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- while wait() do for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Accessory")) then v.Handle.Mesh:remove() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Accessory")) then v.Parent = workspace end end game.Players.LocalPlayer.Character:BreakJoints() end
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