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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\temp\lbdf.vmf"
- Valve Software - vbsp.exe (Sep 13 2019)
- 4 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\temp\lbdf.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "materials/maps/rnl_falaise_d/nature/ah_blend_grass1_field1_wvt_patch" not found.
- Material not found!: MATERIALS/MAPS/RNL_FALAISE_D/NATURE/AH_BLEND_GRASS1_FIELD1_WVT_PATCH
- Patching WVT material: maps/lbdf/nature/ah_blend_gravel_grass1_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_dirt2_details_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_dirt1_details_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_gravel_dirt1_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_field1_details_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_dirt3_details_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_dirt2_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_pavement1_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_l_road_dirt_tall_blend_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_road1_dirt1_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_blend_grass1_field1_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_l_path_grass_tall_blend_wvt_patch
- Patching WVT material: maps/lbdf/nature/ah_l_road_road_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 988 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\temp\lbdf.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -3607.000000 -1522.000000 -416.000000
- Bad surface extents point: -2967.003906 -850.000000 -416.000000
- Bad surface extents point: -2583.000488 -2034.001953 -416.000000
- Bad surface extents point: -3607.000000 -3362.000244 -416.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/AH_BLEND_GRASS1_FIELD1_DETAILS around point (-3191.0 -1942.0 -416.0)
- (dimension: 0, 127>126)
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\temp\lbdf"
- Valve Software - vvis.exe (Sep 13 2019)
- 4 threads
- reading d:\temp\lbdf.bsp
- reading d:\temp\lbdf.prt
- 4103 portalclusters
- 12314 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (116)
- Optimized: 49658 visible clusters (7.66%)
- Total clusters visible: 648516
- Average clusters visible: 158
- Building PAS...
- Average clusters audible: 402
- visdatasize:520203 compressed from 4267120
- writing d:\temp\lbdf.bsp
- 2 minutes, 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\temp\lbdf"
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\temp\lbdf.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (10.74 seconds)
- 15760 faces
- 3 degenerate faces
- 7024258 square feet [1011493248.00 square inches]
- 912 Displacements
- 2984151 Square Feet [429717792.00 Square Inches]
- 15757 patches before subdivision
- zero area child patch
- zero area child patch
- 156273 patches after subdivision
- light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
- 277 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
- transfers 3993106, max 345
- transfer lists: 30.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(75621, 48963, 18813)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3870, 2088, 603)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(339, 172, 39)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(47, 24, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(8, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0741 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 137/1024 6576/49152 (13.4%)
- brushes 3138/16384 37656/196608 (19.2%)
- brushsides 25793/65536 206344/524288 (39.4%)
- planes 25708/65536 514160/1310720 (39.2%)
- vertexes 28387/65536 340644/786432 (43.3%)
- nodes 9402/65536 300864/2097152 (14.3%)
- texinfos 4151/12288 298872/884736 (33.8%)
- texdata 235/2048 7520/65536 (11.5%)
- dispinfos 912/0 160512/0 ( 0.0%)
- disp_verts 31088/0 621760/0 ( 0.0%)
- disp_tris 43392/0 86784/0 ( 0.0%)
- disp_lmsamples 3514984/0 3514984/0 ( 0.0%)
- faces 15760/65536 882560/3670016 (24.0%)
- hdr faces 15760/65536 882560/3670016 (24.0%)
- origfaces 10005/65536 560280/3670016 (15.3%)
- leaves 9540/65536 305280/2097152 (14.6%)
- leaffaces 18151/65536 36302/131072 (27.7%)
- leafbrushes 9196/65536 18392/131072 (14.0%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 116697/512000 466788/2048000 (22.8%)
- edges 73608/256000 294432/1024000 (28.8%)
- LDR worldlights 276/8192 24288/720896 ( 3.4%)
- HDR worldlights 276/8192 24288/720896 ( 3.4%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1480/32768 14800/327680 ( 4.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28383/65536 56766/131072 (43.3%)
- cubemapsamples 103/1024 1648/16384 (10.1%)
- overlays 355/512 124960/180224 (69.3%)
- LDR lightdata [variable] 9850764/0 ( 0.0%)
- HDR lightdata [variable] 9850764/0 ( 0.0%)
- visdata [variable] 520203/16777216 ( 3.1%)
- entdata [variable] 570720/393216 (145.1%) VERY FULL!
- LDR ambient table 9540/65536 38160/262144 (14.6%)
- HDR ambient table 9540/65536 38160/262144 (14.6%)
- LDR leaf ambient 34243/65536 958804/1835008 (52.3%)
- HDR leaf ambient 34245/65536 958860/1835008 (52.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/226806 ( 0.0%)
- pakfile [variable] 9024141/0 ( 0.0%)
- physics [variable] 1200870/4194304 (28.6%)
- physics terrain [variable] 179770/1048576 (17.1%)
- Level flags = 0
- Total triangle count: 45117
- Writing d:\temp\lbdf.bsp
- 1 minute, 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\temp\lbdf.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\lbdf.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "lbdf" -steam
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