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Attack Cancel Timing Edit

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May 16th, 2025
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  1. local actionCancelTimestamps = {
  2. HandToHand = {
  3. ["Actor.Action.Combat.Attacking.Light"] = {
  4. { preHit = 0.1, postHit = 0.3 },
  5. { preHit = 0.1, postHit = 0.3 },
  6. { preHit = 0.1, postHit = 0.3 },
  7. { preHit = 0.15, postHit = 0.4 },
  8. },
  9. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  10. { preHit = 0.4, postHit = 0.8 }
  11. },
  12. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  13. { preHit = 0.3, postHit = 0.8 }
  14. },
  15. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  16. { preHit = 0.4, postHit = 0.8 }
  17. },
  18. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  19. { preHit = 0.4, postHit = 0.8 }
  20. },
  21. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  22. { preHit = 0.4, postHit = 0.8 }
  23. },
  24. },
  25.  
  26. ["WeaponType.OneHanded.Blunt.Axe"] = {
  27. ["Actor.Action.Combat.Attacking.Light"] = {
  28. { preHit = 0.2, postHit = 0.4 },
  29. { preHit = 0.2, postHit = 0.5 },
  30. { preHit = 0.2, postHit = 0.4 },
  31. { preHit = 0.2, postHit = 0.5 },
  32. },
  33. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  34. { preHit = 0.5, postHit = 0.9 }
  35. },
  36. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  37. { preHit = 0.5, postHit = 0.9 }
  38. },
  39. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  40. { preHit = 0.6, postHit = 0.9 }
  41. },
  42. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  43. { preHit = 0.6, postHit = 0.9 }
  44. },
  45. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  46. { preHit = 0.5, postHit = 0.9 }
  47. },
  48. },
  49.  
  50. ["WeaponType.TwoHanded.Blunt.BattleAxe"] = {
  51. ["Actor.Action.Combat.Attacking.Light"] = {
  52. { preHit = 0.3, postHit = 0.7 },
  53. { preHit = 0.3, postHit = 0.7 },
  54. { preHit = 0.3, postHit = 0.8 },
  55. },
  56. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  57. { preHit = 0.7, postHit = 1.3 }
  58. },
  59. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  60. { preHit = 0.8, postHit = 1.5 }
  61. },
  62. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  63. { preHit = 0.9, postHit = 1.5 }
  64. },
  65. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  66. { preHit = 0.9, postHit = 1.5 }
  67. },
  68. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  69. { preHit = 0.9, postHit = 1.5 }
  70. },
  71. },
  72.  
  73. ["WeaponType.TwoHanded.Blade.Claymore"] = {
  74. ["Actor.Action.Combat.Attacking.Light"] = {
  75. { preHit = 0.3, postHit = 0.8 },
  76. { preHit = 0.45, postHit = 0.9 },
  77. },
  78. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  79. { preHit = 0.6, postHit = 1.25 }
  80. },
  81. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  82. { preHit = 0.8, postHit = 1.5 }
  83. },
  84. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  85. { preHit = 0.8, postHit = 1.4 }
  86. },
  87. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  88. { preHit = 0.8, postHit = 1.5 }
  89. },
  90. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  91. { preHit = 0.9, postHit = 1.4 }
  92. },
  93. },
  94.  
  95. ["WeaponType.OneHanded.Blade.Dagger"] = {
  96. ["Actor.Action.Combat.Attacking.Light"] = {
  97. { preHit = 0.2, postHit = 0.4 },
  98. { preHit = 0.1, postHit = 0.4 },
  99. { preHit = 0.1, postHit = 0.4 },
  100. { preHit = 0.2, postHit = 0.5 },
  101. },
  102. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  103. { preHit = 0.4, postHit = 0.8 }
  104. },
  105. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  106. { preHit = 0.5, postHit = 0.9 }
  107. },
  108. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  109. { preHit = 0.5, postHit = 0.9 }
  110. },
  111. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  112. { preHit = 0.5, postHit = 0.9 }
  113. },
  114. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  115. { preHit = 0.5, postHit = 0.9 }
  116. },
  117. },
  118.  
  119. ["WeaponType.OneHanded.Blade.Longsword"] = {
  120. ["Actor.Action.Combat.Attacking.Light"] = {
  121. { preHit = 0.2, postHit = 0.4 },
  122. { preHit = 0.2, postHit = 0.4 },
  123. { preHit = 0.2, postHit = 0.5 },
  124. },
  125. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  126. { preHit = 0.4, postHit = 0.8 }
  127. },
  128. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  129. { preHit = 0.5, postHit = 1.1 }
  130. },
  131. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  132. { preHit = 0.5, postHit = 1.1 }
  133. },
  134. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  135. { preHit = 0.5, postHit = 1.1 }
  136. },
  137. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  138. { preHit = 0.5, postHit = 1.1 }
  139. },
  140. },
  141.  
  142. ["WeaponType.OneHanded.Blunt.Mace"] = {
  143. ["Actor.Action.Combat.Attacking.Light"] = {
  144. { preHit = 0.2, postHit = 0.5 },
  145. { preHit = 0.2, postHit = 0.5 },
  146. { preHit = 0.2, postHit = 0.6 },
  147. },
  148. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  149. { preHit = 0.5, postHit = 1.0 }
  150. },
  151. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  152. { preHit = 0.6, postHit = 1.2 }
  153. },
  154. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  155. { preHit = 0.7, postHit = 1.2 }
  156. },
  157. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  158. { preHit = 0.7, postHit = 1.2 }
  159. },
  160. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  161. { preHit = 0.7, postHit = 1.2 }
  162. },
  163. },
  164.  
  165. ["WeaponType.OneHanded.Blade.Shortsword"] = {
  166. ["Actor.Action.Combat.Attacking.Light"] = {
  167. { preHit = 0.2, postHit = 0.4 },
  168. { preHit = 0.2, postHit = 0.4 },
  169. { preHit = 0.2, postHit = 0.5 },
  170. { preHit = 0.2, postHit = 0.5 },
  171. },
  172. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  173. { preHit = 0.3, postHit = 0.8 }
  174. },
  175. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  176. { preHit = 0.5, postHit = 1.1 }
  177. },
  178. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  179. { preHit = 0.5, postHit = 1.0 }
  180. },
  181. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  182. { preHit = 0.5, postHit = 1.0 }
  183. },
  184. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  185. { preHit = 0.5, postHit = 1.0 }
  186. },
  187. },
  188.  
  189. ["WeaponType.TwoHanded.Blunt.Warhammer"] = {
  190. ["Actor.Action.Combat.Attacking.Light"] = {
  191. { preHit = 0.3, postHit = 0.9 },
  192. { preHit = 0.6, postHit = 1.3 },
  193. },
  194. ["Actor.Action.Combat.Attacking.Power.Standing"] = {
  195. { preHit = 0.8, postHit = 1.6 }
  196. },
  197. ["Actor.Action.Combat.Attacking.Power.Forward"] = {
  198. { preHit = 0.9, postHit = 1.8 }
  199. },
  200. ["Actor.Action.Combat.Attacking.Power.Right"] = {
  201. { preHit = 0.9, postHit = 1.8 }
  202. },
  203. ["Actor.Action.Combat.Attacking.Power.Back"] = {
  204. { preHit = 0.9, postHit = 1.8 }
  205. },
  206. ["Actor.Action.Combat.Attacking.Power.Left"] = {
  207. { preHit = 0.9, postHit = 1.8 }
  208. },
  209. },
  210. }
  211.  
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