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- [2017.12.13-22.32.49:792][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
- Assertion failed: PlatformNeedsExtraDeletionLatency() || (NumRefs.GetValue() == 0 && (CurrentlyDeleting == this || bDoNotDeferDelete || Bypass())) [File:Runtime/RHI/Public/RHIResources.h] [Line: 29]
- [2017.12.13-22.32.49:793][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: PlatformNeedsExtraDeletionLatency() || (NumRefs.GetValue() == 0 && (CurrentlyDeleting == this || bDoNotDeferDelete || Bypass())) [File:Runtime/RHI/Public/RHIResources.h] [Line: 29]
- Signal 11 caught.
- EngineCrashHandler: Signal=11
- [2017.12.13-22.32.49:797][ 0]LogLinux: === Critical error: ===
- Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
- [2017.12.13-22.32.49:797][ 0]LogLinux: Assertion failed: Assertion failed: PlatformNeedsExtraDeletionLatency() || (NumRefs.GetValue() == 0 && (CurrentlyDeleting == this || bDoNotDeferDelete || Bypass())) [File:Runtime/RHI/Public/RHIResources.h] [Line: 29]
- [Callstack] 02 0x00000000016d9fb2 ./ShooterGame() [0x16d9fb2]
- [Callstack] 03 0x000000000097633f ./ShooterGame() [0x97633f]
- [Callstack] 04 0x00000000016dace4 ./ShooterGame() [0x16dace4]
- [Callstack] 05 0x00007fa6cdd51da0 /usr/lib/libpthread.so.0(+0x11da0) [0x7fa6cdd51da0]
- [Callstack] 06 0x00000000016db1b2 ./ShooterGame() [0x16db1b2]
- [Callstack] 07 0x000000000172910c ./ShooterGame() [0x172910c]
- [Callstack] 08 0x000000000171b025 ./ShooterGame() [0x171b025]
- [Callstack] 09 0x0000000001f7193e ./ShooterGame() [0x1f7193e]
- [Callstack] 10 0x0000000001f71da5 ./ShooterGame() [0x1f71da5]
- [Callstack] 11 0x0000000001f6e259 ./ShooterGame() [0x1f6e259]
- [Callstack] 12 0x0000000001f9d20d ./ShooterGame() [0x1f9d20d]
- [Callstack] 13 0x00[2017.12.13-22.32.49:797][ 0]LogExit: Executing StaticShutdownAfterError
- Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
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