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- #version 450
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
- layout(location = 0) in vec4 position;
- void main()
- {
- float x = position.x;
- float y = position.y;
- float z = position.z;
- float w = position.w;
- gl_Position = vec4(x, y, z, w);
- }
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