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- Crystals
- ========
- Crystals start their life-cycle with a violent birth: the collapse of a planet. The release of energy hurls septillions of spores into the vast cosmos - only a minuscule fraction will make it to a new star.
- For a new colony to be successful the system must have:
- * ringed planets close to the sun
- * rocky planets with molten cores
- And the spore must:
- * fall into a tight orbit around the sun
- Spores slowly grow by accumulating solar dust, eventually migrating to richer planetary rings via solar radiation. Spores split via mitosis and the colony reaches critical mass after 5-50 million years.
- Approximately one third of the colony bond together and hurl themselves at the nearest (suitable), rocky planet. The nymph is embedded at the crust-mantle boundary, it grows in both directions - to harvest heat and ensure the entry does not close.
- As the core develops it takes on a unique "personality" and constructs complex infrastructure, communication systems for controlling spores in space, surface sensors, defense systems, geothermal vents and similar. The precise constructions are unique to each core.
- Once the core consumes 80-90% of the planet's interior it begins replacing the crust with a layer of spores, the planet slowly expands and it's structural integrity weakens until.. collapse! The cycle starts again.
- Should what remains of the planet still be hot spores in the vicinity will create a new core.
- Spore description
- -----------------
- Black spheres 1-2mm in diameter. They can secrete a strong adhesive, navigate space and transform into other crystal archetypes.
- Common features
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- * Hollow & porous
- * Interior & exterior surfaces divided into many segments, which respond in various ways when interacting with light & heat
- * Shell contains pockets of chemicals which can be mixed to achieve various results, e.g: propellant, ink, explosives
- * Some chemical patches emit beams of light and are used for signaling
- * Chemical patches are activated by light / heat, a gel coating subdues signals according to parameters specific to that patch
- * Most "lasers" point inwards, when they fire other lasers are triggered, the pattern of firing is equivalent to a human brain
- Example archetypes
- ------------------
- * Station - large (2-500m) general-purpose crystal that sits at the surface and executes commands from the core - relaying messages, manufacturing other crystals, detecting anomalies. Shaped like a concave dome (hollow underneath).
- * Beacon - mid-sized crystal that stays in space and can co-ordinate spores with great precision, e.g: direct a projectile from space
- * Swarmer - mid-sized crystal for defensive purposes. Sprays enemies with marker ink and releases small crystals from pouches that launch themselves at the target bludgeoning / burning it to death.
- Generalizations
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- * The larger a core is the smarter / more sophisticated it is
- * The same applies for _any_ crystal archetype
- * Colonies require a core to produce archetypes other than spores
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