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- # Maintainer: Dylan Ferris <dylan@psilly.com>
- # You must register at unrealengine.com and link your github account to access this private repo.
- # For more info, see: https://wiki.archlinux.org/index.php/Unreal_Engine_4
- # The source is about 3.8 GiB, with an extra 3.2 GiB of dependencies downloaded in build(), and may take several hours to compile.
- pkgname='unreal-engine'
- pkgver=4.11.2
- pkgrel=3
- pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.'
- arch=('x86_64')
- url='https://www.unrealengine.com/'
- makedepends=('clang35' 'mono' 'dos2unix' 'cmake')
- depends=('icu53' 'xdg-user-dirs')
- license=('custom:UnrealEngine')
- source=(
- git+ssh://github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release
- UE4Editor.desktop
- Setup.patch
- )
- md5sums=(
- SKIP
- 7a2db62e8d0e8e6f26424768c412d356
- 0aef7bb2dbb1aeb5c65d3f90ca89009d
- )
- options=(!strip staticlibs)
- build() {
- cd $srcdir/UnrealEngine/Engine/Build/BatchFiles/Linux
- patch < $startdir/Setup.patch
- cd $srcdir/UnrealEngine
- ./Setup.sh
- ./GenerateProjectFiles.sh
- make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass
- make -j1 ShaderCompileWorker
- }
- package() {
- install -Dm644 UE4Editor.desktop "$pkgdir/usr/share/applications/UE4Editor.desktop"
- cd $srcdir/UnrealEngine
- install -Dm644 LICENSE.pdf "$pkgdir/usr/share/licenses/UnrealEngine/LICENSE.pdf"
- install -d "$pkgdir/opt/$pkgname"
- # copy the entire build dir, ~22 GiB
- # @todo only copy what is needed
- cp -r * "$pkgdir/opt/$pkgname/"
- # make the whole thing world writable, otherwise there is a segmentation fault when starting the editor
- # @todo find out what specifically needs to writable
- chmod -R a+w "$pkgdir/opt/$pkgname/"
- install -Dm644 Engine/Content/Editor/Slate/About/UE4Icon.png "$pkgdir/usr/share/pixmaps/UE4Editor.png"
- }
- # vim:set ts=2 sw=2 et:
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