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- In-battle run rates:
- 1st: 100%
- 2nd: 0%, 100%
- 3rd: 0%, 0%, 93.75%
- Note: your run % is always 93.75% from the third try onwards.
- value = internal battle level
- sneak = amount of HP needed to SneakRun all battles
- 1st = minimum amount of HP needed to always escape on 1st try
- 2nd = minimum amount of HP needed to always escape on 2nd try
- value sneak 1st 2nd
- Principal's PC 1 20 220 140 100
- Principal's PC 2 20 220 140 100
- Zoo Comp 1 30 320 200 160
- Zoo Comp 2 30 320 200 160
- Zoo Comp 3 30 320 200 160
- Zoo Comp 4 30 320 200 160
- Hospital Comp 1 55 560 380 280
- Hospital Comp 2 55 560 380 280
- Hospital Comp 3 55 560 380 280
- Hospital Comp 4 55 560 380 280
- Hospital Comp 5 55 560 380 280
- WWW Comp 1 80 820 540 400
- WWW Comp 2 80 820 540 400
- WWW Comp 3 80 820 540 400
- WWW Comp 4 80 820 540 400
- Alpha 90 920 600 460
- Lan's HP - - - -
- Mayl's HP 15 160 100 80
- Dex's HP 20 220 140 100
- Yai's HP 20 220 140 100
- Tamako's HP 30 320 200 160
- EduComputer 30 320 200 160
- Lion Comp 30 320 200 160
- Demon Comp 50 520 340 260
- Editing Comp 50 520 340 260
- Doghouse Comp 10 120 80 60
- Blackboard Comp 10 120 80 60
- Vending Comp (SciLab) 30 320 200 160
- Computer 20 220 140 100
- Board Comp 20 220 140 100
- School Server Comp 15 160 100 80
- Relay Comp 35 360 240 180
- NetBattle Comp 30 320 200 160
- TV Board Comp 40 420 280 200
- Phone Comp 20 220 140 100
- TV Comp 65 660 440 340
- Bed Comp 55 560 380 280
- Vending Comp (Hospital) 55 560 380 280
- Ticket Comp 20 220 140 100
- Tank Comp 70 720 480 360
- Old TV Comp 20 220 140 100
- Armor Comp 20 220 140 100
- Sign Comp 25 260 180 140
- Alarm Comp 20 220 140 100
- Door Sensor Comp 25 260 180 140
- Wall Comp 80 820 540 400
- ACDC 1 15 160 100 80
- ACDC 2 15 160 100 80
- ACDC 3 20 220 140 100
- ACDC Square - - - -
- SciLab 1 30 320 200 160
- SciLab 2 30 320 200 160
- SciLab Square - - - -
- Yoka 1 35 360 240 180
- Yoka 2 35 360 240 180
- Yoka Square - - - -
- Beach 1 40 420 280 200
- Beach 2 40 420 280 200
- Beach Square - - - -
- Hades Isle 50 520 340 260
- Undernet 1 60 620 400 300
- Undernet 2 65 660 440 340
- Undernet 3 70 720 480 360
- Undernet 4 75 760 500 380
- Undernet 5 80 820 540 400
- Undernet 6 90 920 600 460
- Undernet 7 100 1020 680 500
- Under Square - - - -
- Secret 1 120 1220 800 600
- Secret 2 120 1220 800 600
- Secret 3 120 1220 800 600
- Some areas have rare battles with weaker viruses that are easier to get away from. They are the following:
- amount value sneak 1st 2nd
- Dex's HP 1/8 16 180 120 80
- Vending Comp 6/8 20 220 140 100
- Armor Comp 4/8 10 120 80 60
- Alarm Comp 3/8 10 120 80 60
- Door Sensor Comp 8/11 20 220 140 100
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