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- # !-------------------------------------------------------------------------------------------------!
- # Welcome to the main configuration of ChatControl PRO
- # !-------------------------------------------------------------------------------------------------!
- #
- # For support and documentation, please visit:
- # - https://github.com/kangarko/ChatControl-Pro/wiki
- #
- # !-------------------------------------------------------------------------------------------------!
- #
- # 1) COLOR CODES are supported with the '&' character. See
- # - http://minecraftwiki.net/wiki/Formatting_codes
- # [!] When you use them, omit the message with " " or ' '.
- #
- # 2) TO HIDE a message, set it to 'none'.
- #
- # 3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See
- # - https://github.com/kangarko/ChatControl-Pro/wiki/Use-Right-Encoding
- #
- # 4) JSON is supported. For usage, see:
- # - https://github.com/kangarko/ChatControl-Pro/wiki/JSON
- #
- # 5) SOUND NAMES had changed as per Minecraft 1.9, compare:
- # - 1.9 and newer: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # - 1.8 and older: https://goo.gl/ArzbZA
- #
- # PS: The information above applies for all files within the ChatControl folder.
- #
- # !! Messages (e.g. 'Please wait 2 seconds [...]') are stored in localization, see:
- # - https://github.com/kangarko/ChatControl-Pro/wiki/Localization
- #
- # !-------------------------------------------------------------------------------------------------!
- # -------------------------------------------------------------------------------------------------
- # Reduce impact of spamming bots
- # -------------------------------------------------------------------------------------------------
- Anti_Bot:
- Cooldown:
- # How many seconds the player needs to wait before logging in again?
- Rejoin: 4
- # How many seconds must the player wait after login to chat?
- Chat_After_Login: 1
- # How many seconds must the player wait after login to run commands?
- Command_After_Login: 1
- # Block chat until the player has moved? They can still execute commands.
- Block_Chat_Until_Moved: true
- # A list of commands to block until the player has moved.
- # To disable, set to: Block_Commands_Until_Moved: '[]'
- Block_Commands_Until_Moved:
- - /afk
- - /me
- # If you have AuthMe, only display the quit message if the player was logged in?
- # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
- Show_Quit_Message_Only_If_Logged: true
- # Player will be unable to place two signs with the same text.
- Block_Signs_With_Same_Text: true
- # Prevent inappropriate player names from entering the server. Supports regular expressions.
- Disallowed_Nicknames:
- - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
- - bitch
- - asshole
- # -------------------------------------------------------------------------------------------------
- # Prevent messages written in BIG LETTERS
- # -------------------------------------------------------------------------------------------------
- Anti_Caps:
- Enabled: true
- Enabled_In_Commands: false
- # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
- # [TIP] To enable anti-caps everywhere, set the list to - '/'
- Commands_To_Apply:
- - /msg
- - /tell
- # How many warning points to give when the player triggers the filter?
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Points:
- Warn_Set: spam
- # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
- Amount: 4 * ({capsPercentage} / 2)
- # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
- Ignore_Usernames: false
- Min_Message_Length: 5
- Min_Caps_Percentage: 50
- Min_Caps_In_A_Row: 5
- # Only send warn message if the caps percentage is above this limit?
- # Must be equal or higher then Min_Caps_Percentage otherwise it doesn't make sense.
- Warn_If_Caps_Above_Percent: 50
- Whitelist:
- - OMG
- - LOL
- - GG
- - WTF
- - WOW
- - ROFL
- # -------------------------------------------------------------------------------------------------
- # Prevent flooding the chat with junk / repetitive messages
- # -------------------------------------------------------------------------------------------------
- Anti_Spam:
- # This section applies for both commands and messages.
- #
- # Similarity check compares player's message to their last one(s),
- # and prevents sending the same or similar message(s) multiple times.
- Similarity_Check:
- # If running a non-english server, disable to improve the check.
- Ignore_Special_Characters: true
- Ignore_Duplicate_Characters: false
- # Apply regex's for Whitelist_Similary and Whitelist_Time below for both commands and messages?
- Regex_In_Whitelists: false
- # Anti-spam section for commands.
- Commands:
- # How many seconds the player must wait till their next command? Set to 0 to disable.
- Command_Delay: 0
- # Limit how many messages the player can send within a certain time frame.
- Limit:
- Period: 5 seconds
- # By default they can send up to five messages within a ten seconds period.
- Max_Commands: 4
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last command in seconds.
- Amount: 3 - {delay}
- # Block the command if it's similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 95
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # If enabled, *ONLY* the commands listed in the whitelist will be checked.
- Whitelist_Works_Like_Blacklist: false
- # Commands that the player can run them multiple times after each other.
- Whitelist_Similarity:
- - /tell
- - /pm
- - /t
- - /message
- - /msg
- - /w
- - /r
- # Commands that the player is not forced to wait before executing them next time.
- Whitelist_Delay:
- - /spawn
- - /hello
- # Commands to handle as chat.
- # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
- Handle_As_Chat:
- - /me
- # Anti-spam section for messages.
- Chat:
- # How many seconds must the player wait between their next message? Set to 0 to disable.
- Message_Delay: 0
- # Limit how many messages the player can send within a certain time frame.
- Limit:
- Period: 5 seconds
- # By default they can send up to five messages within a ten seconds period.
- Max_Messages: 2
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last message (in seconds)
- Amount: 3 - {delay}
- # Block repetitive messages if they are similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 95
- # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
- # <player> t
- # <player> lol
- # <player> t
- # <player> lol
- Similarity_Message_Check_Count: 2
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # A message that starts with the following will be ignored from the similarity check.
- Whitelist_Similarity:
- - hello
- - hey
- # A message that starts with the following will be ignored from the delay check.
- Whitelist_Delay:
- - test
- # -------------------------------------------------------------------------------------------------
- # Correct player's grammar.
- # -------------------------------------------------------------------------------------------------
- Grammar:
- # Punctualize every sentence (insert a dot at the end).
- Insert_Dot:
- Enabled: false
- Min_Message_Length: 5
- # Capitalize sentences (make the first letter uppercased).
- Capitalize:
- Enabled: false
- Min_Message_Length: 5
- # Lowercase the second character if accidentally misspelled (e.g. TRee -> Tree)
- # The sentence must have 2+ letters, with the 1st being uppercase and only the 2nd lowercase.
- Lowercase_Second:
- Enabled: false
- # -------------------------------------------------------------------------------------------------
- # Remove all messages from the chat with the "/chc clear" command.
- # -------------------------------------------------------------------------------------------------
- Clear:
- Broadcast: true
- Do_Not_Clear_For_Staff: true
- # Amount of blank lines to be printed to the console.
- Console_Lines: 300
- # -------------------------------------------------------------------------------------------------
- # Stop people from writing to the chat with the "/chc mute" command.
- # -------------------------------------------------------------------------------------------------
- Mute:
- Broadcast: true
- # Deny following actions while the chat is muted.
- Prevent:
- Writing_Books: false
- Placing_Signs: true
- # Hide the following messages while the chat is muted.
- Silence:
- Join_Messages: true
- Quit_Messages: true
- Death_Messages: true
- Disabled_Commands:
- - /me
- - /tell
- - /msg
- - /r
- - /w
- # -------------------------------------------------------------------------------------------------
- # Apply chat rules differently for new players on your server.
- # -------------------------------------------------------------------------------------------------
- Newcomer:
- # How much time must a player spend on the server to no longer be considered as a newcomer?
- # Set to 0 minutes to disable
- Threshold: 0 minutes
- # In which worlds should we enable this feature? Useful when you have a newbie world.
- # Example: [survival, nether, end]. Set to ["*"] to enable in all worlds.
- Worlds: ["*"]
- Restrict_Chat:
- # Block newcomers from chatting ?
- Enabled: true
- # What messages should we allow anyways? Case-insensitive. Split by ", ". Example: [quit, end]
- Whitelist: []
- Restrict_Seeing_Chat:
- # Prevent newcomers from seeing chat messages?
- Enabled: true
- Restrict_Commands:
- # Prevent newcomers from using commands?
- Enabled: true
- # What commands to allow anyways?
- Whitelist:
- - /login
- - /l
- - /register
- - /reg
- - /helpop
- - /help
- - /?
- # -------------------------------------------------------------------------------------------------
- # Announce important messages with the "/chc announce" command.
- # You can customize the format in localization.
- # -------------------------------------------------------------------------------------------------
- Announcer:
- Bungee: true
- Ignore_Self: false
- Log_To_Console: true
- # Usage: <bukkitSoundName>, <volume>, <pitch>
- # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
- Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
- # -------------------------------------------------------------------------------------------------
- # Let staff communicate together with the "/chc ach" command.
- # -------------------------------------------------------------------------------------------------
- Admin_Chat:
- Bungee: true
- Log_To_Console: true
- # Write to logs/admin-chat.txt ?
- Write_To_File: true
- # Integration with DiscordSRV
- # The channel name on your Discord server that will receive admin messages.
- # Set "none" or leave empty to disable.
- Discord_Channel: "admin"
- # -------------------------------------------------------------------------------------------------
- # Send messages over Bungee with the "/chc global" command.
- # -------------------------------------------------------------------------------------------------
- Bungee_Chat:
- # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
- Enabled_By_Default: false
- Log_To_Console: true
- # Write to logs/bungee-chat.txt ?
- Write_To_File: true
- # Integration with DiscordSRV
- # The channel name on your Discord server that will receive global messages.
- # Set "none" or leave empty to disable.
- Discord_Channel: "global"
- # -------------------------------------------------------------------------------------------------
- # Private messages allow you to secretly message another player without everyone else seeing.
- # There are currently following commands: /tell and /reply
- # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
- # -------------------------------------------------------------------------------------------------
- Private_Messages:
- Enabled: true
- Bungee: false
- # Prevent from private messaging yourself?
- Deny_Message_Self: true
- # When you send a message, register the receiver to your /reply ?
- Register_Reply_To_Self: true
- # Set yourself as the last replier of the player to whom you send your message? They can
- # then message you back with simply typing /r instead of /tell <yourname> <message>.
- Register_Reply_To_Receiver: true
- # Send message as an advancement (requires Minecraft 1.12)
- # NB! This may show in your timings because advancements (Toasts) must be handled on the main thread.
- Toast:
- Enabled: true
- # The variable {dynamic_spaces} will fill up the rest of the first row in the notification.
- Format: "&6[{sender} &8-> &6Me]{dynamic_spaces}&b{message}"
- # Automatically put a player into conversation mode when he types Prefix + a player's name, for example "@kangarko" in the chat?
- # They could exit this conversation mode by typing the phrase in "End" section.
- Auto_Start:
- Enabled: false
- Prefix: "@"
- End: "exit"
- # The first alias is the main label, that must be set!
- Aliases:
- Tell: [tell, msg, t, whisper, message]
- Reply: [reply, r]
- TogglePM: [togglepm, ignorepm, nopm]
- # You can configure the formats in formatting.yml file.
- Format_Sender: Private_Message_Sender
- Format_Receiver: Private_Message_Receiver
- # -------------------------------------------------------------------------------------------------
- # Ability to ignore chat and private messages from certain players.
- # -------------------------------------------------------------------------------------------------
- Ignore:
- Enabled: true
- # Please do not remove the first alias, as this is the main command label.
- Aliases: [ignore, ign]
- # Hide chat messages from ignored players?
- Chat: true
- # Do not receive private messages from ignored people?
- Private_Messages: true
- # -------------------------------------------------------------------------------------------------
- # A /me is a simple command allowing you to broadcast your message in a different way then chat.
- # -------------------------------------------------------------------------------------------------
- Me:
- Enabled: true
- # Please do not remove the first alias, as this is the main command label.
- Aliases: [me, shout, status]
- # Send to bungee?
- Bungee: true
- # -------------------------------------------------------------------------------------------------
- # Features involving packets that require ProtocolLib.
- # -------------------------------------------------------------------------------------------------
- Packets:
- # Enable all features that require ProtocolLib
- # e.g. packet rules, tab complete
- Enabled: true
- # Prevent using TAB to complete a message. Tab completing may reveal server information.
- Tab_Complete:
- # Should we remove vanished players in tab completions?
- Hide_Vanished_Players:
- Enabled: true
- # Maximum amount of tab completions to review. Since we must lookup the player in each
- # tab completion part, this can be resource demanding. Oversized completions won't be checked.
- Maximum_Length: 20
- Disable: false
- # Allow completion in messages?
- Disable_Only_In_Commands: true
- # Allow if the message/command contains space (' ') ?
- Allow_When_Message_Has_Space: false
- # Allow when the message length is above a certain limit.
- # Not recommended as it might still reveal your server setup.
- Allow_When_Length_Above: 0
- # -------------------------------------------------------------------------------------------------
- # Most popular feature of ChatControl: Rules are user-defined filters that catch messages
- # based on regular expressions. See "rules/" folder for configuration and examples.
- # -------------------------------------------------------------------------------------------------
- Rules:
- # Print the 'Rule match [...]' and messages about warning points into the console?
- # You can hide rules from appearing individually with "dont verbose" operator.
- Verbose: true
- # Broadcast warning messages from rules and handlers to Bungeecords?
- Bungee: true
- # Check chat with rules/rules.txt file and rules/chat.txt file?
- Chat: true
- # Check commands with rules/rules.txt file and rules/commands.txt file?
- Commands: true
- # Check messages against rules/packets.txt? Can catch messages from server itself, or even other plugins.
- # Requires ProtocolLib.
- Packets: true
- # Check signs with rules/rules.txt file and rules/signs.txt file?
- Signs:
- Check: true
- # Prevent the sign creation?
- Block: true
- # Drop as an item?
- Drop: true
- # Check books when signed, with rules/rules.txt file and rules/books.txt file?
- Books:
- Check: true
- # If true, the banned title of the book will get its name changed by the rule (for example: Fuck book -> **** book)
- # If false, player will be disallowed to create the book completely.
- Replace: true
- # Check the name of items renamed by anvil with rules/rules.txt file and rules/items.txt file?
- Anvil:
- Check: true
- # If true, the banned item will get its name changed by the rule (for example: Fuck sword -> **** sword)
- # If false, player will be disallowed to create the item completely.
- Replace: true
- # Let players choose which messages (caught be a rule) they want to see.
- # Read more at https://github.com/kangarko/ChatControl/wiki
- Chat_Ignorer:
- Enabled: false
- # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
- # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
- Sets:
- # This is an example set where all possible settings are used (currently just one).
- # Players with 'chatcontrol.ignoreset.swearings' permission can toggle this set for themselves.
- # You do not need to specify any parameters, at all.
- swear:
- # Do not ignore by default. Player has to use "/chc ignore swearings" to make it effective for them.
- # Default value: false
- Ignored_By_Default: false
- # -------------------------------------------------------------------------------------------------
- # Remove unwanted messages from the console.
- # -------------------------------------------------------------------------------------------------
- Console_Filter:
- Enabled: false
- # Save messages that were caught and hidden to logs/console.txt?
- Log: false
- # Remove certain messages from console.
- # Does not need to be whole message, just a part of the message you want to block.
- Filter_Console_Messages:
- - Reached end of stream for
- - Connection reset
- # The following is commented out as it causes issues with Multicraft.
- # If you don't use Multicraft you can comment them out to lower console spam.
- #- UUID of player
- #- lost connection
- # -------------------------------------------------------------------------------------------------
- # Play a sound to a player that has been mentioned.
- # -------------------------------------------------------------------------------------------------
- Sound_Notify:
- Enabled: true
- # The time before they player will receive sound notify again.
- Cooldown: 10 seconds
- # Only notify if the player is afk? Requires Essentials.
- Require_Afk: false
- # Only notify when player's name in the chat starts with the specific character.
- # Example: 'Hello @kangarko, are you there?'
- # Set to 'none' to always allow.
- Require_Prefix: '@'
- # Format: bukkit_sound_name, volume (float), pitch (float)
- # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
- Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
- # Highlight the name of the notified player. Set to none to disable.
- # You can create individual colors by using Sound_Notify_Color key in Groups (see above).
- Color: '&a'
- Enabled_In_Commands:
- - /msg
- - /tell
- - /t
- - /w
- - /r
- # -------------------------------------------------------------------------------------------------
- # Set different settings from this file for people with certain permissions.
- # -------------------------------------------------------------------------------------------------
- Groups:
- Enabled: false
- # The group list. You can add, edit or remove existing groups here.
- # For tutorial, read https://github.com/kangarko/ChatControl-Pro/wiki/Groups
- List:
- vip:
- Message_Delay: 0
- Command_Delay: 0
- # -------------------------------------------------------------------------------------------------
- # Give player warning points for violating rules/actions.
- # -------------------------------------------------------------------------------------------------
- Points:
- Enabled: false
- # Shall the last action be repeated until the reset task gets scheduled?
- Repeat_Last_Action: true
- # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
- Smart_Warnings: true
- # Players will loose their warning points when you reload or shut down the server (unless you use
- # MySQL, and, once upon a time, in the reset task:
- Reset_Task:
- # The delay between taking points (in seconds). Set 0 to only reset points on plugin or server reload.
- # [TIP] If this is disabled, enable Repeat_Last_Action
- Repeat_Every_Seconds: 20
- # How much points to take from different sets. If you do not specify a set, no points will be taken from it.
- Remove:
- global: 5
- spam: 1
- # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
- Warn_Sets:
- # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
- # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
- global:
- # Specify the commands to execute if the player reaches a specific points threshold.
- # Use operator "warn" to send the message directly to the player, otherwise, run commands as the console.
- # Use operator "bungeeconsole" to send commands to Bungeecords directly.
- 5:
- - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
- #- "bungeeconsole tell {player} &cYou have been warned for not respecting the server rules."
- 15:
- - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
- #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
- 30:
- - "kick {player} &cKicked for breaking the rules"
- swear:
- 4:
- - "warn &cYou have received first warning for swearing."
- 6:
- - "warn &cPlease do not swear, otherwise an action will be taken!"
- 8:
- - "kick {player} &cInappropriate language (last warning)"
- #20:
- # - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
- spam:
- 6:
- - "warn &cPlease do not act like spammer."
- 10:
- - "warn &cPlease do not spam, otherwise you will be banned."
- 12:
- - "kick {player} &cSpamming the chat (last warning)"
- #26:
- # - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- fastmessages:
- 6:
- - "warn &cPlease slow down chat messages."
- 10:
- - "warn &cSlow down chat, otherwise you will be banned."
- 14:
- - "kick {player} &cSlow down chat (last warning)"
- #30:
- # - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- # -------------------------------------------------------------------------------------------------
- # A variable (placeholder) is a string in brackets {}, which is replaced by
- # the actual data. Example: {player} is replaced with the player name.
- # -------------------------------------------------------------------------------------------------
- Variables:
- # Create own placeholders using JavaScript to get properties from any other plugin or even server itself.
- # See variables/javascript.txt file for their management and creation.
- Custom_Enabled: false
- # This allows you to use native variables (or those from PlaceholderAPI) in your custom javascript variables.
- Replace_In_Custom: true
- # Use other script variables in your script? May impose a slight performance penalty.
- Replace_Own_In_Custom: false
- # If Vault is installed, display players' prefix/suffix from each of their group together.
- # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
- Vault:
- Multi_Prefix: false
- Multi_Suffix: false
- # ---------------------------------------------------------------------------------------------------
- # Save chat communication to see what happened in chat while you were offline.
- # ---------------------------------------------------------------------------------------------------
- Writer:
- # Write chat messages to logs/chat.txt?
- Enabled: true
- Ignore_Players:
- - ignoredAdmin
- # Commands that will be saved along with the chat messages. To log all, set Write_Commands: ['']
- Commands:
- - /me
- - /msg
- - /m
- - /tell
- - /t
- - /reply
- - /r
- - /mail
- # ---------------------------------------------------------------------------------------------------
- # Welcome players to the server with a Message of The Day
- # ---------------------------------------------------------------------------------------------------
- Motd:
- Enabled: false
- # How long to wait before displaying after login? Used to avoid covering by other messages.
- Delay_Ticks: 2
- # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
- Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
- # Below it's just an example of the message you can send to players when they log in.
- # Start a line with <center> to automatically center it.
- Message:
- - '&8*--------------------------------------------------*'
- - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
- - ''
- - '&6Version: &f{nms_version}'
- - '&6Changelog:'
- - ' &7- &fAdded ChatControl Pro plugin'
- - ''
- - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
- - '&8*--------------------------------------------------*'
- # This message is sent when a player joins for the first time. It has the same format as Message above.
- # Leave to [] to send the same message as above.
- Message_First_Time: []
- # This message is sent when a player played under a specified threshold on the server.
- # See Newcomer.Threshold section here.
- # Leave to [] to send the same message as above.
- Message_Newcomer: []
- # ---------------------------------------------------------------------------------------------------
- # Spying allows to see others' commands, including content of private messages.
- #
- # [TIP] Give staff chatcontrol.spy.autoenable permission to auto enable spy on join.
- # ---------------------------------------------------------------------------------------------------
- Spy:
- Enabled: true
- # Command aliases. The first one is the main label, please do not remove it!
- Command_Aliases: [spy, socialspy]
- Format: "&8[&5SPY&8] &7{player}: &7{message}"
- Format_PM: "&8[&5SPY&8] &7[{player}] -> [{receiver}]: &7{message}"
- # What prefix should we display when you receive a channel message from a channel you're spying?
- # Requires channels enabled in channels.yml
- Channel_Prefix: "&8[&5SPY&8] "
- # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
- # If false, ONLY commands below are to be monitored.
- Command_List_Works_Like_Blacklist: false
- # Spy on mcMMO party chat? Requires the plugin mcMMO.
- McMMO: false
- # Same as McMMO option but print the messages to the console?
- Log_McMMO: false
- # Spy on books ?
- Books: true
- # Spy on signs ?
- Signs: false
- Command_List:
- - /tell
- - /message
- - /msg
- - /t
- - /whisper
- - /r
- - /reply
- # -----------------------------------------------------------------------------------------------------
- # Integration with BungeeCords
- # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
- # -----------------------------------------------------------------------------------------------------
- BungeeCords:
- # Enable the global bungee integration? To enable bungee in various settings, search for "Bungee"
- # key in that configuration setion.
- Enabled: false
- # The prefix used in front of all messages coming from other servers.
- Prefix: "&8[&5Bungee/{server_name}&8] &7"
- # -----------------------------------------------------------------------------------------------------
- # MySQL connection allows to store same information over multiple servers.
- # -----------------------------------------------------------------------------------------------------
- MySQL:
- # Save players' data to the database when they exit the server and load them on join?
- Enabled: false
- # Enable if using Bungeecords and having out-of-sync issues.
- # If false, mysql is only updated when players quit and join.
- # If true, mysql is saved each time player updates their option (e.g. /ignore list)
- Aggressive: false
- # Warning: Never change those on a live server. Do not reload, always restart.
- Connection:
- Host: 'localhost'
- Database: 'minecraft'
- Port: '3306'
- User: ''
- Password: ''
- # Note: There is no automatic update, when changed.
- Table_Prefix: 'ChatControl_'
- # For very advanced users, you may customize the connector syntax to MySQL here.
- Connector_Advanced: "jdbc:mysql://{host}:{port}/{database}?autoReconnect=true"
- # --------------------------------------------------------------------------------------------------
- # Advanced: Affects the order in which we format and check the chat. No need to touch.
- # Read https://github.com/kangarko/ChatControl-Pro/wiki/Listener-Priorities for more information.
- #
- # Plugins which may require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
- # You need to find the correct combination for your server yourself.
- #
- # NB! *Restart or /reload after each change, /chc reload cannot change those!*
- # --------------------------------------------------------------------------------------------------
- Listener_Priority:
- # Used for formatting or channels. Should have the last say, meaning highest priority.
- Formatter: NORMAL
- # Used for checking a message against duplication, time or rules.
- Checker: NORMAL
- # Used for checking signs and blocking them if they match a rule.
- Signs: HIGHEST
- # -------------------------------------------------------------------------------------------
- # What commands should trigger the chatcontrol menu (separated by a comma ,)?
- # If you have ChestCommands or another plugin with same commands, simply remove or rename ours.
- # * THE FIRST ALIAS IS THE MAIN LABEL, PLEASE DO NOT REMOVE IT. *
- # -------------------------------------------------------------------------------------------
- Command_Aliases: [chatcontrol, chc, cc]
- # -------------------------------------------------------------------------------------------
- # Currently available: en (English), de (German), sk (Slovak), cz (Czech), es (Spanish), pt (Portugese), it (Italian)
- # hu (Hungarian), fr (French), nl (Dutch), cn (Chinese), dk (Danish), pl (Polish), ru (Russian)
- # and tr (Turkish)
- # Read https://github.com/kangarko/ChatControl-Pro/wiki/Localization for tutorial on custom localization.
- # -------------------------------------------------------------------------------------------
- Locale: en
- # -------------------------------------------------------------------------------------------
- # You can change the prefix in front of chat or console messages here:
- # -------------------------------------------------------------------------------------------
- Prefix: "&8[&3ChatControl&8]&7 "
- # -------------------------------------------------------------------------------------------
- # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
- # It is mainly used for BungeeCords integration. Colors are supported.
- # -------------------------------------------------------------------------------------------
- Server_Name: default
- # -------------------------------------------------------------------------------------------
- # Handle characters with accents internally as without the accents (e.g. รก goes to a)?
- # Makes rules and anti-spam more effective on non-english servers.
- # -------------------------------------------------------------------------------------------
- Translate_Diacritical_Marks: true
- # -------------------------------------------------------------------------------------------
- # Clear data.db for players that had not logged in for longer period that that.
- # -------------------------------------------------------------------------------------------
- Clear_Data_If_Inactive: 30 days
- # -------------------------------------------------------------------------------------------
- # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
- # -------------------------------------------------------------------------------------------
- Regex_Timeout_Milis: 100
- # -------------------------------------------------------------------------------------------
- # Time of some plugin's operations is measured. Print a message to the console if they take
- # over the specified amount of time in milliseconds. Set 0 to disable.
- # -------------------------------------------------------------------------------------------
- Log_Lag_Over_Milis: 100
- # -------------------------------------------------------------------------------------------
- # Make the startup messages less intrusive. Disable if having issues.
- # -------------------------------------------------------------------------------------------
- Silent_Startup: false
- # -------------------------------------------------------------------------------------------
- # Remove colors from checked messages to prevent bypasses of rules.
- # Disable if you wish to retain colors in the message after it's replaced by a rule.
- # -------------------------------------------------------------------------------------------
- Regex_Strip_Colors: true
- # -------------------------------------------------------------------------------------------
- # Plugin saves player data, such as their last message or command for anti-spam to use.
- # Enable for better performance (in Lobbies where lots of players join/quit).
- # Breaks anti-bot.
- # -------------------------------------------------------------------------------------------
- Reset_Cache_On_Quit: false
- # -------------------------------------------------------------------------------------------
- # Set to true if the \n operator does not work for you.
- # Before that, please ensure you've saved the file in an encoding that supports new line operator (usually UTF-8).
- # -------------------------------------------------------------------------------------------
- Enforce_New_Line: false
- # -------------------------------------------------------------------------------------------
- # Notifies about new versions.
- # -------------------------------------------------------------------------------------------
- Notify_Updates: true
- # -----------------------------------------------------------------------------------------------------
- # Print more informative messages about the plugin and its features?
- #
- # You normally don't need to edit this unless you have problems or been navigated by the dev.
- # Specify sections to debug. Current possible: pm (private messages)
- # -----------------------------------------------------------------------------------------------------
- Debug: []
- # Internal serialization number, do not change!
- Serialization: ""
- # Do not change this value, otherwise it will corrupt your plugin installation!
- Version: 19
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