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  1. cl_forcepreload 0
  2. mat_enable_ssr 0
  3. r_WaterDrawReflection 0
  4. r_WaterDrawRefraction 0
  5. mat_disable_lightmap_ambient 1
  6. mat_disable_lightmaps 1
  7. mat_fxaa_enable 0
  8. mat_compressedtextures 1
  9. cl_ragdoll_collide 0
  10. Allowoverbright 1
  11. bob_pitch 0
  12. bob_yaw 0
  13. cl_bob 0
  14. cl_bobcycle 0
  15. cl_detaildist 0
  16. cl_detailfade 0
  17. cl_disable_ragdolls 1
  18. cl_drawmonitors 0
  19. cl_drawshadowtexture 0
  20. cl_ejectbrass 0
  21. cl_jiggle_bone_framerate_cutoff 0
  22. cl_new_impact_effects 0
  23. cl_particle_max_count 0
  24. cl_ragdoll_collide 0
  25. cl_show_splashes 0
  26. cl_wpn_sway_scale 0
  27. con_enable 1
  28. csm_world_shadows 0
  29. env_lightglow 0
  30. fog_enable 0
  31. fog_enable_water_fog 0
  32. fps_max 190
  33. lightmap_ambient 0
  34. lightmap_realtimelight 0
  35. lightmap_realtimeshadows 0
  36. m_rawinput 1
  37. maT_specular 0
  38. mat_bloomscale 0
  39. mat_bumpmap 0
  40. mat_colorcorrection 0
  41. mat_depthbias_shadowmap 0
  42. mat_disable_bloom 1
  43. mat_disable_fancy_blending 1
  44. mat_disable_lightwarp 1
  45. mat_disable_model_ambient 1
  46. mat_displacementmap 0
  47. mat_dof_enabled 0
  48. mat_drawgray 1
  49. mat_enable_ssr 0
  50. mat_envmapsize 8
  51. mat_filterlightmaps 0
  52. mat_filtertextures 0
  53. mat_forceaniso 1
  54. mat_fullbright 1
  55. mat_global_lighting 0
  56. mat_hdr_enabled 0
  57. mat_hdr_level 0
  58. mat_non_hdr_bloom_scalefactor 0
  59. mat_normalmaps 0
  60. mat_normals 0
  61. mat_override_sky_colors 1
  62. mat_parallaxmap 0
  63. mat_phong 0
  64. mat_postprocess_enable 0
  65. mat_reducefillrate 1
  66. mat_reduceparticles 1
  67. mat_screen_blur_enabled 0
  68. mat_shadercount 0
  69. mat_shadowstate 0
  70. mat_specular 0
  71. mat_use_compressed_hdr_textures 1
  72. r_DrawDisp 0
  73. r_PhysPropStaticLighting 0
  74. r_ambientfraction 0
  75. r_drawdetailprops 0
  76. r_drawflecks 0
  77. r_drawmodeldecals 0
  78. r_drawparticles 0
  79. r_drawtracers_firstperson 0
  80. r_dynamic 0
  81. r_fog 0
  82. r_forcecheapwater 1
  83. r_fullscreen 1
  84. r_shadowmaxrendered 0
  85. r_shadowrendertotexture 0
  86. r_shadows 0
  87. csm_enableunlock 1
  88. shadow_maxspotshadows 0
  89. shadow_capable 0
  90. shadow_enable 0
  91. sssss_enable 0
  92. hud_setting_minimapRotate 1
  93. cl_cull_weapon_fx 0
  94. mat_diffuse 1
  95. cl_forcepreload 1
  96. csm_enableunlock 1
  97. csm_coverage 0
  98. csm_enabled 0
  99. dlight_enable 0
  100. env_lightglow 0
  101. dof_enable 0
  102. fog_volume 0
  103. fog_enableskybox 0
  104. fps_max_use_refresh 0
  105. mat_autoexposure_max_multiplier 5
  106. mat_autoexposure_min_multiplier 1.0
  107. hud_setting_adsDof 0
  108. lightmap_ambient 0
  109. lightmap_realtimelight 0
  110. lightmap_realtimeshadows 0
  111. m_rawinput 1 //raw mouse input
  112. mat_bloom_max_lighting_value 0
  113. map_settings_override 1
  114. mat_bloom_streak_amount 0
  115. mat_bloom_wide_amount 0
  116. mat_bloomscale 0
  117. mat_bumpmap 0
  118. mat_colorcorrection 0
  119. mat_compressedtextures 1
  120. mat_depthbias_shadowmap 0
  121. mat_depthbias_tightshadowmap 0
  122. mat_disable_bloom 1 //disables bloom
  123. mat_disable_dof 1
  124. mat_disable_fancy_blending 1
  125. mat_disable_lightmap_ambient 1
  126. mat_disable_lightmaps 1
  127. mat_disable_lightwarp 1
  128. mat_disable_model_ambient 1
  129. mat_disable_particles 1
  130. mat_displacementmap 0
  131. mat_dof_enabled 0
  132. mat_dof_max_blur_radius 0
  133. mat_dof_quality 0
  134. mat_dynamic_tonemapping 0
  135. mat_enable_ssr 0
  136. mat_envmapsize 8
  137. mat_envmaptgasize 8
  138. mat_fastnobump 1
  139. mat_fastspecular 1
  140. mat_filterlightmaps 0
  141. mat_filtertextures 0
  142. mat_force_bloom 0
  143. mat_global_lighting 0
  144. mat_hdr_enabled 0
  145. mat_hdr_level 0
  146. mat_hide_sun_in_last_cascade 1
  147. mat_motion_blur_enabled 0
  148. mat_non_hdr_bloom_scalefactor 0
  149. mat_normalmaps 0
  150. mat_normals 0
  151. cl_drawmonitors 0 //disabling banner pics
  152. mat_parallaxmap 0
  153. mat_phong 0
  154. mat_postprocess_enable 0
  155. mat_reducefillrate 1
  156. mat_reduceparticles 1
  157. mat_screen_blur_enabled 0 //menu blur
  158. mat_shadercount 0
  159. mat_shadowstate 0
  160. mat_showlowresimage 1
  161. mat_specular 0
  162. mat_use_compressed_hdr_textures 1
  163. mat_instancing 1
  164. mat_vignette_enable 0
  165. miles_occlusion 0 //sound fix
  166. miles_occlusion_force 0 //sound fix
  167. miles_occlusion_partial 0 //sound fix
  168. particle_dlights_enable 0
  169. r_decals 0
  170. r_DrawDisp 0
  171. r_PhysPropStaticLighting 0
  172. r_ambientrefraction 0
  173. r_drawdetailprops 0
  174. r_drawflecks 0
  175. r_drawmodeldecals 0
  176. r_drawscreenspaceparticles 0
  177. r_drawsprites 0
  178. r_drawstaticlight 0
  179. r_drawviewmodel 0
  180. r_dynamic 0
  181. r_dynamiclighting 0
  182. r_fog 0
  183. r_forcecheapwater 1
  184. r_fullscreen 1
  185. r_lightstyle 0
  186. r_lightmap 0
  187. r_particle_lighting_enable 0
  188. r_particle_lighting_force 0
  189. r_rimlight 0
  190. r_shadowmaxrendered 0
  191. r_shadowrendertotexture 0
  192. r_shadows 0
  193. r_sse_s 0
  194. r_updaterefracttexture 0
  195. shadow_capable 0
  196. shadow_default_filter_size 0
  197. shadow_filter_maxstep 0
  198. shadow_enable 0
  199. shadow_maxspotshadows 0
  200. shadow_maxspotshadows 0
  201. //showfps_enabled 1
  202. ssao_blur 0
  203. static_shadow 1
  204. static_shadow_res 0
  205. hud_setting_minimapRotate 0 //rotate minimap 0-off 1-on
  206. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  207. cl_ejectbrass "0"
  208. sprint_view_shake_style "1" // Less Headbob
  209. staticProp_max_scaled_dist 1000 //The distance at which static objects will be rendered on the map -- try 500 if you have low FPS
  210. n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
  211. mat_queue_mode "2"
  212. r_eyegloss "0"
  213. r_eyemove "0"
  214. r_eyes "0"
  215. r_3dsky 0
  216. Allowoverbright "1"
  217. cl_smooth "0"
  218. not_focus_sleep "0"
  219. cl_always_ragdoll_radius "0"
  220. cl_bones_incremental_blend "1"
  221. cl_phys_maxticks "2"
  222. r_norefresh "1"
  223. r_rootlod "2"
  224. cl_show_splashes "0"
  225. r_threaded_client_shadow_manager 1
  226. r_ambientfraction "0.2"
  227. cl_cull_weapon_fx 0
  228. cl_detaildist 0
  229. cl_detailfade 0
  230. cl_drawshadowtexture 0
  231. cl_ejectbrass 0
  232. cl_forcepreload 1
  233. cl_jiggle_bone_framerate_cutoff 0
  234. cl_new_impact_effects 0
  235. cl_show_splashes 0
  236. cl_particle_max_count 0
  237. cl_ragdoll_force_fade_time "0"
  238. cl_ragdoll_force_fade_time_local_view_player "0"
  239. cl_ragdoll_force_fade_time_on_moving_geo "0"
  240. cl_ragdoll_self_collision "0"
  241. cl_ragdoll_maxcount "0"
  242. cl_updaterate_mp "120"
  243.  
  244. cl_threaded_bone_setup 1
  245. cl_threaded_client_leaf_system 1
  246. cl_smooth 0
  247. cl_particle_fallback_base "0"
  248. cl_particle_fallback_multiplier "0"
  249. dlight_enable 0
  250. env_lightglow 0
  251. dof_enable 0
  252. fog_enableskybox 0
  253. fog_enable 0
  254. fog_enable_water_fog 0
  255. fog_volume 0
  256. fog_enableskybox 1
  257. fps_max_use_refresh 0
  258. mat_picmip 4 // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
  259. stream_memory 0 -- change this value to 0 if you havae mat_picmip set to 4
  260. mat_mip_linear 1
  261. mat_fastnobump 0
  262. mat_fastspecular 0
  263. mat_drawflat 1
  264. mat_antialias_mode 0
  265. mat_debug_tonemapping_disable 1
  266. mat_sun_highlight_size 0
  267. mat_antialias_mode "0"
  268. mat_colcorrection_disableentities "1"
  269. mat_fxaa_enable "0"
  270. mat_diffuse 1
  271. mat_reduceparticles 1
  272. hud_setting_adsDof 0
  273. mat_bloom_max_lighting_value 0
  274. mat_bloom_streak_amount 0
  275. mat_bloom_wide_amount 0
  276. mat_bloomscale 0
  277. mat_bumpmap 0
  278. mat_colorcorrection 0
  279. mat_depthbias_shadowmap 0
  280. mat_shadowstate "0"
  281. mat_depthbias_tightshadowmap 0
  282. mat_disable_bloom 1
  283. mat_disable_dof 1
  284. mat_disable_fancy_blending 1
  285. mat_disable_lightwarp 1
  286. mat_disable_particles 1
  287. mat_displacementmap 0
  288. mat_dof_enabled 0
  289. mat_dof_max_blur_radius 0
  290. mat_dof_quality 0
  291. mat_dynamic_tonemapping 0
  292. mat_fastspecular 1
  293. mat_force_bloom 0
  294. mat_hdr_level 0
  295. mat_motion_blur_enabled 0
  296. mat_non_hdr_bloom_scalefactor 0
  297. mat_normalmaps 0
  298. mat_normals 0
  299. mat_parallaxmap 0
  300. mat_shadercount 0
  301. mat_shadowstate 0
  302. mat_showlowresimage 1
  303. mat_specular 0
  304. particle_dlights_enable 0
  305. r_rimlight "0"
  306. r_drawscreenspaceparticles "0"
  307. r_waterdrawreflection "0"
  308. r_waterdrawrefraction "0"
  309. r_waterforceexpensive "0"
  310. r_waterforcereflectentities "0"
  311. r_fastzreject "0"
  312. r_jiggle_bones "0"
  313. r_modeldecal_maxtotal "1"
  314. r_DrawDisp 0
  315. r_PhysPropLighting 0
  316. r_ambientrefraction 0
  317. r_drawdetailprops 0
  318. r_drawflecks 0
  319. r_drawmodeldecals 0
  320. r_drawsprites 0
  321. r_drawstaticlight 0
  322. r_drawviewmodel 0
  323. r_dynamic 0
  324. r_dynamiclighting 0
  325. r_fog 0
  326. r_fullscreen 1
  327. r_lightstyle 0
  328. r_lightmap 0
  329. r_shadowmaxrendered 0
  330. r_shadowrendertotexture 0
  331. r_shadows 0
  332. r_sse_s 0
  333. r_volumetric_lighting_enabled "0"
  334. shadow_default_filter_size 0
  335. shadow_filter_maxstep 0
  336. shadow_maxspotshadows 0
  337. func_break_max_pieces "0"
  338. m_acceleration "0"
  339. cl_predict "1"
  340. bob_yaw "0"
  341. bob_pitch "0"
  342. ssao_blur 0
  343. stream_drop_unused 1
  344. viewmodel_selfshadow "0"
  345. violence_ablood "0"
  346. violence_hblood "0"
  347. cl_gib_allow "0"
  348. cl_particle_fallback_base "-1"
  349. cl_particle_fallback_multiplier "-1"
  350. cl_ragdoll_maxcount "0"
  351. cl_ragdoll_self_collision "0"
  352. mat_forceaniso "0"
  353. mat_mip_linear "0"
  354. particle_cpu_level "0"
  355. r_createmodeldecals "0"
  356. r_decals "0"
  357. shadow_enable "0"
  358. shadow_depth_dimen_min "0"
  359. shadow_depth_upres_factor_max "0"
  360. shadow_maxdynamic "0"
  361. ssao_enabled "0"
  362. ssao_downsample "0"
  363. modeldecals_forceAllowed "-1"
  364. mat_vsync_mode "0"
  365. mat_backbuffer_count "0"
  366. mat_antialias_mode "0"
  367. sssss_enable 0
  368. csm_coverage "0"
  369. csm_cascade_res "0"
  370. mat_disable_bloom "1"
  371. mat_specular "0"
  372. mat_bumpmap "0"
  373. r_dynamic "0"
  374. dof_enable "0"
  375. r_fog "0"
  376. fog_enable "0"
  377. fog_enable_water_fog "0"
  378. fog_enableskybox "0"
  379. r_particle_low_res_enable "1"
  380. cl_particle_max_count "-1"
  381. cl_particle_limiter_max_particle_count "-1"
  382. cl_particle_limiter_max_system_count "-1"
  383. mat_depthfeather_enable "0"
  384. mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
  385. hud_setting_pingDoubleTapEnemy "0"
  386. mat_compressedtextures 1
  387. cl_ragdoll_collide 0
  388. r_rimlight 0
  389. r_modeldecal_maxtotal 0
  390. r_decals 0
  391. r_jiggle_bones 0
  392. r_updaterefracttexture 0
  393. r_updaterefracttexture_allowmultiple 0
  394. r_WaterDrawReflection 0
  395. r_forcecheapwater 1
  396. r_dopixelvisibility 0
  397. r_drawbatchdecals 0
  398. cl_ragdoll_force_fade_time 0
  399. cl_ragdoll_force_fade_time_local_view_player 0
  400. cl_ragdoll_force_fade_time_on_moving_geo 0
  401. lightmap_realtimelight 0
  402. lightmap_realtimeshadows 0
  403. lightmap_ambient 0
  404. mat_colcorrection_disableentities 0
  405. mat_diffuse 0
  406. mat_filtertextures 0
  407. mat_filterlightmaps 0
  408. mat_screen_blur_enabled 0
  409. mat_local_contrast_scale_override 0
  410. mat_max_worldmesh_vertices "0"
  411. mat_maxframelatency "0"
  412. csm_enableunlock 1
  413. csm_coverage 0
  414. csm_enabled 0
  415. csm_world_shadows 0
  416. csm_cascade_res 0
  417. shadow_capable 0
  418. shadow_enable 0
  419. viewmodel_selfshadow 0
  420. static_shadow "1"
  421. static_shadow_res "0"
  422. cl_disable_ragdolls 1
  423. cl_use_simd_bones 1
  424. cl_simdbones_slerp 1
  425. cl_headbob_amp 0
  426. cl_headbob_freq 0
  427. mat_disable_lightmap_ambient 1
  428. mat_disable_lightmaps 1
  429. mat_disable_model_ambient 1
  430. mat_enable_ssr 0
  431. mat_fastnobump 1
  432. mat_global_lighting 0
  433. mat_hdr_enabled 0
  434. mat_norendering 1
  435. mat_postprocess_enable 0
  436. mat_reducefillrate 1
  437. mat_fxaa_enable 0
  438. mat_use_compressed_hdr_textures 1
  439. r_particle_sim_spike_threshold_ms 0
  440. r_particles_cull_all "0"
  441. prop_active_gib_limit 0
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