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- local actionCancelTimestamps = {
- HandToHand = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.1, postHit = 0.3 },
- { preHit = 0.1, postHit = 0.3 },
- { preHit = 0.1, postHit = 0.3 },
- { preHit = 0.15, postHit = 0.4 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.3, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- },
- ["WeaponType.OneHanded.Blunt.Axe"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.5 },
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.5 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.6, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.6, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- },
- ["WeaponType.TwoHanded.Blunt.BattleAxe"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.3, postHit = 0.7 },
- { preHit = 0.3, postHit = 0.7 },
- { preHit = 0.3, postHit = 0.8 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.7, postHit = 1.3 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.8, postHit = 1.5 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.9, postHit = 1.5 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.9, postHit = 1.5 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.9, postHit = 1.5 }
- },
- },
- ["WeaponType.TwoHanded.Blade.Claymore"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.3, postHit = 0.8 },
- { preHit = 0.45, postHit = 0.9 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.6, postHit = 1.25 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.8, postHit = 1.5 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.8, postHit = 1.4 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.8, postHit = 1.5 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.9, postHit = 1.4 }
- },
- },
- ["WeaponType.OneHanded.Blade.Dagger"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.1, postHit = 0.4 },
- { preHit = 0.1, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.5 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.5, postHit = 0.9 }
- },
- },
- ["WeaponType.OneHanded.Blade.Longsword"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.5 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.4, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.5, postHit = 1.1 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.5, postHit = 1.1 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.5, postHit = 1.1 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.5, postHit = 1.1 }
- },
- },
- ["WeaponType.OneHanded.Blunt.Mace"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.2, postHit = 0.5 },
- { preHit = 0.2, postHit = 0.5 },
- { preHit = 0.2, postHit = 0.6 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.5, postHit = 1.0 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.6, postHit = 1.2 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.7, postHit = 1.2 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.7, postHit = 1.2 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.7, postHit = 1.2 }
- },
- },
- ["WeaponType.OneHanded.Blade.Shortsword"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.4 },
- { preHit = 0.2, postHit = 0.5 },
- { preHit = 0.2, postHit = 0.5 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.3, postHit = 0.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.5, postHit = 1.1 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.5, postHit = 1.0 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.5, postHit = 1.0 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.5, postHit = 1.0 }
- },
- },
- ["WeaponType.TwoHanded.Blunt.Warhammer"] = {
- ["Actor.Action.Combat.Attacking.Light"] = {
- { preHit = 0.3, postHit = 0.9 },
- { preHit = 0.6, postHit = 1.3 },
- },
- ["Actor.Action.Combat.Attacking.Power.Standing"] = {
- { preHit = 0.8, postHit = 1.6 }
- },
- ["Actor.Action.Combat.Attacking.Power.Forward"] = {
- { preHit = 0.9, postHit = 1.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Right"] = {
- { preHit = 0.9, postHit = 1.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Back"] = {
- { preHit = 0.9, postHit = 1.8 }
- },
- ["Actor.Action.Combat.Attacking.Power.Left"] = {
- { preHit = 0.9, postHit = 1.8 }
- },
- },
- }
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