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- Star Citizen Patch 3.0.0e
- Major Known Issues:
- Code 20007/30007 errors
- All 3D objects displayed in the MobiGlas are missing including on the StarMap. Note: You can still interact with them as if they were there.
- The rear door/ramp on the Cutlass Black has no collision, meaning you cannot get on the ship
- Stage 2 afterburner does not work in "atmosphere"
- Focus Feature Updates
- Universe
- Grimhex: Further lighting polish
- Comm Arrays: Lighting polish
- UI
- MobiGlas: Added mouse icons for StarMap interaction
- MobiGlas PMA: Items should now have stats and 3D display
- Bug Fixes
- Ships shoulds now be locked to the player who spawned them
- AI pirate ships should properly despawn after player leaves the area
- Updated lighting at interior doors of outposts
- Fixed a crash associated with AB2 usage
- Shadows should better work with moon rotation
- Adjusted LODs near Daymar miner outpost to improve performance
- Resolved some of the "GPU" associated crashes
- ATC should now correctly respond to hails and assign landing pads (done through mG Comms)
- Ships should now full power up on "flight ready"
- Pieces of the outposts should no longer appear to be blinking in and out of existence
- Ship inner thought entry prompts should no longer occasionally be missing
- Technical
- Audio optimization
- Minor performance tweaks
- Non-Focus Feature Updates
- Ships
- Nox: Lighting pass and RTT setup for HUD
- Gladius: Added rotation audio
- Mustang Delta: Rockets now fire separately with weapon group 2
- Aurora series: Added bed entry/exit 3rd person camera views
- 85x: Geometry clean up, lighting pass, and initial RTT setup
- UI
- MFD - Energy: Added absolute values to power throttle
- Vehicles
- Ursa: Expanded interaction on rear ramp
- Star Marine
- Grenade boxes should now be lootable
- Bug Fixes
- Reliant wing rotation and weapons should now be functional
- Grimhex should have its bar back
- Ladder animations for the 300 series should now work properly
- Countermeasures on the Nox should no longer fire through the ship geometry
- Weapon item MFD should now turn on/off and assign weapon groups
- Power and Standby buttons should now appear more distinct when toggled
- Fixed a crash when entering Arena Commander's ship customizer
- Fixed some issues with laser repeater recoil animations
- Player hold breath ability should no longer get stuck on
- Fixed a bug where ships would fire continiously if when reentered if exited while firing
- Fixed an issue where all ships were available in all game modes of Arena Commander
- Fixed some animation issues associated with AI around stations
- Weapon group power button should now function correctly
- Fixed the "recieved from" field not display correctly for missions
- The Kiosk should now display the correct UI elements for stock/purchase
- Players should no longer lose movement when focusing on SCU input box
- Removed "replaceme" balls in Grimhex
- Players should no longer get stuck outside of weapon and/or armor shops
- General shop visual clean up
- Fixed some of the blurry MFD and HUD issues
- Energy MFD signature readouts should now work correctly
- AI pirate M50s should no longer flee the area
- Item information should no longer be visible when purchase screen is up on the mG
- Mission objective should now properly appear at stranded ship for escort/rescue
- The HUD should no longer clip the Slaver Heavy Armor helmet
- Fixed entry/exit animations for Argo in zero G
- The magazine release should no longer stick open on the Arclight pistol when swapping weapons
- Missile MFD should now display the correct stats
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