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- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) --// holds
- wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game) --// unholds
- wait(0.1)
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