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- [c1ec99def0] 2011-10-15T12:55:13-07:00
- * Merge pull request #194 from flippy/master
- * Added Exp-Bonuses and random hero taunts.
- * Merge remote-tracking branch 'upstream/master'
- * Added Pulverized and Destruction Exp-Bonus-Logic
- * Fixed accessibility and initialization of the attributes used for exp-bonuses and conversations
- * Removed wizard's Electrocute-Masskill-Hack
- * Cleaned my code some more
- * Merge pull request #182 from Tharuler/master
- * Added toon hashcodes to allow for multiple characters with the same name.
- * Merge remote-tracking branch 'upstream/master'
- * Added Mighty Blow Exp-Bonus
- * Added management for open conversations
- * Cleaned my code
- * changed toon hashcode implementation to work with ints
- * changed list to hashset for faster lookup
- * Merge pull request #188 from PeteGet27/master
- * Unequip offhand item before equipping a 2-handed weapon. Fixes GH-160.
- * Inventory : System.InvalidOperationException : Nullable object must have a value
- * mooege/mooege issue #160
- * csproj had been modified on mooege/mooege master so updating too
- * fixed whitespace + do while loop in toonmanager
- * fixed whitespace in toonexternalservice
- * Updated mono build files
- * Fixed path problems for loggers.
- * Added configurable logger support.
- * You can enable/disable log-targets within config.ini
- * Added optional timestamp support for loggers.
- * Applied PeteGet27's fix related to bug with leaving games that was preventing creating new ones. Fixes #163.
- * Merge branch 'master' of mooege
- * Merge pull request #186 from raistlinthewiz/master
- * Added configurable logger support
- * Updated mono build files
- * Fixed path problems for loggers.
- * Added configurable logger support.
- * You can enable/disable log-targets within config.ini
- * Added optional timestamp support for loggers.
- * Applied PeteGet27's fix related to bug with leaving games that was preventing creating new ones. Fixes #163.
- * Issue #163 of mooege/mooege
- * fix : game wasn't removed from games dictionnary when last player log out.
- * Merge remote-tracking branch 'upstream/master'
- * Fixed back item/gold drop bug that got in with my last commits.
- * Fixed inventory gold value increment on pickup. Closes GH-162.
- * Merge remote-tracking branch 'upstream/master'
- * Added the Massacre-Exp-Bonus.
- * Fixed PlayConvLineMessage and PlayLineParams
- * Documented KillCounterUpdateMessage
- * Added the sno-asset of Conversations
- * Implemented toon hashcode functionality, to allow for multiple toons with
- * the same name, similar to SC2.
- * Merge pull request #180 from raistlinthewiz/master
- * Fixed player movement for multiplayer-games.
- * Updated mono build files
- * Fixed typo in MooNet sources.
- * Merge branch 'master' of git://github.com/mooege/mooege
- * Renamed ACDTranslateNormalMessages alternatives as NotifyPlayerMovementMessage.cs (s->c) and PlayerMovementMessage(c->s).
- * Added _bufferLock private member to GameClient.cs which is now used for locking SendMessage and Ticking mechanism to prevent any possible deadlocks. Check the diff for more information.
- * Fixed player movement in muti-player games.
- * Fixed Worlds:Position setter.
- * Player.cs was missing that IMessageConsumer somehow (wasn't able to consume messages), put it back.
- * Player movement (so ACDTranslateNormalMesage) is now handled in Player.cs and it correctly notifies other players.
- * Introduce a flushImmediatly parameter to SendMessage().
- * Started implementing base-work for player movement in multiplayer.
- * GameBitBuffer.cs will now be using utf-8.
- * Removed excessive player-join & reveal messages from Game.cs and World.cs.
- * Fixed a tiny-bug within last ItemGenerator.cs commit.
- * Blacklisted items that were producing bad gbid's thanks to Wetwlly's list.
- * Noted the algorithms used for hashing strings and some notes for the 'invalid' GBIDs.
- * Merge pull request #173 from dustinconrad/master
- * Basic support for Available/Away/Busy added to Social Menu - Recently online tab.
- * Removing Flag attribute from AwayStatus (koniga's suggestion) and renamed it appropriately. Added comment/observation about values seen so far.
- * Fixed casing of doSet => DoSet and doClear => DoClear methods.
- * Merge remote-tracking branch 'upstream/master'
- * cmon github, you should be updating our zip's.
- * Thanks to farmy, figured out how to render other players actors ;)
- * Added GameSyncData message to Game:Enter()
- * Game:Enter now also sends player's banner.
- * VisualInvetory is now also sent to other players too.
- * Removed non-used GetVisualInventory() from player.cs.
- * Fixed usage of GameSetupMessage in ClientManager.cs.
- * Renamed DWordDataMessage6 to GameTickMessage in opcodes.cs.
- * Fixed GSPacketDumper (a bug caused by previous TinyLogger update).
- * Merge remote-tracking branch 'origin/master'
- * Changed how ticks working, they're now per game.
- * Should be also fixing that random crashes with NewTristram.txt world (even for multiplayer), though need feedback on that.
- * Updated Mono build files.
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