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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 3 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\Isaac\Desktop\I_Suck.vmf
  10. Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_42, using default
  11. Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_56, using default
  12. Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_53, using default
  13. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\gameinfo.txt
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Users\Isaac\Desktop\I_Suck.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day02_03*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_day02_03*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (0) (44654 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 394 texinfos to 216
  42. Reduced 25 texdatas to 23 (564 bytes to 521)
  43. Writing C:\Users\Isaac\Desktop\I_Suck.bsp
  44. 0 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vvis.exe"
  48. ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck"
  49.  
  50. Valve Software - vvis.exe (Jul 7 2010)
  51. 3 threads
  52. reading c:\users\isaac\desktop\I_Suck.bsp
  53. reading c:\users\isaac\desktop\I_Suck.prt
  54. 171 portalclusters
  55. 491 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  58. Optimized: 57 visible clusters (0.00%)
  59. Total clusters visible: 15096
  60. Average clusters visible: 88
  61. Building PAS...
  62. Average clusters audible: 167
  63. visdatasize:8756 compressed from 8208
  64. writing c:\users\isaac\desktop\I_Suck.bsp
  65. 1 second elapsed
  66.  
  67. ** Executing...
  68. ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vrad.exe"
  69. ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck"
  70.  
  71. Valve Software - vrad.exe SSE (Jul 7 2010)
  72.  
  73. Valve Radiosity Simulator
  74. 3 threads
  75. [Reading texlights from 'lights.rad']
  76. [48 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\isaac\desktop\I_Suck.bsp
  79. Setting up ray-trace acceleration structure... Done (0.25 seconds)
  80. 508 faces
  81. 318113 square feet [45808336.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 508 patches before subdivision
  85. 3660 patches after subdivision
  86. sun extent from map=0.000000
  87. 12 direct lights
  88. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  89. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  90. transfers 187494, max 251
  91. transfer lists: 1.4 megs
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #1 added RGB(17479, 14647, 7657)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Bounce #2 added RGB(3336, 2099, 658)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #3 added RGB(798, 368, 71)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #4 added RGB(210, 72, 10)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #5 added RGB(56, 14, 1)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #6 added RGB(15, 3, 0)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #7 added RGB(4, 1, 0)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #8 added RGB(1, 0, 0)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Bounce #9 added RGB(0, 0, 0)
  110. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  111. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. FinalLightFace Done
  113. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  114. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Writing leaf ambient...done
  116. Ready to Finish
  117.  
  118. Object names Objects/Maxobjs Memory / Maxmem Fullness
  119. ------------ --------------- --------------- --------
  120. models 7/1024 336/49152 ( 0.7%)
  121. brushes 127/8192 1524/98304 ( 1.6%)
  122. brushsides 826/65536 6608/524288 ( 1.3%)
  123. planes 412/65536 8240/1310720 ( 0.6%)
  124. vertexes 826/65536 9912/786432 ( 1.3%)
  125. nodes 366/65536 11712/2097152 ( 0.6%)
  126. texinfos 216/12288 15552/884736 ( 1.8%)
  127. texdata 23/2048 736/65536 ( 1.1%)
  128. dispinfos 0/0 0/0 ( 0.0%)
  129. disp_verts 0/0 0/0 ( 0.0%)
  130. disp_tris 0/0 0/0 ( 0.0%)
  131. disp_lmsamples 0/0 0/0 ( 0.0%)
  132. faces 508/65536 28448/3670016 ( 0.8%)
  133. hdr faces 0/65536 0/3670016 ( 0.0%)
  134. origfaces 320/65536 17920/3670016 ( 0.5%)
  135. leaves 374/65536 11968/2097152 ( 0.6%)
  136. leaffaces 596/65536 1192/131072 ( 0.9%)
  137. leafbrushes 210/65536 420/131072 ( 0.3%)
  138. areas 2/256 16/2048 ( 0.8%)
  139. surfedges 3662/512000 14648/2048000 ( 0.7%)
  140. edges 2216/256000 8864/1024000 ( 0.9%)
  141. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  142. HDR worldlights 0/8192 0/720896 ( 0.0%)
  143. leafwaterdata 0/32768 0/393216 ( 0.0%)
  144. waterstrips 31/32768 310/327680 ( 0.1%)
  145. waterverts 0/65536 0/786432 ( 0.0%)
  146. waterindices 528/65536 1056/131072 ( 0.8%)
  147. cubemapsamples 0/1024 0/16384 ( 0.0%)
  148. overlays 0/512 0/180224 ( 0.0%)
  149. LDR lightdata [variable] 163484/0 ( 0.0%)
  150. HDR lightdata [variable] 0/0 ( 0.0%)
  151. visdata [variable] 8756/16777216 ( 0.1%)
  152. entdata [variable] 13399/393216 ( 3.4%)
  153. LDR ambient table 374/65536 1496/262144 ( 0.6%)
  154. HDR ambient table 374/65536 1496/262144 ( 0.6%)
  155. LDR leaf ambient 1285/65536 35980/1835008 ( 2.0%)
  156. HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
  157. occluders 0/0 0/0 ( 0.0%)
  158. occluder polygons 0/0 0/0 ( 0.0%)
  159. occluder vert ind 0/0 0/0 ( 0.0%)
  160. detail props [variable] 1/12 ( 8.3%)
  161. static props [variable] 1/12 ( 8.3%)
  162. pakfile [variable] 86734/0 ( 0.0%)
  163. physics [variable] 44654/4194304 ( 1.1%)
  164. physics terrain [variable] 2/1048576 ( 0.0%)
  165.  
  166. Level flags = 0
  167.  
  168. Total triangle count: 1374
  169. Writing c:\users\isaac\desktop\I_Suck.bsp
  170. 7 seconds elapsed
  171.  
  172. ** Executing...
  173. ** Command: Copy File
  174. ** Parameters: "C:\Users\Isaac\Desktop\I_Suck.bsp" "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\maps\I_Suck.bsp"
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