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- import pygame
- pygame.init()
- screen_dimensions = (1920, 1080)
- window = pygame.display.set_mode(screen_dimensions)
- pixel_array = pygame.PixelArray(window)
- for x in range(len(pixel_array)):
- for y in range(len(pixel_array[0])):
- dx = (x-1000)/600
- dy = (y-540)/600
- a = dx
- b = dy
- for t in range(200):
- d = (a*a)-(b*b)+dx
- b = 2*(a*b)+dy
- a = d
- H = d>200
- if H:
- pixel_array[x, y] = (abs(t-20), abs(t-50), abs(t-65))
- break
- pixel_array.close()
- run = True
- while run:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- run = False
- pygame.display.flip()
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