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  1. # This is the OpenMW user 'settings.cfg' file. This file only contains
  2. # explicitly changed settings. If you would like to revert a setting
  3. # to its default, simply remove it from this file. For available
  4. # settings, see the file 'settings-default.cfg' or the documentation at:
  5. #
  6. # https://openmw.readthedocs.io/en/master/reference/modding/settings/index.html
  7.  
  8. [Game]
  9. show effect duration = true
  10. show enchant chance = true
  11. show melee info = true
  12. show owned = 2
  13. show projectile damage = true
  14. strength influences hand to hand = 2
  15.  
  16. [Saves]
  17. timeplayed = true
  18. character = player - 1
  19.  
  20. [Video]
  21. resolution x = 3840
  22. resolution y = 2160
  23. antialiasing = 4
  24. fullscreen = false
  25. vsync = true
  26.  
  27. window border = false
  28. [Camera]
  29. field of view = 88
  30.  
  31. viewing distance = 81920
  32. [General]
  33. anisotropy = 16
  34.  
  35. [Water]
  36. refraction = true
  37. rtt size = 2048
  38. shader = true
  39.  
  40. [Input]
  41. camera sensitivity = 0.684848
  42.  
  43. [Shaders]
  44. force shaders = true
  45. force per pixel lighting = true
  46. clamp lighting = true
  47. auto use object normal maps = true
  48. auto use object specular maps = true
  49. auto use terrain normal maps = true
  50. auto use terrain specular maps = true
  51. normal map pattern = _n
  52. normal height map pattern = _nh
  53. specular map pattern = _spec
  54. terrain specular map pattern = _diffusespec
  55.  
  56. [GUI]
  57. scaling factor = 4
  58. subtitles = true
  59. stretch menu background = true
  60.  
  61. menu transparency = 0.744374
  62. [Terrain]
  63. # If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
  64. distant terrain = true
  65.  
  66. [Fog]
  67. # If true, use extended fog parameters for distant terrain not controlled by
  68. # viewing distance. If false, use the standard fog calculations.
  69. use distant fog = false
  70. distant land fog start = 16384
  71. distant land fog end = 40960
  72. distant underwater fog start = -4096
  73. distant underwater fog end = 2457.6
  74. distant interior fog start = 0
  75. distant interior fog end = 16384
  76.  
  77. [Map]
  78. global = true
  79.  
  80. [Shadows]
  81. enable shadows = true # This defaults to false
  82. number of shadow maps = 3
  83. split point uniform logarithmic ratio = 1.0 # This has a default of 0.5, but at that setting shadows look odd
  84. split point bias = 0.0
  85. enable debug hud = false
  86. enable debug overlay = false
  87. compute tight scene bounds = true
  88. shadow map resolution = 2048 # Or up to 4096 if you have a powerful GPU
  89. minimum lispsm near far ratio = 0.25
  90. polygon offset factor = 1.1
  91. polygon offset units = 4.0
  92. normal offset distance = 1.0
  93. use front face culling = true
  94. actor shadows = true # This defaults to false
  95. player shadows = true # This defaults to false
  96. terrain shadows = true # This defaults to false
  97. object shadows = true # This defaults to false
  98. enable indoor shadows = true
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