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- Application has crashed: C++ exception
- Could not load texture because IDirect3D9::CreateTexture call failed.
- Direct3D could not allocate sufficient memory to complete the call.
- -------------------------------
- Callstack:
- payday2_win32_release (???) zip_get_name
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- -------------------------------
- Current thread: Renderer
- -------------------------------
- System information:
- Application version : 1.84.463.
- CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
- DirectX : 12.0
- GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[23.21.13.8859]
- Language : english
- Memory : 8060MB 228KB
- OS : 6.2.9200 () 0x300-0x1 (64 bits)
- Physics : threaded
- Renderer : DX9 threaded
- Sound : Realtek Semiconductor Corp. (Głośniki (Realtek High Definition Audio))
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