Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --- System Information ---
- Uptime( 44.419257 )
- Total frames( 488 )
- Curtime( 7.609694 )
- Realtime( 6.366807 )
- Current Map: '<empty>'
- Addons:
- VPK overrides:
- SpawnCount: 1
- === Top-10 Entity List Summary (Client) ===
- class portrait_world_callback_handler - 47 instances (47.47%)
- class dota_portrait_entity - 16 instances (16.16%)
- class point_camera - 10 instances (10.10%)
- class dota_world_particle_system - 5 instances (5.05%)
- class env_global_light - 4 instances (4.04%)
- class dota_item_wearable - 3 instances (3.03%)
- class capture_callback_handler - 3 instances (3.03%)
- class info_particle_system - 2 instances (2.02%)
- class portrait_callback_handler - 2 instances (2.02%)
- class prop_dynamic - 1 instance (1.01%)
- === Total: 99 entities (listed 93) ===
- Command Line: "dota2.exe" -steam +engine_experimental_drop_frame_ticks 1
- Build: 7515 (revision 3981140)
- OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
- Windows Game DVR: not enabled
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 31 (all friends 274)
- Steam UGC subscriptions: 32 total; 12 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Fri May 26 02:18:17 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 4 CPUs (2 physical), Frequency: 2.1 Ghz, Features: F/M/S 6/61/4 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: Intel(R) Core(TM) i3-5010U CPU @ 2.10GHz
- Render system: DX9
- Driver Name: NVIDIA GeForce 940M
- Driver Version: 21.21.13.7570
- VendorId / DeviceId: 0x10de / 0x1347
- SubSystem / Rev: 0x1a6d1043 / 0xa2
- DXLevel: 97
- Texture memory: 2,117,992,448
- Vid: Borderless Window, render at 1366 x 768, display at 1366 x 768
- Texture data resident: 187,442,880 (panorama_rt 7,612,092; panorama_tex 70,138,232)
- aspectratiomode:1, cl_globallight_shadow_mode:0, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:0, defaultres:1366, defaultresheight:768, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
- fullscreen_min_on_focus_loss:1, gpu_level:3, gpu_mem_level:2, knowndevice:1, mat_viewportscale:1.000000,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:0,
- r_deferred_height_fog:0, r_deferred_simple_light:0, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:1, r_dota_allow_wind_on_trees:0, r_dota_fxaa:0, r_dota_normal_maps:0,
- r_fullscreen_gamma:2.108730, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
- recommendedheight:600, shaderquality:0, useadvanced:1, version:1,
- Scene information:
- Begin to finish rendering views : 0.000767
- Finish to complete : 0.002068
- Number views allocated : 7
- Spatial partitions: 1
- Multithreaded translucent
- Triangles Rendered: 3,780
- Draw Calls: 26
- Primitives drawn: 1
- Render batch draw Calls: 3
- Material Changes: 1 (0 depth-only, 0 depth-only alpha-tested)
- 1 initial materials (0 initial depth-only), 0 copy material changes
- Unbatchable material draws: 0
- Num Transform rows used: 1
- Num objects passing cull check: 4
- Number of display lists submitted: 17
- Number of views rendered: 8
- Number of jobs used to render: 7
- Number of world traversals: 1
- Number of rendertarget binds: 9
- Number of resolves: 1
- Number of Object culled by vis: 0
- 25 particle systems rendered
- 25 material binds for particles
- 28 draw calls for particles
- Partition optimization time: -0.000000 secs
- # objects moves for partition optimization: 0
- Checked pending presents 480 times; waited 12 times; abandoned 0 times
- Texture memory limit: 1,693,450,240; in use: 187,603,136 in 1,808 textures
- Texture created overall: 2,045; textures evicted: 0
- Material count: 174
- Material generation: 2
- Process Memory:
- workingSet MiB(510.38)
- peakWorkingSet MiB(512.89)
- Heap: standard allocator
- malloc region 0: in-use 102,563,840 (max 127,270,912)
- malloc region 1: in-use 97,189,888 (max 104,792,064)
- malloc total : in-use 199,753,728 (max 232,062,976)
- Primary SBH: 83,558,400 committed of 268,435,456; highest usage 83,558,400
- System Memory:
- memusage( 46 % )
- totalPhysical MiB(12190.39)
- freePhysical MiB(6477.07)
- totalPaging MiB(14046.39)
- freePaging MiB(7555.07)
- totalVirtualMem MiB(134217727.88)
- freeVirtualMem MiB(134213747.71)
- extendedVirtualFree MiB(0.00)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement