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- BEFORE:
- if anon_config.b_mutants == 1 then
- local temp2
- local tname
- for ind = 1, 18 do
- tname = anon_resources.level_names_b_count[ind] .. "_m" --making sure it doesn't break
- temp2 = xr_logic.pstor_retrieve(db.actor, tname, 0)
- temp2 = temp2 + 1
- if temp2 > anon_config.b_maxmutantstack then
- temp2 = anon_config.b_maxmutantstack
- end
- --blowoutext.SendHudMessage("DEBUG:", temp2, nil, 20, nil)
- xr_logic.pstor_store(db.actor, tname, temp2)
- end
- if anon_config.t_skipblowout ~= 1 then
- blowoutext.initMutants()
- blowoutext.SpawnMutants()
- end
- tname = level.name() .. "_m"
- save_variable(tname, 0)
- end
- ------------------------------------------------------------
- AFTER:
- if anon_config.b_mutants == 1 then
- if anon_config.t_skipblowout ~= 1 then
- local lname
- blowoutext.initMutants()
- for ind = 1, #anon_resources.level_names_b_count do
- lname = anon_resources.level_names_b_count[ind]
- blowoutext.SpawnMutantsTable(lname)
- end
- end
- end
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