G4U55

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Jul 26th, 2020
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  1. PATCH #1
  2.  
  3. WHAT WE FIXED:
  4.  
  5. 4YR - U BEING SO DIFFICULT
  6. Right in the beginning of the game 4YR used to get stuck and there was no way to get around this. This has now been fixed, including in existing gamesaves - so no need to start over!
  7.  
  8. Why did this happen:
  9. Every character has a floor angle they can travel on, and 4YR’s was set to 0.
  10. When 4YR experienced anything more than 0 he got anxious and told Unreal Engine that he was, in fact, currently falling.
  11. And Unreal Engine was very understanding and worried about him and chose to wait… and wait… and wait.. And wait..
  12. UE4: are you-
  13. 4YR: nope still falling
  14. Unreal:...
  15. 4YR: ….
  16.  
  17. We added a little more angle and now he understands what the floor is again.
  18.  
  19. Also:
  20. We also noticed that you could offer 4YR something from your inventory while he was (spoiler) hanging in the air and it would set him FLYING. Distracting 4YR like this is very rude since he’s clearly busy, so now this option has been removed!!
  21. Shoutout to Luke from the Scripting Team who tracked this down and found an elegant solution
  22.  
  23. CAMERA BUG: CUT STRAIGHT TO TRASH
  24. In an extremely tense and story-plot heavy scene the camera suddenly changed over to show absolute nonsense, including a door, and a literal pile of rubbish. Horrifying.
  25.  
  26. Why did this happen:
  27. The entire array of Dialogue participants was empty, so when the camera tried to "look at" for example Foster it couldn't find him!! Camera went to 0,0,0... TRASH!
  28.  
  29. Why was this so hard to fix:
  30. This was an extremely hard bug to reproduce, even when 6 different people spent several hours on it.
  31.  
  32. Lead Scripter Nina only found the bug because so many people came to Discord and shared their gamesaves with us;
  33. "It's such a rare bug, but thanks to the save game provided, I was able to discover what it was, and it's just so satisfying SMASHING bugs and I get all excited about the fact that it's going to make a real difference to people out there. I can't wait for them to be able to continue their playthrough all the way to the end!!!"
  34.  
  35. TRANSITION SCENES
  36. This should fix a lot of the issues some of you have reported about crashing just before level transitions. Hopefully this is a huge boost to some of you who are trying to play this game without access to one of those impressive streamer battlestations :P
  37.  
  38. LINUX GANG
  39. We’ll keep it short and sweet cause we know you value efficiency
  40.  
  41. USES CORRECT GPU NOW
  42. Gone are the times when NVIDIA cards where overwritten by Intel
  43.  
  44. OPTIONAL OPENGL 4.3 RENDERING
  45. It’s nice to have options
  46.  
  47. YOU ALSO GET IMPROVED TRANSITIONS AND CUTSCENES
  48. And that should resolve the crashes some of you have experienced
  49.  
  50. Joost (who is so integral to Revolution, he doesn’t have a coherent title) and his old friend from his ScummVM days, TMM have teamed up and brought you these fixes thanks to the thorough feedback we’ve received from all of you!
  51.  
  52. .... AND MORE
  53. OCULUS VR HEADSET
  54. Users can now boot the game, but it’s not intended to be played with VR in mind
  55.  
  56. FIREWALL OBJECT INVISIBLE
  57. When graphics were set to Low Detail there was an interactive object missing, but we put it back
  58.  
  59. A PATCH CLASSIC
  60. Further optimisation and stability improvements
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