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Jun 19th, 2018
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  1. You trace a curving sigil in the air, shaping the pattern of the Ignite spell. |
  2. [crossing-training]>charge my cambrinth armband 9 |
  3. You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
  4. You are able to channel all the energy into the armband. |
  5. The cambrinth armband absorbs all of the energy. |
  6. Roundtime: 3 sec. |
  7. > |
  8. Gained: Arcana |
  9. [crossing-training]>charge my cambrinth armband 9 |
  10. You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
  11. You are able to channel all the energy into the armband. |
  12. The cambrinth armband absorbs all of the energy. |
  13. Roundtime: 3 sec. |
  14. > |
  15. Gained: Arcana |
  16. [crossing-training]>charge my cambrinth armband 9 |
  17. Tuchie gestures. |
  18. > |
  19. You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
  20. You are able to channel all the energy into the armband. |
  21. The cambrinth armband absorbs all of the energy. |
  22. Roundtime: 3 sec. |
  23. > |
  24. Gained: Arcana |
  25. > |
  26. Tuchie begins to lecture you on the proper usage of the First Aid skill. |
  27. To learn from her, you must LISTEN TO Tuchie. |
  28. (LISTEN HELP for more options) |
  29. [crossing-training]>charge my cambrinth armband 9 |
  30. You harness a small amount of energy and attempt to channel it into your cambrinth armband. |
  31. You are able to channel all the energy into the armband. |
  32. The cambrinth armband absorbs all of the energy. |
  33. Roundtime: 3 sec. |
  34. > |
  35. Gained: Arcana |
  36. [crossing-training]>invoke my cambrinth armband |
  37. The cambrinth armband pulses with Elemental energy. You reach for its center and forge a magical link to it, readying all of its mana for your use. |
  38. Roundtime: 1 sec. |
  39. > |
  40. You feel fully prepared to cast your spell. |
  41. [crossing-training]>cast |
  42. You can't cast that at yourself! |
  43. [crossing-training]>release spell |
  44. You let your concentration lapse and feel the spell's energies dissipate. |
  45. [crossing-training]>release mana |
  46. > |
  47. You aren't harnessing any mana. |
  48. [crossing-training]>health |
  49. Your body feels at full strength. |
  50. Your spirit feels full of life. |
  51. You have no significant injuries. |
  52. |
  53. [crossing-training]>retreat |
  54. You are already as far away as you can get! |
  55. [crossing-training]>discern ignite |
  56. The Ignite spell adds a touch of fire to your weapon to help you strike down your enemies. Ignite's effects will even bolster weapons that already have a certain variety of fire damage, though not to the extent that it enhances the mundane sort. Of course, given the spell's |
  57. nature, its effectiveness can be lost in water or if the weapon strays from your hand. |
  58. |
  59. This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast on some objects. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana |
  60. streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Utility skill to cast effectively. |
  61. Before you can learn this spell, you must know one of Fire Shards or Elementalism. It will also cost two spell slots. |
  62. |
  63. The spell requires at minimum 5 mana streams and you think you can reinforce it with 41 more, for a total of 46 streams. |
  64. Roundtime: 8 sec.
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