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- Version: 94852
- Access violation - code c0000005 (first/second chance not available)
- FactoryGame_Win64_Shipping!FCompletedResearch::FCompletedResearch()
- FactoryGame_Win64_Shipping!AFGResearchManager::GetCompletedResearchRewardByRecipe() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgresearchmanager.cpp:591]
- FactoryGame_Win64_Shipping!AFGResearchManager::execGetCompletedResearchRewardByRecipe()
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
- FactoryGame_Win64_Shipping!UObject::ProcessContextOpcode() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
- FactoryGame_Win64_Shipping!UObject::execLet() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1983]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
- FactoryGame_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:462]
- FactoryGame_Win64_Shipping!AFGResearchManager::ClaimResearchResults() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgresearchmanager.cpp:550]
- FactoryGame_Win64_Shipping!AFGResearchManager::execClaimResearchResults()
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
- FactoryGame_Win64_Shipping!UObject::ProcessContextOpcode() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
- FactoryGame_Win64_Shipping!UObject::execLetBool() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2099]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessContextOpcode() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
- FactoryGame_Win64_Shipping!UFGPopupWidget::CallPopupClosedClicked() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\ui\fgpopupwidget.cpp:29]
- FactoryGame_Win64_Shipping!UFGPopupWidget::execCallPopupClosedClicked()
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
- FactoryGame_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:462]
- FactoryGame_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2358]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
- FactoryGame_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:462]
- FactoryGame_Win64_Shipping!UButton::SlateHandleClicked() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\umg\private\components\button.cpp:189]
- FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UAkWwiseTreeSelector,FReply __cdecl(void)>::Execute() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:597]
- FactoryGame_Win64_Shipping!SButton::OnMouseButtonUp() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:315]
- FactoryGame_Win64_Shipping!<lambda_dfe1d9b6c82122a9cde55dfbadd24c47>::operator()() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5483]
- FactoryGame_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_dfe1d9b6c82122a9cde55dfbadd24c47> >() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
- FactoryGame_Win64_Shipping!FSlateApplication::RoutePointerUpEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472]
- FactoryGame_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979]
- FactoryGame_Win64_Shipping!FSlateApplication::OnMouseUp() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959]
- FactoryGame_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736]
- FactoryGame_Win64_Shipping!FWindowsApplication::DeferMessage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
- FactoryGame_Win64_Shipping!FWindowsApplication::ProcessMessage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
- FactoryGame_Win64_Shipping!FWindowsApplication::AppWndProc() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
- user32
- user32
- FactoryGame_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
- FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3430]
- FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
- FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
- FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
- FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- kernel32
- ntdll
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