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- WELCOME!
- This is the Mini Campaign Guide, here you will have many adventures, each time something, someone, or some place different. Each time you time you start another adventure, you start over with a new level/class/equipment/abilities... Below is the Leveling guide.
- Level from start: 5 +1D7
- Level 6:
- Equipment: 50
- Skills: 30
- Perks: 2
- Level 7
- Equipment: 65
- Skills: 35
- Perks: 2
- Level 8
- Equipment: 80
- Skills: 40
- Perks: 3
- level 9
- Equipment: 95
- Skills: 45
- Perks: 3
- Level 10
- Equipment: 110
- Skills: 50
- Perks: 4
- Level 11
- Equipment: 125
- Skills: 55
- Perks: 4
- Level 12
- Equipment: 140
- Skills: 60
- Perks: 5
- Equipment:
- Shortsword: 5
- Longsword: 10
- Bow: 10
- Dagger (x2): 5
- Crossbow: 15
- Shield: 5
- Tower Shield: 10
- Full Armor: 20
- Medium armor: 15
- Light Armor: 10
- Metal Multiplier: (Multiply the cost of the original by the cost of the Metal)
- Iron:2
- Steel: 3.5
- Mithril: 5
- Adamantite: 8
- Runite: 12
- Dragonite: 15
- Ebony: 20
- Enchantments:
- Flame Touch: 20
- Ice Touch: 20
- Lightning Touch: 20
- Chaos Touch: 30
- Steal Health: 40
- Custom: Ask DM
- Every Time you do something you roll a 20 sided die and then add your skill level to it. If the DM says you succeed you succeed.
- Each skill point costs the amount below.
- Skills:
- Lockpicking: 3
- Sneaking: 7
- Diplomacy: 2
- Thieving: 3
- Alchemy: 5
- Handle Animal: 7
- Ride: 3
- Escape: 2
- Climb: 3
- Search: 2
- Intimidate: 3
- Combat Skills:
- Grapple: 5
- Use Small Weapons: 3
- Use Medium Weapons: 5
- Use Big weapons: 7
- Use Giant Weapons: 10
- Archery: 5
- Dodge: 7
- Block: 5
- Magic:
- Destructive Magic: 10
- Healing Magic: 7
- Divine Magic: 12
- Gray Magic: 5
- Summoning Magic: 13
- Chaos Magic: 7
- Enchanting: 10
- Creation Magic: 15
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