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- Revalidating asset caches... in C:\Users\DankOverlord\AppData\Local\Staxel.Launcher\gamedata\content/
- Staxel.ContentBuilder.Program exited with exception: System.Exception: Failed to load 'mods/custommulticathair/custommulticathair.accessory' ---> System.Exception: Palette does not exist:
- at Staxel.Rendering.Palettes.PaletteDatabase.AddGroupPalettes(IEnumerable`1 singlePalettes, IEnumerable`1 paletteGroups) in c:\hg\Staxel\Staxel\Rendering\Palettes\PaletteDatabase.cs:line 97
- at Staxel.Characters.CharacterAccessory..ctor(Blob config) in c:\hg\Staxel\Staxel\Characters\CharacterAccessory.cs:line 56
- at Staxel.Characters.CharacterDesignDatabase.Load(Boolean revalidate) in c:\hg\Staxel\Staxel\Characters\CharacterDesignDatabase.cs:line 95
- --- End of inner exception stack trace ---
- at Staxel.Characters.CharacterDesignDatabase.Load(Boolean revalidate) in c:\hg\Staxel\Staxel\Characters\CharacterDesignDatabase.cs:line 116
- at Staxel.GameContext.ResourceInitializations(Boolean revalidate, Boolean server) in c:\hg\Staxel\Staxel\GameContext.cs:line 188
- at Staxel.GameContext.Initialize(Boolean revalidate, Boolean skipResourceInitializations, Boolean client, String storageName) in c:\hg\Staxel\Staxel\GameContext.cs:line 179
- at Staxel.ContentBuilder.ContentBuilderForm.DoAllSilent() in c:\hg\Staxel\Staxel.ContentBuilder\ContentBuilderForm.cs:line 73
- at Staxel.ContentBuilder.Program.Main(String[] args) in c:\hg\Staxel\Staxel.ContentBuilder\Program.cs:line 84 from at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
- at System.Environment.get_StackTrace()
- at Plukit.Base.Logger.LogCriticalException(String message, Exception e) in c:\hg\Staxel\Plukit.Base\Logger.cs:line 100
- at Staxel.ContentBuilder.Program.Main(String[] args) in c:\hg\Staxel\Staxel.ContentBuilder\Program.cs:line 91
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