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- You trace a curving sigil in the air, shaping the pattern of the Ignite spell. |
- [crossing-training]>charge my cambrinth armband 9 |
- You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
- You are able to channel all the energy into the armband. |
- The cambrinth armband absorbs all of the energy. |
- Roundtime: 3 sec. |
- > |
- Gained: Arcana |
- [crossing-training]>charge my cambrinth armband 9 |
- You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
- You are able to channel all the energy into the armband. |
- The cambrinth armband absorbs all of the energy. |
- Roundtime: 3 sec. |
- > |
- Gained: Arcana |
- [crossing-training]>charge my cambrinth armband 9 |
- Tuchie gestures. |
- > |
- You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
- You are able to channel all the energy into the armband. |
- The cambrinth armband absorbs all of the energy. |
- Roundtime: 3 sec. |
- > |
- Gained: Arcana |
- > |
- Tuchie begins to lecture you on the proper usage of the First Aid skill. |
- To learn from her, you must LISTEN TO Tuchie. |
- (LISTEN HELP for more options) |
- [crossing-training]>charge my cambrinth armband 9 |
- You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
- You are able to channel all the energy into the armband. |
- The cambrinth armband absorbs all of the energy. |
- Roundtime: 3 sec. |
- > |
- Gained: Arcana |
- [crossing-training]>invoke my cambrinth armband |
- The cambrinth armband pulses with Elemental energy. You reach for its center and forge a magical link to it, readying all of its mana for your use. |
- Roundtime: 1 sec. |
- > |
- You feel fully prepared to cast your spell. |
- [crossing-training]>cast |
- You can't cast that at yourself! |
- [crossing-training]>release spell |
- You let your concentration lapse and feel the spell's energies dissipate. |
- [crossing-training]>release mana |
- > |
- You aren't harnessing any mana. |
- [crossing-training]>health |
- Your body feels at full strength. |
- Your spirit feels full of life. |
- You have no significant injuries. |
- |
- [crossing-training]>retreat |
- You are already as far away as you can get! |
- [crossing-training]>discern ignite |
- The Ignite spell adds a touch of fire to your weapon to help you strike down your enemies. Ignite's effects will even bolster weapons that already have a certain variety of fire damage, though not to the extent that it enhances the mundane sort. Of course, given the spell's |
- nature, its effectiveness can be lost in water or if the weapon strays from your hand. |
- |
- This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast on some objects. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana |
- streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Utility skill to cast effectively. |
- Before you can learn this spell, you must know one of Fire Shards or Elementalism. It will also cost two spell slots. |
- |
- The spell requires at minimum 5 mana streams and you think you can reinforce it with 41 more, for a total of 46 streams. |
- Roundtime: 8 sec.
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