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  1.  
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  3.  
  4. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  5. Loading C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.vmf
  6. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  7. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  8. Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
  9. material "agency/floor/wood_black" not found.
  10. Material not found!: AGENCY/FLOOR/WOOD_BLACK
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. material "maps/rp_evocity_v4b1/tile/wall_white01_-4980_2365_148" not found.
  13. Material not found!: MAPS/RP_EVOCITY_V4B1/TILE/WALL_WHITE01_-4980_2365_148
  14. material "maps/rp_evocity_v4b1/highrise/se1_marble_office_wall_04_-10460_-9253_324" not found.
  15. Material not found!: MAPS/RP_EVOCITY_V4B1/HIGHRISE/SE1_MARBLE_OFFICE_WALL_04_-10460_-9253_324
  16. Patching WVT material: maps/rp_osiriscity_v1/pichot/grass/pichotgrass_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  19. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  20. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  21. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  22. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  23. Multiple references for cubemap on texture maps/rp_osiriscity_v1/tile/wall_white01_10102_7768_76!!!
  24. Multiple references for cubemap on texture maps/rp_osiriscity_v1/tile/wall_white01_10857_7768_82!!!
  25. Multiple references for cubemap on texture maps/rp_osiriscity_v1/mark2580/gtav/mp_office_03c/ak_dlc_ex1_woodfloor_brown_7584_2947_96!!!
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  31. Building Faces...done (1)
  32. Chop Details...done (0)
  33. Find Visible Detail Sides...
  34. Merged 1442 detail faces...done (0)
  35. Merging details...done (0)
  36. FixTjuncs...
  37. PruneNodes...
  38. WriteBSP...
  39. done (2)
  40. writing C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.prt...Building visibility clusters...
  41. done (0)
  42. Creating default LDR cubemaps for env_cubemap using skybox materials:
  43. skybox/militia_hdr*.vmt
  44. ! Run buildcubemaps in the engine to get the correct cube maps.
  45. Creating default HDR cubemaps for env_cubemap using skybox materials:
  46. skybox/militia_hdr*.vmt
  47. ! Run buildcubemaps in the engine to get the correct cube maps.
  48. Finding displacement neighbors...
  49. Finding lightmap sample positions...
  50. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  51. Building Physics collision data...
  52. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  53. done (1) (4946053 bytes)
  54. WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  55. WARNING! model "models/props_foliage/mall_pot_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  56. WARNING! model "models/props_resort/bench01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  57. WARNING! model "models/props_foliage/urban_streettree01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  58. WARNING! model "models/props_downtown/booth01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  59. WARNING! model "models/props_downtown/booth_table.mdl" has mismatching model version (49, expected 48)! Expect problems.
  60. WARNING! model "models/props_downtown/booth02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  61. WARNING! model "models/props_foliage/mall_bush02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  62. WARNING! model "models/props_foliage/mall_pot_squarexl01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  63. WARNING! model "models/props_foliage/mall_small_palm01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  64. WARNING! model "models/props_downtown/horse_statue.mdl" has mismatching model version (49, expected 48)! Expect problems.
  65. WARNING! model "models/agency/doors/frame56.mdl" has mismatching model version (49, expected 48)! Expect problems.
  66. WARNING! model "models/props_junk/trashcluster01a_corner.mdl" has mismatching model version (49, expected 48)! Expect problems.
  67. WARNING! model "models/props_urban/bench001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  68. WARNING! model "models/mirrors_edge_source/sathor/sath_sofa02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  69. WARNING! model "models/props_interiors/shelvinggrocery01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  70. WARNING! model "models/props_interiors/shelvingstore01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  71. WARNING! model "models/props_rooftop/roof_dish001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  72. WARNING! model "models/props_urban/air_conditioner001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  73. WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  74. WARNING! model "models/agency/electrical/messageboard.mdl" has mismatching model version (49, expected 48)! Expect problems.
  75. Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  76. Error loading studio model STATIC "models/props/cs_office/offcorkboarda.mdl"!
  77. WARNING! model "models/props_foliage/maple_001_l.mdl" has mismatching model version (49, expected 48)! Expect problems.
  78. WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  79. WARNING! model "models/props_wasteland/exterior_fence002e.mdl" has mismatching model version (49, expected 48)! Expect problems.
  80. WARNING! model "models/props_wasteland/exterior_fence002d.mdl" has mismatching model version (49, expected 48)! Expect problems.
  81. WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
  82. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  83. Compacting texture/material tables...
  84. Reduced 6894 texinfos to 4053
  85. Reduced 781 texdatas to 638 (40231 bytes to 33921)
  86. Writing C:\Users\louis\OneDrive\Bureau\osiris test\rp_osiriscity_v1.bsp
  87. 24 seconds elapsed
  88.  
  89.  
  90.  
  91. 6 threads
  92. reading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
  93. reading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.prt
  94. 8846 portalclusters
  95. 25004 numportals
  96. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38556 visible clusters (0.55%)
  97. Total clusters visible: 7062300
  98. Average clusters visible: 798
  99. Building PAS...
  100. Average clusters audible: 2566
  101. visdatasize:10059033 compressed from 19673504
  102. writing c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
  103. 7 hours, 20 minutes, 6 seconds elapsed
  104.  
  105.  
  106.  
  107. [Reading texlights from 'lights.rad']
  108. [45 texlights parsed from 'lights.rad']
  109.  
  110. Loading c:\users\louis\onedrive\bureau\osiris test\rp_osiriscity_v1.bsp
  111. PREP OK
  112. Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
  113. Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
  114. Error! Invalid model version "models/props_resort/bench01.mdl"
  115. Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
  116. Error! Invalid model version "models/props_downtown/booth01.mdl"
  117. Error! Invalid model version "models/props_downtown/booth_table.mdl"
  118. Error! Invalid model version "models/props_downtown/booth02.mdl"
  119. Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
  120. Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
  121. Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
  122. Error! Invalid model version "models/props_downtown/horse_statue.mdl"
  123. Error! Invalid model version "models/agency/doors/frame56.mdl"
  124. Error! Invalid model version "models/props_junk/trashcluster01a_corner.mdl"
  125. Error! Invalid model version "models/props_urban/bench001.mdl"
  126. Error! Invalid model version "models/mirrors_edge_source/sathor/sath_sofa02b.mdl"
  127. Error! Invalid VTX file checksum: -1759608277, expected 141403518 "models/props_lab/freightelevatorbutton.dx80.vtx"
  128. Error! Invalid model version "models/props_interiors/shelvinggrocery01.mdl"
  129. Error! Invalid model version "models/props_interiors/shelvingstore01.mdl"
  130. Error! Invalid model version "models/props_rooftop/roof_dish001.mdl"
  131. Error! Invalid model version "models/props_urban/air_conditioner001.mdl"
  132. Error! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
  133. Error! Invalid model version "models/agency/electrical/messageboard.mdl"
  134. Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
  135. Error! Invalid model version "models/props_junk/trashcluster01a.mdl"
  136. Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
  137. Error! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
  138. Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
  139. Error! Unable to load file "models/props_rpd/radio_tower01.dx80.vtx"
  140. Patch Sample Radius Clamped!
  141. Patch Sample Radius Clamped!
  142. Patch Sample Radius Clamped!
  143. Patch Sample Radius Clamped!
  144. Patch Sample Radius Clamped!
  145. Patch Sample Radius Clamped!
  146. Patch Sample Radius Clamped!
  147. Patch Sample Radius Clamped!
  148. Patch Sample Radius Clamped!
  149. Patch Sample Radius Clamped!
  150. Patch Sample Radius Clamped!
  151. Patch Sample Radius Clamped!
  152. Patch Sample Radius Clamped!
  153. Patch Sample Radius Clamped!
  154. Patch Sample Radius Clamped!
  155. Patch Sample Radius Clamped!
  156. Patch Sample Radius Clamped!
  157. 28593 faces
  158. 8 degenerate faces
  159. 16941408 square feet [2439562752.00 square inches]
  160. 54 Displacements
  161. 1311150 Square Feet [188805616.00 Square Inches]
  162. 28585 patches before subdivision
  163. zero area child patch
  164. 383581 patches after subdivision
  165. WARNING: light_spot at (-7875 -3916 142) has outer angle larger than 90 degrees! Clamping to 90...
  166. WARNING: light_spot at (-7885 -4109 142) has outer angle larger than 90 degrees! Clamping to 90...
  167. WARNING: light_spot at (-8245 -4104 142) has outer angle larger than 90 degrees! Clamping to 90...
  168. WARNING: light_spot at (-8258 -3925 142) has outer angle larger than 90 degrees! Clamping to 90...
  169. WARNING: light_spot at (-7876 -3916 290) has outer angle larger than 90 degrees! Clamping to 90...
  170. WARNING: light_spot at (-7886 -4110 290) has outer angle larger than 90 degrees! Clamping to 90...
  171. WARNING: light_spot at (-8245 -4105 290) has outer angle larger than 90 degrees! Clamping to 90...
  172. WARNING: light_spot at (-8258 -3926 290) has outer angle larger than 90 degrees! Clamping to 90...
  173. 1288 direct lights
  174. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65803428, max 2097
  175. transfer lists: 502.0 megs
  176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2515356, 2234739, 1507247)
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(653560, 520001, 321639)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(217523, 150965, 82472)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(91616, 55513, 27566)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(41789, 21706, 9727)
  181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(20664, 9253, 3895)
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10577, 4049, 1600)
  183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5608, 1854, 709)
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3020, 859, 316)
  185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1655, 410, 148)
  186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(914, 197, 69)
  187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(509, 97, 33)
  188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(285, 48, 16)
  189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(160, 24, 8)
  190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(90, 12, 4)
  191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(51, 6, 2)
  192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(29, 3, 1)
  193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(16, 2, 0)
  194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(9, 1, 0)
  195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(5, 0, 0)
  196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(3, 0, 0)
  197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(2, 0, 0)
  198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(1, 0, 0)
  199. Build Patch/Sample Hash Table(s).....Done<0.1046 sec>
  200. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  201. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  202. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  203. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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