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- ?? Alyssa Tan 'Writing'
- ?? Anne Sidari 'Lead BI Architect'
- ?? Bobby Libby 'Administrative Assistants'
- ?? David McKenzie 'Level Design'
- ?? Don Etgeton 'Lead UX Designer'
- ?? Edward Helmers (Ted) 'Lighting'
- ?? Frank Zecca 'Systems Programming'
- ?? Jason Richardson 'Systems Design'
- ?? Jessica Nguyen 'Administrative Assistants'
- ?? Katie Doyon 'Administrative Assistants'
- ?? Sergio Edma 'Technical Art'
- AU Alexander Burback 'World Art'
- AU Alyssa Dettling 'Gameplay Programming'
- AU Andrew Cook 'Platform Programming'
- AU Andrew Strite 'BI Analysis'
- AU Benjamin Roye 'Production'
- AU Brian Baird 'Gameplay Programming'
- AU Brian Phillips 'Infrastructure Programming'
- AU Bryan Lowrey 'Lead Infrastructure Programming'
- AU Carl McKevitt 'Writing'
- AU Chris Mayer 'Development Director'
- AU Christian Sheppard 'Animation'
- AU Christopher Ortega 'Concept Art & Graphic Design'
- AU Christopher Percle 'World Art'
- AU Connor McCampbell 'World Art'
- AU Craig Bernardo 'Level Design'
- AU David Dobert 'Level Design'
- AU David Rhea 'Devops Programming'
- AU Dean Kusler 'Infrastructure Programming'
- AU Doug Mellencamp 'Studio Directors'
- AU Elizabeth Chepul 'Human Resources'
- AU Eric Sebesta 'Lead Gameplay Programmer'
- AU Gabriel Espino 'World Art'
- AU Georg Erhardt 'Graphics Programming'
- AU Ian Olsen 'Character Art'
- AU Ike Ton 'Gameplay Programming'
- AU Jacob Raymor 'User Interface'
- AU James Cleaveland 'Gameplay Programming'
- AU James Phillips 'Systems Design'
- AU Jamie Clark 'Special Effects'
- AU Jared Daniels 'Platform Programming'
- AU Jason Omahen 'Systems Programming'
- AU Jason Smith 'Character Art'
- AU John Billon 'Gameplay Programming'
- AU Jon Rush 'Production'
- AU Joshua McQueary 'Systems Design'
- AU Julia Bullard 'Gameplay Programming'
- AU Justin Pereira 'User Interface Programming'
- AU Katya Gudkina 'Concept Art & Graphic Design'
- AU Kay Gilmore 'Senior Producers'
- AU Kyle Wickert 'Gameplay Programming'
- AU Luke Nelson 'Server Programming'
- AU Manuel Rodriguez 'Platform Programming'
- AU Maria Hamilton 'Writing', 'Quest Design'
- AU Mark Feather 'Gameplay Programming'
- AU Martin Raymond 'Systems Design'
- AU Matthew Gawalek 'Gameplay Programming'
- AU Matthew Johnson 'Gameplay Programming'
- AU Matthew Leva 'Platform Programming'
- AU Matthew Ornstein 'Animation'
- AU Matthew Stokes 'Production'
- AU Max Phippeny 'Production'
- AU Michael Thompson 'Database Programming', 'Devops Programming'
- AU Nathan Emmott 'Systems Design'
- AU Paul Friel 'Lead Devops Programmer'
- AU Rob Kenyon 'Animation'
- AU Robert Ackom 'Technical Art'
- AU Robert Buchanan 'Lead Platform Programmger'
- AU Roy Fleck 'Lead Server Programmer'
- AU Rusty Koonce 'Systems Programming'
- AU Scott Malone 'Senior Producers'
- AU Stephen Abbamonte 'Platform Programming'
- AU Steve Massey 'Level Design'
- AU Stuart Roch 'Senior Producers'
- AU Sue Do 'Human Resources'
- CA Alexandre Deschamps 'Systems Programming'
- CA Alexandre Larouche 'Systems Programming'
- CA Bachir Françis 'Graphics Programming'
- CA Charles-William Bibaud 'Senior Producers'
- CA Christian Roy 'Gameplay Programming'
- CA David Hof 'Systems Programming'
- CA Evan Davies 'Systems Programming'
- CA Fanny Manset 'Human Resources'
- CA Florian Luna 'Graphics Programming'
- CA Francois Lim 'QA Engineers'
- CA François Schelling 'Systems Programming'
- CA Germain Mazac 'Graphics Programming'
- CA Grégoire Astruc 'Systems Programming'
- CA Jeffrey Frampton 'Systems Programming'
- CA Jocelyn Perreault 'Gameplay Programming'
- CA Joël Desjardins 'Gameplay Programming'
- CA Ludovic Brière 'Gameplay Programming'
- CA Olivier Fleurant 'Graphics Programming'
- CA Olivier Monsonego 'Gameplay Programming'
- CA Pan Xu 'Systems Programming'
- CA Patrick Labrie 'Technical Directors'
- CA Simon Sirois-Deschênes 'Graphics Programming'
- CA Sopheaseth Pheng 'Gameplay Programming'
- CA Sylvain Berthomieu 'Systems Programming'
- CA Vincent Jérôme 'Graphics Programming'
- CA Wendy Enriquez-Donissaint 'Human Resources'
- CA Yves Lachance 'Studio Directors'
- CA Zhensheng Xie 'Systems Programming'
- MD Alan Nanes 'Writing', 'Quest Design'
- MD Alex Utting 'Animation'
- MD Andrew Barron 'World Art'
- MD Andrew Scharf 'Senior Producers'
- MD Andrew Thomas 'Technical Art'
- MD Andrew Wesson 'User Interface Programming'
- MD Angela Browder 'Senior Producers'
- MD Ashley Cheng 'Studio Directors'
- MD Barry Nardone 'Animation'
- MD Benjamin Carnow 'Character Art'
- MD Brian Chapin 'Writing', 'Quest Design'
- MD Brian Robb 'Gameplay Programming'
- MD Bruce Nesmith 'Writing', 'Quest Design'
- MD Bryan Brigner 'Level Design'
- MD Chris Hite 'Sound Design'
- MD Christian Cummings 'Lead Designer'
- MD Christiane H. K. Meister 'Character Art'
- MD Christopher Krietz 'QA Engineers'
- MD Christopher Zdana 'World Art'
- MD Clara Struthers 'World Art'
- MD Cody Wharton 'QA Engineers'
- MD Corrie Treadway 'Writing', 'Quest Design'
- MD Cory Edwards 'World Art'
- MD Craig Walton 'Gameplay Programming'
- MD Dana Christo 'User Interface Programming'
- MD Dane Olds 'Character Art'
- MD Daniel Becker 'Level Design'
- MD Daniel T. Lee 'Art Outsource Lead'
- MD Daryl Brigner 'Lead Level Designer'
- MD Dave Schreiber 'Sound Design'
- MD David DiAngelo 'Systems Programming'
- MD DongJun Kim 'Animation'
- MD Drew Langlois 'Level Design'
- MD Drew Napoli 'Production'
- MD Elizabeth Rapp 'Special Effects'
- MD Emil Pagliarulo 'Design Director'
- MD Erik Deitrick 'User Interface Programming'
- MD Felipe Nogueira (PePe) 'Technical Art'
- MD Ferret Baudoin 'Lead Quest Designer'
- MD Gary L. Noonan 'Animation'
- MD Guy Carver 'Technical Directors'
- MD Ilya Nazarov 'Concept Art & Graphic Design'
- MD Istvan Pely 'Art Director'
- MD Jason Hammett 'Systems Programming'
- MD Jason Hasenbuhler 'Lead Programmer'
- MD Jason Muck 'World Art'
- MD Jason Schar 'Graphics Programming'
- MD Jay Woodward 'Gameplay Programming'
- MD Jeffery Gardiner 'Project Lead'
- MD Jeffrey Lundin 'Systems Programming'
- MD Jeffrey Moskowitz 'Business Director'
- MD Jeffrey Sheiman 'Graphics Programming'
- MD Joel Dinolt 'Systems Programming'
- MD John Gravato 'Concept Art & Graphic Design'
- MD John Valenti 'World Art'
- MD Jon Paul Duvall 'Systems Design'
- MD Jonathan Bilodeau 'Graphics Programming'
- MD Jonathan Clark 'Character Art'
- MD Joseph DiAngelo 'Gameplay Programming'
- MD Joshua Jay 'World Art'
- MD Joshua Jones 'Animation'
- MD Juan Sanchez 'Animation'
- MD Justin Taylor Miller 'Level Design'
- MD Kaela Smith 'World Art'
- MD Kevin Kauffman 'Senior Producers'
- MD Kurt Kuhlmann 'Systems Design'
- MD Liam Collins 'Writing', 'Quest Design'
- MD Madeleine Rabil 'World Art'
- MD Mandi Parker 'Systems Design'
- MD Marisa Lyon 'Production'
- MD Mark Lampert 'Audio Director'
- MD Mark Teare 'Special Effects'
- MD Mark Thomas 'Animation'
- MD Mason Holly 'Art Outsourcing'
- MD Matthew Daniels 'Writing', 'Quest Design'
- MD Megan Sawyer 'World Art'
- MD Michael Bales 'Graphics Programming'
- MD Michael Dulany 'Systems Programming'
- MD Michael Lipari 'Systems Programming'
- MD MJ Parker 'Writing', 'Quest Design'
- MD Nadia Haschart 'World Art'
- MD Natalia Smirnova 'Concept Art & Graphic Design'
- MD Nathan Purkeypile 'Lead Artist'
- MD Nathan X. McDyer 'Production'
- MD Neal Thibodeaux 'Animation'
- MD Nick Korn 'Gameplay Programming'
- MD Orion Burcham 'Level Design'
- MD Philip Nelson 'Senior Producers'
- MD Philip Speer 'Writing', 'Quest Design'
- MD Rafael Vargas 'World Art'
- MD Ray Lederer 'Concept Art & Graphic Design'
- MD Ricardo Gonzalez 'User Interface Programming'
- MD Rick Vicens 'Animation'
- MD Robert Wisnewski 'World Art'
- MD Ryan Ashford 'Systems Programming'
- MD Ryan Lea 'Systems Programming'
- MD Ryan Salvatore 'World Art'
- MD Ryan Sears 'World Art'
- MD Ryan Wachowiak 'User Interface Programming'
- MD Scott Franke 'Graphics Programming'
- MD Scott Smith 'Gameplay Programming'
- MD Shannon Bailey 'Systems Programming'
- MD Steve Cornett 'Level Design'
- MD Steve Meister 'Gameplay Programming'
- MD Todd Howard 'Executive Producer'
- MD Tony Greco 'World Art'
- MD William Shen 'Writing', 'Quest Design'
- MD Yan Town 'User Interface'
- MD Zachary Wilson 'Level Design'
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