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- # This is the OpenMW user 'settings.cfg' file. This file only contains
- # explicitly changed settings. If you would like to revert a setting
- # to its default, simply remove it from this file. For available
- # settings, see the file 'settings-default.cfg' or the documentation at:
- #
- # https://openmw.readthedocs.io/en/master/reference/modding/settings/index.html
- [Game]
- show effect duration = true
- show enchant chance = true
- show melee info = true
- show owned = 2
- show projectile damage = true
- strength influences hand to hand = 2
- [Saves]
- timeplayed = true
- character = player - 1
- [Video]
- resolution x = 3840
- resolution y = 2160
- antialiasing = 4
- fullscreen = false
- vsync = true
- window border = false
- [Camera]
- field of view = 88
- viewing distance = 81920
- [General]
- anisotropy = 16
- [Water]
- refraction = true
- rtt size = 2048
- shader = true
- [Input]
- camera sensitivity = 0.684848
- [Shaders]
- force shaders = true
- force per pixel lighting = true
- clamp lighting = true
- auto use object normal maps = true
- auto use object specular maps = true
- auto use terrain normal maps = true
- auto use terrain specular maps = true
- normal map pattern = _n
- normal height map pattern = _nh
- specular map pattern = _spec
- terrain specular map pattern = _diffusespec
- [GUI]
- scaling factor = 4
- subtitles = true
- stretch menu background = true
- menu transparency = 0.744374
- [Terrain]
- # If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
- distant terrain = true
- [Fog]
- # If true, use extended fog parameters for distant terrain not controlled by
- # viewing distance. If false, use the standard fog calculations.
- use distant fog = false
- distant land fog start = 16384
- distant land fog end = 40960
- distant underwater fog start = -4096
- distant underwater fog end = 2457.6
- distant interior fog start = 0
- distant interior fog end = 16384
- [Map]
- global = true
- [Shadows]
- enable shadows = true # This defaults to false
- number of shadow maps = 3
- split point uniform logarithmic ratio = 1.0 # This has a default of 0.5, but at that setting shadows look odd
- split point bias = 0.0
- enable debug hud = false
- enable debug overlay = false
- compute tight scene bounds = true
- shadow map resolution = 2048 # Or up to 4096 if you have a powerful GPU
- minimum lispsm near far ratio = 0.25
- polygon offset factor = 1.1
- polygon offset units = 4.0
- normal offset distance = 1.0
- use front face culling = true
- actor shadows = true # This defaults to false
- player shadows = true # This defaults to false
- terrain shadows = true # This defaults to false
- object shadows = true # This defaults to false
- enable indoor shadows = true
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