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Prof9

BN3 run rates

Nov 22nd, 2014
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  1. In-battle run rates:
  2. 1st: 100%
  3. 2nd: 0%, 100%
  4. 3rd: 0%, 0%, 93.75%
  5. Note: your run % is always 93.75% from the third try onwards.
  6.  
  7. value = internal battle level
  8. sneak = amount of HP needed to SneakRun all battles
  9. 1st = minimum amount of HP needed to always escape on 1st try
  10. 2nd = minimum amount of HP needed to always escape on 2nd try
  11.  
  12. value sneak 1st 2nd
  13. Principal's PC 1 20 220 140 100
  14. Principal's PC 2 20 220 140 100
  15.  
  16. Zoo Comp 1 30 320 200 160
  17. Zoo Comp 2 30 320 200 160
  18. Zoo Comp 3 30 320 200 160
  19. Zoo Comp 4 30 320 200 160
  20.  
  21. Hospital Comp 1 55 560 380 280
  22. Hospital Comp 2 55 560 380 280
  23. Hospital Comp 3 55 560 380 280
  24. Hospital Comp 4 55 560 380 280
  25. Hospital Comp 5 55 560 380 280
  26.  
  27. WWW Comp 1 80 820 540 400
  28. WWW Comp 2 80 820 540 400
  29. WWW Comp 3 80 820 540 400
  30. WWW Comp 4 80 820 540 400
  31. Alpha 90 920 600 460
  32.  
  33. Lan's HP - - - -
  34. Mayl's HP 15 160 100 80
  35. Dex's HP 20 220 140 100
  36. Yai's HP 20 220 140 100
  37. Tamako's HP 30 320 200 160
  38.  
  39. EduComputer 30 320 200 160
  40. Lion Comp 30 320 200 160
  41. Demon Comp 50 520 340 260
  42. Editing Comp 50 520 340 260
  43.  
  44. Doghouse Comp 10 120 80 60
  45. Blackboard Comp 10 120 80 60
  46. Vending Comp (SciLab) 30 320 200 160
  47. Computer 20 220 140 100
  48. Board Comp 20 220 140 100
  49. School Server Comp 15 160 100 80
  50. Relay Comp 35 360 240 180
  51. NetBattle Comp 30 320 200 160
  52. TV Board Comp 40 420 280 200
  53. Phone Comp 20 220 140 100
  54. TV Comp 65 660 440 340
  55. Bed Comp 55 560 380 280
  56. Vending Comp (Hospital) 55 560 380 280
  57. Ticket Comp 20 220 140 100
  58. Tank Comp 70 720 480 360
  59. Old TV Comp 20 220 140 100
  60. Armor Comp 20 220 140 100
  61. Sign Comp 25 260 180 140
  62. Alarm Comp 20 220 140 100
  63. Door Sensor Comp 25 260 180 140
  64. Wall Comp 80 820 540 400
  65.  
  66. ACDC 1 15 160 100 80
  67. ACDC 2 15 160 100 80
  68. ACDC 3 20 220 140 100
  69. ACDC Square - - - -
  70.  
  71. SciLab 1 30 320 200 160
  72. SciLab 2 30 320 200 160
  73. SciLab Square - - - -
  74.  
  75. Yoka 1 35 360 240 180
  76. Yoka 2 35 360 240 180
  77. Yoka Square - - - -
  78.  
  79. Beach 1 40 420 280 200
  80. Beach 2 40 420 280 200
  81. Beach Square - - - -
  82. Hades Isle 50 520 340 260
  83.  
  84. Undernet 1 60 620 400 300
  85. Undernet 2 65 660 440 340
  86. Undernet 3 70 720 480 360
  87. Undernet 4 75 760 500 380
  88. Undernet 5 80 820 540 400
  89. Undernet 6 90 920 600 460
  90. Undernet 7 100 1020 680 500
  91. Under Square - - - -
  92.  
  93. Secret 1 120 1220 800 600
  94. Secret 2 120 1220 800 600
  95. Secret 3 120 1220 800 600
  96.  
  97. Some areas have rare battles with weaker viruses that are easier to get away from. They are the following:
  98. amount value sneak 1st 2nd
  99. Dex's HP 1/8 16 180 120 80
  100. Vending Comp 6/8 20 220 140 100
  101. Armor Comp 4/8 10 120 80 60
  102. Alarm Comp 3/8 10 120 80 60
  103. Door Sensor Comp 8/11 20 220 140 100
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