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- How to use Oculus/Touch Controllers in Dolphin VR:
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- Dolphin VR doesn't support Touch for... reasons, but It does support Steam VR. However, the way it was coded there's no way to launch Steam VR mode on a Rift.
- I grabbed the latest source and made some quick changes to force Steam VR mode and make Dolphin think you're using a Vive (more or less just forced vive to true and rift to false in a few places). Simply drop the exe into your Dolphin VR folder (promise it's not a virus or anything):
- DolphinSteamVR EXE
- https://drive.google.com/file/d/0Bxp6jH7WYzk-a3FzbWJIa3JEYTg/view?resourcekey=0-XxbG1_lLhaRoxO3Y412efQ
- And do the Vive setup described below:
- Instructions:
- In the VR settings you should make sure Avatar > Show Controllers is turned on.
- In the Graphics settings you should choose the D3D11 backend if you want to see your controllers, and set the internal resolution to something like 3x or 2x.
- In the Controllers setting, choose to configure an Emulated Wiimote. Load one of the included profiles starting with "Vive". If it has five characters after the profile name, that tells you which buttons are mapped to the middle, up, down, left, and right of the touchpad in that order. It should automatically set the Left Texture and Right Texture to one of the files in the Sys\Resources\Textures folder, but the new textures will only show up when you restart the game. Make sure in the VR settings Avatar tab you have Show Controllers checked.
- In Options > Hotkey Settings, you should probably load "Vive LGrip" or "Vive RGrip".
- And your Touch/Oculus controllers should now work as Vive controllers.
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