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May 26th, 2017
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  1.  
  2. --- System Information ---
  3. Uptime( 44.419257 )
  4. Total frames( 488 )
  5. Curtime( 7.609694 )
  6. Realtime( 6.366807 )
  7. Current Map: '<empty>'
  8. Addons:
  9. VPK overrides:
  10. SpawnCount: 1
  11. === Top-10 Entity List Summary (Client) ===
  12. class portrait_world_callback_handler - 47 instances (47.47%)
  13. class dota_portrait_entity - 16 instances (16.16%)
  14. class point_camera - 10 instances (10.10%)
  15. class dota_world_particle_system - 5 instances (5.05%)
  16. class env_global_light - 4 instances (4.04%)
  17. class dota_item_wearable - 3 instances (3.03%)
  18. class capture_callback_handler - 3 instances (3.03%)
  19. class info_particle_system - 2 instances (2.02%)
  20. class portrait_callback_handler - 2 instances (2.02%)
  21. class prop_dynamic - 1 instance (1.01%)
  22. === Total: 99 entities (listed 93) ===
  23. Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1
  24. Build: 7515 (revision 3981140)
  25. OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
  26. Windows Game DVR: not enabled
  27. App UI Language: english, convar english
  28. App active: yes, 0ms inactive sleep
  29. Number of immediate Steam friends: 31 (all friends 274)
  30. Steam UGC subscriptions: 32 total; 12 custom games
  31. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  32. Net: loopback
  33. Time: Fri May 26 02:18:17 2017
  34. Process: 64-bit, OS: 64-bit
  35. Process priority: normal, main thread priority: normal
  36. CPUs: 4 CPUs (2 physical), Frequency: 2.1 Ghz, Features: F/M/S 6/61/4 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  37. CPU brand information: Intel(R) Core(TM) i3-5010U CPU @ 2.10GHz
  38.  
  39. Render system: DX9
  40. Driver Name: NVIDIA GeForce 940M
  41. Driver Version: 21.21.13.7570
  42. VendorId / DeviceId: 0x10de / 0x1347
  43. SubSystem / Rev: 0x1a6d1043 / 0xa2
  44. DXLevel: 97
  45. Texture memory: 2,117,992,448
  46. Vid: Borderless Window, render at 1366 x 768, display at 1366 x 768
  47. Texture data resident: 187,442,880 (panorama_rt 7,612,092; panorama_tex 70,138,232)
  48.  
  49. aspectratiomode:1, cl_globallight_shadow_mode:0, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
  50. coop_fullscreen:0, cpu_level:0, defaultres:1366, defaultresheight:768, dota_ambient_cloth:0,
  51. dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
  52. fullscreen_min_on_focus_loss:1, gpu_level:3, gpu_mem_level:2, knowndevice:1, mat_viewportscale:1.000000,
  53. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:0,
  54. r_deferred_height_fog:0, r_deferred_simple_light:0, r_deferred_specular:0, r_deferred_specular_bloom:0,
  55. r_dota_allow_parallax_mapping:1, r_dota_allow_wind_on_trees:0, r_dota_fxaa:0, r_dota_normal_maps:0,
  56. r_fullscreen_gamma:2.108730, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
  57. recommendedheight:600, shaderquality:0, useadvanced:1, version:1,
  58.  
  59. Scene information:
  60. Begin to finish rendering views : 0.000767
  61. Finish to complete : 0.002068
  62. Number views allocated : 7
  63. Spatial partitions: 1
  64. Multithreaded translucent
  65. Triangles Rendered: 3,780
  66. Draw Calls: 26
  67. Primitives drawn: 1
  68. Render batch draw Calls: 3
  69. Material Changes: 1 (0 depth-only, 0 depth-only alpha-tested)
  70. 1 initial materials (0 initial depth-only), 0 copy material changes
  71. Unbatchable material draws: 0
  72. Num Transform rows used: 1
  73. Num objects passing cull check: 4
  74. Number of display lists submitted: 17
  75. Number of views rendered: 8
  76. Number of jobs used to render: 7
  77. Number of world traversals: 1
  78. Number of rendertarget binds: 9
  79. Number of resolves: 1
  80. Number of Object culled by vis: 0
  81. 25 particle systems rendered
  82. 25 material binds for particles
  83. 28 draw calls for particles
  84. Partition optimization time: -0.000000 secs
  85. # objects moves for partition optimization: 0
  86. Checked pending presents 480 times; waited 12 times; abandoned 0 times
  87. Texture memory limit: 1,693,450,240; in use: 187,603,136 in 1,808 textures
  88. Texture created overall: 2,045; textures evicted: 0
  89. Material count: 174
  90. Material generation: 2
  91.  
  92. Process Memory:
  93. workingSet MiB(510.38)
  94. peakWorkingSet MiB(512.89)
  95. Heap: standard allocator
  96. malloc region 0: in-use 102,563,840 (max 127,270,912)
  97. malloc region 1: in-use 97,189,888 (max 104,792,064)
  98. malloc total : in-use 199,753,728 (max 232,062,976)
  99. Primary SBH: 83,558,400 committed of 268,435,456; highest usage 83,558,400
  100.  
  101. System Memory:
  102. memusage( 46 % )
  103. totalPhysical MiB(12190.39)
  104. freePhysical MiB(6477.07)
  105. totalPaging MiB(14046.39)
  106. freePaging MiB(7555.07)
  107. totalVirtualMem MiB(134217727.88)
  108. freeVirtualMem MiB(134213747.71)
  109. extendedVirtualFree MiB(0.00)
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