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- #=========================================================#
- # General configuration #
- #=========================================================#
- # What timezone should we use?
- timezone: 'Europe/Zagreb'
- # What time format should we use?
- date-format: 'dd.MM HH:mm:ss'
- # Should we deny spawner break in end or nether?
- deny-spawner-break-in-end: true
- deny-spawner-break-in-nether: true
- # Should we deny spawner place in end or nether?
- deny-spawner-place-in-end: true
- deny-spawner-place-in-nether: true
- # What should be mob limit per chunk?
- mob-limit-per-chunk: 20
- # Should we disable creeper player targeting?
- disable-creeper-player-targeting: true
- # Should we disable bed bombing?
- disable-bed-bombing: true
- # Should we disable spawner breaking withour crowbar?
- break-spawners-only-with-crowbar: true
- #=========================================================#
- # KitMap Mode configuration #
- #=========================================================#
- # Should we enable kitmap mode?
- kitmap-mode-enabled: false
- # Should we disable deathban when kitmap mode is enabled?
- kitmap-mode-disbled-deathban: true
- #=========================================================#
- # Factions home and stuck configuration #
- #=========================================================#
- # Where should we enable factions home teleport?
- factions-home-enabled-in:
- overworld: true
- nether: true
- end: true
- factions-home-disabled-in-enemy-teritory: true
- # Factions home teleport delay in seconds
- factions-home-teleport-delay:
- overworld: 10
- nether: 30
- end: 30
- # Factions stuck teleport delay in seconds
- factions-stuck-teleport-delay: 150
- # Should we deny f stuck in own claim?
- factions-stuck-deny-in-own-claim: false
- # Factions stuck distance limit in blocks
- factions-stuck-distance-limit: 5
- # Factions stuck minimal teleport distance in blocks
- # For example to avoid warzone
- factions-stuck-minimal-teleport-distance: 800
- #=========================================================#
- # Blocked Commands configuration #
- #=========================================================#
- # Should we disable usage of ":" in commands?
- disable-colon-in-commands: true
- # What commands should we block?
- blocked-commands:
- - 'op'
- - 'reload'
- - 'restart'
- - 'plugins'
- - 'icanhasbukkit'
- - 'notorious'
- #=========================================================#
- # Bottle configuration #
- #=========================================================#
- # Should we drop player exp on death?
- drop-exp-bottle-on-death: true
- # Exp bottle title
- bottle-title: '&6&lExp Bottle'
- # Exp bottle lore
- bottle-lore:
- - '&bContains: &7<exp> exp levels.'
- - '&bRight click to receive exp.'
- #=========================================================#
- # Brewing speed configuration #
- #=========================================================#
- # How much faster should brewing be?
- brewing-speed-multiplier: 3
- #=========================================================#
- # Chat control configuration #
- #=========================================================#
- # Chat control delay on server start
- chat-control-delay-on-start: 0
- # What commands should we disable when chat is muted?
- chat-control-disabled-commands:
- - 'f tag'
- - 'f rename'
- #=========================================================#
- # Combat logger configuration #
- #=========================================================#
- # For how long should villager stay alive?
- combat-logger-time: 15
- #=========================================================#
- # Combat tag configuration #
- #=========================================================#
- # Combat tag duration in seconds
- combat-tag-duration: 30
- # Should we disable entering end while tagged?
- combat-tag-disable-end-entry: true
- # What commands should we disable during combat tag?
- combat-tag-disabled-commands:
- - 'f home'
- - 'fhome'
- - 'f stuck'
- - 'fstuck'
- - 'logout'
- #=========================================================#
- # Crowbar configuration #
- #=========================================================#
- # What crowbar name should we use?
- crowbar-name: '&3&lCrowbar'
- # What crowbar lore should we use?
- crowbar-lore:
- - '&5Spawners: &a{&c<scount>&a}'
- - '&5Portals: &a{&c<pcount>&a}'
- # Crowbar spawner uses before it breaks
- crowbar-uses-spawners: 1
- # Crowbar portal uses before it breaks
- crowbar-uses-portals: 6
- # What color should be spawner name
- crowbar-spawner-name-color: '&a&l'
- # How should crowbar sell sign look like?
- # IMPORTANT: <price> must be on the last line!
- crowbar-sell-sign:
- - '&a[Buy]'
- - 'Crowbar'
- - '1'
- - '$<price>'
- #=========================================================#
- # Death sign configuration #
- #=========================================================#
- # Should deathsign be enabled?
- deathsign-enabled: true
- # Deathsign name
- deathsign-name: '&6DeathSign'
- # Deathsign lore
- deathsign-lore:
- - '&a<killer>'
- - 'killed'
- - '&c<victim>'
- - '<date>'
- #=========================================================#
- # Disabled crafting configuration #
- #=========================================================#
- # What items crafting should we disable ingame?
- disabled-items-crafting:
- - '322:1'
- #=========================================================#
- # Disabled items configuration #
- #=========================================================#
- # What items should we disable ingame?
- disabled-items:
- - '130:0'
- #=========================================================#
- # Elevator configuration #
- #=========================================================#
- # What kind of elevator should we enable?
- minecart-elevator-enabled: true
- plate-elevator-enabled: false
- sign-elevator-enabled: true
- minecart-elevator-in-own-claim-only: false
- plate-elevator-in-own-claim-only: true
- sign-elevator-in-own-claim-only: false
- # Should we disable elevators while combat tagged?
- use-while-combat-tagged: true
- # Top block is always gold plate
- plate-elevator-bottom-block-id: 49
- sign-elevator-up:
- - '[&9Elevator&r]'
- - 'Up'
- - ''
- - ''
- sign-elevator-down:
- - '[&9Elevator&r]'
- - 'Down'
- - ''
- - ''
- #=========================================================#
- # Enderpearl configuration #
- #=========================================================#
- # Should we enable enderpearl cooldown?
- enderpearl-cooldown-enabled: true
- # Enderpearl cooldown cooldown time (in seconds)
- enderpearl-cooldown-time: 15
- #=========================================================#
- # Eotw configuration #
- #=========================================================#
- # Should we clear all deathbans when eotw is started?
- eotw-clear-deathbans-on-start: true
- eotw-ffa-potion-effects:
- - 'INVISIBILITY:1'
- - 'FIRE_RESISTANCE:1'
- - 'SPEED:2'
- #=========================================================#
- # Exp bonus configuration #
- #=========================================================#
- # Looting bonus you get upon killing entities
- looting-bonus: 100
- # Fortune XP bonus you get upon breaking ores
- fortune-bonus: 100
- #=========================================================#
- # Found ore configuration #
- #=========================================================#
- # Should we enable found ore messages?
- found-ore-enabled: true
- # Blocks we are tracking for found ore messages
- tracking-block-ids:
- - '56'
- - '129'
- #=========================================================#
- # Freeze configuration #
- #=========================================================#
- # How often should freeze message be sent?
- freeze-message-interval: 10
- # Commands that are disabled when frozen
- freeze-disabled-commands:
- - 'f home'
- - 'fhome'
- - 'f stuck'
- - 'fstuck'
- - 'logout'
- #=========================================================#
- # Furnace speed configuration #
- #=========================================================#
- # How much faster should smelting be?
- furnace-speed-multiplier: 1
- #=========================================================#
- # Glistering melon configuration #
- #=========================================================#
- # Should we enable easier glistering melon crafting?
- glistering-melon-crafting: true
- #=========================================================#
- # Golden apple configuration #
- #=========================================================#
- # Should we put enchanted gapple cooldown on scoreboard?
- enchanted-golden-apple-cooldown-on-scoreboard: true
- # Should we put normal gapple cooldown on scoreboard?
- normal-golden-apple-cooldown-on-scoreboard: true
- # Cooldown after using regular golden apple
- golden-apple-cooldown: 10
- # Cooldown after using enchanted golden apple
- enchanted-golden-apple-cooldown: 86400
- #=========================================================#
- # Kits configuration #
- #=========================================================#
- # First join kit enabled?
- first-join-kit-enabled: true
- # First join kit
- first-join-kit: Starter
- # Kits sign title
- kits-sign-title-format: '&lKIT'
- # Kits sign name format
- kits-sign-name-format: '&b&l<kit>'
- #=========================================================#
- # Lightning effect configuration #
- #=========================================================#
- # Fire lightning strike upon death?
- lightning-effect-on-death: true
- #=========================================================#
- # List command configuration #
- #=========================================================#
- # Should we show vanished staff on /list
- show-vanished-staff-on-list: false
- #=========================================================#
- # Logout configuration #
- #=========================================================#
- # Time before player is safely logged out
- logout-time: 30
- #=========================================================#
- # MapKit configuration #
- #=========================================================#
- # How should we name mapkit inventory?
- mapkit-inventory-name: '&4&lMapKit'
- # What size should mapkit inventory be?
- mapkit-inventory-size: 54
- #=========================================================#
- # Mob stack configuration #
- #=========================================================#
- # What color should stacked mobs name be?
- mob-stack-color: 'RED'
- # Radius we are stacking mobs in
- mob-stack-stacking-radius: 5
- # Entities we are stacking
- mob-stack-stacking-entity:
- - 'ZOMBIE'
- - 'SKELETON'
- - 'SPIDER'
- - 'CAVE_SPIDER'
- - 'COW'
- # Mob stack merging interval in seconds
- # Needs server restart/reload if changed
- mob-stack-merging-interval: 4
- #=========================================================#
- # Mute faction configuration #
- #=========================================================#
- # What command should we use when muting faction members?
- mute-faction-command: "mute <player> <time> <reason>"
- # Mute faction default mute time in minutes
- mute-faction-default-time: 60
- # Mute faction default reason
- mute-faction-default-reason: "&4Your faction has been muted!"
- #=========================================================#
- # Online donators configuration #
- #=========================================================#
- # Should we enable online donators message?
- online-donators-message-enabled: true
- # Online donators message inverval in seconds
- # Needs server restart/reload if changed
- online-donators-message-interval: 300
- #=========================================================#
- # Paper freeze configuration #
- #=========================================================#
- # Paper freeze inventory name
- paper-freeze-inventory-name: '&4&lYou are frozen!'
- # Item that we are putting inside paper freeze inventory
- paper-freeze-item:
- material-id: '339:0'
- name: "&aPlease join server TS3 at:"
- lore:
- - '&7- &cts.excilehq.com'
- - '&7- &cteamspeak.com/en/downloads'
- #=========================================================#
- # PvPTimer configuration #
- #=========================================================#
- # Should we enable pvp timer?
- pvp-timer-enabled: true
- # Pvp timer default time (in seconds)
- pvp-timer-default-time: 3600
- # Commands that are disabled during pvp timer
- pvp-timer-disabled-commands:
- - 'factions home'
- - 'faction home'
- - 'f home'
- - 'fhome'
- # Should we disable entering end with pvp timer?
- pvp-timer-disable-end-entry: true
- # Items which usage is disabled during pvp timer
- pvp-timer-disabled-items:
- - '12:0'
- - '13:0'
- - '30:0'
- - '46:0'
- - '145:0'
- - '259:0'
- - '327:0'
- # Items which pickup is disabled during pvp timer
- pvp-timer-pickup-disabled-items:
- - '261:0'
- - '276:0'
- - '310:0'
- - '311:0'
- - '312:0'
- - '313:0'
- # Regions that are protcted with glass during pvp timer
- glass-protected-regions:
- - 'koth1'
- - 'koth2'
- - 'koth3'
- - 'koth4'
- #=========================================================#
- # Rank revive configuration #
- #=========================================================#
- # Rank revive cooldown represented by permission
- # Cooldowns are expressed in minutes!
- rank-revive-configuration:
- 1:
- permission: "notorious.rankrevive.platinum"
- cooldown: 30
- 2:
- permission: "notorious.rankrevive.ruby"
- cooldown: 60
- #=========================================================#
- # Reclaim configuration #
- #=========================================================#
- # Reward claim configuration represented by permission
- reclaim-configuration:
- 1:
- permission: "notorious.reclaim.platinum"
- commands:
- - 'give <player> diamond_block 4'
- - 'lives add <player> 4'
- 2:
- permission: "notorious.reclaim.ruby"
- commands:
- - 'give <player> diamond_block 2'
- - 'lives add <player> 2'
- #=========================================================#
- # Report command configuration #
- #=========================================================#
- # Report command delay in seconds
- report-command-delay: 60
- # Should we use report gui or use /report <target> <reason>
- use-report-gui: true
- # If using gui what should inventory title be?
- report-inventory-title: '&3&lReasons'
- # If using gui what items it should contains?
- report-inventory-items:
- 1:
- reason: '&cKill Aura / Forcefield'
- material-id: '276:0'
- 2:
- reason: '&bFly / Speed'
- material-id: '288:0'
- 3:
- reason: '&7X-Ray'
- material-id: '56:0'
- 4:
- reason: '&aFast Bow'
- material-id: '261:0'
- 5:
- reason: '&dAuto Pot / Auto Heal'
- material-id: '373:16421'
- 6:
- reason: '&3Phase / VClip'
- material-id: '107:0'
- 7:
- reason: '&6Fast Eat'
- material-id: '322:0'
- 8:
- reason: '&5Truce'
- material-id: '340:0'
- 9:
- reason: '&9Other'
- material-id: '352:0'
- #=========================================================#
- # Request command configuration #
- #=========================================================#
- # Request command delay in seconds
- request-command-delay: 60
- #=========================================================#
- # Unrepairable items configuration #
- #=========================================================#
- # If item contains this lore it will be unrepairable
- unrepairable-lore-line: "&cUnrepairable"
- #=========================================================#
- # SOTW configuration #
- #=========================================================#
- # Default SOTW time in minutes
- default-sotw-time: 120
- # Should we show sotw timer on scoreboard or in chat?
- # Chat option should be better regarding TPS
- sotw-timer-on-scoreboard: true
- # Only if sotw-timer-on-scoreboard is set to false!
- # e.g. chat message is sent every 60 seconds
- # Needs server restart/reload if changed
- sotw-timer-chat-interval: 60
- # Should we on SOTW spawn mobs only from spawners?
- # This could reduce lagg on SOTW
- sotw-spawn-mobs-only-from-spawners: true
- #=========================================================#
- # Staff mode configuration #
- #=========================================================#
- # Items used for staff mode
- staff-mode-items:
- 1:
- name: '&cTeleporter'
- material-id: '345:0'
- slot: 9
- action: ''
- lore:
- - '&7Easier teleporting'
- 2:
- name: '&cInventory Inspect'
- material-id: '340:0'
- slot: 2
- action: 'INVINSPECT'
- lore:
- - '&7Inspect player''s inventory'
- 4:
- name: '&cBetter View'
- material-id: '171:3'
- slot: 5
- action: ''
- lore:
- - '&7Better view for 1.7 users'
- 5:
- name: '&cGUIFreeze'
- material-id: '79:0'
- slot: 8
- action: 'PAPERFREEZE'
- lore:
- - '&7Paper freeze player'
- 7:
- name: '&cRandom Teleport'
- material-id: '138:0'
- slot: 1
- action: 'RANDOMTELEPORT'
- lore:
- - '&7Randomly teleport to a player'
- #=========================================================#
- # Stat trak configuration #
- #=========================================================#
- # Should we enable stat trak on weapons?
- stat-trak-enabled: true
- # Stat trak kills counter format
- stat-trak-kills-format: '&6&lKills&7: &b<kills>'
- # Stat trak kill string
- stat-trak-kill-string: '&e<player> &fwas slain by &e<killer> &6<date>'
- # Stat trak items
- stat-trak-tracking-items:
- - 'DIAMOND_SWORD'
- - 'IRON_SWORD'
- - 'STONE_SWORD'
- - 'GOLD_SWORD'
- - 'WOOD_SWORD'
- #=========================================================#
- # Strength nerf configuration #
- #=========================================================#
- # Should we enable strength nerf?
- strength-nerf-enabled: true
- # Strength I nerf percentage
- strength1-nerf-percentage: 40
- # Strength II nerf percentage
- strength2-nerf-percentage: 50
- # Should we remove strength upon entering END?
- remove-strength-upon-entering-end: true
- #=========================================================#
- # Subclaim configuration #
- #=========================================================#
- # What title should we use for subclaim signs?
- sign-title: '[&3Subclaim&r]'
- # Leader only subclaim sign
- leader-only: '&cLeader Only'
- # Captains only subclaim sign
- captains-only: '&aCaptains Only'
- #=========================================================#
- # Relation color configuration #
- #=========================================================#
- # Should we enable tab relation colors?
- tab-relation-colors-enabled: true
- # Tab relation teammate color
- team-mate-color: '&a'
- # Tab relation ally color
- ally-color: '&d'
- # Tab relation enemy color
- enemy-color: '&e'
- # Tab relation archer tagged color
- archer-tagged-color: '&4'
- # Focused tag color
- focused-color: '&6&l'
- # Staff tag color
- staff-color: '&8[&bS&8] &b'
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