Guest User

Untitled

a guest
Jan 23rd, 2018
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.08 KB | None | 0 0
  1. [c1ec99def0] 2011-10-15T12:55:13-07:00
  2. * Merge pull request #194 from flippy/master
  3. * Added Exp-Bonuses and random hero taunts.
  4. * Merge remote-tracking branch 'upstream/master'
  5. * Added Pulverized and Destruction Exp-Bonus-Logic
  6. * Fixed accessibility and initialization of the attributes used for exp-bonuses and conversations
  7. * Removed wizard's Electrocute-Masskill-Hack
  8. * Cleaned my code some more
  9. * Merge pull request #182 from Tharuler/master
  10. * Added toon hashcodes to allow for multiple characters with the same name.
  11. * Merge remote-tracking branch 'upstream/master'
  12. * Added Mighty Blow Exp-Bonus
  13. * Added management for open conversations
  14. * Cleaned my code
  15. * changed toon hashcode implementation to work with ints
  16. * changed list to hashset for faster lookup
  17. * Merge pull request #188 from PeteGet27/master
  18. * Unequip offhand item before equipping a 2-handed weapon. Fixes GH-160.
  19. * Inventory : System.InvalidOperationException : Nullable object must have a value
  20. * mooege/mooege issue #160
  21. * csproj had been modified on mooege/mooege master so updating too
  22. * fixed whitespace + do while loop in toonmanager
  23. * fixed whitespace in toonexternalservice
  24. * Updated mono build files
  25. * Fixed path problems for loggers.
  26. * Added configurable logger support.
  27. * You can enable/disable log-targets within config.ini
  28. * Added optional timestamp support for loggers.
  29. * Applied PeteGet27's fix related to bug with leaving games that was preventing creating new ones. Fixes #163.
  30. * Merge branch 'master' of mooege
  31. * Merge pull request #186 from raistlinthewiz/master
  32. * Added configurable logger support
  33. * Updated mono build files
  34. * Fixed path problems for loggers.
  35. * Added configurable logger support.
  36. * You can enable/disable log-targets within config.ini
  37. * Added optional timestamp support for loggers.
  38. * Applied PeteGet27's fix related to bug with leaving games that was preventing creating new ones. Fixes #163.
  39. * Issue #163 of mooege/mooege
  40. * fix : game wasn't removed from games dictionnary when last player log out.
  41. * Merge remote-tracking branch 'upstream/master'
  42. * Fixed back item/gold drop bug that got in with my last commits.
  43. * Fixed inventory gold value increment on pickup. Closes GH-162.
  44. * Merge remote-tracking branch 'upstream/master'
  45. * Added the Massacre-Exp-Bonus.
  46. * Fixed PlayConvLineMessage and PlayLineParams
  47. * Documented KillCounterUpdateMessage
  48. * Added the sno-asset of Conversations
  49. * Implemented toon hashcode functionality, to allow for multiple toons with
  50. * the same name, similar to SC2.
  51. * Merge pull request #180 from raistlinthewiz/master
  52. * Fixed player movement for multiplayer-games.
  53. * Updated mono build files
  54. * Fixed typo in MooNet sources.
  55. * Merge branch 'master' of git://github.com/mooege/mooege
  56. * Renamed ACDTranslateNormalMessages alternatives as NotifyPlayerMovementMessage.cs (s->c) and PlayerMovementMessage(c->s).
  57. * Added _bufferLock private member to GameClient.cs which is now used for locking SendMessage and Ticking mechanism to prevent any possible deadlocks. Check the diff for more information.
  58. * Fixed player movement in muti-player games.
  59. * Fixed Worlds:Position setter.
  60. * Player.cs was missing that IMessageConsumer somehow (wasn't able to consume messages), put it back.
  61. * Player movement (so ACDTranslateNormalMesage) is now handled in Player.cs and it correctly notifies other players.
  62. * Introduce a flushImmediatly parameter to SendMessage().
  63. * Started implementing base-work for player movement in multiplayer.
  64. * GameBitBuffer.cs will now be using utf-8.
  65. * Removed excessive player-join & reveal messages from Game.cs and World.cs.
  66. * Fixed a tiny-bug within last ItemGenerator.cs commit.
  67. * Blacklisted items that were producing bad gbid's thanks to Wetwlly's list.
  68. * Noted the algorithms used for hashing strings and some notes for the 'invalid' GBIDs.
  69. * Merge pull request #173 from dustinconrad/master
  70. * Basic support for Available/Away/Busy added to Social Menu - Recently online tab.
  71. * Removing Flag attribute from AwayStatus (koniga's suggestion) and renamed it appropriately. Added comment/observation about values seen so far.
  72. * Fixed casing of doSet => DoSet and doClear => DoClear methods.
  73. * Merge remote-tracking branch 'upstream/master'
  74. * cmon github, you should be updating our zip's.
  75. * Thanks to farmy, figured out how to render other players actors ;)
  76. * Added GameSyncData message to Game:Enter()
  77. * Game:Enter now also sends player's banner.
  78. * VisualInvetory is now also sent to other players too.
  79. * Removed non-used GetVisualInventory() from player.cs.
  80. * Fixed usage of GameSetupMessage in ClientManager.cs.
  81. * Renamed DWordDataMessage6 to GameTickMessage in opcodes.cs.
  82. * Fixed GSPacketDumper (a bug caused by previous TinyLogger update).
  83. * Merge remote-tracking branch 'origin/master'
  84. * Changed how ticks working, they're now per game.
  85. * Should be also fixing that random crashes with NewTristram.txt world (even for multiplayer), though need feedback on that.
  86. * Updated Mono build files.
Add Comment
Please, Sign In to add comment