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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 3 threads
- materialPath: c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\materials
- Loading C:\Users\Isaac\Desktop\I_Suck.vmf
- Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_42, using default
- Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_56, using default
- Can't find surfaceprop carboard for material WALLPAPER/WALLPAPER_53, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Isaac\Desktop\I_Suck.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_03*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_03*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (44654 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 394 texinfos to 216
- Reduced 25 texdatas to 23 (564 bytes to 521)
- Writing C:\Users\Isaac\Desktop\I_Suck.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck"
- Valve Software - vvis.exe (Jul 7 2010)
- 3 threads
- reading c:\users\isaac\desktop\I_Suck.bsp
- reading c:\users\isaac\desktop\I_Suck.prt
- 171 portalclusters
- 491 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 57 visible clusters (0.00%)
- Total clusters visible: 15096
- Average clusters visible: 88
- Building PAS...
- Average clusters audible: 167
- visdatasize:8756 compressed from 8208
- writing c:\users\isaac\desktop\I_Suck.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\batmanthebest1234\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2" "C:\Users\Isaac\Desktop\I_Suck"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 3 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\isaac\desktop\I_Suck.bsp
- Setting up ray-trace acceleration structure... Done (0.25 seconds)
- 508 faces
- 318113 square feet [45808336.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 508 patches before subdivision
- 3660 patches after subdivision
- sun extent from map=0.000000
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 187494, max 251
- transfer lists: 1.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(17479, 14647, 7657)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3336, 2099, 658)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(798, 368, 71)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(210, 72, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(56, 14, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(15, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 127/8192 1524/98304 ( 1.6%)
- brushsides 826/65536 6608/524288 ( 1.3%)
- planes 412/65536 8240/1310720 ( 0.6%)
- vertexes 826/65536 9912/786432 ( 1.3%)
- nodes 366/65536 11712/2097152 ( 0.6%)
- texinfos 216/12288 15552/884736 ( 1.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 508/65536 28448/3670016 ( 0.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 320/65536 17920/3670016 ( 0.5%)
- leaves 374/65536 11968/2097152 ( 0.6%)
- leaffaces 596/65536 1192/131072 ( 0.9%)
- leafbrushes 210/65536 420/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3662/512000 14648/2048000 ( 0.7%)
- edges 2216/256000 8864/1024000 ( 0.9%)
- LDR worldlights 12/8192 1056/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 31/32768 310/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 528/65536 1056/131072 ( 0.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 163484/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 8756/16777216 ( 0.1%)
- entdata [variable] 13399/393216 ( 3.4%)
- LDR ambient table 374/65536 1496/262144 ( 0.6%)
- HDR ambient table 374/65536 1496/262144 ( 0.6%)
- LDR leaf ambient 1285/65536 35980/1835008 ( 2.0%)
- HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86734/0 ( 0.0%)
- physics [variable] 44654/4194304 ( 1.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1374
- Writing c:\users\isaac\desktop\I_Suck.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Isaac\Desktop\I_Suck.bsp" "c:\program files (x86)\steam\steamapps\batmanthebest1234\half-life 2 episode two\ep2\maps\I_Suck.bsp"
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