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  1. <rules>
  2.     <rule name="when the owner is being attacked">
  3.         <conditions/>
  4.         <pattern>
  5.             <param_decl/>
  6.             <sequence>
  7.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  8.             </sequence>
  9.         </pattern>
  10.         <event name="master_attacked" master_skill="all" down="true"/>
  11.     </rule>
  12.     <rule name="when the owner is being attacked">
  13.         <conditions/>
  14.         <pattern>
  15.             <param_decl/>
  16.             <sequence>
  17.                 <cmd name="cancel_skill"/>
  18.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  19.             </sequence>
  20.         </pattern>
  21.         <event name="master_attacked" master_skill="all" down="false"/>
  22.     </rule>
  23.     <rule name="when the owner is getting ready to attack">
  24.         <conditions/>
  25.         <pattern>
  26.             <param_decl/>
  27.             <sequence>
  28.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  29.             </sequence>
  30.         </pattern>
  31.         <event name="master_skill_prepare" event_skill="all"/>
  32.     </rule>
  33.     <rule name="while the owner is attacking">
  34.         <conditions/>
  35.         <pattern>
  36.             <param_decl/>
  37.             <sequence>
  38.                 <cmd name="cancel_skill"/>
  39.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  40.             </sequence>
  41.         </pattern>
  42.         <event name="master_attack" master_skill="all"/>
  43.     </rule>
  44.     <rule name="when getting a normal attack">
  45.         <conditions>
  46.             <condition name="target_state" state="blowaway"/>
  47.             <condition name="target_state" state="shoved"/>
  48.             <condition name="target_state" state="walk"/>
  49.         </conditions>
  50.         <pattern>
  51.             <param_decl/>
  52.             <sequence>
  53.                 <cmd name="cancel_skill"/>
  54.                 <cmd name="move_around" clockwise="true" radius="800" run="true" timeout="500"/>
  55.             </sequence>
  56.         </pattern>
  57.         <event name="seek_target"/>
  58.     </rule>
  59.     <rule name="while there is no target">
  60.         <conditions/>
  61.         <pattern>
  62.             <param_decl/>
  63.             <sequence>
  64.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  65.             </sequence>
  66.         </pattern>
  67.         <event name="now_targeting"/>
  68.     </rule>
  69.     <rule name="do not attack again">
  70.         <conditions/>
  71.         <pattern>
  72.             <param_decl/>
  73.             <sequence>
  74.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  75.             </sequence>
  76.         </pattern>
  77.         <event name="attack" pet_attackable_skill="all" down="false"/>
  78.     </rule>
  79.     <rule name="do not attack again 2">
  80.         <conditions/>
  81.         <pattern>
  82.             <param_decl/>
  83.             <sequence>
  84.                 <cmd name="wait" min="1000" max="1000"/>
  85.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  86.             </sequence>
  87.         </pattern>
  88.         <event name="attack" pet_attackable_skill="all" down="true"/>
  89.     </rule>
  90.     <rule name="run away while being attacked">
  91.         <conditions/>
  92.         <pattern>
  93.             <param_decl/>
  94.             <sequence>
  95.                 <cmd name="move_against" distance="1000" run="true" timeout="1000"/>
  96.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  97.             </sequence>
  98.         </pattern>
  99.         <event name="attacked" master_skill="all" down="false"/>
  100.     </rule>
  101.     <rule name="run away while being attacked 2">
  102.         <conditions/>
  103.         <pattern>
  104.             <param_decl/>
  105.             <sequence>
  106.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  107.             </sequence>
  108.         </pattern>
  109.         <event name="attacked" master_skill="all" down="true"/>
  110.     </rule>
  111.     <rule name="????">
  112.         <conditions/>
  113.         <pattern>
  114.             <param_decl/>
  115.             <sequence>
  116.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  117.             </sequence>
  118.         </pattern>
  119.         <event name="now_targeting"/>
  120.     </rule>
  121.     <rule name="akdfjalsdfkdf">
  122.         <conditions/>
  123.         <pattern>
  124.             <param_decl/>
  125.             <sequence>
  126.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  127.             </sequence>
  128.         </pattern>
  129.         <event name="seek_target"/>
  130.     </rule>
  131.     <rule name="when the owner is using final hit">
  132.         <conditions/>
  133.         <pattern>
  134.             <param_decl/>
  135.             <sequence>
  136.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  137.             </sequence>
  138.         </pattern>
  139.         <event name="master_attack" master_skill="finalhit"/>
  140.     </rule>
  141.     <rule name="when the owner is using bash">
  142.         <conditions/>
  143.         <pattern>
  144.             <param_decl/>
  145.             <sequence>
  146.                 <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  147.             </sequence>
  148.         </pattern>
  149.         <event name="master_attack" master_skill="all"/>
  150.     </rule>
  151.     <rule name="when the owner is attacking the boss">
  152.         <conditions>
  153.             <condition name="target_state" state="stop"/>
  154.         </conditions>
  155.         <pattern>
  156.             <param_decl/>
  157.             <sequence>
  158.                 <cmd name="wait" min="1000" max="1000"/>
  159.                 <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
  160.                 <cmd name="wait" min="3000" max="4000"/>
  161.             </sequence>
  162.         </pattern>
  163.         <event name="master_attacked" master_skill="all" down="false"/>
  164.     </rule>
  165. </rules>
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