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- *****************************************************************
- THE ELDER SCROLLS V: SKYRIM
- EXTENDED BANDIT DIALOGUE
- Version 1.0.2
- *****************************************************************
- Index:
- 1. Installation
- 2. Description
- 3. Configuration
- 4. Change List
- 5. F.A.Q.
- 6. Uninstallation
- *****************************************************************
- 1. Manual Installation
- *****************************************************************
- 1. Unzip the contents of the mod to your Skyrim Data folder. Below is a list of the default
- Skyrim installation locations:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data
- For Special Edition Edition:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
- 2. Confirm you have the following files in your Skyrim data folder:
- Extended Bandit Dialogue.esp
- Extended Bandit Dialogue.bsa
- 3. Run the Skyrim Launcher. Go to Data Files and make sure Extended Bandit Dialogue.esp is loaded
- after your master files.
- For Special Edition, open %userprofile%\AppData\Local\Skyrim Special Edition\plugins.txt
- and add *Bandit Dialogue.esp after your master files.
- 4. Save.
- 5. Launch the game.
- *****************************************************************
- 2. Description
- *****************************************************************
- Extended Bandit Dialogue gives bandits new things to say. They'll recognize guild leaders, talk about
- their lives, comment about world state, and more.
- Key Features:
- Recognition of Notable Opponents: Bandits may now recognize you as the leader of the Companions, Thieves
- Guild, Dark Brotherhood, College of Winterhold, or as a high-ranking war veteran during combat.
- More Dialogue Variety: Overhear bandits grumble about their lives, personal struggles, the dungeon they
- currently reside in, and much more. They'll also bemoan the current world state, such as the return of
- the dragons, the current weather, the state of the Thieves Guild, and so on.
- Seamless Integration: Extended Bandit Dialogue currently adds over 110 new lines of dialogue for all 11
- voice types used by bandits: FemaleCommoner, FemaleEvenToned, FemaleNord, FemaleOrc, MaleArgonian,
- MaleBandit, MaleCommoner, MaleEvenToned, MaleKhajiit, MaleNord, and MaleOrc. The new lines of dialogue
- included in this mod have been generated using Tortoise TTS and RVC and should be almost indistinguishable
- from the original voice acting.
- Lightweight and Compatible: The only thing this mod adds are new lines of dialogue for bandits. It makes
- zero edits, making it compatible with other mods that also give bandits new lines of dialogue, such as
- Bandit Lines Expansion.
- *****************************************************************
- 3. Configuration
- *****************************************************************
- You can use the following console command to disable a specific line, if you don't want to hear
- it:
- set EBDChance_### to 0
- See Extended Bandit Dialogue.csv for a list of lines. For example, to disable the following line:
- "...might try my hand in the gambling den at Cragslane once we're done here. Gotta make some quick
- septims..."
- You would need to run:
- set EBDIdleChance_004 to 0
- *****************************************************************
- 4. Change List
- *****************************************************************
- 1.0.0 - Initial Release.
- 1.0.1 - Fixed taunt conditions that reference the amount of gold the player is carrying. It was
- checking the amount of gold the bandit had.
- - Fixed taunt conditions that recognize the player as a guild leader so they're only used when
- the bandit is fighting the player.
- 1.0.2 - Dead body detection lines now put bandits into an alerted mode like base game lines.
- - Added an exclusion for ghosts that are in the bandit faction for some reason.
- *****************************************************************
- 5. F.A.Q
- *****************************************************************
- Q. What patch level is required?
- A. None.
- Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
- A. No.
- Q. Why am I not hearing any new lines of dialogue?
- A. Firstly, ensure you've loaded the mod and check the Extended Bandit Dialogue.csv file for a
- list of new lines and their associated conditions. Only NPCs that are in the BanditFaction faction
- will use the new lines added by this mod. If you have a mod installed that removes bandits from
- that faction, it'll prevent this mod from working properly.
- Q. I don't want to hear a specific line of dialogue. How do I disable it?
- A. Use the console command in section 3 above.
- *****************************************************************
- 6. Uninstallation
- *****************************************************************
- Extended Bandit Dialogue does not contain any script files so removing it mid-playthrough shouldn't
- cause any problems. If you want to remove the mod permanently:
- 1. Close the game.
- 2. Remove the Extended Bandit Dialogue.esp and Extended Bandit Dialogue.bsa files from your Skyrim data
- folder. By default this should be either of the following locations:
- C:\Program Files\Steam\steamapps\common\skyrim\data
- or for 64-bit Windows:
- C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
- 3. Remove Extended Bandit Dialogue.esp from your load list.
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