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  1. classname=mod.sin.servertweaks.ServerTweaks
  2. classpath=ServerTweaks.jar,libs/*.jar
  3. depend.import=SinduskLibrary
  4. sharedClassLoader=true
  5.  
  6. # -- Developer Commands --
  7. #Adds developer commands
  8. addDevCommands=true
  9. #Power level required if dev commands enabled. They all still require the player to have the "CM" flag enabled to work (#setmuter)
  10. cmdEventPower=0
  11. cmdUniqueSpawnPower=5
  12. cmdKingMePower=5
  13.  
  14. # -- Bugfixes/QoL --
  15. #Makes traders & merchants immortal to disable exploits for fight skill & economy.
  16. immortalTraders=true
  17. #moonMetalVeinFix: Fixes the issue causing adamantine and glimmersteel veins to cap at 50 hits.
  18. moonMetalVeinFix=true
  19. #moonMetalMinimum: The minimum amount of ore a moon metal vein should spawn with.
  20. moonMetalMinimum=50
  21. #moonMetalMaximum: The maximum amount of ore a moon metal vein should spawn with.
  22. moonMetalMaximum=100
  23. #When true, will put players into CA HELP by default, instaed of requiring it to be turned on through profile.
  24. # Note: This method might not work all the time!
  25. # If you want a sure-fire way to enable it always, set PAWINDOW to true by default in your wurmplayers.db
  26. caHelpDefault=true
  27. #When true, sets the server's "Chaos" setting to false.
  28. disableChaos=true
  29. #Logs a message saying the server tried to spawn a unique when enabled.
  30. logUniques=true
  31. #Fixes the Steam Duplicate Authentication error.
  32. fixSteamDupeAuthentication=true
  33. #Enables structures and fences to be built within 20 tiles of the Altar of Three and Huge Bone Altar.
  34. buildOnHolyGround=true
  35. #disableEpicMapTwitter: Disables twitter messages like "Libila summons the Drakespirits" and others from the Valrei Hex Map if enabled.
  36. disableEpicMapTwitter=true
  37. #removeInfidelError: Enables WL and BL priests to work together, casting defensive spells and heals on eachother.
  38. # The default mechanic will say "Libila does not accept the infidel (player)!" or similar when you try to cast something.
  39. # Setting this to true disables that message from occuring, and allows Libila to be accepted by WL players and vice-versa.
  40. removeInfidelError=true
  41. #fixZombieEnchantError: When a player casts a creature spell, such as Truehit or Excel, on a zombie,
  42. # it will spam errors to the player for the duration of the cast.
  43. # Enabling this fix will remove the spam, and allow the spell to be cast normally without interruption.
  44. fixZombieEnchantError=true
  45. #fixEpicMissionNaming: Sometimes when an epic mission is created, the entity name is not passed in correctly.
  46. # This leads to weird issues where you'll be required to turn in an item to the "avatar of " - where there is no name.
  47. # Enabling this option fixes this issue and ensures that when missions are generated, a name is properly attached.
  48. fixEpicMissionNaming=true
  49. #fixSpellsWithoutEnterPermission: By default, a player can cast a spell in an unlocked house regardless of all other permissions.
  50. # For example, if a deed has no deity spells can be cast, but a house is inside that deed without locks (public smithy for example),
  51. # any player who enters that building can cast whatever spell they want, allowing all sorts of griefing possibilities.
  52. # This includes such as sundering tools in a forge or attempting to cast with low channeling and shattering items in an unlocked chest.
  53. # Enabling this ensures that players MUST have enter permissions to the structure in order to cast spells.
  54. fixSpellsWithoutEnterPermission=true
  55. #allowFreedomMyceliumAbsorb: Libila followers on a freedom server cannot absorb mycelium to heal, despite being a valid Libila follower.
  56. # Enabling this fix will allow Libila followers to properly absorb mycelium to heal on any server.
  57. allowFreedomMyceliumAbsorb=true
  58.  
  59. # -- Gameplay Tweaks --
  60. #characteristicDivisor: A hold-over from a previous fix for characteristic gains mostly, this was rolled in from SkillGainControl.
  61. # If you had previously used SkillGainControl, put the value you used here. If you do not want to use this feature, put -1.
  62. # Default skill gain is divided by 10. 5 would make characteristics gains twice as fast. 20 would make them twice as slow.
  63. # It is highly recommended to disable this (put -1) if you use another skill gain mod or you don't know what this is.
  64. characteristicDivisor=-1
  65. #customRarityRates: Allows control over the rates of rarity during rarity windows (occurs every 2 hours per player on average)
  66. customRarityRates=true
  67. # Percent chance to get a fantastic roll during a rarity window. Default: 0.1; Vanilla: 0.01
  68. rarityFantasticChance=0.05
  69. # Percent chance to get a supreme roll if the fantastic chance fails during a rarity window. Default: 8.0; Vanilla: 4.0
  70. raritySupremeChance=10.0
  71. # Percent chance to get a rare roll if the fantastic and supreme chance fail during a rarity window. Default: 100.0 [always]; Vanilla: 50.0
  72. rarityRareChance=70.0
  73. #itemBasedFoodAffinities: Attaches the temporary affinity on food to the item instead of the player consuming it.
  74. # This allows players to sell the food they create and the affinity will be the same for the buyer.
  75. # This only affects food created after the option is enabled. Food that was created prior to enabling this will remain the way they were previously.
  76. itemBasedFoodAffinities=true
  77. #reduceUniqueTimer: When enabled, uses the value below to reduce the timer for which new uniques can spawn. Vanilla timer is 14 days.
  78. reduceUniqueTimer=true
  79. #uniqueTimerReduction: Listed in hours. Higher values reduce the timer until the server starts checking for uniques.
  80. # Negative values increase the timer by that amount of hours. A setting of -24 would increase the timer to every 15 days, for example.
  81. # Disabling the timer entirely would require a setting of 336 hours, for 14 days worth of hours.
  82. uniqueTimerReduction=300
  83. #When enabled, "leecher" players no longer get hide or scale from dragon and hatchling slayings.
  84. # A "leecher" is defined by the base WU game as NOT having one of the following be true:
  85. # 65 Fighting OR 30 Body Strength OR 30 Body Stamina OR Priesthood for any god.
  86. noDragonLeeching=false
  87. #When enabled, disables sermons entirely.
  88. disableSermons=true
  89. #When enabled, disables fatigue from exhausting player actions.
  90. # Fatigue values are still tracked, but when the player is out of fatigue, they can still make actions.
  91. disableFatigue=true
  92. #removeLoadUnloadStrengthRequirement: Enabling this will remove the 23 minimum body strength requirement for loading/unloading.
  93. removeLoadUnloadStrengthRequirement=true
  94. #adjustDragonLoot: When enabled, allows drake/scale granted from hatchlings and dragons to be multiplied by the below modifier.
  95. # This does not adjust the amount of blood or chance of sorceries.
  96. adjustDragonLoot=true
  97. #dragonLootMultiplier: Acts as a multiplier for the base amount of drake/scale granted from the death of a hatchling or dragon.
  98. # A setting of 0.5 will grant half of the default amount of scale/drake, whereas a 2.0 would double it, and so on.
  99. dragonLootMultiplier=2
  100. #removeConversionTimer: Removes the arbitrary 7 day limit before switching faith. This does not remove the faith reset.
  101. removeConversionTimer=true
  102.  
  103. # -- Custom Actions --
  104. #enableBankCheckAction: Adds an action to body and hand that allows players to check their bank balance from anywhere.
  105. enableBankCheckAction=true
  106. #enableSpawnTeleportAction: Adds an action to body and hand that allows players to teleport to the server spawn point.
  107. # The server spawn point is considered to be the Jenn-Kellon Starting X and Starting Y in the server options.
  108. enableSpawnTeleportAction=true
  109. #spawnTeleportName: What the action should be named in-game for teleporting to spawn.
  110. # You can make it special to your server by using your capital's name itself on the action (for example, "Capital City Teleport")
  111. spawnTeleportName=Spawn Teleport
  112. #spawnTeleportTimer: Amount of time in deciseconds that the action will take. A decisecond is 1/10th of a second.
  113. # Examples: 600 = 60 seconds. 3000 = 300 seconds, or 5 minutes.
  114. # This value is an INTEGER so please do not use floating-point values.
  115. spawnTeleportTimer=1200
  116.  
  117. # -- Tax Config --
  118. #enableTaxConfig: Increases upkeep for deeds based on the duration the mayor has not logged in.
  119. enableTaxConfig=false
  120. #taxGracePeriodDays: Amount of days to wait before beginning to increase the upkeep of the deed.
  121. taxGracePeriodDays=30
  122. #taxPercentIncreasePerDayGone: Amount (as a percentage) to increase the upkeep per day gone.
  123. # This value stacks through the grace period, so having 0.03 will increase the tax by 3% per day, up to 90% after a 30 day grace period.
  124. # In the above example, the upkeep would be increased by 0% on day 29, 90% on day 30, 93% on day 31, so on and so forth.
  125. taxPercentIncreasePerDayGone=0.03
  126.  
  127. # -- GM Improvements --
  128. # gmEnchantAnyItem - Allows GM's to enchant any item with Item -> Enchants menu, even if by default the item cannot be enchanted.
  129. gmEnchantAnyItem=true
  130. # gmUncapEnchants - Allows GM's to use the Item -> Enchants menu to set items above 104. The new max is 999.
  131. gmUncapEnchants=true
  132. # gmRemoveConditionChecks - Allows GM's to spawn conditioned animals (Greenish, Lurking, Raging, Champion, etc.)
  133. # with Specials -> Summon for animals that normally are unable to have that setting.
  134. gmRemoveConditionChecks=true
  135. # Authenticates the player using their Steam ID as the password instead of... whatever password they decide to use.
  136. trueSteamAuthentication=true
  137. #If true, will print debug messages and log heavily.
  138. debug=true
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