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- include('organizer-lib')
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- ExtraSongsMode may take one of three values: None, Dummy, FullLength
- You can set these via the standard 'set' and 'cycle' self-commands. EG:
- gs c cycle ExtraSongsMode
- gs c set ExtraSongsMode Dummy
- The Dummy state will equip the bonus song instrument and ensure non-duration gear is equipped.
- The FullLength state will simply equip the bonus song instrument on top of standard gear.
- Simple macro to cast a dummy Daurdabla song:
- /console gs c set ExtraSongsMode Dummy
- /ma "Shining Fantasia" <me>
- To use a Terpander rather than Daurdabla, set the info.ExtraSongInstrument variable to
- 'Terpander', and info.ExtraSongs to 1.
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.ExtraSongsMode = M{['description']='Extra Songs', 'None', 'Dummy', 'FullLength'}
- state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
- -- For tracking current recast timers via the Timers plugin.
- custom_timers = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- state.ArtifactBody = M(false, 'Use AF Body')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- gear.default.obi_waist = "Hachirin-no-obi"
- gear.default.obi_back = "Toro Cape"
- gear.default.obi_ring = "Shiva Ring +1"
- elements.obi_of = {['Light']='Hachirin-no-obi', ['Dark']='Hachirin-no-obi', ['Fire']='Hachirin-no-obi',
- ['Ice']='Hachirin-no-obi', ['Wind']='Hachirin-no-obi',['Earth']='Hachirin-no-obi',
- ['Lightning']='Hachirin-no-obi', ['Water']='Hachirin-no-obi'}
- brd_daggers = S{'Izhiikoh','Atoyac'}
- pick_tp_weapon()
- -- Adjust this if using the Terpander (new +song instrument)
- info.ExtraSongInstrument = 'Daurdabla'
- -- How many extra songs we can keep from Daurdabla/Terpander
- info.ExtraSongs = 1
- -- Set this to false if you don't want to use custom timers.
- state.UseCustomTimers = M(true, 'Use Custom Timers')
- -- Additional local binds
- send_command('bind ^` gs c cycle ExtraSongsMode')
- send_command('bind !` input /ma "Chocobo Mazurka" <me>')
- send_command('bind ^` gs c toggle ArtifactBody') -- Control ` turns AF body on and off
- send_command('bind !` gs c toggle MagicBurst') -- Alt ` turns magic burst set on and off
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- remedy="Remedy",
- orb="Macrocosmic Orb",
- sushi="Squid Sushi",
- Crepe="Pear Crepe",
- sushi2="Sole Sushi"
- }
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {head="Nahtirah Hat",ear2="Loquac. Earring",
- hands="Gendewitha Gages +1",ring1="Prolix Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Artsieq Hose",feet="Chelona Boots"}
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris"})
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {head="Umuthi Hat"})
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC.BardSong = {main="Felibre's Dague",range="Gjallarhorn",
- head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear1="Aoidos' Earring",ear2="Loquac. Earring",
- body="Sha'ir Manteel",hands="Gendewitha Gages +1",ring1="Prolix Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Gendewitha Spats +1",feet="Bihu Slippers"}
- sets.precast.FC.Daurdabla = set_combine(sets.precast.FC.BardSong, {range=info.ExtraSongInstrument})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
- -- Precast sets to enhance JAs
- sets.precast.JA.Nightingale = {feet="Bihu Slippers"}
- sets.precast.JA.Troubadour = {body="Bihu Justaucorps +1"}
- sets.precast.JA['Soul Voice'] = {legs="Bihu Cannions"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {range="Gjallarhorn",
- head="Nahtirah Hat",
- body="Gende. Bilaut +1",hands="Buremte Gloves",
- back="Kumbira Cape",legs="Gendewitha Spats +1",feet="Gendewitha Galoshes +1"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {range="Gjallarhorn",
- head="Nahtirah Hat",neck="Fotia Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bihu Justaucorps +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Caudata Belt",legs="Brioso Cannions +1",feet="Gendewitha Galoshes +1"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS)
- sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS)
- sets.precast.WS['Mordant Rime'] = set_combine(sets.precast.WS)
- -- Midcast Sets
- -- General set for recast times.
- sets.midcast.FastRecast = {range="Angel Lyre",
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages +1",ring1="Prolix Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Gendewitha Spats +1",feet="Gendewitha Galoshes +1"}
- sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Welkin Crown",neck="Sanctity Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Vanir Cotehardie",hands="Leyline Gloves",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Seshaw Cape",waist="Yamabuki-no-Obi",legs="Gyve Trousers",feet="Umbani Boots"}
- -- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
- sets.midcast.Ballad = {legs="Aoidos' Rhing. +2"}
- sets.midcast.Lullaby = {hands=""}
- sets.midcast.Madrigal = {head="Aoidos' Calot +2"}
- sets.midcast.March = {hands="Aoidos' Manchettes +2"}
- sets.midcast.Minuet = {body="Aoidos' Hongreline +2"}
- sets.midcast.Minne = {}
- sets.midcast.Paeon = {head=""}
- sets.midcast.Carol = {head="Aoidos' Calot +2",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",
- legs="Aoidos' Rhing. +2",feet="Aoidos' Cothrn. +2"}
- sets.midcast["Sentinel's Scherzo"] = {feet="Aoidos' Cothrn. +2"}
- sets.midcast['Magic Finale'] = {legs="Aoidos' Rhing. +2"}
- sets.midcast.Mazurka = {range=info.ExtraSongInstrument}
- -- For song buffs (duration and AF3 set bonus)
- sets.midcast.SongEffect = {main="Legato Dagger",range="Gjallarhorn",
- head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear2="Loquacious Earring",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",
- legs="Marduk's Shalwar +1",feet="Brioso Slippers +1"}
- -- For song defbuffs (duration primary, accuracy secondary)
- sets.midcast.SongDebuff = {main="Lehbrailg +2",sub="Mephitis Grip",range="Gjallarhorn",
- head="Bihu Roundlet +1",neck="Aoidos' Matinee",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Goading Belt",legs="Marduk's Shalwar +1",feet="Brioso Slippers +1"}
- -- For song defbuffs (accuracy primary, duration secondary)
- sets.midcast.ResistantSongDebuff = {main="Lehbrailg +2",sub="Mephitis Grip",range="Gjallarhorn",
- head="Bihu Roundlet +1",neck="Piper's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Brioso Justaucorps +1",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Demonry Sash",legs="Brioso Cannions +1",feet="Artsieq Boots"}
- -- Song-specific recast reduction
- sets.midcast.SongRecast = {ear2="Loquacious Earring",
- ring1="Prolix Ring",
- back="Swith Cape +1",legs="Aoidos' Rhing. +2"}
- --sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range=info.ExtraSongInstrument})
- -- Cast spell with normal gear, except using Daurdabla instead
- sets.midcast.Daurdabla = {range=info.ExtraSongInstrument}
- -- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
- sets.midcast.DaurdablaDummy = {main="Izhiikoh",range=info.ExtraSongInstrument,
- head="Nahtirah Hat",neck="Piper's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Brioso Justaucorps +1",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Gendewitha Spats +1",feet="Artsieq Boots"}
- -- Other general spells and classes.
- sets.midcast.Cure = {main="Chatoyant Staff",sub='Oneiros Grip',
- head="Gende. Caubeen +1",
- body="Gende. Bilaut +1",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
- legs="Gendewitha Spats +1",feet="Gendewitha Galoshes +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Stoneskin = {
- head="Nahtirah Hat",
- body="Gende. Bilaut +1",hands="Gendewitha Gages +1",
- legs="Gendewitha Spats +1",feet="Gendewitha Galoshes +1"}
- sets.midcast.Cursna = {
- ring1="Ephedra Ring"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Chatoyant Staff",
- body="Gende. Bilaut +1",hands="Serpentes Cuffs",
- legs="Assid. Pants +1",feet="Serpentes Sabots"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {main="Terra's Staff", sub="Oneiros Grip",range="Oneiros Harp",
- head=empty,neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Respite Cloak",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Flume Belt",legs="Assid. Pants +1",feet="Serpentes Sabots"}
- sets.idle.PDT = {main="Terra's Staff", sub="Oneiros Grip",range="Oneiros Harp",
- head="Gende. Caubeen +1",neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages +1",ring1="Dark Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Flume Belt",legs="Gendewitha Spats +1",feet="Serpentes Sabots"}
- sets.idle.Town = {main="Lehbrailg +2", sub="Oneiros Grip",range="Gjallarhorn",
- head="Bihu Roundlet +1",neck="Piper's Torque",ear1="Aoidos' Earring",ear2="Loquacious Earring",
- body="Bihu Justaucorps +1",hands="Gendewitha Gages +1",ring1="Paguroidea Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Flume Belt",legs="Mdk. Shalwar +1",feet="Aoidos' Cothurnes +2"}
- sets.idle.Weak = {main="Terra's Staff",sub="Oneiros Grip",range="Oneiros Harp",
- head="Gende. Caubeen +1",neck="Loricate Torque +1",ear1="Bloodgem Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages +1",ring1="Dark Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Flume Belt",legs="Gendewitha Spats +1",feet="Serpentes Sabots"}
- -- Defense sets
- sets.defense.PDT = {main="Terra's Staff",sub="Oneiros Grip",
- head="Gende. Caubeen +1",neck="Loricate Torque +1",
- body="Gende. Bilaut +1",hands="Gendewitha Gages +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Flume Belt",legs="Gendewitha Spats +1",feet="Gendewitha Galoshes +1"}
- sets.defense.MDT = {main="Terra's Staff",sub="Oneiros Grip",
- head="Nahtirah Hat",neck="Loricate Torque +1",
- body="Gende. Bilaut +1",hands="Gendewitha Gages +1",ring1="Dark Ring",ring2="Shadow Ring",
- back="Repulse Mantle",waist="Flume Belt",legs="Bihu Cannions",feet="Gendewitha Galoshes +1"}
- sets.Kiting = {feet="Aoidos' Cothurnes +2"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- sets.magic_burst = {
- neck="Mizukage-no-Kubikazari",
- ring1="Locus Ring",ring2="Mujin Band",
- back="Seshaw Cape"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Basic set for if no TP weapon is defined.
- sets.engaged = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bihu Justaucorps +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Brioso Cannions +1",feet="Battlecast Gaiters"}
- -- Sets with weapons defined.
- sets.engaged.Dagger = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Bihu Justaucorps +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Brioso Cannions +1",feet="Gendewitha Galoshes +1"}
- -- Set if dual-wielding
- sets.engaged.DW = {range="Angel Lyre",
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Bihu Justaucorps +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Atheling Mantle",waist="Goading Belt",legs="Brioso Cannions +1",feet="Gendewitha Galoshes +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- -- Auto-Pianissimo
- if ((spell.target.type == 'PLAYER' and not spell.target.charmed) or (spell.target.type == 'NPC' and spell.target.in_party)) and
- not state.Buff['Pianissimo'] then
- local spell_recasts = windower.ffxi.get_spell_recasts()
- if spell_recasts[spell.recast_id] < 2 then
- send_command('@input /ja "Pianissimo" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
- eventArgs.cancel = true
- return
- end
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- if spell.type == 'BardSong' then
- -- layer general gear on first, then let default handler add song-specific gear.
- local generalClass = get_song_class(spell)
- if generalClass and sets.midcast[generalClass] then
- equip(sets.midcast[generalClass])
- end
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- if state.ExtraSongsMode.value == 'FullLength' then
- equip(sets.midcast.Daurdabla)
- end
- state.ExtraSongsMode:reset()
- end
- end
- -- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' and not spell.interrupted then
- if spell.target and spell.target.type == 'SELF' then
- adjust_timers(spell, spellMap)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','ammo')
- else
- enable('main','sub','ammo')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- pick_tp_weapon()
- end
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Determine the custom class to use for the given song.
- function get_song_class(spell)
- -- Can't use spell.targets:contains() because this is being pulled from resources
- if set.contains(spell.targets, 'Enemy') then
- if state.CastingMode == 'Resistant' then
- return 'ResistantSongDebuff'
- else
- return 'SongDebuff'
- end
- elseif state.ExtraSongsMode.value == 'Dummy' then
- return 'DaurdablaDummy'
- else
- return 'SongEffect'
- end
- end
- -- Function to create custom buff-remaining timers with the Timers plugin,
- -- keeping only the actual valid songs rather than spamming the default
- -- buff remaining timers.
- function adjust_timers(spell, spellMap)
- if state.UseCustomTimers.value == false then
- return
- end
- local current_time = os.time()
- -- custom_timers contains a table of song names, with the os time when they
- -- will expire.
- -- Eliminate songs that have already expired from our local list.
- local temp_timer_list = {}
- for song_name,expires in pairs(custom_timers) do
- if expires < current_time then
- temp_timer_list[song_name] = true
- end
- end
- for song_name,expires in pairs(temp_timer_list) do
- custom_timers[song_name] = nil
- end
- local dur = calculate_duration(spell.name, spellMap)
- if custom_timers[spell.name] then
- -- Songs always overwrite themselves now, unless the new song has
- -- less duration than the old one (ie: old one was NT version, new
- -- one has less duration than what's remaining).
- -- If new song will outlast the one in our list, replace it.
- if custom_timers[spell.name] < (current_time + dur) then
- send_command('timers delete "'..spell.name..'"')
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- else
- -- Figure out how many songs we can maintain.
- local maxsongs = 2
- if player.equipment.range == info.ExtraSongInstrument then
- maxsongs = maxsongs + info.ExtraSongs
- end
- if buffactive['Clarion Call'] then
- maxsongs = maxsongs + 1
- end
- -- If we have more songs active than is currently apparent, we can still overwrite
- -- them while they're active, even if not using appropriate gear bonuses (ie: Daur).
- if maxsongs < table.length(custom_timers) then
- maxsongs = table.length(custom_timers)
- end
- -- Create or update new song timers.
- if table.length(custom_timers) < maxsongs then
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- else
- local rep,repsong
- for song_name,expires in pairs(custom_timers) do
- if current_time + dur > expires then
- if not rep or rep > expires then
- rep = expires
- repsong = song_name
- end
- end
- end
- if repsong then
- custom_timers[repsong] = nil
- send_command('timers delete "'..repsong..'"')
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- end
- end
- end
- -- Function to calculate the duration of a song based on the equipment used to cast it.
- -- Called from adjust_timers(), which is only called on aftercast().
- function calculate_duration(spellName, spellMap)
- local mult = 1
- if player.equipment.range == 'Daurdabla' then mult = mult + 0.25 end -- change to 0.25 with 90 Daur
- if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end -- change to 0.3 with 95 Gjall
- if player.equipment.main == "Carnwenhan" then mult = mult + 0.1 end -- 0.1 for 75, 0.4 for 95, 0.5 for 99/119
- if player.equipment.main == "Legato Dagger" then mult = mult + 0.05 end
- if player.equipment.sub == "Legato Dagger" then mult = mult + 0.05 end
- if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
- if player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if player.equipment.legs == "Mdk. Shalwar +1" then mult = mult + 0.1 end
- if player.equipment.feet == "Brioso Slippers" then mult = mult + 0.1 end
- if player.equipment.feet == "Brioso Slippers +1" then mult = mult + 0.11 end
- if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet" then mult = mult + 0.1 end
- if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet +1" then mult = mult + 0.1 end
- if spellMap == 'Madrigal' and player.equipment.head == "Aoidos' Calot +2" then mult = mult + 0.1 end
- if spellMap == 'Minuet' and player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if spellMap == 'March' and player.equipment.hands == 'Ad. Mnchtte. +2' then mult = mult + 0.1 end
- if spellMap == 'Ballad' and player.equipment.legs == "Aoidos' Rhing. +2" then mult = mult + 0.1 end
- if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Aoidos' Cothrn. +2" then mult = mult + 0.1 end
- if buffactive.Troubadour then
- mult = mult*2
- end
- if spellName == "Sentinel's Scherzo" then
- if buffactive['Soul Voice'] then
- mult = mult*2
- elseif buffactive['Marcato'] then
- mult = mult*1.5
- end
- end
- local totalDuration = math.floor(mult*120)
- return totalDuration
- end
- -- Examine equipment to determine what our current TP weapon is.
- function pick_tp_weapon()
- if brd_daggers:contains(player.equipment.main) then
- state.CombatWeapon:set('Dagger')
- if S{'NIN','DNC'}:contains(player.sub_job) and brd_daggers:contains(player.equipment.sub) then
- state.CombatForm:set('DW')
- else
- state.CombatForm:reset()
- end
- else
- state.CombatWeapon:reset()
- state.CombatForm:reset()
- end
- end
- -- Function to reset timers.
- function reset_timers()
- for i,v in pairs(custom_timers) do
- send_command('timers delete "'..i..'"')
- end
- custom_timers = {}
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 13)
- end
- windower.raw_register_event('zone change',reset_timers)
- windower.raw_register_event('logout',reset_timers)
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