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- classname=mod.sin.servertweaks.ServerTweaks
- classpath=ServerTweaks.jar,libs/*.jar
- depend.import=SinduskLibrary
- sharedClassLoader=true
- # -- Developer Commands --
- #Adds developer commands
- addDevCommands=true
- #Power level required if dev commands enabled. They all still require the player to have the "CM" flag enabled to work (#setmuter)
- cmdEventPower=0
- cmdUniqueSpawnPower=5
- cmdKingMePower=5
- # -- Bugfixes/QoL --
- #Makes traders & merchants immortal to disable exploits for fight skill & economy.
- immortalTraders=true
- #moonMetalVeinFix: Fixes the issue causing adamantine and glimmersteel veins to cap at 50 hits.
- moonMetalVeinFix=true
- #moonMetalMinimum: The minimum amount of ore a moon metal vein should spawn with.
- moonMetalMinimum=50
- #moonMetalMaximum: The maximum amount of ore a moon metal vein should spawn with.
- moonMetalMaximum=100
- #When true, will put players into CA HELP by default, instaed of requiring it to be turned on through profile.
- # Note: This method might not work all the time!
- # If you want a sure-fire way to enable it always, set PAWINDOW to true by default in your wurmplayers.db
- caHelpDefault=true
- #When true, sets the server's "Chaos" setting to false.
- disableChaos=true
- #Logs a message saying the server tried to spawn a unique when enabled.
- logUniques=true
- #Fixes the Steam Duplicate Authentication error.
- fixSteamDupeAuthentication=true
- #Enables structures and fences to be built within 20 tiles of the Altar of Three and Huge Bone Altar.
- buildOnHolyGround=true
- #disableEpicMapTwitter: Disables twitter messages like "Libila summons the Drakespirits" and others from the Valrei Hex Map if enabled.
- disableEpicMapTwitter=true
- #removeInfidelError: Enables WL and BL priests to work together, casting defensive spells and heals on eachother.
- # The default mechanic will say "Libila does not accept the infidel (player)!" or similar when you try to cast something.
- # Setting this to true disables that message from occuring, and allows Libila to be accepted by WL players and vice-versa.
- removeInfidelError=true
- #fixZombieEnchantError: When a player casts a creature spell, such as Truehit or Excel, on a zombie,
- # it will spam errors to the player for the duration of the cast.
- # Enabling this fix will remove the spam, and allow the spell to be cast normally without interruption.
- fixZombieEnchantError=true
- #fixEpicMissionNaming: Sometimes when an epic mission is created, the entity name is not passed in correctly.
- # This leads to weird issues where you'll be required to turn in an item to the "avatar of " - where there is no name.
- # Enabling this option fixes this issue and ensures that when missions are generated, a name is properly attached.
- fixEpicMissionNaming=true
- #fixSpellsWithoutEnterPermission: By default, a player can cast a spell in an unlocked house regardless of all other permissions.
- # For example, if a deed has no deity spells can be cast, but a house is inside that deed without locks (public smithy for example),
- # any player who enters that building can cast whatever spell they want, allowing all sorts of griefing possibilities.
- # This includes such as sundering tools in a forge or attempting to cast with low channeling and shattering items in an unlocked chest.
- # Enabling this ensures that players MUST have enter permissions to the structure in order to cast spells.
- fixSpellsWithoutEnterPermission=true
- #allowFreedomMyceliumAbsorb: Libila followers on a freedom server cannot absorb mycelium to heal, despite being a valid Libila follower.
- # Enabling this fix will allow Libila followers to properly absorb mycelium to heal on any server.
- allowFreedomMyceliumAbsorb=true
- # -- Gameplay Tweaks --
- #characteristicDivisor: A hold-over from a previous fix for characteristic gains mostly, this was rolled in from SkillGainControl.
- # If you had previously used SkillGainControl, put the value you used here. If you do not want to use this feature, put -1.
- # Default skill gain is divided by 10. 5 would make characteristics gains twice as fast. 20 would make them twice as slow.
- # It is highly recommended to disable this (put -1) if you use another skill gain mod or you don't know what this is.
- characteristicDivisor=-1
- #customRarityRates: Allows control over the rates of rarity during rarity windows (occurs every 2 hours per player on average)
- customRarityRates=true
- # Percent chance to get a fantastic roll during a rarity window. Default: 0.1; Vanilla: 0.01
- rarityFantasticChance=0.05
- # Percent chance to get a supreme roll if the fantastic chance fails during a rarity window. Default: 8.0; Vanilla: 4.0
- raritySupremeChance=10.0
- # Percent chance to get a rare roll if the fantastic and supreme chance fail during a rarity window. Default: 100.0 [always]; Vanilla: 50.0
- rarityRareChance=70.0
- #itemBasedFoodAffinities: Attaches the temporary affinity on food to the item instead of the player consuming it.
- # This allows players to sell the food they create and the affinity will be the same for the buyer.
- # This only affects food created after the option is enabled. Food that was created prior to enabling this will remain the way they were previously.
- itemBasedFoodAffinities=true
- #reduceUniqueTimer: When enabled, uses the value below to reduce the timer for which new uniques can spawn. Vanilla timer is 14 days.
- reduceUniqueTimer=true
- #uniqueTimerReduction: Listed in hours. Higher values reduce the timer until the server starts checking for uniques.
- # Negative values increase the timer by that amount of hours. A setting of -24 would increase the timer to every 15 days, for example.
- # Disabling the timer entirely would require a setting of 336 hours, for 14 days worth of hours.
- uniqueTimerReduction=300
- #When enabled, "leecher" players no longer get hide or scale from dragon and hatchling slayings.
- # A "leecher" is defined by the base WU game as NOT having one of the following be true:
- # 65 Fighting OR 30 Body Strength OR 30 Body Stamina OR Priesthood for any god.
- noDragonLeeching=false
- #When enabled, disables sermons entirely.
- disableSermons=true
- #When enabled, disables fatigue from exhausting player actions.
- # Fatigue values are still tracked, but when the player is out of fatigue, they can still make actions.
- disableFatigue=true
- #removeLoadUnloadStrengthRequirement: Enabling this will remove the 23 minimum body strength requirement for loading/unloading.
- removeLoadUnloadStrengthRequirement=true
- #adjustDragonLoot: When enabled, allows drake/scale granted from hatchlings and dragons to be multiplied by the below modifier.
- # This does not adjust the amount of blood or chance of sorceries.
- adjustDragonLoot=true
- #dragonLootMultiplier: Acts as a multiplier for the base amount of drake/scale granted from the death of a hatchling or dragon.
- # A setting of 0.5 will grant half of the default amount of scale/drake, whereas a 2.0 would double it, and so on.
- dragonLootMultiplier=2
- #removeConversionTimer: Removes the arbitrary 7 day limit before switching faith. This does not remove the faith reset.
- removeConversionTimer=true
- # -- Custom Actions --
- #enableBankCheckAction: Adds an action to body and hand that allows players to check their bank balance from anywhere.
- enableBankCheckAction=true
- #enableSpawnTeleportAction: Adds an action to body and hand that allows players to teleport to the server spawn point.
- # The server spawn point is considered to be the Jenn-Kellon Starting X and Starting Y in the server options.
- enableSpawnTeleportAction=true
- #spawnTeleportName: What the action should be named in-game for teleporting to spawn.
- # You can make it special to your server by using your capital's name itself on the action (for example, "Capital City Teleport")
- spawnTeleportName=Spawn Teleport
- #spawnTeleportTimer: Amount of time in deciseconds that the action will take. A decisecond is 1/10th of a second.
- # Examples: 600 = 60 seconds. 3000 = 300 seconds, or 5 minutes.
- # This value is an INTEGER so please do not use floating-point values.
- spawnTeleportTimer=1200
- # -- Tax Config --
- #enableTaxConfig: Increases upkeep for deeds based on the duration the mayor has not logged in.
- enableTaxConfig=false
- #taxGracePeriodDays: Amount of days to wait before beginning to increase the upkeep of the deed.
- taxGracePeriodDays=30
- #taxPercentIncreasePerDayGone: Amount (as a percentage) to increase the upkeep per day gone.
- # This value stacks through the grace period, so having 0.03 will increase the tax by 3% per day, up to 90% after a 30 day grace period.
- # In the above example, the upkeep would be increased by 0% on day 29, 90% on day 30, 93% on day 31, so on and so forth.
- taxPercentIncreasePerDayGone=0.03
- # -- GM Improvements --
- # gmEnchantAnyItem - Allows GM's to enchant any item with Item -> Enchants menu, even if by default the item cannot be enchanted.
- gmEnchantAnyItem=true
- # gmUncapEnchants - Allows GM's to use the Item -> Enchants menu to set items above 104. The new max is 999.
- gmUncapEnchants=true
- # gmRemoveConditionChecks - Allows GM's to spawn conditioned animals (Greenish, Lurking, Raging, Champion, etc.)
- # with Specials -> Summon for animals that normally are unable to have that setting.
- gmRemoveConditionChecks=true
- # Authenticates the player using their Steam ID as the password instead of... whatever password they decide to use.
- trueSteamAuthentication=true
- #If true, will print debug messages and log heavily.
- debug=true
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