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Jun 19th, 2017
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  1. LIGHTNING HANDGUN / FREEZE GRENADE SPITBALL GUN
  2. I'm pretty sure this will fuck up the fight with Sullivan because I think these projectiles are the things that blow up the rooftop, but I'm not @h@entirely sure since I haven't tested it yet.
  3.  
  4.  
  5.  
  6. For the spitball gun that fires freeze grenades, add this value to the end of the spitball gun (SpitballGun)
  7. Remove the properties "ThrowRange" and "ThrowForce", and the vertical offset property.
  8.  
  9.  
  10. cGunProjectileInfoItem pbg_proj
  11. {
  12. DR2 = "true"
  13. PropToShoot = "GunshipMinorExplosion"
  14. Support= "true"
  15. }
  16.  
  17. and change this item to these values:
  18.  
  19.  
  20. cExplosiveItem GunshipMinorExplosion
  21. {
  22. AssetFilename = "data/models/weapons/ball_topper_proxy"
  23. AttackDamage0 = "0"
  24. AudioFilename = "fx_freezerbomb"
  25. AudioItemName = "FreezerBomb"
  26. AudioUnloadDeferralTime = "5"
  27. Can_Freeze = "true"
  28. CanExplodeInExplosion = "true"
  29. CanExplodeOnCollision = "true"
  30. CollidableQuality = "0"
  31. CollisionAudioDissipationFactor = "0.01"
  32. CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
  33. CollisionType = "3"
  34. DestroyOnThrownImpact = "true"
  35. DetonateOnThrow = "false"
  36. DetonationDelay = "0"
  37. DisplayName = "50093"
  38. DR2 = "true"
  39. EffectOnImpact1 = "86"
  40. EffectOnVictim0 = "14"
  41. EffectOnVictim1 = "25"
  42. EjectRagdollUpInTheAir = "true"
  43. ExplodeRadius = "5"
  44. ExplosionAudioEffect = "1"
  45. ExplosionCausesExplosions = "false"
  46. ExplosionCausesFire = "false"
  47. ExplosionCausesImpulse = "false"
  48. FatalHitReaction = "13"
  49. Fire = "true"
  50. Friction = "0.1"
  51. HeavyDamageRadius = "2"
  52. HandlingStyle = "0"
  53. HitReaction = "13"
  54. ImpulseAtCenter = "0"
  55. ImpulseAtEdge = "0"
  56. InteractDistance = "1.8"
  57. InventoryInteractionType = "0"
  58. LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
  59. LocatorPositionOffset = "0.000,0.000,0.000"
  60. MaxDamage = "100"
  61. MaxProjectileDamage = "0"
  62. MergedFilename = "data/dynamicprops/FireSpitter_ball"
  63. NPC = "true"
  64. ProjectileFatalHitReaction = "13"
  65. ProjectileHitImpulse = "0"
  66. ProjectileHitReaction = "13"
  67. PropAudioType = "1024"
  68. PropEffectLocator0 = "16"
  69. PropEffectLocator1 = "16"
  70. PropEffectLocator2 = "16"
  71. PropEffectLocator3 = "16"
  72. PropEffectLocatorIndex0 = "0"
  73. PropEffectLocatorIndex1 = "1"
  74. PropEffectLocatorIndex2 = "2"
  75. PropEffectLocatorIndex3 = "3"
  76. PropEffectsOnCondition0 = "16"
  77. PropEffectsOnCondition1 = "16"
  78. PropEffectsOnCondition2 = "16"
  79. PropEffectsOnCondition3 = "13"
  80. PyroEffect0 = "66"
  81. PyroEffect1 = "66"
  82. PyroEffect2 = "66"
  83. PyroEffect3 = "181"
  84. Restitution = "1"
  85. Support = "true"
  86. ThrowAngleDegrees = "0"
  87. ThrowForce = "15"
  88. ThrowSpin = "0,0,0"
  89. ThrowEffectOnImpact = "279"
  90. ThrowEffectOnVictim = "14"
  91. UnlimitedDurability = "true"
  92. WeaponType = "6"
  93. Weight = "100"
  94. cPropHitZombieInfoItem sb_hzombie
  95. {
  96. DR2 = "true"
  97. PropHitZombieEffect = "1"
  98. Support = "true"
  99. }
  100. }
  101.  
  102.  
  103. For the ball lightning handgun, add this value to the end of the handgun:
  104.  
  105. cGunProjectileInfoItem pbg_proj
  106. {
  107. DR2 = "true"
  108. PropToShoot = "GunshipMajorExplosion"
  109. Support= "true"
  110. }
  111.  
  112. And change this item to these values:
  113.  
  114. cExplosiveItem GunshipMajorExplosion
  115. {
  116. AssetFilename = "data/models/weapons/fire_spitter_ball"
  117. AttackDamage0 = "100"
  118. AudioFilename = "fx_teslaball"
  119. AudioItemName = "TeslaBall"
  120. AudioUnloadDeferralTime = "5"
  121. CanExplodeInExplosion = "true"
  122. CanExplodeOnCollision = "false"
  123. Can_Electrocute= "true"
  124. CollidableQuality = "3"
  125. CollisionAudioDissipationFactor = "0.01"
  126. CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
  127. CollisionType = "11"
  128. DestroyOnThrownImpact = "true"
  129. DetonateOnThrow = "false"
  130. DetonationDelay = "0"
  131. DisplayName = "50093"
  132. DR2 = "true"
  133. EjectRagdollUpInTheAir = "true"
  134. ExplodeRadius = "0"
  135. ExplosionAudioEffect = "1"
  136. ExplosionCausesExplosions = "false"
  137. ExplosionCausesFire = "false"
  138. ExplosionCausesImpulse = "false"
  139. FatalHitReaction = "74"
  140. Friction = "0.1"
  141. HandlingStyle = "0"
  142. HitReaction = "74"
  143. ImpulseAtCenter = "4"
  144. ImpulseAtEdge = "3"
  145. InteractDistance = "1.8"
  146. InventoryInteractionType = "0"
  147. LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
  148. LocatorPositionOffset = "0.000,0.000,0.000"
  149. MaxDamage = "100"
  150. MaxProjectileDamage = "0"
  151. MergedFilename = "data/dynamicprops/FireSpitter_ball"
  152. NPC = "true"
  153. ProjectileFatalHitReaction = "51"
  154. ProjectileHitReaction = "51"
  155. PropAudioType = "1024"
  156. PropEffectDuration0 = "5000"
  157. PropEffectLocator0 = "16"
  158. PropEffectLocatorIndex0 = "1"
  159. PropEffectsOnCondition0 = "4"
  160. PropEffectStartDelay0 = "0"
  161. PyroEffect0 = "213"
  162. Restitution = "1"
  163. Support = "true"
  164. ThrowAngleDegrees = "0"
  165. ThrowForce = "30"
  166. ThrowSpin = "0,0,0"
  167. ThrowRange= "100"
  168. UnlimitedDurability = "true"
  169. WeaponType = "6"
  170. Weight = "100"
  171. }
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