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Apr 24th, 2017
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  1. class CfgSkeletons {
  2.  
  3. class Default {
  4. isDiscrete = 1;
  5. skeletonInherit = "";
  6. skeletonBones[] = {};
  7. };
  8. class kkk_obj_skeleton : Default {
  9. isDiscrete=1;
  10. skeletonInherit="";
  11. skeletonBones[]= {
  12. "door_1","";
  13. "door_2","";
  14. };
  15. };
  16. };
  17.  
  18. class CfgModels
  19. {
  20. class rotation;
  21. class Default
  22. {
  23. sectionsInherit="";
  24. sections[]={};
  25. skeleton="";
  26.  
  27. class Animations {};
  28. };
  29.  
  30. class house_obj
  31. {
  32. sectionsInherit="";
  33. sections[]= {};
  34. skeletonName="kkk_obj_skeleton";
  35. };
  36.  
  37. class generalstore: house_obj
  38. {
  39. sectionsInherit="house_obj";
  40. sections[]={};
  41.  
  42. class Animations
  43. {
  44. class Open_door_1: rotation
  45. {
  46. type="rotation";
  47. source="user";
  48. selection="door_1";
  49. axis="door_1_axis";
  50. memory = 1;
  51. minValue = 0.0;
  52. maxValue = 1.150;
  53. angle0=0;
  54. angle1=1.6;
  55. animPeriod = 1;
  56. };
  57. class Open_door_2: rotation
  58. {
  59. type="rotation";
  60. source="user";
  61. selection="door_2";
  62. axis="door_2_axis";
  63. memory = 1;
  64. minValue = 0.0;
  65. maxValue = 1.150;
  66. angle0=0;
  67. angle1=1.6;
  68. animPeriod = 1;
  69. };
  70. };
  71. };
  72. };
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