carlosname

Untitled

Nov 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153. --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
  154. wait(1 / 60)
  155. Effects = { }
  156. local Player = game.Players.localPlayer
  157. local Mouse = Player:GetMouse()
  158. local Character = Player.Character
  159. local Humanoid = Character.Humanoid
  160. local Head = Character.Head
  161. local RootPart = Character.HumanoidRootPart
  162. local Torso = Character.Torso
  163. local LeftArm = Character["Left Arm"]
  164. local RightArm = Character["Right Arm"]
  165. local LeftLeg = Character["Left Leg"]
  166. local RightLeg = Character["Right Leg"]
  167. local Camera = game.Workspace.CurrentCamera
  168. local RootJoint = RootPart.RootJoint
  169. local Equipped = false
  170. local Attack = false
  171. local Anim = 'Idle'
  172. local Idle = 0
  173. local Combo = 1
  174. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  175. local Velocity = RootPart.Velocity.y
  176. local Sine = 0
  177. local Change = 1
  178. Instance.new("ForceField",Character).Visible = false
  179. Character.Humanoid.Name = "help"
  180. humanoid = Character.help
  181.  
  182. local RbxUtility = LoadLibrary("RbxUtility")
  183. local Create = RbxUtility.Create
  184.  
  185. humanoid.WalkSpeed = 13
  186. humanoid.JumpPower = 60
  187. humanoid.Animator.Parent = nil
  188. Character.Animate.Parent = nil
  189.  
  190. local newMotor = function(part0, part1, c0, c1)
  191. local w = Create('Motor'){
  192. Parent = part0,
  193. Part0 = part0,
  194. Part1 = part1,
  195. C0 = c0,
  196. C1 = c1,
  197. }
  198. return w
  199. end
  200.  
  201. function clerp(a, b, t)
  202. return a:lerp(b, t)
  203. end
  204.  
  205. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  206. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  207.  
  208. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  209. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  210. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  211. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  212. RootJoint.C1 = CFrame.new(0, 0, 0)
  213. RootJoint.C0 = CFrame.new(0, 0, 0)
  214. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  215. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  216.  
  217. local rarmc1 = RW.C1
  218. local larmc1 = LW.C1
  219. local rlegc1 = RH.C1
  220. local llegc1 = LH.C1
  221.  
  222. local resetc1 = false
  223.  
  224. function PlayAnimationFromTable(table, speed, bool)
  225. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  226. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  227. RW.C0 = clerp(RW.C0, table[3], speed)
  228. LW.C0 = clerp(LW.C0, table[4], speed)
  229. RH.C0 = clerp(RH.C0, table[5], speed)
  230. LH.C0 = clerp(LH.C0, table[6], speed)
  231. if bool == true then
  232. if resetc1 == false then
  233. resetc1 = true
  234. RootJoint.C1 = RootJoint.C1
  235. Torso.Neck.C1 = Torso.Neck.C1
  236. RW.C1 = rarmc1
  237. LW.C1 = larmc1
  238. RH.C1 = rlegc1
  239. LH.C1 = llegc1
  240. end
  241. end
  242. end
  243.  
  244. ArtificialHB = Create("BindableEvent"){
  245. Parent = script,
  246. Name = "Heartbeat",
  247. }
  248.  
  249. script:WaitForChild("Heartbeat")
  250.  
  251. frame = 1 / 45
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.Heartbeat:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.Heartbeat:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.Heartbeat:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277.  
  278. function swait(num)
  279. if num == 0 or num == nil then
  280. ArtificialHB.Event:wait()
  281. else
  282. for i = 0, num do
  283. ArtificialHB.Event:wait()
  284. end
  285. end
  286. end
  287.  
  288. local m = Create("Model"){
  289. Parent = Character,
  290. Name = "WeaponModel"
  291. }
  292.  
  293. function RemoveOutlines(part)
  294. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  295. end
  296.  
  297. CFuncs = {
  298. Part = {
  299. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  300. local Part = Create("Part"){
  301. Parent = Parent,
  302. Reflectance = Reflectance,
  303. Transparency = Transparency,
  304. CanCollide = false,
  305. Locked = true,
  306. BrickColor = BrickColor.new(tostring(BColor)),
  307. Name = Name,
  308. Size = Size,
  309. Material = Material,
  310. }
  311. RemoveOutlines(Part)
  312. if Size == Vector3.new() then
  313. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  314. else
  315. Part.Size = Size
  316. end
  317. return Part
  318. end;
  319. };
  320.  
  321. Mesh = {
  322. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  323. local Msh = Create(Mesh){
  324. Parent = Part,
  325. Offset = OffSet,
  326. Scale = Scale,
  327. }
  328. if Mesh == "SpecialMesh" then
  329. Msh.MeshType = MeshType
  330. Msh.MeshId = MeshId
  331. end
  332. return Msh
  333. end;
  334. };
  335.  
  336. Weld = {
  337. Create = function(Parent, Part0, Part1, C0, C1)
  338. local Weld = Create("Weld"){
  339. Parent = Parent,
  340. Part0 = Part0,
  341. Part1 = Part1,
  342. C0 = C0,
  343. C1 = C1,
  344. }
  345. return Weld
  346. end;
  347. };
  348.  
  349. Sound = {
  350. Create = function(id, par, vol, pit)
  351. coroutine.resume(coroutine.create(function()
  352. local S = Create("Sound"){
  353. Volume = vol,
  354. Pitch = pit or 1,
  355. SoundId = "rbxassetid://" .. id,
  356. Parent = par or workspace,
  357. }
  358. wait()
  359. S:play()
  360. game:GetService("Debris"):AddItem(S, 10)
  361. end))
  362. end;
  363. };
  364.  
  365. ParticleEmitter = {
  366. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  367. local Particle = Create("ParticleEmitter"){
  368. Parent = Parent,
  369. Color = ColorSequence.new(Color1, Color2),
  370. LightEmission = LightEmission,
  371. Size = Size,
  372. Texture = Texture,
  373. Transparency = Transparency,
  374. ZOffset = ZOffset,
  375. Acceleration = Accel,
  376. Drag = Drag,
  377. LockedToPart = LockedToPart,
  378. VelocityInheritance = VelocityInheritance,
  379. EmissionDirection = EmissionDirection,
  380. Enabled = Enabled,
  381. Lifetime = LifeTime,
  382. Rate = Rate,
  383. Rotation = Rotation,
  384. RotSpeed = RotSpeed,
  385. Speed = Speed,
  386. VelocitySpread = VelocitySpread,
  387. }
  388. return Particle
  389. end;
  390. };
  391.  
  392. CreateTemplate = {
  393.  
  394. };
  395. }
  396.  
  397.  
  398. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  399. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  400.  
  401. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  402. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  403.  
  404. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  405. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  406. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  407. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  408. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  409. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  410. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  411. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  412. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  413. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  414. sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  415. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  416. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  417. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  418. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  419. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  420. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  421. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  422.  
  423. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  424. kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  425.  
  426.  
  427.  
  428. swordtrail = Instance.new("Trail", SwordHitbox)
  429. A2 = Instance.new('Attachment',SwordBase)
  430. A3 = Instance.new('Attachment',SwordTip)
  431. swordtrail.Lifetime = .1
  432. swordtrail.Enabled = false
  433. swordtrail.Attachment0 = A2
  434. swordtrail.Attachment1 = A3
  435. local startColor = Color3.new(0, 0, 0)
  436. local endColor = Color3.new(200,200, 200)
  437. local startT = .2
  438. local endT = .8
  439.  
  440. local sequence = ColorSequence.new(startColor, endColor)
  441. local sequence2 = NumberSequence.new(startT, endT)
  442.  
  443. swordtrail.Color = sequence
  444. swordtrail.Transparency = sequence2
  445.  
  446.  
  447. function RayCast(Position, Direction, Range, Ignore)
  448. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  449. end
  450.  
  451. FindNearestTorso = function(pos)
  452. local list = (game.Workspace:children())
  453. local torso = nil
  454. local dist = 1000
  455. local temp, human, temp2 = nil, nil, nil
  456. for x = 1, #list do
  457. temp2 = list[x]
  458. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  459. temp = temp2:findFirstChild("Torso")
  460. human = temp2:findFirstChild("Humanoid")
  461. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  462. local dohit = true
  463. if dohit == true then
  464. torso = temp
  465. dist = (temp.Position - pos).magnitude
  466. end
  467. end
  468. end
  469. end
  470. return torso, dist
  471. end
  472.  
  473. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  474. if hit.Parent == nil then
  475. return
  476. end
  477. local h = hit.Parent:FindFirstChild("Humanoid")
  478. for _, v in pairs(hit.Parent:children()) do
  479. if v:IsA("Humanoid") then
  480. h = v
  481. end
  482. end
  483. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  484. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  485. if hit.Parent.DebounceHit.Value == true then
  486. return
  487. end
  488. end
  489. local c = Create("ObjectValue"){
  490. Name = "creator",
  491. Value = game:service("Players").LocalPlayer,
  492. Parent = h,
  493. }
  494. game:GetService("Debris"):AddItem(c, .5)
  495. if HitSound ~= nil and HitPitch ~= nil then
  496. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  497. end
  498. local Damage = math.random(minim, maxim)
  499. local blocked = false
  500. local block = hit.Parent:findFirstChild("Block")
  501. if block ~= nil then
  502. if block.className == "IntValue" then
  503. if block.Value > 0 then
  504. blocked = true
  505. block.Value = block.Value - 1
  506. print(block.Value)
  507. end
  508. end
  509. end
  510. if blocked == false then
  511. h.Health = h.Health - Damage
  512. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  513. else
  514. h.Health = h.Health - (Damage / 2)
  515. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  516. end
  517. if Type == "Knockdown" then
  518. local hum = hit.Parent.Humanoid
  519. hum.PlatformStand = true
  520. coroutine.resume(coroutine.create(function(HHumanoid)
  521. swait(1)
  522. HHumanoid.PlatformStand = false
  523. end), hum)
  524. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  525. local bodvol = Create("BodyVelocity"){
  526. velocity = angle * knockback,
  527. P = 5000,
  528. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  529. Parent = hit,
  530. }
  531. local rl = Create("BodyAngularVelocity"){
  532. P = 3000,
  533. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  534. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  535. Parent = hit,
  536. }
  537. game:GetService("Debris"):AddItem(bodvol, .5)
  538. game:GetService("Debris"):AddItem(rl, .5)
  539. elseif Type == "Normal" then
  540. local vp = Create("BodyVelocity"){
  541. P = 500,
  542. maxForce = Vector3.new(math.huge, 0, math.huge),
  543. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  544. }
  545. hit.Parent.Torso:BreakJoints()
  546. if knockback > 0 then
  547. vp.Parent = hit.Parent.Torso
  548. end
  549. game:GetService("Debris"):AddItem(vp, .5)
  550. elseif Type == "Up" then
  551. local bodyVelocity = Create("BodyVelocity"){
  552. velocity = Vector3.new(0, 20, 0),
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  558. elseif Type == "DarkUp" then
  559. coroutine.resume(coroutine.create(function()
  560. for i = 0, 1, 0.1 do
  561. swait()
  562. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  563. end
  564. end))
  565. local bodyVelocity = Create("BodyVelocity"){
  566. velocity = Vector3.new(0, 20, 0),
  567. P = 5000,
  568. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  569. Parent = hit,
  570. }
  571. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  572. elseif Type == "Snare" then
  573. local bp = Create("BodyPosition"){
  574. P = 2000,
  575. D = 100,
  576. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  577. position = hit.Parent.Torso.Position,
  578. Parent = hit.Parent.Torso,
  579. }
  580. game:GetService("Debris"):AddItem(bp, 1)
  581. elseif Type == "Freeze" then
  582. local BodPos = Create("BodyPosition"){
  583. P = 50000,
  584. D = 1000,
  585. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  586. position = hit.Parent.Torso.Position,
  587. Parent = hit.Parent.Torso,
  588. }
  589. local BodGy = Create("BodyGyro") {
  590. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  591. P = 20e+003,
  592. Parent = hit.Parent.Torso,
  593. cf = hit.Parent.Torso.CFrame,
  594. }
  595. hit.Parent.Torso.Anchored = true
  596. coroutine.resume(coroutine.create(function(Part)
  597. swait(1.5)
  598. Part.Anchored = false
  599. end), hit.Parent.Torso)
  600. game:GetService("Debris"):AddItem(BodPos, 3)
  601. game:GetService("Debris"):AddItem(BodGy, 3)
  602. end
  603. local debounce = Create("BoolValue"){
  604. Name = "DebounceHit",
  605. Parent = hit.Parent,
  606. Value = true,
  607. }
  608. game:GetService("Debris"):AddItem(debounce, Delay)
  609. c = Create("ObjectValue"){
  610. Name = "creator",
  611. Value = Player,
  612. Parent = h,
  613. }
  614. game:GetService("Debris"):AddItem(c, .5)
  615. end
  616. end
  617.  
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(1, 0, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "SourceSansLight",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. Parent = BillboardGui,
  639. }
  640. game.Debris:AddItem(EffectPart, (Time))
  641. EffectPart.Parent = game:GetService("Workspace")
  642. delay(0, function()
  643. local Frames = (Time / Rate)
  644. for Frame = 1, Frames do
  645. wait(Rate)
  646. local Percent = (Frame / Frames)
  647. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  648. TextLabel.TextTransparency = Percent
  649. end
  650. if EffectPart and EffectPart.Parent then
  651. EffectPart:Destroy()
  652. end
  653. end)
  654. end
  655.  
  656. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  657. for _, c in pairs(workspace:children()) do
  658. local hum = c:findFirstChild("Humanoid")
  659. if hum ~= nil then
  660. local head = c:findFirstChild("Torso")
  661. if head ~= nil then
  662. local targ = head.Position - Part.Position
  663. local mag = targ.magnitude
  664. if mag <= Magnitude and c.Name ~= Player.Name then
  665. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  666. end
  667. end
  668. end
  669. end
  670. end
  671.  
  672. EffectModel = Create("Model"){
  673. Parent = Character,
  674. Name = "EffectModel",
  675. }
  676.  
  677. Effects = {
  678. Block = {
  679. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  680. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  681. prt.Anchored = true
  682. prt.CFrame = cframe
  683. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  684. game:GetService("Debris"):AddItem(prt, 10)
  685. if Type == 1 or Type == nil then
  686. table.insert(Effects, {
  687. prt,
  688. "Block1",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. elseif Type == 2 then
  696. table.insert(Effects, {
  697. prt,
  698. "Block2",
  699. delay,
  700. x3,
  701. y3,
  702. z3,
  703. msh
  704. })
  705. elseif Type == 3 then
  706. table.insert(Effects, {
  707. prt,
  708. "Block3",
  709. delay,
  710. x3,
  711. y3,
  712. z3,
  713. msh,
  714. Part
  715. })
  716. elseif Type == 4 then
  717. table.insert(Effects, {
  718. prt,
  719. "Block2Fire",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. end
  727. end
  728. };
  729.  
  730. Sphere = {
  731. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  732. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  733. prt.Anchored = true
  734. prt.CFrame = cframe
  735. if parent == nil then
  736. prt.Parent = workspace
  737. else
  738. prt.Parent = parent
  739. end
  740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741. game:GetService("Debris"):AddItem(prt, 10)
  742. table.insert(Effects, {
  743. prt,
  744. "Cylinder",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. };
  753.  
  754. Blood = {
  755. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  760. game:GetService("Debris"):AddItem(prt, 10)
  761. table.insert(Effects, {
  762. prt,
  763. "Blood",
  764. delay,
  765. x3,
  766. y3,
  767. z3,
  768. msh
  769. })
  770. end
  771. };
  772.  
  773. Blast = {
  774. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  775. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  776. prt.Anchored = true
  777. prt.CFrame = cframe
  778. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  779. game:GetService("Debris"):AddItem(prt, 10)
  780. table.insert(Effects, {
  781. prt,
  782. "Block4",
  783. delay,
  784. x3,
  785. y3,
  786. z3,
  787. msh,
  788. Part
  789. })
  790. end
  791. };
  792.  
  793. Ring = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end
  810. };
  811.  
  812. Cylinder = {
  813. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  814. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  815. prt.Anchored = true
  816. prt.CFrame = cframe
  817. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. game:GetService("Debris"):AddItem(prt, 10)
  819. table.insert(Effects, {
  820. prt,
  821. "Cylinder",
  822. delay,
  823. x3,
  824. y3,
  825. z3,
  826. msh
  827. })
  828. end
  829. };
  830.  
  831. Head = {
  832. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  833. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  834. prt.Anchored = true
  835. prt.CFrame = cframe
  836. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  837. game:GetService("Debris"):AddItem(prt, 10)
  838. table.insert(Effects, {
  839. prt,
  840. "Cylinder",
  841. delay,
  842. x3,
  843. y3,
  844. z3,
  845. msh
  846. })
  847. end
  848. };
  849.  
  850. Wave = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. end
  867. };
  868.  
  869. Break = {
  870. Create = function(brickcolor, cframe, x1, y1, z1)
  871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  872. prt.Anchored = true
  873. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. local num = math.random(10, 50) / 1000
  877. table.insert(Effects, {
  878. prt,
  879. "Shatter",
  880. num,
  881. prt.CFrame,
  882. math.random() - math.random(),
  883. 0,
  884. math.random(50, 100) / 100
  885. })
  886. end
  887. };
  888.  
  889. Elec = {
  890. Create = function(brickcolor, cff, x, y, z)
  891. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  892. prt.Anchored = true
  893. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  894. prt.CFrame = CFrame.new(prt.Position)
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. xval = math.random() / 9
  897. yval = math.random() / 9
  898. zval = math.random() / 9
  899. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  900. eul1 = math.random(-50, 50)
  901. eul2 = math.random(-50, 50)
  902. eul3 = math.random(-50, 50)
  903. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  904. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  905. table.insert(Effects, {
  906. prt,
  907. "Elec",
  908. .05,
  909. x,
  910. y,
  911. z,
  912. xval,
  913. yval,
  914. zval,
  915. msh,
  916. euld,
  917. euld2
  918. })
  919. end
  920. };
  921.  
  922. Elec2 = {
  923. Create = function(brickcolor, cff, x, y, z)
  924. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  925. prt.Anchored = true
  926. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  927. prt.CFrame = CFrame.new(prt.Position)
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. xval = math.random() / 7
  930. yval = math.random() / 7
  931. zval = math.random() / 7
  932. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  933. eul1 = math.random(-50, 50)
  934. eul2 = math.random(-50, 50)
  935. eul3 = math.random(-50, 50)
  936. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  937. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  938. table.insert(Effects, {
  939. prt,
  940. "Elec",
  941. .1,
  942. x,
  943. y,
  944. z,
  945. xval,
  946. yval,
  947. zval,
  948. msh,
  949. euld,
  950. euld2
  951. })
  952. end
  953. };
  954.  
  955. Clone = {
  956. Create = function()
  957. for _, v in pairs(Torso.Parent:children()) do
  958. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  959. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  960. c.Anchored = true
  961. c.CFrame = v.CFrame
  962. game:GetService("Debris"):AddItem(c, 5)
  963. local cmsh = nil
  964. if v.Name == "Head" then
  965. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  966. else
  967. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  968. end
  969. table.insert(Effects, {
  970. c,
  971. "Cylinder",
  972. 0.05,
  973. 0.1,
  974. 0.1,
  975. 0.1,
  976. cmsh
  977. })
  978. end
  979. end
  980. end
  981. };
  982.  
  983. EffectTemplate = {
  984.  
  985. };
  986. }
  987.  
  988.  
  989.  
  990. function basicatk3()
  991. Attack = true
  992. for i = 0, 1, 0.1 do
  993. swait()
  994. PlayAnimationFromTable({
  995. CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997. CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  999. CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000. CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1001. }, .3, false)
  1002. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1003. end
  1004. swordtrail.Enabled = true
  1005. local con = SwordHitbox.Touched:connect(function(hit)
  1006. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  1007. CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  1008. for i = 0, 1, 0.1 do
  1009. swait()
  1010. PlayAnimationFromTable({
  1011. CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012. CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013. CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1014. CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1015. CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. }, .3, false)
  1018. Torso.Velocity=RootPart.CFrame.lookVector*50
  1019. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  1020. end
  1021. Torso.Velocity=RootPart.CFrame.lookVector*0
  1022. con:Disconnect()
  1023. swordtrail.Enabled = false
  1024. Attack = false
  1025. end
  1026.  
  1027. function basicatk1()
  1028. Attack = true
  1029. CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  1030. local con = SwordHitbox.Touched:connect(function(hit)
  1031. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  1032. for i = 0, 1, 0.1 do
  1033. swait()
  1034. PlayAnimationFromTable({
  1035. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041. }, .3, false)
  1042. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  1043. end
  1044. swordtrail.Enabled = true
  1045. for i = 0, .5, 0.1 do
  1046. swait()
  1047. PlayAnimationFromTable({
  1048. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1050. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1051. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1053. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1054. }, .3, false)
  1055. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  1056. end
  1057.  
  1058.  
  1059. for i = 0, .5, 0.1 do
  1060. swait()
  1061. PlayAnimationFromTable({
  1062. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. }, .3, false)
  1069. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  1070. end
  1071. swordtrail.Enabled = false
  1072. con:Disconnect()
  1073. Attack = false
  1074. end
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080. function basicatk2()
  1081. Attack = true
  1082. CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  1083. local con = SwordHitbox.Touched:connect(function(hit)
  1084. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  1085. for i = 0, .5, 0.1 do
  1086. PlayAnimationFromTable({
  1087. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1088. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. }, .3, false)
  1094. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1095. end
  1096. swordtrail.Enabled = true
  1097. for i = 0, .5, 0.1 do
  1098. swait()
  1099. PlayAnimationFromTable({
  1100. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. }, .3, false)
  1107. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1108. end
  1109. for i = 0, .5, 0.1 do
  1110. swait()
  1111. PlayAnimationFromTable({
  1112. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118. }, .3, false)
  1119. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1120. end
  1121. for i = 0, .5, 0.1 do
  1122. swait()
  1123. PlayAnimationFromTable({
  1124. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1127. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1128. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. }, .3, false)
  1131. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1132. end
  1133. swordtrail.Enabled = false
  1134. con:Disconnect()
  1135. Attack = false
  1136. end
  1137.  
  1138.  
  1139. function dodgeball()
  1140. Attack = true
  1141. humanoid.AutoRotate = false
  1142. local spawnPos = Torso.Position
  1143. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
  1144. orb1.Anchored=true
  1145. orb1.CanCollide=false
  1146.  
  1147. game:GetService("Debris"):AddItem(orb1, 10)
  1148. orb1.Elasticity = 1
  1149. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1150. mbewm2.MeshType = "Sphere"
  1151. mbewm2.Scale = Vector3.new(1,1,1)
  1152. game:GetService("Debris"):AddItem(orb1, 3)
  1153. for i = 0, 2, 0.1 do
  1154. orb1.CFrame = Dodgebox.CFrame
  1155. swait()
  1156. PlayAnimationFromTable({
  1157. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. }, .3, false)
  1164. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1165. end
  1166. local con = orb1.Touched:connect(function(hit)
  1167. CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1168. orb1.Anchored=false
  1169. orb1.CanCollide=true
  1170.  
  1171. local roketsped = 500
  1172. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1173. orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1174. orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1175. local GRAVITY_ACCELERATION = 196.2
  1176. local bodyForce = Instance.new('BodyForce', orb1)
  1177. bodyForce.Name = 'Antigravity'
  1178. bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1179.  
  1180. game:GetService("Debris"):AddItem(orb1, 8)
  1181.  
  1182. for i = 0, 1, 0.1 do
  1183. swait()
  1184. PlayAnimationFromTable({
  1185. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. }, .3, false)
  1192. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1193. end
  1194. humanoid.AutoRotate = true
  1195. Attack = false
  1196. while orb1 do
  1197. swait()
  1198. MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)
  1199. end
  1200.  
  1201. end
  1202.  
  1203.  
  1204. function roketlunch()
  1205. Attack = true
  1206. humanoid.WalkSpeed = 0
  1207. humanoid.JumpPower = 0
  1208. RHandle.Transparency = 0
  1209. Sword.Transparency = 1
  1210. for i = 0, 1, 0.1 do
  1211. swait()
  1212. PlayAnimationFromTable({
  1213. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. }, .3, false)
  1220. end
  1221.  
  1222.  
  1223. for i = 0, 3, 0.1 do
  1224. swait()
  1225. PlayAnimationFromTable({
  1226. CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. }, .3, false)
  1233. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1234. end
  1235.  
  1236. local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))
  1237. roket.Anchored=false
  1238. roket.CanCollide=true
  1239. local roketsped = 100
  1240. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1241. roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1242. roket.Velocity = roket.CFrame.lookVector * roketsped
  1243. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1244. local GRAVITY_ACCELERATION = 196.2
  1245. local bodyForce = Instance.new('BodyForce', roket)
  1246. bodyForce.Name = 'Antigravity'
  1247. bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1248.  
  1249. game:GetService("Debris"):AddItem(roket, 8)
  1250. local con = roket.Touched:connect(function(hit)
  1251. MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1252. boo.BlastPressure = 500 roket:Destroy() end)
  1253. for i = 0, 2, 0.1 do
  1254. swait()
  1255. PlayAnimationFromTable({
  1256. CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. }, .3, false)
  1263. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1264. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1265. end
  1266. RHandle.Transparency = 1
  1267. Sword.Transparency = 0
  1268.  
  1269. humanoid.WalkSpeed = 13
  1270. humanoid.JumpPower = 60
  1271. Attack = false
  1272. end
  1273.  
  1274.  
  1275.  
  1276. function fireinDhole()
  1277. Attack = true
  1278. local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
  1279. bomb1.Anchored=true
  1280. bomb1.CanCollide=true
  1281. game:GetService("Debris"):AddItem(orb1, 10)
  1282. bomb1.Elasticity = .3
  1283. local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1284. mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1285. mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1286. mbewm2.Scale = Vector3.new(1,1,1)
  1287.  
  1288. CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1289. for i = 0, 2, 0.1 do
  1290. swait()
  1291. PlayAnimationFromTable({
  1292. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. }, .3, false)
  1299. bomb1.CFrame = Dodgebox.CFrame
  1300. end
  1301. for i = 0, .5, 0.1 do
  1302. swait()
  1303. PlayAnimationFromTable({
  1304. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. }, .3, false)
  1311. bomb1.CFrame = Dodgebox.CFrame
  1312. end
  1313. bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1314. bomb1.Anchored=false
  1315. bomb1.Velocity=RootPart.CFrame.lookVector*50
  1316. for i = 0, .5, 0.1 do
  1317. swait()
  1318. PlayAnimationFromTable({
  1319. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. }, .3, false)
  1326. end
  1327. Attack = false
  1328. wait(4)
  1329. MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1330. Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1331. CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1332. bomb1.Transparency = 1
  1333. bomb1.Anchored=true
  1334. bomb1.CanCollide=false
  1335. local boo = Instance.new("Explosion", bomb1)
  1336. boo.Position = bomb1.Position
  1337. boo.BlastRadius = 30
  1338. boo.BlastPressure = 500
  1339. end
  1340.  
  1341.  
  1342.  
  1343.  
  1344. Mouse.KeyDown:connect(function(Key)
  1345. Key = Key:lower()
  1346. if Attack == false and Key == 'z' then
  1347. dodgeball()
  1348. elseif Attack == false and Key == 'x' then
  1349. roketlunch()
  1350. elseif Attack == false and Key == 'c' then
  1351. fireinDhole()
  1352. end
  1353. end)
  1354.  
  1355.  
  1356.  
  1357. Mouse.Button1Up:connect(function()
  1358. if Attack == false and Combo== 1 then
  1359. basicatk1()
  1360. Combo=2
  1361. elseif Attack == false and Combo== 2 then
  1362. basicatk2()
  1363. Combo=3
  1364. elseif Attack == false and Combo== 3 then
  1365. basicatk3()
  1366. Combo=1
  1367. end
  1368. end)
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1375. while true do
  1376. swait()
  1377. for i, v in pairs(Character:GetChildren()) do
  1378. if v:IsA("Part") then
  1379. v.Material = "SmoothPlastic"
  1380. elseif v:IsA("Accessory") then
  1381. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1382. end
  1383. end
  1384. for i, v in pairs(Character:GetChildren()) do
  1385. if v:IsA'Model' then
  1386. for _, c in pairs(v:GetChildren()) do
  1387. if c:IsA'Part' then
  1388. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1389. end
  1390. end
  1391. end
  1392. end
  1393. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1394. Velocity = RootPart.Velocity.y
  1395. Sine = Sine + Change
  1396. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1397. if RootPart.Velocity.y > 1 and hit == nil then
  1398. Anim = "Jump"
  1399. if Attack == false then
  1400. Change = 1
  1401. PlayAnimationFromTable({
  1402. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. }, .3, false)
  1409. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1410. end
  1411. elseif RootPart.Velocity.y < -1 and hit == nil then
  1412. Anim = "Fall"
  1413. if Attack == false then
  1414. Change = 1
  1415. PlayAnimationFromTable({
  1416. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. }, .3, false)
  1423. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1424. end
  1425. elseif TorsoVelocity < 1 and hit ~= nil then
  1426. Anim = "Idle"
  1427. if Attack == false then
  1428. Change = 1
  1429. PlayAnimationFromTable({
  1430. CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1432. CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1433. CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1434. CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1435. CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1436. }, .3, false)
  1437. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1438. end
  1439. elseif TorsoVelocity > 2 and hit ~= nil then
  1440. Anim = "Walk"
  1441. if Attack == false then
  1442. PlayAnimationFromTable({
  1443. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1444. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1446. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1447. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1448. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1449. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1450. end
  1451. end
  1452.  
  1453. if #Effects > 0 then
  1454. for e = 1, #Effects do
  1455. if Effects[e] ~= nil then
  1456. local Thing = Effects[e]
  1457. if Thing ~= nil then
  1458. local Part = Thing[1]
  1459. local Mode = Thing[2]
  1460. local Delay = Thing[3]
  1461. local IncX = Thing[4]
  1462. local IncY = Thing[5]
  1463. if Thing[1].Transparency <= 1 then
  1464. if Thing[2] == "Block1" then
  1465. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1466. Mesh = Thing[7]
  1467. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1469. elseif Thing[2] == "Ice" then
  1470. if Thing[6] <= Thing[5] then
  1471. Thing[6] = Thing[6] + .05
  1472. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1473. else
  1474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1475. end
  1476. elseif Thing[2] == "Shatter" then
  1477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1478. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1479. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1480. Thing[6] = Thing[6] + Thing[5]
  1481. elseif Thing[2] == "Block2" then
  1482. Thing[1].CFrame = Thing[1].CFrame
  1483. Mesh = Thing[7]
  1484. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1485. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1486. elseif Thing[2] == "Block3" then
  1487. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1488. Mesh = Thing[7]
  1489. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1491. elseif Thing[2] == "Block4" then
  1492. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1493. Mesh = Thing[7]
  1494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1496. elseif Thing[2] == "Block2Fire" then
  1497. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1498. Mesh = Thing[7]
  1499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. if Thing[1].Transparency >= .3 then
  1502. Thing[1].BrickColor = BrickColor.new("Bright red")
  1503. else
  1504. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1505. end
  1506. elseif Thing[2] == "Cylinder" then
  1507. Mesh = Thing[7]
  1508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1510. elseif Thing[2] == "Blood" then
  1511. Mesh = Thing[7]
  1512. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515. elseif Thing[2] == "Elec" then
  1516. Mesh = Thing[10]
  1517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1520. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1521. elseif Thing[2] == "Disappear" then
  1522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1523. end
  1524. else
  1525. Part.Parent = nil
  1526. table.remove(Effects, e)
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. Humanoid.Health = math.huge
  1533. end
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