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- lua_pushnumber(L, dwBase);
- lua_setfield(L, tableIndex, "dwBase");
- lua_pushnumber(L, id);
- lua_setfield(L, tableIndex, "id");
- lua_pushnumber(L, team);
- lua_setfield(L, tableIndex, "team");
- lua_pushnumber(L, flags);
- lua_setfield(L, tableIndex, "flags");
- lua_pushnumber(L, health);
- lua_setfield(L, tableIndex, "health");
- lua_pushnumber(L, distance);
- lua_setfield(L, tableIndex, "distance");
- lua_pushnumber(L, weapon_id);
- lua_setfield(L, tableIndex, "weapon_id");
- lua_pushnumber(L, ammo);
- lua_setfield(L, tableIndex, "ammo");
- lua_pushnumber(L, totalVelocity);
- lua_setfield(L, tableIndex, "totalVelocity");
- lua_pushnumber(L, inCross);
- lua_setfield(L, tableIndex, "inCross");
- lua_pushnumber(L, lifeState);
- lua_setfield(L, tableIndex, "lifeState");
- lua_pushboolean(L, alive);
- lua_setfield(L, tableIndex, "alive");
- position.vectorToLua(L);
- lua_setfield(L, tableIndex, "position");
- velocity.vectorToLua(L);
- lua_setfield(L, tableIndex, "velocity");
- punchAngle.vectorToLua(L);
- lua_setfield(L, tableIndex, "punchAngle");
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