET_26 = "That thing's an affront to manufacturing.",
  1850.         TRINKET_27 = "Not a lotta use for that out here.",
  1851.         TRINKET_28 = "That's a rook.", --Rook
  1852.         TRINKET_29 = "That's a rook.", --Rook
  1853.         TRINKET_30 = "That's a knight.", --Knight
  1854.         TRINKET_31 = "That's a knight.", --Knight
  1855.         TRINKET_32 = "It's not the real thing.", --Cubic Zirconia Ball
  1856.         TRINKET_33 = "It's a plastic creepy crawly.", --Spider Ring
  1857.         TRINKET_34 = "I wish for more wishes.", --Monkey Paw
  1858.         TRINKET_35 = "Someone drank it already.", --Empty Elixir
  1859.         TRINKET_36 = "Chomp chomp.", --Faux fangs
  1860.         TRINKET_37 = "Doesn't seem worth fixing.", --Broken Stake
  1861.  
  1862.         HALLOWEENCANDY_1 = "A nice change from baked apples.", --Candy Apple
  1863.         HALLOWEENCANDY_2 = "Is this even food?", --Candy Corn
  1864.         HALLOWEENCANDY_3 = "That's no treat.", --Not-So-Candy Corn
  1865.         HALLOWEENCANDY_4 = "That gummy has too many legs for my taste.", --Gummy Spider
  1866.         HALLOWEENCANDY_5 = "Not made of catcoons, thankfully.", --Catcoon Candy
  1867.         HALLOWEENCANDY_6 = "Not sure anyone should eat those.", --\"Raisins\"
  1868.         HALLOWEENCANDY_7 = "That's just regular food.", --Raisins
  1869.         HALLOWEENCANDY_8 = "How spooky.", --Ghost Pop
  1870.         HALLOWEENCANDY_9 = "Real gelatinous.", --Jelly Worm
  1871.         HALLOWEENCANDY_10 = "Curious flavor.", --Tentacle Lolli
  1872.         HALLOWEENCANDY_11 = "Best eaten by the handful.", --Choco Pigs
  1873.         CANDYBAG = "It's a goodybag.",
  1874.  
  1875.         DRAGONHEADHAT = "Front and center!",
  1876.         DRAGONBODYHAT = "It's the beast's tummy!",
  1877.         DRAGONTAILHAT = "That's the business end.",
  1878.         PERDSHRINE =
  1879.         {
  1880.             GENERIC = "I feel luckier already.",
  1881.             EMPTY = "We oughta put a bush in there.",
  1882.             BURNT = "Smells like burnt gobbler.",
  1883.         },
  1884.         REDLANTERN = "Nothing luckier around here than a light.",
  1885.         LUCKY_GOLDNUGGET = "I could use a bit of prosperity.",
  1886.         FIRECRACKERS = "Lucky firecrackers!",
  1887.         PERDFAN = "It's a big fan made of tailfeathers.",
  1888.         REDPOUCH = "Seems my fortune's changin'.",
  1889.        
  1890.         BISHOP_CHARGE_HIT = "Yeow!",
  1891.         TRUNKVEST_SUMMER = "They weren't kiddin' about the breeze.",
  1892.         TRUNKVEST_WINTER = "I wish it had sleeves.",
  1893.         TRUNK_COOKED = "Singed the nosehairs right off.",
  1894.         TRUNK_SUMMER = "I'll eat it. Don't think I won't.",
  1895.         TRUNK_WINTER = "I'll eat it. Don't think I won't.",
  1896.         TUMBLEWEED = "Rollin' along the road of life.",
  1897.         TURKEYDINNER = "We're eatin' well tonight!",
  1898.         TWIGS = "I could snap these like twigs! Ha!",
  1899.         UMBRELLA = "It serves its purpose.",
  1900.         GRASS_UMBRELLA = "Better than nothing.",
  1901.         UNIMPLEMENTED = "What kind of bonehead leaves stuff half-built?!",
  1902.         WAFFLES = "Bet I can fit them all in my mouth.",
  1903.         WALL_HAY =
  1904.         {    
  1905.             GENERIC = "It's just a hay bale, really.",
  1906.             BURNT = "Guess we should've seen that coming.",
  1907.         },
  1908.         WALL_HAY_ITEM = "Assembly time.",
  1909.         WALL_STONE = "The building part is over.",
  1910.         WALL_STONE_ITEM = "Assembly time.",
  1911.         WALL_RUINS = "If I break it, I'll get to build it again.",
  1912.         WALL_RUINS_ITEM = "Assembly time.",
  1913.         WALL_WOOD =
  1914.         {
  1915.             GENERIC = "Built nice and sturdy.",
  1916.             BURNT = "Just means we gotta build more.",
  1917.         },
  1918.         WALL_WOOD_ITEM = "Assembly time.",
  1919.         WALL_MOONROCK = "It's already been built. Sigh.",
  1920.         WALL_MOONROCK_ITEM = "Assembly time.",
  1921.         FENCE = "A clearly handmade fence.",
  1922.         FENCE_ITEM = "Just needs to be assembled.",
  1923.         FENCE_GATE = "A clearly handmade gate.",
  1924.         FENCE_GATE_ITEM = "Just gotta assemble it now.",
  1925.         WALRUS = "Maybe you oughta retire.",
  1926.         WALRUSHAT = "Oddly comforting.",
  1927.         WALRUS_CAMP =
  1928.         {
  1929.             EMPTY = "Just a mud pit.",
  1930.             GENERIC = "I wonder how long that took to build?",
  1931.         },
  1932.         WALRUS_TUSK = "Get a load of this chomper!",
  1933.         WARDROBE =
  1934.         {
  1935.             GENERIC = "I could build a million of these.",
  1936.             BURNING = "And up it goes.",
  1937.             BURNT = "So who wants to build another one?",
  1938.         },
  1939.         WARG = "Quite the set of chompers on that one.",
  1940.         WASPHIVE = "Won't mess with that without good reason.",
  1941.         WATERBALLOON = "I can throw a killer curveball.",
  1942.         WATERMELON = "Used to slice these up on hot summer days.",
  1943.         WATERMELON_COOKED = "That was an odd choice.",
  1944.         WATERMELONHAT = "A melon for your melon.",
  1945.         WAXWELLJOURNAL = "I don't trust that thing one bit.",
  1946.         WETGOOP = "Yuck.",
  1947.         WHIP = "The preferred tool of the foreman.",
  1948.         WINTERHAT = "Perfect for winters in the tenement house.",
  1949.         WINTEROMETER =
  1950.         {
  1951.             GENERIC = "Assembling gadgets is so fulfilling.",
  1952.             BURNT = "Rest in peace, sweet gizmo.",
  1953.         },
  1954.  
  1955.         WINTER_TREE =
  1956.         {
  1957.             BURNT = "No reason we can't make another.",
  1958.             BURNING = "Such a shame.",
  1959.             CANDECORATE = "Now that's a job well done.",
  1960.             YOUNG = "Still a bit on the small side.",
  1961.         },
  1962.         WINTER_TREESTAND =
  1963.         {
  1964.             GENERIC = "Just needs a tree.",
  1965.             BURNT = "Burnt.",
  1966.         },
  1967.         WINTER_ORNAMENT = "Gotta be careful not to break it.",
  1968.         WINTER_ORNAMENTLIGHT = "Finally, something with wiring.",
  1969.         WINTER_ORNAMENTBOSS = "Fancy lil ornament.",
  1970.        
  1971.         WINTER_FOOD1 = "Love these things!", --gingerbread cookie
  1972.         WINTER_FOOD2 = "No thanks, I'm sweet enough.", --sugar cookie
  1973.         WINTER_FOOD3 = "Homemade. What a waste of time!", --candy cane
  1974.         WINTER_FOOD4 = "Just terrible.", --fruitcake
  1975.         WINTER_FOOD5 = "Chocolatey.", --yule log cake
  1976.         WINTER_FOOD6 = "Not my favorite thing.", --plum pudding
  1977.         WINTER_FOOD7 = "That's the good stuff.", --apple cider
  1978.         WINTER_FOOD8 = "Don't burn your mouth.", --hot cocoa
  1979.         WINTER_FOOD9 = "I know what eggs are, but what's a nog?", --eggnog
  1980.  
  1981.         KLAUS = "Get out of here ya big creep.",
  1982.         KLAUS_SACK = "There's just gotta be something good in there.",
  1983.         KLAUSSACKKEY = "This must be the actual key.",
  1984.         WORMHOLE =
  1985.         {
  1986.             GENERIC = "I'm not one to shy away from a dirty job.",
  1987.             OPEN = "Here we go!",
  1988.         },
  1989.         WORMHOLE_LIMITED = "That thing can't take much more.",
  1990.         ACCOMPLISHMENT_SHRINE = "A testament to my achievements. Or lack of them.",        
  1991.         LIVINGTREE = "Did that tree just move?",
  1992.         ICESTAFF = "This doesn't seem safe.",
  1993.         REVIVER = "I got heart to spare.",
  1994.         SHADOWHEART = "She used to have such a big heart.",
  1995.         ATRIUM_RUBBLE =
  1996.         {
  1997.             LINE_1 = "There's a picture on it of some strangely shaped people.",
  1998.             LINE_2 = "Can't make heads of tails of this picture.",
  1999.             LINE_3 = "The people are drown in axle grease.",
  2000.             LINE_4 = "Yuck. Something grotesque is happening in this picture.",
  2001.             LINE_5 = "A picture of a beautiful, well engineered city.",
  2002.         },
  2003.         ATRIUM_STATUE = "It's giving me goosebumps.",
  2004.         ATRIUM_LIGHT =
  2005.         {
  2006.             ON = "Not sure how it works.",
  2007.             OFF = "I think it's supposed to turn on.",
  2008.         },
  2009.         ATRIUM_GATE =
  2010.         {
  2011.             ON = "I knew it turned on!",
  2012.             OFF = "Oughta turn on somehow.",
  2013.             CHARGING = "That doesn't look good.",
  2014.             DESTABILIZING = "How do I turn it off?!",
  2015.             COOLDOWN = "Maybe another time.",
  2016.         },
  2017.         ATRIUM_KEY = "Some sort of old power source.",
  2018.         LIFEINJECTOR = "I've never taken a sick day in my life.",
  2019.         SKELETON_PLAYER =
  2020.         {
  2021.             MALE = "%s got demolished by %s.",
  2022.             FEMALE = "%s got demolished by %s.",
  2023.             ROBOT = "%s got demolished by %s.",
  2024.             DEFAULT = "%s got demolished by %s.",
  2025.         },
  2026.         HUMANMEAT = "This was a terrible idea.",
  2027.         HUMANMEAT_COOKED = "Who thought this was a good idea?",
  2028.         HUMANMEAT_DRIED = "Nope.",
  2029.         ROCK_MOON = "Seems like just another rock to me.",
  2030.         MOONROCKNUGGET = "Woah! What an odd texture.",
  2031.         MOONROCKCRATER = "A rock with a hole in it.",
  2032.  
  2033.         REDMOONEYE = "You get sawdust in your eye?",
  2034.         PURPLEMOONEYE = "That's amore.",
  2035.         GREENMOONEYE = "You coulda been a useful necklace.",
  2036.         ORANGEMOONEYE = "You lookin' at me?",
  2037.         YELLOWMOONEYE = "Quit staring.",
  2038.         BLUEMOONEYE = "It saw me standing alone.",
  2039.     },
  2040.     DESCRIBE_GENERIC = "Incredible! I have no idea what that is.",
  2041.     DESCRIBE_TOODARK = "Low visibility causes workplace accidents!",
  2042.     DESCRIBE_SMOLDERING = "That's gonna start a fire!",
  2043.     EAT_FOOD =
  2044.     {
  2045.         TALLBIRDEGG_CRACKED = "That crunch was upsetting.",
  2046.     },
  2047. }
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