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Figaro-17

My logs

Mar 13th, 2024
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  1. Pause: 0x740f3fb240
  2. WindowFocusChanged: 0x740f3fb240 -- 0
  3. Stop: 0x740f3fb240
  4. SaveInstanceState: 0x740f3fb240
  5. Start: 0x740f3fb240
  6. Result: 32512
  7. Resume: 0x740f3fb240
  8. NativeWindowCreated: 0x740f3fb240 -- 0x73f5fca010
  9. WindowFocusChanged: 0x740f3fb240 -- 1
  10. Threaded video stats: Frames pushed: 228, Frames dropped: 0.
  11. [Audio]: Set audio input rate to: 48000.00 Hz.
  12. [Video]: Video @ 960x720
  13. [Video]: Starting threaded video driver ...
  14. Android EGL: GLES version = 2.
  15. [EGL] Falling back to eglGetDisplay
  16. [EGL]: EGL version: 1.4
  17. [GL]: Found GL context: egl_android
  18. [GL]: Detecting screen resolution 0x0.
  19. [EGL]: Current context: 0x74173e6e80.
  20. [GL]: Vendor: Imagination Technologies, Renderer: PowerVR Rogue GE8320.
  21. [GL]: Version: OpenGL ES 3.2 build 1.10@5130912.
  22. [GL]: Using resolution 720x1600
  23. [GL]: Default shader backend found: glsl.
  24. [Shader driver]: Using GLSL shader backend.
  25. [GL]: Stock GLSL shaders will be used.
  26. [GLSL]: Found GLSL vertex shader.
  27. Shader log: Success.
  28.  
  29. [GLSL]: Found GLSL fragment shader.
  30. Shader log: Success.
  31.  
  32. [GLSL]: Linking GLSL program.
  33. [GLSL]: Found GLSL vertex shader.
  34. Shader log: Success.
  35.  
  36. [GLSL]: Found GLSL fragment shader.
  37. Shader log: Success.
  38.  
  39. [GLSL]: Linking GLSL program.
  40. [GLSL]: Found GLSL vertex shader.
  41. Shader log: Success.
  42.  
  43. [GLSL]: Found GLSL fragment shader.
  44. Shader log: Success.
  45. WARNING: 0:13: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
  46. 1 compilation warnings.
  47.  
  48.  
  49. [GLSL]: Linking GLSL program.
  50. [GL]: Using 4 textures.
  51. [GL]: Loaded 1 program(s).
  52. [Joypad]: Found joypad driver: "android".
  53. [Font]: Using font rendering backend: stb-unicode.
  54. [Video]: Found display server: android
  55. [OpenSL]: Requested audio latency: 128 ms.
  56. [OpenSL]: Setting audio latency: Block size = 1024, Blocks = 24, Total = 24576 ...
  57. [Display]: Found display driver: "gl".
  58. [Font]: Using font rendering backend: stb-unicode.
  59. [Font]: Using font rendering backend: stb-unicode.
  60. [Font]: Using font rendering backend: stb-unicode.
  61. [Font]: Using font rendering backend: stb-unicode.
  62. [Font]: Using font rendering backend: stb-unicode.
  63. [Font]: Using font rendering backend: stb-unicode.
  64. [Input]: Game Focus => OFF
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