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Sep 5th, 2017
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  1. Update v1.4.76 Changelog:
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  4. • Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
  5. • Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config)
  6. • Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
  7. • Speed Sensitivity is now customized for each vehicle
  8. • Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
  9. • Corrected sunrise / sunset times for better accuracy
  10. • Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
  11. • Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
  12. • Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
  13. • Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
  14. • Minor tweaks to Controller Damping Presets
  15. • Added Dedicated Server options to allow driving line or not
  16. • Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
  17. • Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
  18. • Added actual game version to the Windows game window
  19. • Tweaked Tool Tip and Icon placement top right of screens in general
  20. • Adjusted Difficulty Settings page to be more organized
  21. • Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names
  22. • Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button.
  23. • Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
  24. • Reorganized Setup File browser and added non editable notes element to the Setup Browser
  25. • Improved AI Behaviour on Formation / Standing Start
  26. • Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
  27. • Adjusted Safety Car to take Fastest Line rather than a middle of the road line
  28. • AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
  29. • Foz: Updated terrain textures to latest standards
  30. • Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
  31. • Adelaide: Fixed AI lining up after formation lap
  32. • Ascurra: Updated terrain textures to latest standards
  33. • Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
  34. • SuperV8: Adjusted fuel consumption estimates
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  36.  
  37. Update v1.4.7 Changelog:
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  39.  
  40. CONTENT
  41. • Added Ibarra track (two layouts: normal & reverse)
  42.  
  43. FEATURES & FIXES
  44. • Added surround sound support (please run AMS Config to set up your audio output properly)
  45. • Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
  46. • Added Upper Deadzone for Axis Settings
  47. • Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
  48. • Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
  49. • Added XInput support (note: at present the detect button does not work correctly when XInput devices are connected, and there is no FFB yet. But you can use separate axis for accelerate and brake)
  50. • Improved info when creating a new profile about auto loaded preset on controller page.
  51. • Added button on Controller setting to detect the best preset for your controller.
  52. • Added Auto Loading for Xbox One controller.
  53. • Forced default controller profiles to resync to users game folder at every game load
  54. • Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
  55. • Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
  56. • Several minor UI Adjustments
  57. • Fixed bug to display current Opponent Tire Compound color in multiplayer
  58. • Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
  59. • Fixed Pit Box objects showing when there are always cars visible
  60. • Fixed a couple of bugs that could cause the game to crash in Championship mode
  61. • Fixed bug with in-game multiplayer game creation settings not working
  62. • Fixed bug where tire compound in replay would overwrite current setup
  63. • Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
  64. • Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
  65. • Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
  66. • Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
  67. • Adjusted AI draft values so it remains in draft a little longer
  68. • Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
  69. • Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
  70. • Added / corrected aid weight penalties for cars that were missing them
  71. • Updated Push-to-pass boost values in Stock Car, Montana
  72. • Jaca Historic: Fixed crash when loading
  73. • VIR: Fixed flickering on paddock buildings
  74. • Kansai: Improved AO on main grandstand and pit building
  75. • Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
  76. • Ortona: Fixed flickering on pit building at a distance
  77. • F-Ultimate: updated HALO model
  78. • F-V12: Fixed ID error for Time Trial mode
  79. • F3: Fixed F309 cockpit mirrors
  80. • Marcas: Updated onboard sounds
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