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  1. public static bool CheckCommand(string _message, GameState client)
  2. {
  3. string message = _message.Replace("#60", "").Replace("#61", "").Replace("#62", "").Replace("#63", "").Replace("#64", "").Replace("#65", "").Replace("#66", "").Replace("#67", "").Replace("#68", "");
  4. try
  5. {
  6. if (message.StartsWith("/"))
  7. {
  8. string message_ = message.Substring(1).ToLower();
  9. string Mess = message.Substring(1);
  10. string[] Data = message_.Split(' ');
  11. Server.AddGMCommand(client.Entity.Name, " " + client.Account.State.ToString() + " @" + message_ + " " + DateTime.Now.ToString());
  12. #region GameHelper
  13. if (client.Account.State == Database.AccountTable.AccountState.GameHelper)
  14. {
  15. switch (Data[0])
  16. {
  17. case "mr":
  18. {
  19. client.Entity.Update((byte)FlagsUpdate.DataType.Merchant, byte.Parse(Data[1]), true);
  20. Attack send = new Attack(true);
  21. send.Attacker = client.Entity.UID;
  22. send.AttackType = Attack.MerchantAccept;
  23. send.ResponseDamage = byte.Parse(Data[1]);
  24. client.Send(send.ToArray());
  25. break;
  26. }
  27. #region inner
  28. case "inner":
  29. {
  30. client.Entity.InnerPower.AddPotency(null, client, 100000);
  31. break;
  32. }
  33. case "iteminner":
  34. {
  35. client.Inventory.Add(3005365, 0, 1);//UniversalConcept(A)
  36. client.Inventory.Add(3005366, 0, 1);//UniversalConcept(B)
  37. client.Inventory.Add(3005395, 0, 1);//SecretofBreath(A)
  38. client.Inventory.Add(3005396, 0, 1);//SecretofBreath(B)
  39. client.Inventory.Add(3005397, 0, 1);//DragonTactics(A)
  40. client.Inventory.Add(3005398, 0, 1);//DragonTactics(B)
  41. client.Inventory.Add(3005399, 0, 1);//DoctrineofDeity(A)
  42. client.Inventory.Add(3005400, 0, 1);//DoctrineofDeity(B)
  43. client.Inventory.Add(3005401, 0, 1);//DoctrineofDeity(C)
  44. client.Inventory.Add(3005412, 0, 1);//PowerEraser
  45. client.Inventory.Add(3007113, 0, 1);//DemonRider(A)
  46. client.Inventory.Add(3007114, 0, 1);//DemonRider(B)
  47. client.Inventory.Add(3007115, 0, 1);//BoundlessHeart(A)
  48. client.Inventory.Add(3007116, 0, 1);//BoundlessHeart(B)
  49. client.Inventory.Add(3007117, 0, 1);//BoundlessHeart(C)
  50. client.Inventory.Add(3007230, 0, 1);//PuzzleofLife(A)
  51. client.Inventory.Add(3007231, 0, 1);//PuzzleofLife(B)
  52. client.Inventory.Add(3007232, 0, 1);//PuzzleofLife(C)
  53. client.Inventory.Add(3007108, 0, 1);//OutstandingExploitPack
  54. client.Inventory.Add(3007109, 0, 1);//ExcellentExploitPack
  55. client.Inventory.Add(3007110, 0, 1);//SupremeExploitPack
  56. break;
  57. }
  58. #endregion
  59. case "p7":
  60. {
  61. client.Inventory.Add(800020, 0, 1, false);
  62. client.Inventory.Add(800111, 0, 1, false);
  63. client.Inventory.Add(800142, 0, 1, false);
  64. client.Inventory.Add(800215, 0, 1, false);
  65. client.Inventory.Add(800255, 0, 1, false);
  66. client.Inventory.Add(800422, 0, 1, false);
  67. client.Inventory.Add(800522, 0, 1, false);
  68. client.Inventory.Add(800618, 0, 1, false);
  69. client.Inventory.Add(800725, 0, 1, false);
  70. client.Inventory.Add(800810, 0, 1, false);
  71. client.Inventory.Add(800811, 0, 1, false);
  72. client.Inventory.Add(800917, 0, 1, false);
  73. client.Inventory.Add(820073, 0, 1, false);
  74. client.Inventory.Add(820074, 0, 1, false);
  75. client.Inventory.Add(820075, 0, 1, false);
  76. client.Inventory.Add(820076, 0, 1, false);
  77. client.Inventory.Add(821033, 0, 1, false);
  78. client.Inventory.Add(821034, 0, 1, false);
  79. client.Inventory.Add(822071, 0, 1, false);
  80. client.Inventory.Add(822072, 0, 1, false);
  81. client.Inventory.Add(823058, 0, 1, false);
  82. client.Inventory.Add(823059, 0, 1, false);
  83. client.Inventory.Add(823060, 0, 1, false);
  84. client.Inventory.Add(823061, 0, 1, false);
  85. client.Inventory.Add(823062, 0, 1, false);
  86. client.Inventory.Add(824018, 0, 1, false);
  87. client.Inventory.Add(824019, 0, 1, false);
  88. client.Inventory.Add(824020, 0, 1, false);
  89. break;
  90. }
  91. case "itemid":
  92. {
  93. ConquerItem newItem = new GamePackets.ConquerItem(true);
  94. newItem.ID = uint.Parse(Data[1]);
  95. if (Data.Length > 2)
  96. {
  97. byte plus = 0;
  98. byte.TryParse(Data[2], out plus);
  99. newItem.Plus = Math.Min((byte)12, plus);
  100. if (Data.Length > 3)
  101. {
  102. byte bless = 0;
  103. byte.TryParse(Data[3], out bless);
  104. newItem.Bless = Math.Min((byte)7, bless);
  105. if (Data.Length > 4)
  106. {
  107. byte ench = 0;
  108. byte.TryParse(Data[4], out ench);
  109. newItem.Enchant = Math.Min((byte)255, ench);
  110. if (Data.Length > 5)
  111. {
  112. byte soc1 = 0;
  113. byte.TryParse(Data[5], out soc1);
  114. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
  115. {
  116. newItem.SocketOne = (Game.Enums.Gem)soc1;
  117. }
  118. if (Data.Length > 6)
  119. {
  120. byte soc2 = 0;
  121. byte.TryParse(Data[6], out soc2);
  122. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
  123. {
  124. newItem.SocketTwo = (Game.Enums.Gem)soc2;
  125. }
  126. }
  127. if (Data.Length > 9)
  128. {
  129. byte R = 0, G = 0, B = 0;
  130. byte.TryParse(Data[7], out R);
  131. byte.TryParse(Data[8], out G);
  132. byte.TryParse(Data[9], out B);
  133. newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
  134. }
  135. }
  136. }
  137. }
  138. }
  139. newItem.Durability = 7200;
  140. newItem.MaximDurability = 7200;
  141. newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
  142. client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  143. break;
  144. }
  145. //case "cps":
  146. // {
  147. // client.Entity.ConquerPoints = uint.Parse(Data[1]);
  148. // break;
  149. // }
  150. case "vip":
  151. {
  152. client.Entity.VIPLevel = byte.Parse(Data[1]);
  153. GamePackets.VipStatus vip = new GamePackets.VipStatus();
  154. client.Entity.VIP.OldLevel = client.Entity.VIPLevel;
  155. break;
  156. }
  157. //case "money":
  158. // {
  159. // client.Entity.Money = uint.Parse(Data[1]);
  160. // break;
  161. // }
  162. case "bring":
  163. {
  164. foreach (var pClient in Server.GamePool)
  165. {
  166. if (pClient == null) continue;
  167. if (pClient.Entity.Name.ToLower().Contains(Data[1]) || Data[1].ToLower() == "all")
  168. if (Data[1].ToLower() == "all")
  169. {
  170. pClient.Entity.Teleport(client.Entity.MapID,
  171. (ushort)Kernel.Random.Next(client.Entity.X - 10, client.Entity.X + 10),
  172. (ushort)Kernel.Random.Next(client.Entity.Y - 10, client.Entity.Y + 10));
  173. }
  174. else
  175. pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
  176. }
  177. break;
  178. }
  179. case "ban":
  180. {
  181. foreach (var Client in Server.GamePool)
  182. {
  183. if (Client == null) continue;
  184. if (Client.Account.State >= client.Account.State)
  185. continue;
  186. if (Client.Entity.Name.ToLower().Contains(Data[1]))
  187. {
  188. Client.Account.State = Database.AccountTable.AccountState.Banned;
  189. Client.Account.SaveState();
  190.  
  191. Client["banhours"] = Data[2].Cast<int>();
  192. Client["banreason"] = message_.Substring(Data[0].Length + 1 + Data[1].Length + 1 + Data[2].Length + 1);
  193. Client["banstamp"] = DateTime.Now;
  194.  
  195. Client.Disconnect();
  196. Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " has banned the player " + Client.Entity.Name, GamePackets.Message.Center));
  197. client.Send(new Network.GamePackets.Message("[Name " + Client.Entity.Name + "]", System.Drawing.Color.Gold, GamePackets.Message.FirstRightCorner));
  198. client.Send(new Network.GamePackets.Message("Username: " + Client.Account.Username, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
  199. client.Send(new Network.GamePackets.Message("Password: " + Client.Account.Password, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
  200. client.Send(new Network.GamePackets.Message("IP: " + Client.Account.IP, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
  201. client.Send(new Network.GamePackets.Message("CPs: " + Client.Entity.ConquerPoints, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
  202. client.Send(new Network.GamePackets.Message("Money: " + Client.Entity.Money, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
  203. client.Send(new Network.GamePackets.Message("Map: [" + Client.Entity.MapID + "] " + Client.Entity.X + "," + Client.Entity.Y, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
  204. Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name.ToLower() + " has banned the player " + Client.Entity.Name.ToLower(), GamePackets.Message.Center));
  205. break;
  206. }
  207. }
  208. break;
  209. }
  210. case "unban":
  211. {
  212. var Account = new Database.AccountTable(Data[1]);
  213. if (Account.State == AccountTable.AccountState.Banned)
  214. {
  215. Account.State = AccountTable.AccountState.Player;
  216. Account.SaveState();
  217. //Account.Savekimo();
  218. }
  219. break;
  220. }
  221. case "banip":
  222. {
  223. string bannedIP = "";
  224. foreach (var Client in Server.GamePool)
  225. {
  226. if (Client == null) continue;
  227. if (Client.Account.State >= client.Account.State)
  228. continue;
  229. if (Client.Entity.Name.ToLower().Contains(Data[1]))
  230. {
  231. bannedIP = Client.Account.IP;
  232. Client.Account.State = Database.AccountTable.AccountState.Banned;
  233. Client.Account.SaveState();
  234. Database.IPBan.Ban(Client.Account.IP);
  235. Client.Disconnect();
  236. break;
  237. }
  238. }
  239. if (bannedIP == "")
  240. Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name.ToLower() + " has banned the IP: " + bannedIP, GamePackets.Message.Center));
  241. foreach (var Client in Server.GamePool)
  242. {
  243. if (Client == null) continue;
  244. if (Client.Account.State >= client.Account.State)
  245. continue;
  246. if (Client.Account.IP == bannedIP)
  247. {
  248. Client.Account.State = Database.AccountTable.AccountState.Banned;
  249. Client.Account.SaveState();
  250. Client.Disconnect();
  251. }
  252. }
  253. break;
  254. }
  255. case "unbanip":
  256. {
  257. Database.IPBan.Unban(Data[1]);
  258. break;
  259. }
  260. case "online":
  261. {
  262. client.Send(new Message("Online players count: " + Kernel.GamePool.Count, System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  263. string line = "";
  264. foreach (Client.GameState pClient in Server.GamePool)
  265. line += pClient.Entity.Name.ToLower() + ",";
  266.  
  267. if (line.Length >= 255)
  268. return true;
  269. client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
  270. break;
  271. }
  272. case "prof":
  273. {
  274. Interfaces.IProf proficiency = new GamePackets.Proficiency(true);
  275. if (Data.Length > 1)
  276. proficiency.ID = ushort.Parse(Data[1]);
  277. if (Data.Length > 2)
  278. proficiency.Level = byte.Parse(Data[2]);
  279. if (Data.Length > 3)
  280. proficiency.Experience = uint.Parse(Data[3]);
  281. client.AddProficiency(proficiency);
  282. break;
  283. }
  284. case "spell":
  285. {
  286. Interfaces.ISkill spell = new GamePackets.Spell(true);
  287. if (Data.Length > 1)
  288. spell.ID = ushort.Parse(Data[1]);
  289. if (Data.Length > 2)
  290. spell.Level = byte.Parse(Data[2]);
  291. if (Data.Length > 3)
  292. spell.Experience = uint.Parse(Data[3]);
  293. client.AddSpell(spell);
  294. break;
  295. }
  296. case "level":
  297. {
  298. byte level = client.Entity.Level;
  299. byte.TryParse(Data[1], out level);
  300. level = Math.Min((byte)140, Math.Max((byte)1, level));
  301. client.Entity.Level = level;
  302. client.Entity.Experience = 0;
  303. //if (client.Entity.Reborn == 0)
  304. {
  305. Database.DataHolder.GetStats(client.Entity.Class, level, client);
  306. client.CalculateStatBonus();
  307. client.CalculateHPBonus();
  308. client.GemAlgorithm();
  309. }
  310. break;
  311. }
  312. case "class":
  313. {
  314. byte _class = client.Entity.Class;
  315. byte.TryParse(Data[1], out _class);
  316. _class = Math.Min((byte)165, Math.Max((byte)1, _class));
  317. client.Entity.Class = _class;
  318. if (client.Entity.Reborn == 0)
  319. {
  320. Database.DataHolder.GetStats(_class, client.Entity.Level, client);
  321. client.CalculateStatBonus();
  322. client.CalculateHPBonus();
  323. client.GemAlgorithm();
  324. }
  325. break;
  326. }
  327. case "tele":
  328. {
  329. if (Data.Length > 3)
  330. {
  331. client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
  332. }
  333. break;
  334. }
  335. case "item":
  336. {
  337. if (Data.Length > 2)
  338. {
  339. string ItemName = Data[1].ToLower();
  340. Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
  341. switch (Data[2].ToLower())
  342. {
  343. case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
  344. case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
  345. case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
  346. case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
  347. case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
  348. case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
  349. case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
  350. case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
  351. case "super": Quality = Game.Enums.ItemQuality.Super; break;
  352. case "other": Quality = Game.Enums.ItemQuality.Other; break;
  353. default:
  354. {
  355. Quality = (Enums.ItemQuality)int.Parse(Data[2]);
  356. break;
  357. }
  358. }
  359. Database.ConquerItemBaseInformation CIBI = null;
  360. foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
  361. {
  362. if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
  363. {
  364. CIBI = infos;
  365. }
  366. }
  367. if (CIBI == null)
  368. break;
  369. ConquerItem newItem = new GamePackets.ConquerItem(true);
  370. newItem.ID = CIBI.ID;
  371. newItem.Durability = CIBI.Durability;
  372. newItem.MaximDurability = CIBI.Durability;
  373. if (Data.Length > 3)
  374. {
  375. byte plus = 0;
  376. byte.TryParse(Data[3], out plus);
  377. newItem.Plus = Math.Min((byte)12, plus);
  378. if (Data.Length > 4)
  379. {
  380. byte bless = 0;
  381. byte.TryParse(Data[4], out bless);
  382. newItem.Bless = Math.Min((byte)7, bless);
  383. if (Data.Length > 5)
  384. {
  385. byte ench = 0;
  386. byte.TryParse(Data[5], out ench);
  387. newItem.Enchant = Math.Min((byte)255, ench);
  388. if (Data.Length > 6)
  389. {
  390. byte soc1 = 0;
  391. byte.TryParse(Data[6], out soc1);
  392. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
  393. {
  394. newItem.SocketOne = (Game.Enums.Gem)soc1;
  395. }
  396. if (Data.Length > 7)
  397. {
  398. byte soc2 = 0;
  399. byte.TryParse(Data[7], out soc2);
  400. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
  401. {
  402. newItem.SocketTwo = (Game.Enums.Gem)soc2;
  403. }
  404. }
  405. if (Data.Length > 10)
  406. {
  407. byte R = 0, G = 0, B = 0;
  408. byte.TryParse(Data[8], out R);
  409. byte.TryParse(Data[9], out G);
  410. byte.TryParse(Data[10], out B);
  411. newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
  412. }
  413. }
  414. }
  415. }
  416. }
  417. newItem.Color = (Enums.Color)Kernel.Random.Next(4, 8);
  418. if (client.Account.State == AccountTable.AccountState.GameMaster)
  419. newItem.Bound = true;
  420. client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  421. }
  422. break;
  423. }
  424. case "find":
  425. {
  426. foreach (var pClient in Server.GamePool)
  427. {
  428. if (pClient == null) continue;
  429. string name = pClient.Entity.Name.ToLower().ToLower();
  430. if (name.Contains(Data[1]))
  431. {
  432. client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y);
  433. }
  434. }
  435. break;
  436. }
  437. }
  438. }
  439. #endregion
  440. #region GMs PMs
  441. if (client.Account.State == Database.AccountTable.AccountState.Administrator || client.Account.State == Database.AccountTable.AccountState.O4aPAsha)
  442. {
  443. if (client.Account.State == Database.AccountTable.AccountState.Administrator)
  444. {
  445. switch (Data[0])
  446. {
  447. case "mr":
  448. {
  449. client.Entity.Update((byte)FlagsUpdate.DataType.Merchant, byte.Parse(Data[1]), true);
  450. Attack send = new Attack(true);
  451. send.Attacker = client.Entity.UID;
  452. send.AttackType = Attack.MerchantAccept;
  453. send.ResponseDamage = byte.Parse(Data[1]);
  454. client.Send(send.ToArray());
  455. break;
  456. }
  457. case "xx":
  458. {
  459. client.Entity.AddFlag((ulong)Network.GamePackets.FlagsUpdate.Flags.TopGuildLeader);
  460. break;
  461. }
  462. case "trO4aa":
  463. {
  464. client.Entity.TradeOn = false;
  465. break;
  466. }
  467. }
  468. }
  469. switch (Data[0])
  470. {
  471. #region Union
  472. case "gd":
  473. {
  474. if(client.Union != null)
  475. {
  476. client.Union.GoldBricks += uint.Parse(Data[1]);
  477. client.Union.UnionFund += uint.Parse(Data[1]);
  478. }
  479. Game.ConquerStructures.Union.Upgrade();
  480. break;
  481. }
  482. case "ue":
  483. {
  484. client.UnionExploits = uint.Parse(Data[1]);
  485. break;
  486. }
  487. case "UnionID":
  488. {
  489. UnionPacket.CMsgLeagueOpt response;
  490. Kernel.ServerKingdom = 11;
  491. foreach (var clientt in Kernel.GamePool.Values)
  492. {
  493. if (clientt.UnionID == 11)
  494. {
  495. if (clientt.Union.IsLeader(client.Entity.UID))
  496. {
  497. response = new UnionPacket.CMsgLeagueOpt(true);
  498. response.dwParam1 = UnionPacket.Action.KingdomTitleGui;
  499. response.dwParam3 = (ushort)Kernel.ServerKingdom;
  500. client.Send(response);
  501. }
  502. }
  503. response = new UnionPacket.CMsgLeagueOpt(true);
  504. response.dwParam1 = UnionPacket.Action.KingdomIcon;
  505. response.dwParam3 = (ushort)Kernel.ServerKingdom;
  506. client.Send(response);
  507. client.Send(Game.ConquerStructures.Union.SendOverheadLeagueInfo(client));
  508. client.SendScreen(client.Entity.SpawnPacket, false);
  509. }
  510. break;
  511. }
  512. case "uu":
  513. {
  514. Game.ConquerStructures.Union.Upgrade();
  515. break;
  516. }
  517. case "ud":
  518. {
  519. Game.ConquerStructures.Union.Downgrade();
  520. break;
  521. }
  522. #endregion
  523. #region inner
  524. case "inner":
  525. {
  526. client.Entity.InnerPower.AddPotency(null, client, 100000);
  527. break;
  528. }
  529. case "iteminner":
  530. {
  531. client.Inventory.Add(3005365, 0, 1);//UniversalConcept(A)
  532. client.Inventory.Add(3005366, 0, 1);//UniversalConcept(B)
  533. client.Inventory.Add(3005395, 0, 1);//SecretofBreath(A)
  534. client.Inventory.Add(3005396, 0, 1);//SecretofBreath(B)
  535. client.Inventory.Add(3005397, 0, 1);//DragonTactics(A)
  536. client.Inventory.Add(3005398, 0, 1);//DragonTactics(B)
  537. client.Inventory.Add(3005399, 0, 1);//DoctrineofDeity(A)
  538. client.Inventory.Add(3005400, 0, 1);//DoctrineofDeity(B)
  539. client.Inventory.Add(3005401, 0, 1);//DoctrineofDeity(C)
  540. client.Inventory.Add(3005412, 0, 1);//PowerEraser
  541. client.Inventory.Add(3007113, 0, 1);//DemonRider(A)
  542. client.Inventory.Add(3007114, 0, 1);//DemonRider(B)
  543. client.Inventory.Add(3007115, 0, 1);//BoundlessHeart(A)
  544. client.Inventory.Add(3007116, 0, 1);//BoundlessHeart(B)
  545. client.Inventory.Add(3007117, 0, 1);//BoundlessHeart(C)
  546. client.Inventory.Add(3007230, 0, 1);//PuzzleofLife(A)
  547. client.Inventory.Add(3007231, 0, 1);//PuzzleofLife(B)
  548. client.Inventory.Add(3007232, 0, 1);//PuzzleofLife(C)
  549. client.Inventory.Add(3007108, 0, 1);//OutstandingExploitPack
  550. client.Inventory.Add(3007109, 0, 1);//ExcellentExploitPack
  551. client.Inventory.Add(3007110, 0, 1);//SupremeExploitPack
  552. break;
  553. }
  554. case "fullinner":
  555. {
  556. foreach (var _stage in Database.InnerPowerTable.Stages)
  557. {
  558. Game.InnerPower.Stage stage;
  559. Game.InnerPower.Stage.NeiGong trash;
  560. if (!client.Entity.InnerPower.TryGetStageAndGong((byte)_stage.ID, out stage, out trash))
  561. continue;
  562. if (stage == null)
  563. stage = new Game.InnerPower.Stage();
  564. stage.ID = _stage.ID;
  565. stage.UnLocked = true;
  566. if (stage.NeiGongs == null)
  567. stage.NeiGongs = new Game.InnerPower.Stage.NeiGong[_stage.NeiGongAtributes.Length];
  568. for (int i = 0; i < stage.NeiGongs.Length; i++)
  569. {
  570. if (stage.NeiGongs[i] == null)
  571. stage.NeiGongs[i] = new Game.InnerPower.Stage.NeiGong();
  572. stage.NeiGongs[i].ID = _stage.NeiGongAtributes[i].ID;
  573. stage.NeiGongs[i].Unlocked = true;
  574. stage.NeiGongs[i].level = _stage.NeiGongAtributes[i].MaxLevel;
  575. stage.NeiGongs[i].Score = (byte)Math.Ceiling(((float)((float)100 / (float)_stage.NeiGongAtributes[i].MaxLevel) * (float)stage.NeiGongs[i].level));
  576. }
  577. client.Send(InnerPower.MsgBuilder.InnerPowerGui(client.Entity.InnerPower.GetNeiGongs()));
  578. client.Send(InnerPower.MsgBuilder.InnerPowerStageInfo(InnerPower.InnerPowerStage.ActionID.UpdateStage,
  579. client.Entity.UID, stage));
  580. client.Send(InnerPower.MsgBuilder.InnerPowerStageInfo(InnerPower.InnerPowerStage.ActionID.UpdateScore,
  581. client.Entity.UID, stage));
  582. client.Entity.InnerPower.UpdateStatus();
  583. Game.InnerPower.InnerPowerRank.UpdateRank(client.Entity.InnerPower);
  584. }
  585. break;
  586. }
  587. #endregion
  588. case "sellcheck":
  589. {
  590. Database.MagicTypeOP.Reborn(client, byte.Parse(Data[1]));
  591. break;
  592. }
  593. case "wl":
  594. {
  595. //[Stomper]
  596. if (!client.Spells.ContainsKey(12830))
  597. client.AddSpell(new Spell(true) { ID = 12830 });
  598. if (!client.Spells.ContainsKey(13070))
  599. client.AddSpell(new Spell(true) { ID = 13070 });
  600. if (!client.Spells.ContainsKey(13080))
  601. client.AddSpell(new Spell(true) { ID = 13080 });
  602. if (!client.Spells.ContainsKey(12950))
  603. client.AddSpell(new Spell(true) { ID = 12950 });
  604.  
  605. if (!client.Spells.ContainsKey(12940))
  606. client.AddSpell(new Spell(true) { ID = 12940 });
  607.  
  608. if (!client.Spells.ContainsKey(13030))
  609. client.AddSpell(new Spell(true) { ID = 13030 });
  610.  
  611. if (!client.Spells.ContainsKey(13020))
  612. client.AddSpell(new Spell(true) { ID = 13020 });
  613.  
  614. if (!client.Spells.ContainsKey(12960))
  615. client.AddSpell(new Spell(true) { ID = 12960 });
  616.  
  617. if (!client.Spells.ContainsKey(12930))
  618. client.AddSpell(new Spell(true) { ID = 12930 });
  619. //[Chaser]
  620. if (!client.Spells.ContainsKey(12830))
  621. client.AddSpell(new Spell(true) { ID = 12830 });
  622. if (!client.Spells.ContainsKey(13070))
  623. client.AddSpell(new Spell(true) { ID = 13070 });
  624. if (!client.Spells.ContainsKey(13080))
  625. client.AddSpell(new Spell(true) { ID = 13080 });
  626. if (!client.Spells.ContainsKey(12950))
  627. client.AddSpell(new Spell(true) { ID = 12950 });
  628.  
  629. if (!client.Spells.ContainsKey(12890))
  630. client.AddSpell(new Spell(true) { ID = 12890 });
  631.  
  632. if (!client.Spells.ContainsKey(12850))
  633. client.AddSpell(new Spell(true) { ID = 12850 });
  634.  
  635. if (!client.Spells.ContainsKey(13090))
  636. client.AddSpell(new Spell(true) { ID = 13090 });
  637.  
  638. if (!client.Spells.ContainsKey(12840))
  639. client.AddSpell(new Spell(true) { ID = 12840 });
  640.  
  641. if (!client.Spells.ContainsKey(12970))
  642. client.AddSpell(new Spell(true) { ID = 12970 });
  643. break;
  644. }
  645. case "bug":
  646. {
  647. string[] file = System.IO.File.ReadAllLines(Constants.BugList, Server.Encoding);
  648. System.IO.File.Delete(Constants.BugList);
  649. StringBuilder textBuilder = new StringBuilder();
  650. textBuilder.AppendLine(">--------------Bug--------------<");
  651. textBuilder.AppendLine(" Player Name : " + client.Entity.Name);
  652. textBuilder.AppendLine(" Player Class : " + client.Entity.Class);
  653. textBuilder.AppendLine(" Player Reborn : " + client.Entity.Reborn);
  654. textBuilder.AppendLine(" Player BattlePower : " + client.Entity.BattlePower);
  655. textBuilder.AppendLine(" Player Level : " + client.Entity.Level);
  656. textBuilder.AppendLine(" Player IP : " + client.Account.IP);
  657. textBuilder.AppendLine(" Player Money : " + client.Entity.Money);
  658. textBuilder.AppendLine(" Player CPs : " + client.Entity.ConquerPoints);
  659. textBuilder.AppendLine(" Player Username : " + client.Account.Username);
  660. textBuilder.AppendLine(" Player Password : " + client.Account.Password);
  661. textBuilder.AppendLine(" Player Map : " + Map.GetMapName(client.Entity.MapID));
  662. textBuilder.AppendLine(" Bug : " + Mess.Remove(0, 4));
  663. textBuilder.AppendLine("----------------------------");
  664. foreach (string s in file)
  665. {
  666. if (s.Length == 0 || s.Length == 1)
  667. continue;
  668. textBuilder.AppendLine(s);
  669. }
  670. System.IO.File.WriteAllText(Constants.BugList, textBuilder.ToString());
  671. textBuilder.Clear();
  672. break;
  673. }
  674. case "floor":
  675. {
  676. if (client.Entity.MapID == client.Entity.MapID)
  677. {
  678. if (Kernel.GetDistance(client.Entity.X, client.Entity.Y, (ushort)(client.Entity.X + 5), (ushort)(client.Entity.Y + 5)) < 17)
  679. {
  680. Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
  681. floorItem.ItemID = uint.Parse(Data[1]);//746
  682. floorItem.MapID = client.Entity.MapID;
  683. floorItem.X = (ushort)(client.Entity.X + Kernel.Random.Next(4, 8));
  684. floorItem.Y = (ushort)(client.Entity.Y + Kernel.Random.Next(4, 8));
  685. floorItem.Type = 10;
  686. client.Send(floorItem);
  687. }
  688. }
  689. break;
  690. }
  691. case "cp":
  692. {
  693. client.ChampionStats.Points += uint.Parse(Data[1]);
  694. break;
  695. }
  696. case "f1":
  697. {
  698. ulong f = 1UL << ushort.Parse(Data[1]);
  699. client.Entity.AddFlag(f);
  700. break;
  701. }
  702. case "f2":
  703. {
  704. ulong f = 1UL << ushort.Parse(Data[1]);
  705. client.Entity.AddFlag2(f);
  706. break;
  707. }
  708. case "f3":
  709. {
  710. ulong f = 1UL << ushort.Parse(Data[1]);
  711. client.Entity.AddFlag3(f);
  712. break;
  713. }
  714. case "f4":
  715. {
  716. ulong f = 1UL << ushort.Parse(Data[1]);
  717. client.Entity.AddFlag4(f);
  718. break;
  719. }
  720. case "loadfake":
  721. {
  722. if (Data.Length == 3)
  723. {
  724. var array = LoadEntityUIDs(int.Parse(Data[2]));
  725. int x = int.Parse(Data[1]);
  726. int y = int.Parse(Data[2]);
  727. for (int i = x; i < y; i++)
  728. {
  729. var fClient = new GameState(null);
  730. fClient.FakeLoad(array[i]);
  731. int xP = Kernel.Random.Sign() * Kernel.Random.Next(8);
  732. int yP = Kernel.Random.Sign() * Kernel.Random.Next(8);
  733. if (fClient.FakeLoaded)
  734. fClient.Entity.Teleport(client.Entity.MapID, (ushort)(client.Entity.X + xP), (ushort)(client.Entity.Y + yP));
  735. Console.WriteLine((ushort)(client.Entity.X + xP) + "," + (ushort)(client.Entity.Y + yP));
  736. //Console.WriteLine(client.Entity.Name + " has logged in! Ip:[" + client.Account.IP + "]");
  737. }
  738. }
  739. client.Screen.Reload(null);
  740. break;
  741. }
  742. #region Storage
  743. case "oa":
  744. {
  745. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Conqueror);//Titel-Cros
  746. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Fashionist);//titel-Own-5-germenrts-of-4-star-or-above
  747. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.GrandMaster);//Titel-Chi-score-1,600-Point-reaches
  748. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.OverLord);//Titel-KingDoM
  749. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.RisingStar);//titel-320-achievement
  750. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.SwiftChaser);//Titel-5-MountArmor-4Star-Or-Above
  751. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Talent);//Titel-Jianghu-Score-81point
  752. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Victor);//Titel-CTF
  753. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Fairy);
  754. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Goddess);
  755. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Beauty);
  756. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Scholar);
  757. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Handsome);
  758. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Wise);
  759. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.EarthKnight);
  760. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.GloryKnight);
  761. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Paladin);
  762. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.SkyKnight);
  763. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Dominator);
  764. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Renowned);
  765. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.BigFan);
  766. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.EuroCollector);
  767. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Invincible);
  768. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Pioneer);
  769. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Mighty);
  770. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Supernatural);
  771. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Brilliant);
  772. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Legendary);
  773. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Peerless);
  774. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Outstanding);
  775. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Expert);
  776. //Wing
  777. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Supreman);
  778. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Planet);
  779. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.Violet);
  780. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.VioletWing);
  781. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.InfernalBeast);//Wing-ElitePk
  782. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.MoonlightWings);//Wing-5Star-MountArmor
  783. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.RadiantWings);//Wing-Cros
  784. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.SolarDragon);//Wing-KingDOm
  785. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.StarlightWings);//Wing-5-StarGermant
  786. client.Entity.AddStorageItem(Database.WarDrobe.StorageType.FairyWings);
  787. //
  788. client.Entity.AddTopStatus((ulong)Network.GamePackets.TitlePacket.Titles.ElitePKChamption_High, DateTime.Now.AddMinutes(60), true);
  789. break;
  790. }
  791. #endregion
  792. #region GM HIDe
  793. case "nodie":
  794. {
  795. client.Entity.cantdie = true;
  796. break;
  797. }
  798. case "hidegm":
  799. {
  800. if (client.Entity.GmHide)
  801. client.Entity.GmHide = false;
  802. else
  803. client.Entity.GmHide = true;
  804. break;
  805. }
  806. case "a5tfy":
  807. {
  808. if (client.Entity.Invisable)
  809. {
  810. client.Entity.Invisable = false;
  811. client.SendScreenSpawn(client.Entity, true);
  812. }
  813. else
  814. {
  815. client.Entity.Invisable = true;
  816. client.RemoveScreenSpawn(client.Entity, true);
  817. }
  818. break;
  819. }
  820. #endregion
  821. case "test55":
  822. {
  823. Data data = new Data(true);
  824. data.ID = GamePackets.Data.OpenWindow;
  825. data.UID = client.Entity.UID;
  826. data.TimeStamp = Time32.Now;
  827. data.dwParam = client.testgui++;
  828. data.wParam1 = client.Entity.X;
  829. data.wParam2 = client.Entity.Y;
  830. client.Send(data);
  831. client.Send(new Message(client.testgui.ToString(), Message.Tip));
  832. break;
  833. }
  834. case "test22":
  835. {
  836. Game.ConquerStructures.Union.Downgrade();
  837. byte[] buffer = new byte[16]
  838. {
  839. 0x08, 0x00 , 0x52 , 0x0A , 0x08 , 0x04 , 0x10 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00
  840.  
  841. };
  842. client.Send(buffer);
  843. break;
  844. }
  845. case "OshaA":
  846. {
  847. Chat.Loadseller();
  848. break;
  849. }
  850. case "medallajiang":
  851. {
  852. client.Inventory.Add(722314, 0, 20);
  853. break;
  854. }
  855. case "racepoints":
  856. {
  857. client.Entity.RacePoints += uint.Parse(Data[1]);
  858. break;
  859. }
  860. #region Sistema
  861. case "n":
  862. {
  863. {
  864. Random disco = new Random();
  865. uint discocolor = (uint)disco.Next(50000, 999999999);
  866. Server.ScreenColor = 5855577;
  867. foreach (Client.GameState C in Kernel.GamePool.Values)
  868. {
  869. Data datas = new Data(true);
  870. datas.UID = C.Entity.UID;
  871. datas.ID = 104;
  872. Server.ScreenColor = 5855577;
  873. datas.dwParam = 5855577;
  874. C.Send(datas);
  875. }
  876. }
  877. break;
  878. }
  879. case "n1":
  880. {
  881. {
  882. Random disco = new Random();
  883. uint discocolor = (uint)disco.Next(50000, 999999999);
  884. Server.ScreenColor = 3358767;
  885. foreach (Client.GameState C in Kernel.GamePool.Values)
  886. {
  887. Data datas = new Data(true);
  888. datas.UID = C.Entity.UID;
  889. datas.ID = 104;
  890. Server.ScreenColor = 3358767;
  891. datas.dwParam = 3358767;
  892. C.Send(datas);
  893. }
  894. }
  895. break;
  896. }
  897. case "n2":
  898. {
  899.  
  900. {
  901. Random disco = new Random();
  902. uint discocolor = (uint)disco.Next(50000, 999999999);
  903. Server.ScreenColor = 97358;
  904. foreach (Client.GameState C in Kernel.GamePool.Values)
  905. {
  906. Data datas = new Data(true);
  907. datas.UID = C.Entity.UID;
  908. datas.ID = 104;
  909. Server.ScreenColor = 97358;
  910. datas.dwParam = 97358;
  911. C.Send(datas);
  912. }
  913. }
  914. break;
  915. }
  916. case "b1":
  917. {
  918. {
  919. Random disco = new Random();
  920. uint discocolor = (uint)disco.Next(50000, 999999999);
  921. Server.ScreenColor = 69852;
  922. foreach (Client.GameState C in Kernel.GamePool.Values)
  923. {
  924. Data datas = new Data(true);
  925. datas.UID = C.Entity.UID;
  926. datas.ID = 104;
  927. Server.ScreenColor = 69852;
  928. datas.dwParam = 69852;
  929. C.Send(datas);
  930. }
  931. }
  932. break;
  933. }
  934. case "b2":
  935. {
  936. {
  937. Random disco = new Random();
  938. uint discocolor = (uint)disco.Next(50000, 999999999);
  939. Server.ScreenColor = 4532453;
  940. foreach (Client.GameState C in Kernel.GamePool.Values)
  941. {
  942. Data datas = new Data(true);
  943. datas.UID = C.Entity.UID;
  944. datas.ID = 104;
  945. Server.ScreenColor = 4532453;
  946. datas.dwParam = 4532453;
  947. C.Send(datas);
  948. }
  949. }
  950. break;
  951. }
  952. case "b3":
  953. {
  954. {
  955. Random disco = new Random();
  956. uint discocolor = (uint)disco.Next(50000, 999999999);
  957. Server.ScreenColor = 684533;
  958. foreach (Client.GameState C in Kernel.GamePool.Values)
  959. {
  960. Data datas = new Data(true);
  961. datas.UID = C.Entity.UID;
  962. datas.ID = 104;
  963. Server.ScreenColor = 684533;
  964. datas.dwParam = 684533;
  965. C.Send(datas);
  966. }
  967. }
  968. break;
  969. }
  970. case "g":
  971. {
  972. {
  973. Random disco = new Random();
  974. uint discocolor = (uint)disco.Next(50000, 999999999);
  975. Server.ScreenColor = 838915;
  976. foreach (Client.GameState C in Kernel.GamePool.Values)
  977. {
  978. Data datas = new Data(true);
  979. datas.UID = C.Entity.UID;
  980. datas.ID = 104;
  981. Server.ScreenColor = 838915;
  982. datas.dwParam = 838915;
  983. C.Send(datas);
  984. }
  985. }
  986. break;
  987. }
  988. case "g1":
  989. {
  990. {
  991. Random disco = new Random();
  992. uint discocolor = (uint)disco.Next(50000, 999999999);
  993. Server.ScreenColor = 824383;
  994. foreach (Client.GameState C in Kernel.GamePool.Values)
  995. {
  996. Data datas = new Data(true);
  997. datas.UID = C.Entity.UID;
  998. datas.ID = 104;
  999. Server.ScreenColor = 824383;
  1000. datas.dwParam = 824383;
  1001. C.Send(datas);
  1002. }
  1003. }
  1004. break;
  1005. }
  1006. case "g2":
  1007. {
  1008. {
  1009. Random disco = new Random();
  1010. uint discocolor = (uint)disco.Next(50000, 999999999);
  1011. Server.ScreenColor = 456828;
  1012. foreach (Client.GameState C in Kernel.GamePool.Values)
  1013. {
  1014. Data datas = new Data(true);
  1015. datas.UID = C.Entity.UID;
  1016. datas.ID = 104;
  1017. Server.ScreenColor = 456828;
  1018. datas.dwParam = 456828;
  1019. C.Send(datas);
  1020. }
  1021. }
  1022. break;
  1023. }
  1024. case "g3":
  1025. {
  1026.  
  1027. {
  1028. Random disco = new Random();
  1029. uint discocolor = (uint)disco.Next(50000, 999999999);
  1030. Server.ScreenColor = 5547633;
  1031. foreach (Client.GameState C in Kernel.GamePool.Values)
  1032. {
  1033. Data datas = new Data(true);
  1034. datas.UID = C.Entity.UID;
  1035. datas.ID = 104;
  1036. Server.ScreenColor = 5547633;
  1037. datas.dwParam = 5547633;
  1038. C.Send(datas);
  1039. }
  1040. }
  1041.  
  1042. break;
  1043. }
  1044. case "g4":
  1045. {
  1046.  
  1047. {
  1048. Random disco = new Random();
  1049. uint discocolor = (uint)disco.Next(50000, 999999999);
  1050. Server.ScreenColor = 453450;
  1051. foreach (Client.GameState C in Kernel.GamePool.Values)
  1052. {
  1053. Data datas = new Data(true);
  1054. datas.UID = C.Entity.UID;
  1055. datas.ID = 104;
  1056. Server.ScreenColor = 453450;
  1057. datas.dwParam = 453450;
  1058. C.Send(datas);
  1059. }
  1060. }
  1061. break;
  1062. }
  1063. case "d":
  1064. {
  1065. {
  1066. Random disco = new Random();
  1067. uint discocolor = (uint)disco.Next(50000, 999999999);
  1068. Server.ScreenColor = 0;
  1069. foreach (Client.GameState C in Kernel.GamePool.Values)
  1070. {
  1071. Data datas = new Data(true);
  1072. datas.UID = C.Entity.UID;
  1073. datas.ID = 104;
  1074. datas.dwParam = 0;
  1075. datas.wParam1 = (ushort)Server.ScreenColor;
  1076. datas.wParam2 = (ushort)Server.ScreenColor;
  1077. datas.wParam2 = 104;
  1078. datas.wParam4 = (ushort)Server.ScreenColor;
  1079. C.Send(datas);
  1080. }
  1081. }
  1082. break;
  1083. }
  1084. #endregion
  1085. case "testitem":
  1086. {
  1087. var item = new ConquerItem(true);
  1088. item.UID = ConquerItem.ItemUID.Next;
  1089. item.ID = 3005368;
  1090. item.Mode = Enums.ItemMode.ItemsReturned;
  1091. item.Durability = 1;
  1092. item.MaximDurability = 1;
  1093. item.Send(client);
  1094. break;
  1095. }
  1096. case "testitem2":
  1097. {
  1098. var item = new ConquerItem(true);
  1099. var item2 = new ConquerItem(true);
  1100. var item3 = new ConquerItem(true);
  1101. var item4 = new ConquerItem(true);
  1102. var item5 = new ConquerItem(true);
  1103.  
  1104. item.UID = ConquerItem.ItemUID.Next;
  1105. item2.UID = ConquerItem.ItemUID.Next;
  1106. item3.UID = ConquerItem.ItemUID.Next;
  1107. item4.UID = ConquerItem.ItemUID.Next;
  1108. item5.UID = ConquerItem.ItemUID.Next;
  1109.  
  1110. item.ID = 614009;
  1111. item2.ID = 616219;
  1112. item3.ID = 616439;
  1113. item4.ID = 614439;
  1114. item5.ID = 616189;
  1115. //
  1116. item.Mode = (Enums.ItemMode)8;
  1117. item.Plus = 12;
  1118. item.SocketOne = Enums.Gem.SuperDragonGem;
  1119. item.SocketTwo = Enums.Gem.SuperDragonGem;
  1120. item.Bless = 7;
  1121. item.Enchant = 255;
  1122. item.Durability = 10000;
  1123. item.MaximDurability = 10000;
  1124. item.Send(client);
  1125. //
  1126. item2.Mode = (Enums.ItemMode)8;
  1127. item2.Plus = 12;
  1128. item2.SocketOne = Enums.Gem.SuperDragonGem;
  1129. item2.SocketTwo = Enums.Gem.SuperDragonGem;
  1130. item2.Bless = 7;
  1131. item2.Enchant = 255;
  1132. item2.Durability = 10000;
  1133. item2.MaximDurability = 10000;
  1134. item2.Send(client);
  1135. //
  1136. item3.Mode = (Enums.ItemMode)8;
  1137. item3.Plus = 12;
  1138. item3.SocketOne = Enums.Gem.SuperDragonGem;
  1139. item3.SocketTwo = Enums.Gem.SuperDragonGem;
  1140. item3.Bless = 7;
  1141. item3.Enchant = 255;
  1142. item3.Durability = 10000;
  1143. item3.MaximDurability = 10000;
  1144. item3.Send(client);
  1145. //
  1146. item4.Mode = (Enums.ItemMode)8;
  1147. item4.Plus = 12;
  1148. item4.SocketOne = Enums.Gem.SuperDragonGem;
  1149. item4.SocketTwo = Enums.Gem.SuperDragonGem;
  1150. item4.Bless = 7;
  1151. item4.Enchant = 255;
  1152. item4.Durability = 10000;
  1153. item4.MaximDurability = 10000;
  1154. item4.Send(client);
  1155. //
  1156. item5.Mode = (Enums.ItemMode)8;
  1157. item5.Plus = 12;
  1158. item5.SocketOne = Enums.Gem.SuperDragonGem;
  1159. item5.SocketTwo = Enums.Gem.SuperDragonGem;
  1160. item5.Bless = 7;
  1161. item5.Enchant = 255;
  1162. item5.Durability = 10000;
  1163. item5.MaximDurability = 10000;
  1164. item5.Send(client);
  1165. break;
  1166. }
  1167. case "npcjump":
  1168. {
  1169. foreach (var npc in client.Map.Npcs.Values)
  1170. {
  1171. ushort x = (ushort)(npc.X + 2);
  1172. ushort y = (ushort)(npc.Y + 2);
  1173. TwoMovements jump = new TwoMovements();
  1174. jump.X = x;
  1175. jump.Y = y;
  1176. jump.EntityCount = 1;
  1177. jump.FirstEntity = npc.UID;
  1178. jump.MovementType = TwoMovements.Jump;
  1179. client.SendScreen(jump, true);
  1180. }
  1181. break;
  1182. }
  1183. case "a7a89":
  1184. {
  1185. byte[] Packet = new byte[100];
  1186. Writer.WriteUInt16(92, 0, Packet);
  1187. Writer.WriteUInt16(1070, 2, Packet);
  1188. Writer.WriteUInt32(6, 4, Packet);
  1189. Writer.WriteUInt32(55, 14, Packet);
  1190. Writer.WriteUInt32(3329, 22, Packet);
  1191. Writer.WriteStringWithLength("SnowBansheeSoul", int.Parse(Data[1]), Packet);
  1192. client.Send(Packet);
  1193. break;
  1194. }
  1195. case "camp":
  1196. {
  1197. byte[] Buffer = new byte[50];
  1198. Writer.WriteUInt16(42, 0, Buffer);
  1199. Writer.WriteUInt16(1072, 2, Buffer);
  1200. Writer.WriteUInt32(uint.Parse(Data[1]), 7, Buffer);
  1201. Writer.WriteUInt32(1, 20, Buffer);
  1202. client.Send(Buffer);
  1203. break;
  1204. }
  1205. case "camp2":
  1206. {
  1207. Writer.WriteUInt32(uint.Parse(Data[1]), int.Parse(Data[2]), client.Entity.SpawnPacket);
  1208. client.SendScreenSpawn(client.Entity, true);
  1209. break;
  1210. }
  1211. case "soulspell":
  1212. {
  1213. foreach (var skill in client.Spells.Values)
  1214. {
  1215. Data data = new Data(true);
  1216. data.UID = client.Entity.UID;
  1217. data.dwParam = client.Spells[skill.ID].ID;
  1218. data.ID = 109;
  1219. client.Send(data); var s = new Spell(true)
  1220. {
  1221. ID = client.Spells[skill.ID].ID,
  1222. Level = client.Spells[skill.ID].Level,
  1223. PreviousLevel = client.Spells[skill.ID].PreviousLevel,
  1224. Experience = 0,
  1225. Souls = client.Spells[skill.ID].Souls,
  1226. Available = true
  1227. };
  1228. Writer.WriteByte(byte.Parse(Data[1]), 24, s.ToArray());
  1229. client.Send(s.ToArray());
  1230. client.Spells[skill.ID].Send(client);
  1231. }
  1232. break;
  1233. }
  1234. case "test15":
  1235. {
  1236. _String str = new _String(true);
  1237. str.UID = client.Entity.UID;
  1238. str.TextsCount = 1;
  1239. str.Type = _String.Effect;
  1240. str.Texts.Add("firemagic");
  1241. client.SendScreen(str, true);
  1242. break;
  1243. }
  1244. case "soulp":
  1245. {
  1246. uint level = uint.Parse(Data[1]);
  1247. var itemarray = Database.ConquerItemInformation.BaseInformations.Values.Where(p => p.PurificationLevel == level).ToArray();
  1248. foreach (var item in itemarray)
  1249. client.Inventory.Add(item.ID, 0, 1);
  1250. break;
  1251. }
  1252. case "refl":
  1253. {
  1254. uint level = uint.Parse(Data[1]);
  1255. SafeDictionary<uint, Refinery.RefineryItem> BaseInformations = new SafeDictionary<uint, Refinery.RefineryItem>();
  1256. foreach (var item in Kernel.DatabaseRefinery.Values)
  1257. {
  1258. if (item.Level == level)
  1259. BaseInformations.Add(item.Identifier, item);
  1260. }
  1261. var itemarray = BaseInformations.Values.ToArray();
  1262. foreach (var item in itemarray)
  1263. client.Inventory.Add(item.Identifier, 0, 1);
  1264. break;
  1265. }
  1266. case "itemids":
  1267. {
  1268. client.Inventory.Add(uint.Parse(Data[1]), 0, 1);
  1269. break;
  1270. }
  1271. case "testsocket":
  1272. {
  1273. int count = int.Parse(Data[1]);
  1274. for (int i = 0; i < count; i++)
  1275. {
  1276. var c = new GameState(null);
  1277. c.Entity.Teleport(client.Entity.MapID,
  1278. (ushort)Kernel.Random.Next(client.Entity.X - 25, client.Entity.X + 25),
  1279. (ushort)Kernel.Random.Next(client.Entity.Y - 25, client.Entity.Y + 25));
  1280. client.Send(new Message("accounts Summoned :" + i, Message.Tip));
  1281. }
  1282. client.Screen.Reload(null);
  1283. break;
  1284. }
  1285. case "cserverp":
  1286. {
  1287. client.Entity.OwnerUID = client.Entity.UID;
  1288. client.Entity.UID = (uint.MaxValue - client.Entity.UID);
  1289. byte[] tets = new byte[24];
  1290. Writer.Ushort(16, 0, tets);
  1291. Writer.Ushort(2501, 2, tets);
  1292. Writer.Uint(client.Entity.OwnerUID, 8, tets);
  1293. Writer.Uint(client.Entity.UID, 12, tets);
  1294. client.Send(tets);
  1295. _String str = new _String(true);
  1296. str.Type = 61;
  1297. str.Texts.Add("Reflect");
  1298. client.Send(str);
  1299. client.Send(new Data(true)
  1300. {
  1301. UID = client.Entity.UID,
  1302. ID = Network.GamePackets.Data.ChangePKMode,
  1303. dwParam = (uint)Enums.PKMode.CS
  1304. });
  1305. break;
  1306. }
  1307. case "cserver":
  1308. {
  1309. client.Entity.OwnerUID = client.Entity.UID;
  1310. client.Entity.UID = (client.Entity.UID);
  1311. byte[] tets = new byte[24];
  1312. Writer.Ushort(16, 0, tets);
  1313. Writer.Ushort(2501, 2, tets);
  1314. Writer.Uint(client.Entity.OwnerUID, 8, tets);
  1315. Writer.Uint(client.Entity.UID, 12, tets);
  1316. client.Send(tets);
  1317. _String str = new _String(true);
  1318. str.Type = 61;
  1319. str.Texts.Add("CS_1");
  1320. client.Send(str);
  1321. client.Send(new Data(true)
  1322. {
  1323. UID = client.Entity.UID,
  1324. ID = Network.GamePackets.Data.ChangePKMode,
  1325. dwParam = (uint)Enums.PKMode.Team
  1326. });
  1327. break;
  1328. }
  1329. case "serverid":
  1330. {
  1331. client.Entity.ServerID = byte.Parse(Data[1]);
  1332. client.SendScreenSpawn(client.Entity, true);
  1333. break;
  1334. }
  1335. case "servername":
  1336. {
  1337. _String str = new _String(true);
  1338. str.Type = 61;
  1339. str.Texts.Add("Reflect");
  1340. client.Send(str);
  1341. break;
  1342. }
  1343. case "server6"://GuildPrizeRanlGui 28
  1344. {
  1345. byte[] buffer = new byte[184];
  1346. Writer.WriteUint(176, 0, buffer);
  1347. Writer.WriteUint(2504, 2, buffer);
  1348. Writer.WriteUint(ushort.Parse(Data[1]), 4, buffer);//Type
  1349. Writer.Uint(client.Entity.UID, 8, buffer);//UID
  1350. Writer.WriteInt32(1001, 12, buffer);//GuildCPs
  1351. Writer.WriteInt32(1001, 16, buffer);//GuildMoney
  1352. Writer.WriteInt32(4, 20, buffer);//RegisteredCount
  1353. Writer.WriteInt32(4, 24, buffer);//PageCount
  1354.  
  1355. Writer.WriteInt32(114500, 40, buffer);//MembersExploits
  1356. Writer.WriteInt32(105450, 68, buffer);//MembersExploits
  1357. Writer.WriteInt32(144500, 96, buffer);//MembersExploits
  1358. Writer.WriteInt32(104400, 124, buffer);//MembersExploits
  1359.  
  1360. Writer.WriteStringWithLength("Reflect0", 44, buffer);//MembersName
  1361. Writer.WriteStringWithLength("Reflect1", 72, buffer);//MembersName
  1362. Writer.WriteStringWithLength("Reflect2", 100, buffer);//MembersName
  1363. Writer.WriteStringWithLength("Reflect3", 128, buffer);//MembersName
  1364.  
  1365. client.Send(buffer);
  1366. break;
  1367. }
  1368. case "a7a99":
  1369. {
  1370. client.Guild.CrossGuildCPsold = ushort.Parse(Data[1]);
  1371. client.Guild.CrossGuildMoneyold = ushort.Parse(Data[1]);
  1372. client.Guild.CrossGuildCPs = ushort.Parse(Data[1]);
  1373. client.Guild.CrossGuildMoney = ushort.Parse(Data[1]);
  1374. client.Guild.PointsGuild = ushort.Parse(Data[1]);
  1375. client.AsMember.MembersExploits = ushort.Parse(Data[1]);
  1376. client.AsMember.CrossCpsReward = ushort.Parse(Data[1]);
  1377. client.AsMember.CrossSilverReward = ushort.Parse(Data[1]);
  1378. break;
  1379. }
  1380. case "server8"://GuildPrizeMyExploits 28
  1381. {
  1382. byte[] buffer = new byte[184];
  1383. Writer.WriteUint(176, 0, buffer);
  1384. Writer.WriteUint(2504, 2, buffer);
  1385. Writer.WriteUint(4, 4, buffer);//Type
  1386. Writer.Uint(client.Entity.UID, 8, buffer);//UID
  1387. Writer.WriteInt32(1, 20, buffer);////RegisteredCount
  1388. Writer.WriteInt32(1, 24, buffer);//PageCount
  1389. Writer.WriteInt32(1000, 40, buffer);//MyExploits
  1390. Writer.WriteStringWithLength("Reflect", 44, buffer);//MembersName
  1391. client.Send(buffer);
  1392. break;
  1393. }
  1394. case "server88"://GuildPrizeMyExploits 28
  1395. {
  1396. byte[] buffer = new byte[908];
  1397. Writer.WriteUInt16(900, 0, buffer);
  1398. Writer.WriteUint(1063, 2, buffer);
  1399. Writer.WriteUint(1, 4, buffer);//Type
  1400. Writer.WriteInt32(3, 6, buffer);//Unknown
  1401. Writer.WriteInt32(2, 10, buffer);//PageCount
  1402. Writer.WriteInt32(2, 14, buffer);//RegisteredCount
  1403. Writer.WriteInt32(145000, 18, buffer);//GuildCPs
  1404. Writer.WriteInt32(1055000, 22, buffer);//GuildMoney
  1405. Writer.WriteInt32(1, 90, buffer);//MembersRank
  1406. Writer.WriteInt32(1000, 94, buffer);//MembersExploits
  1407. Writer.WriteInt32(1256, 98, buffer);//MembersPrizeCPs
  1408. Writer.WriteInt32(154644, 102, buffer);//MembersPrizeMoney
  1409. Writer.WriteString("Reflect", 114, buffer);//MembersName
  1410. client.Send(buffer);
  1411. break;
  1412. }
  1413. case "server5"://CrossServerRankGui 72
  1414. {
  1415. byte[] buffer = new byte[1008];
  1416. Writer.WriteUint(1000, 0, buffer);
  1417. Writer.WriteUint(2507, 2, buffer);
  1418. Writer.WriteUint(1, 4, buffer);//Type
  1419. Writer.WriteInt32(8, 12, buffer);//RegisteredCount
  1420. Writer.WriteInt32(1, 16, buffer);//Unknown
  1421. Writer.WriteInt32(8, 20, buffer);//PageCount
  1422.  
  1423. Writer.WriteStringWithLength("Reflect0", 24, buffer);//ServerName
  1424. Writer.WriteStringWithLength("OshAPAsha0", 40, buffer);//GuildName
  1425.  
  1426. Writer.WriteInt32(2000, 80, buffer);//PointsGuild
  1427. Writer.WriteInt32(5, 84, buffer);//MembersCount
  1428. Writer.WriteInt32(1, 88, buffer);//Unknown
  1429.  
  1430. Writer.WriteStringWithLength("Reflect1", 96, buffer);//ServerName
  1431. Writer.WriteStringWithLength("OshAPAsha1", 112, buffer);//GuildName
  1432.  
  1433. Writer.WriteInt32(1000, 152, buffer);//PointsGuild
  1434. Writer.WriteInt32(10, 156, buffer);//MembersCount
  1435. Writer.WriteInt32(1, 160, buffer);//Unknown
  1436.  
  1437. Writer.WriteStringWithLength("Reflect2", 168, buffer);//ServerName
  1438. Writer.WriteStringWithLength("OshAPAsha2", 184, buffer);//GuildName
  1439.  
  1440. Writer.WriteInt32(500, 224, buffer);//PointsGuild
  1441. Writer.WriteInt32(15, 228, buffer);//MembersCount
  1442. Writer.WriteInt32(1, 232, buffer);//Unknown
  1443.  
  1444. client.Send(buffer);
  1445. break;
  1446. }
  1447. case "server9"://CrossServerGuildReward 60
  1448. {
  1449. byte[] buffer = new byte[1008];
  1450. Writer.WriteUint(1000, 0, buffer);
  1451. Writer.WriteUint(2507, 2, buffer);
  1452. Writer.WriteUint(4, 4, buffer);//Type
  1453. Writer.WriteInt32(5, 12, buffer);//RegisteredCount
  1454. Writer.WriteInt32(5, 20, buffer);//PageCount
  1455.  
  1456. Writer.WriteStringWithLength("Reflect0", 24, buffer);//ServerName
  1457. Writer.WriteStringWithLength("OshAPAsha0", 40, buffer);//GuildName
  1458.  
  1459. Writer.WriteInt32(2000, 76, buffer);//GuildRewardMoney
  1460. Writer.WriteInt32(200, 80, buffer);//GuildRewardCps
  1461.  
  1462. Writer.WriteStringWithLength("Reflect1", 84, buffer);//GuildName
  1463.  
  1464. Writer.WriteStringWithLength("OshAPAsha1", 100, buffer);//GuildName
  1465.  
  1466. Writer.WriteInt32(3000, 136, buffer);//GuildRewardMoney
  1467. Writer.WriteInt32(300, 140, buffer);//GuildRewardCps
  1468.  
  1469. Writer.WriteStringWithLength("Reflect2", 144, buffer);//ServerName
  1470. Writer.WriteStringWithLength("OshAPAsha2", 160, buffer);//GuildName
  1471.  
  1472. Writer.WriteInt32(4000, 196, buffer);//GuildRewardMoney
  1473. Writer.WriteInt32(400, 200, buffer);//GuildRewardCps
  1474.  
  1475. client.Send(buffer);
  1476. break;
  1477. }
  1478. case "server3"://guild Prize rank off
  1479. {
  1480. byte[] buffer = new byte[908];
  1481. Writer.WriteUInt16(900, 0, buffer);
  1482. Writer.WriteUint(1063, 2, buffer);
  1483. Writer.WriteUint(1, 4, buffer);//Type
  1484. Writer.WriteInt32(3, 6, buffer);//Unknown
  1485. Writer.WriteInt32(2, 10, buffer);//PageCount
  1486. Writer.WriteInt32(2, 14, buffer);//RegisteredCount
  1487. Writer.WriteInt32(145000, 18, buffer);//GuildCPs
  1488. Writer.WriteInt32(1055000, 22, buffer);//GuildMoney
  1489. Writer.WriteInt32(1, 90, buffer);//MembersRank
  1490. Writer.WriteInt32(1000, 94, buffer);//MembersExploits
  1491. Writer.WriteInt32(1256, 98, buffer);//MembersPrizeCPs
  1492. Writer.WriteInt32(154644, 102, buffer);//MembersPrizeMoney
  1493. Writer.WriteString("Reflect", 114, buffer);//MembersName
  1494. client.Send(buffer);
  1495. break;
  1496. }
  1497. case "server4"://Reward Setting
  1498. {
  1499. byte[] buffer = new byte[908];
  1500. Writer.WriteUInt16(900, 0, buffer);
  1501. Writer.WriteUint(1063, 2, buffer);
  1502. Writer.WriteUint(0, 4, buffer);//Type
  1503. Writer.WriteInt32(3, 6, buffer);//Unknown
  1504. Writer.WriteInt32(1, 10, buffer);//PageCount
  1505. Writer.WriteInt32(5, 14, buffer);//RegisteredCount
  1506. Writer.WriteInt32(145000, 30, buffer);//GuildCPs
  1507. Writer.WriteInt32(1055000, 34, buffer);//GuildMoney
  1508. Writer.WriteString("Reflect", 42, buffer);//MembersName
  1509. Writer.WriteInt32(1, 90, buffer);//MembersRank
  1510. client.Send(buffer);
  1511. break;
  1512. }
  1513. case "server7"://CrossServerRank
  1514. {
  1515. byte[] buffer = new byte[908];
  1516. Writer.WriteUInt16(900, 0, buffer);
  1517. Writer.WriteUint(1063, 2, buffer);
  1518. Writer.WriteUint(10, 4, buffer);//Type
  1519. Writer.WriteInt32(3, 6, buffer);//Unknown
  1520. Writer.WriteInt32(16, 10, buffer);//PageCount
  1521. Writer.WriteInt32(8, 14, buffer);//RegisteredCount
  1522. Writer.WriteInt32(1, 30, buffer);//GuildRank
  1523. Writer.WriteString("Reflect", 32, buffer);//ServerName
  1524. Writer.WriteString("OshAPAsha", 48, buffer);//GuildName
  1525. Writer.WriteInt32(11111, 84, buffer);//PointsGuild
  1526. Writer.WriteInt32(5, 88, buffer);//MembersJoin
  1527. client.Send(buffer);
  1528. break;
  1529. }
  1530. case "test20":
  1531. {
  1532. byte[] buffer = new byte[]
  1533. {
  1534. 0x0E, 0x00, 0x2C, 0x0A, 0x08, 0x02, 0x02,
  1535. 0x39, 0x39, 0x04, 0x31, 0x31, 0x37, 0x36,
  1536. 84, 81, 83, 101, 114, 118, 101, 114
  1537. };
  1538. client.Send(buffer);
  1539. break;
  1540. }
  1541. case "test10":
  1542. {
  1543. FlagsUpdate upgrade = new FlagsUpdate(true);
  1544. upgrade.UID = client.Entity.UID;
  1545. upgrade.Append(byte.Parse(Data[1]), uint.Parse(Data[2]), uint.Parse(Data[3]), uint.Parse(Data[4]), uint.Parse(Data[5]));
  1546. client.Send(upgrade.ToArray());
  1547. break;
  1548. }
  1549. case "test11":
  1550. {
  1551. var upd = new GameCharacterUpdates(true);
  1552. upd.UID = client.Entity.UID;
  1553. upd.Add(ushort.Parse(Data[1]), 0, 80);
  1554. client.SendScreen(upd, true);
  1555. break;
  1556. }
  1557. case "test12":
  1558. {
  1559. FloorItem floor = new FloorItem(true);
  1560. floor.ItemID = ushort.Parse(Data[1]);
  1561. floor.ItemColor = (Enums.Color)2;
  1562. floor.Type = FloorItem.Effect;
  1563. floor.MapID = client.Entity.MapID;
  1564. floor.X = client.Entity.X;
  1565. floor.Y = client.Entity.Y;
  1566. while (client.Map.Npcs.ContainsKey(floor.UID))
  1567. floor.UID = FloorItem.FloorUID.Next;
  1568. client.Map.AddFloorItem(floor);
  1569. client.SendScreenSpawn(floor, true);
  1570. break;
  1571. }
  1572. case "test13":
  1573. {
  1574. Data data = new Data(true);
  1575. data.UID = client.Entity.UID;
  1576. data.ID = uint.Parse(Data[1]);
  1577. data.Send(client);
  1578. break;
  1579. }
  1580. case "test14":
  1581. {
  1582. Attack send = new Attack(true);
  1583. send.AttackType = uint.Parse(Data[1]);
  1584. client.Send(send.ToArray());
  1585. break;
  1586. }
  1587. case "test16":
  1588. {
  1589. byte[] buffer = new byte[80];
  1590. Writer.WriteUInt16(72, 0, buffer);
  1591. Writer.WriteUInt16(10017, 2, buffer);
  1592. Writer.WriteUInt32(client.Entity.UID, 8, buffer);
  1593. Writer.WriteUInt32(1, 12, buffer);
  1594. Writer.WriteInt32(52, 16, buffer);
  1595. Writer.WriteUInt64(uint.Parse(Data[1]), 20, buffer);
  1596. client.Send(buffer);
  1597. break;
  1598. }
  1599. case "npceffect":
  1600. {
  1601. using (Dictionary<uint, INpc>.ValueCollection.Enumerator Effect = client.Map.Npcs.Values.GetEnumerator())
  1602. {
  1603. while (Effect.MoveNext())
  1604. {
  1605. INpc Npc = Effect.Current;
  1606. if (Npc.UID == uint.Parse(Data[1]))
  1607. {
  1608. Npc.effect = Data[2];
  1609. Npc.SendSpawn(client);
  1610. using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("npcs"))
  1611. cmd.Set("effect", Npc.effect).Where("id", Npc.UID).Execute();
  1612. }
  1613. }
  1614. client.Entity.RemoveFlag(1uL << int.Parse(Data[1]));
  1615. }
  1616. break;
  1617. }
  1618. case "fcp":
  1619. {
  1620. client.Entity.FirstCreditPoints += uint.Parse(Data[1]);
  1621. break;
  1622. }
  1623. case "tqp":
  1624. {
  1625. client.TQPoint += uint.Parse(Data[1]);
  1626. break;
  1627. }
  1628. case "ex":
  1629. {
  1630. string map = string.Format(Data[1]);
  1631. client.Entity.Update(_String.Effect, map.ToString(), true);
  1632. break;
  1633. }
  1634. case "ez":
  1635. {
  1636. string map = string.Format(Data[1]);
  1637. client.Entity.Update(_String.Sound, map.ToString(), true);
  1638. break;
  1639. }
  1640. case "quiz":
  1641. {
  1642. Kernel.QuizShow.Start();
  1643. break;
  1644. }
  1645. case "a7a1":
  1646. {
  1647. client.Entity.Quest_Reward_Point += uint.Parse(Data[1]);
  1648. client.Entity.Credit_Reward_Point += uint.Parse(Data[1]);
  1649. client.Entity.Online_Reward_Point += uint.Parse(Data[1]);
  1650. client.Entity.Kill_Reward_Point += uint.Parse(Data[1]);
  1651. client.Entity.King_Reward_Point += uint.Parse(Data[1]);
  1652. client.Entity.Arena_Reward_Point += uint.Parse(Data[1]);
  1653. break;
  1654. }
  1655. case "a7a3":
  1656. {
  1657. client.Entity.MinAttack = 10000000;
  1658. client.Entity.MaxAttack = 10500555;
  1659. client.Entity.BaseMagicAttack = 54555;
  1660. client.Entity.BaseMinAttack = 54555;
  1661. client.Entity.BaseMaxAttack = 54555;
  1662. client.Entity.Defence = 65535;
  1663. client.Entity.MagicDefence = 65535;
  1664. client.Entity.Dodge = 255;
  1665. client.Entity.PhysicalDamageDecrease = 65535;
  1666. client.Entity.MagicDamageDecrease = 65535;
  1667. client.Entity.PhysicalDamageIncrease = 65535;
  1668. client.Entity.MagicDamageIncrease = 65535;
  1669. break;
  1670. }
  1671. case "des":
  1672. {
  1673. client.Entity.DisKO += int.Parse(Data[1]);
  1674. break;
  1675. }
  1676. case "sbc":
  1677. {
  1678. client.Entity.spiritBeadsCount += uint.Parse(Data[1]);
  1679. break;
  1680. }
  1681. case "gui":
  1682. {
  1683. client.Send(GamePackets.Data.Custom(client.testgui++, client.Entity.UID));
  1684. client.Send(new Message(client.testgui.ToString(), Message.Tip));
  1685. break;
  1686. }
  1687. case "gui2":
  1688. {
  1689. client.testgui = uint.Parse(Data[1]);
  1690. break;
  1691. }
  1692. case "inbox":
  1693. {
  1694. int count = int.Parse(Data[1]);
  1695. for (int i = 0; i < count; i++)
  1696. {
  1697. Mailbox.PrizeInfo prize = new Mailbox.PrizeInfo()
  1698. {
  1699. ID = (uint)i,
  1700. Time = 3600,
  1701. Sender = client.Entity.Name,
  1702. Subject = "Inbox Premio Torneo de Héroes",
  1703. Message = "Usted ha reclamado el premio por ganar Torneo de Héroes",
  1704. goldprize = 50000,
  1705. cpsprize = 5000
  1706. };
  1707. client.Prizes.Add(prize.ID, prize);
  1708. Mailbox.SendMailbox(client, true);
  1709. }
  1710. break;
  1711. }
  1712. case "p7":
  1713. {
  1714. client.Inventory.Add(800020, 0, 1, false);
  1715. client.Inventory.Add(800111, 0, 1, false);
  1716. client.Inventory.Add(800142, 0, 1, false);
  1717. client.Inventory.Add(800215, 0, 1, false);
  1718. client.Inventory.Add(800255, 0, 1, false);
  1719. client.Inventory.Add(800422, 0, 1, false);
  1720. client.Inventory.Add(800522, 0, 1, false);
  1721. client.Inventory.Add(800618, 0, 1, false);
  1722. client.Inventory.Add(800725, 0, 1, false);
  1723. client.Inventory.Add(800810, 0, 1, false);
  1724. client.Inventory.Add(800811, 0, 1, false);
  1725. client.Inventory.Add(800917, 0, 1, false);
  1726. client.Inventory.Add(820073, 0, 1, false);
  1727. client.Inventory.Add(820074, 0, 1, false);
  1728. client.Inventory.Add(820075, 0, 1, false);
  1729. client.Inventory.Add(820076, 0, 1, false);
  1730. client.Inventory.Add(821033, 0, 1, false);
  1731. client.Inventory.Add(821034, 0, 1, false);
  1732. client.Inventory.Add(822071, 0, 1, false);
  1733. client.Inventory.Add(822072, 0, 1, false);
  1734. client.Inventory.Add(823058, 0, 1, false);
  1735. client.Inventory.Add(823059, 0, 1, false);
  1736. client.Inventory.Add(823060, 0, 1, false);
  1737. client.Inventory.Add(823061, 0, 1, false);
  1738. client.Inventory.Add(823062, 0, 1, false);
  1739. client.Inventory.Add(824018, 0, 1, false);
  1740. client.Inventory.Add(824019, 0, 1, false);
  1741. client.Inventory.Add(824020, 0, 1, false);
  1742. break;
  1743. }
  1744. case "addachi":
  1745. {
  1746. client.Entity.MyAchievement.AddFlag(int.Parse(Data[1]));
  1747. break;
  1748. }
  1749. case "ground":
  1750. {
  1751. FloorItem Send = new FloorItem(true);
  1752. Send.UID = byte.Parse(Data[1]);
  1753. Send.X = client.Entity.X;
  1754. Send.Y = client.Entity.Y;
  1755. Send.Type = 13;
  1756. client.SendScreenSpawn(Send, true);
  1757. break;
  1758. }
  1759. case "clan":
  1760. {
  1761. new ClanWarPacket() { Action = byte.Parse(Data[1]) }.Send(client);
  1762. break;
  1763. }
  1764. case "clan1":
  1765. {
  1766. new ClanWarPacket() { Action = 7, Button = 7, DominationMap = "TwinCityArena " }.Send(client);
  1767. break;
  1768. }
  1769. case "monstermesh":
  1770. {
  1771. StaticEntity entity = new StaticEntity(400000,
  1772. (ushort)(client.Entity.X + 2),
  1773. (ushort)(client.Entity.Y + 2), 2057);
  1774. uint
  1775. meshB = uint.Parse(Data[1]),
  1776. meshE = uint.Parse(Data[2]);
  1777. Writer.WriteUInt16(1, SpawnEntity.MonsterLevel, entity.SpawnPacket);
  1778. Writer.WriteStringList(new List<string>()
  1779. {
  1780. "Mash", string.Empty
  1781. },
  1782. SpawnEntity.NameClan, entity.SpawnPacket);
  1783. for (uint i = meshB; i < meshE; i++)
  1784. {
  1785. Writer.WriteUInt32(i, SpawnEntity.Mesh, entity.SpawnPacket);
  1786. client.Send(entity.SpawnPacket);
  1787. client.Send(i.ToString(), Message.Agate);
  1788. System.Threading.Thread.Sleep(250);
  1789. }
  1790. break;
  1791. }
  1792. case "time":
  1793. {
  1794. ServerTime time = new ServerTime();
  1795. time.Year = (uint)DateTime.Now.Year;
  1796. time.Month = (uint)DateTime.Now.Month;
  1797. time.DayOfYear = (uint)DateTime.Now.DayOfYear;
  1798. time.DayOfMonth = (uint)int.Parse(Data[1]);
  1799. time.Hour = (uint)int.Parse(Data[2]);
  1800. time.Minute = (uint)int.Parse(Data[3]);
  1801. time.Second = (uint)DateTime.Now.Second;
  1802. client.Send(time);
  1803. break;
  1804. }
  1805. case "studyp":
  1806. {
  1807. client.Entity.SubClasses.StudyPoints = ushort.Parse(Data[1]);
  1808. break;
  1809. }
  1810. case "tes1":
  1811. {
  1812. SendCursed(300, client);
  1813. break;
  1814. }
  1815. case "addnpc":
  1816. {
  1817. try
  1818. {
  1819. INpc npc = new GamePackets.NpcSpawn();
  1820. npc.UID = uint.Parse(Data[1]);
  1821. npc.Type = (Enums.NpcType)byte.Parse(Data[3]);
  1822. npc.Mesh = ushort.Parse(Data[4]);
  1823. npc.MapID = ushort.Parse(Data[5]);
  1824. npc.X = ushort.Parse(Data[6]);
  1825. npc.Y = ushort.Parse(Data[7]);
  1826. client.Map.Npcs.Add(npc.UID, npc);
  1827. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.INSERT))
  1828. cmd.Insert("npcs").Insert("id", uint.Parse(Data[1])).Insert("****", Data[2]).Insert("type", byte.Parse(Data[3])).Insert("lookface", ushort.Parse(Data[4])).Insert("mapid", ushort.Parse(Data[5])).Insert("cellx", ushort.Parse(Data[6])).Insert("celly", ushort.Parse(Data[7])).Execute();
  1829. Game.Entity.SendReload(client);
  1830. }
  1831. catch (Exception e)
  1832. {
  1833. Server.SaveException(e);
  1834. }
  1835. break;
  1836. }
  1837. case "removenpc":
  1838. {
  1839. try
  1840. {
  1841. foreach (INpc npc in client.Map.Npcs.Values)
  1842. {
  1843. if (npc.UID == uint.Parse(Data[1]))
  1844. {
  1845. client.Map.RemoveNpc(npc);
  1846. client.Map.Npcs.Remove(npc.UID);
  1847. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.DELETE))
  1848. cmd.Delete("npcs", "id", npc.UID).Execute();
  1849. Game.Entity.SendReload(client);
  1850. }
  1851. }
  1852. }
  1853. catch (Exception e)
  1854. {
  1855. Server.SaveException(e);
  1856. }
  1857. break;
  1858. }
  1859. case "movenpc":
  1860. {
  1861. try
  1862. {
  1863. foreach (INpc npc in client.Map.Npcs.Values)
  1864. {
  1865. if (npc.UID == uint.Parse(Data[1]))
  1866. {
  1867. client.Map.Npcs[npc.UID].MapID = npc.MapID = ushort.Parse(Data[2]);
  1868. client.Map.Npcs[npc.UID].X = npc.X = ushort.Parse(Data[3]);
  1869. client.Map.Npcs[npc.UID].Y = npc.Y = ushort.Parse(Data[4]);
  1870.  
  1871. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.UPDATE))
  1872. cmd.Update("npcs").Set("mapid", npc.MapID).Set("cellx", npc.X).Set("celly", npc.Y).Where("id", npc.UID).Execute();
  1873. Game.Entity.SendReload(client);
  1874. }
  1875. }
  1876. }
  1877. catch (Exception e)
  1878. {
  1879. Server.SaveException(e);
  1880. }
  1881. break;
  1882. }
  1883. case "movenpc2":
  1884. {
  1885. try
  1886. {
  1887. foreach (SobNpcSpawn npc in client.Map.Npcs.Values)
  1888. {
  1889. if (npc.UID == uint.Parse(Data[1]))
  1890. {
  1891. client.Map.Npcs[npc.UID].MapID = npc.MapID = ushort.Parse(Data[2]);
  1892. client.Map.Npcs[npc.UID].X = npc.X = ushort.Parse(Data[3]);
  1893. client.Map.Npcs[npc.UID].Y = npc.Y = ushort.Parse(Data[4]);
  1894.  
  1895. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.UPDATE))
  1896. cmd.Update("sobnpcs").Set("mapid", npc.MapID).Set("cellx", npc.X).Set("celly", npc.Y).Where("id", npc.UID).Execute();
  1897. Game.Entity.SendReload(client);
  1898. }
  1899. }
  1900. }
  1901. catch (Exception e)
  1902. {
  1903. Server.SaveException(e);
  1904. }
  1905. break;
  1906. }
  1907. case "npcface":
  1908. {
  1909. using (Dictionary<uint, INpc>.ValueCollection.Enumerator lockface = client.Map.Npcs.Values.GetEnumerator())
  1910. {
  1911. while (lockface.MoveNext())
  1912. {
  1913. INpc npc = lockface.Current;
  1914. if (npc.UID == uint.Parse(Data[1]))
  1915. {
  1916. npc.Mesh = ushort.Parse(Data[4]);
  1917. npc.SendSpawn(client);
  1918. using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE))
  1919. cmd.Update("npcs").Set("lookface", npc.Mesh).Where("id", npc.UID).Execute();
  1920. }
  1921. }
  1922. }
  1923. break;
  1924. }
  1925. case "npcname":
  1926. {
  1927. using (Dictionary<uint, INpc>.ValueCollection.Enumerator Name = client.Map.Npcs.Values.GetEnumerator())
  1928. {
  1929. while (Name.MoveNext())
  1930. {
  1931. INpc npc = Name.Current;
  1932. if (npc.UID == uint.Parse(Data[1]))
  1933. {
  1934. npc.Name = Data[2];
  1935. npc.SendSpawn(client);
  1936. using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE))
  1937. cmd.Update("npcs").Set("Name", npc.Name).Where("id", npc.UID).Execute();
  1938. }
  1939. }
  1940. }
  1941. break;
  1942. }
  1943. #region booth
  1944. case "a7a5":
  1945. {
  1946. if (client.Booth == null)
  1947. {
  1948. client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
  1949. Data data = new Data(true);
  1950. data.ID = 111;
  1951. data.UID = client.Entity.UID;
  1952. data.TimeStamp = Time32.Now;
  1953. data.dwParam = 40079;
  1954. data.wParam1 = client.Entity.X;
  1955. data.wParam2 = client.Entity.Y;
  1956. client.Send(data);
  1957. client.Booth = new Game.ConquerStructures.Booth(client, data);
  1958. Data data4 = new Data(true)
  1959. {
  1960. ID = 81,
  1961. UID = client.Entity.UID,
  1962. dwParam = 0
  1963. };
  1964. client.Send(data4);
  1965. }
  1966. break;
  1967. }
  1968. #endregion booth
  1969. #region claimed
  1970. case "additem":
  1971. {
  1972. foreach (var pClient in Kernel.GamePool.Values)
  1973. {
  1974. if (pClient.Entity.Name.ToLower().Contains(Data[1]))
  1975. {
  1976. if (!Database.PrizeNpcTable.PrizeNpcInformations.ContainsKey(pClient.Entity.UID))
  1977. {
  1978. Database.PrizeNpcTable.PrizeNpcInfo info = new Database.PrizeNpcTable.PrizeNpcInfo();
  1979. info.Owner = pClient.Entity.UID;
  1980. info.type = 2;
  1981. info.amount = 0;
  1982. info.itemid = uint.Parse(Data[2]);
  1983. Database.PrizeNpcTable.PrizeNpcInformations.Add(info.Owner, info);
  1984.  
  1985. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.INSERT))
  1986. cmd.Insert("prizenpc").Insert("Owner", client.Entity.UID).Insert("type", info.type).Insert("Amount", info.amount).Insert("itemid", info.itemid).Execute();
  1987. GamePackets.NpcReply npc = new GamePackets.NpcReply(6, "Congratulation you have got an Donation item go to PrizeNpc to Claim It?");
  1988. npc.OptionID = 255;
  1989. pClient.Send(npc.ToArray());
  1990.  
  1991. GamePackets.NpcReply npc2 = new GamePackets.NpcReply(6, "" + pClient.Entity.Name + " has Recived item id: " + info.itemid + "");
  1992. npc2.OptionID = 255;
  1993. client.Send(npc2.ToArray());
  1994. Console.WriteLine("" + pClient.Entity.Name + " has got Donation Prize item " + info.itemid + "");
  1995. }
  1996. else
  1997. {
  1998. GamePackets.NpcReply npc = new GamePackets.NpcReply(6, "Sorry the player already have prize not claimed yet");
  1999. npc.OptionID = 255;
  2000. client.Send(npc.ToArray());
  2001. }
  2002. }
  2003. }
  2004. break;
  2005. }
  2006. case "addcps":
  2007. {
  2008. foreach (var pClient in Kernel.GamePool.Values)
  2009. {
  2010. if (pClient.Entity.Name.ToLower().Contains(Data[1]))
  2011. {
  2012. if (!Database.PrizeNpcTable.PrizeNpcInformations.ContainsKey(pClient.Entity.UID))
  2013. {
  2014. Database.PrizeNpcTable.PrizeNpcInfo info = new Database.PrizeNpcTable.PrizeNpcInfo();
  2015. info.Owner = pClient.Entity.UID;
  2016. info.type = 1;
  2017. info.amount = uint.Parse(Data[2]);
  2018. info.itemid = 0;
  2019. Database.PrizeNpcTable.PrizeNpcInformations.Add(info.Owner, info);
  2020. using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.INSERT))
  2021. cmd.Insert("prizenpc").Insert("Owner", client.Entity.UID).Insert("type", info.type).Insert("Amount", info.amount).Insert("itemid", info.itemid).Execute();
  2022. GamePackets.NpcReply npc = new GamePackets.NpcReply(6, "Congratulation you have got an Donation Prize " + info.amount + " Cps go to PrizeNpc to Claim It?");
  2023. npc.OptionID = 255;
  2024. pClient.Send(npc.ToArray());
  2025.  
  2026. GamePackets.NpcReply npc2 = new GamePackets.NpcReply(6, "" + pClient.Entity.Name + " has Recived " + info.amount + " Cps");
  2027. npc2.OptionID = 255;
  2028. client.Send(npc2.ToArray());
  2029.  
  2030. Console.WriteLine("" + pClient.Entity.Name + " has got Donation Prize Cps " + info.amount + "");
  2031. }
  2032. else
  2033. {
  2034. GamePackets.NpcReply npc = new GamePackets.NpcReply(6, "Sorry the player already have prize not claimed yet");
  2035. npc.OptionID = 255;
  2036. client.Send(npc.ToArray());
  2037. }
  2038. }
  2039. }
  2040. break;
  2041. }
  2042. #endregion
  2043. case "skill":
  2044. {
  2045. Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Open();
  2046. foreach (var clien in Kernel.GamePool.Values)
  2047. {
  2048. if (clien.Team == null)
  2049. clien.Team = new Game.ConquerStructures.Team(clien);
  2050. Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Join(clien, 3);
  2051. }
  2052. break;
  2053. }
  2054. case "team":
  2055. {
  2056. Game.Features.Tournaments.TeamElitePk.TeamTournament.Open();
  2057. foreach (var clien in Kernel.GamePool.Values)
  2058. {
  2059. if (clien.Team == null)
  2060. clien.Team = new Game.ConquerStructures.Team(clien);
  2061. Game.Features.Tournaments.TeamElitePk.TeamTournament.Join(clien, 3);
  2062. }
  2063. break;
  2064. }
  2065. case "itemid":
  2066. {
  2067. ConquerItem newItem = new GamePackets.ConquerItem(true);
  2068. newItem.ID = uint.Parse(Data[1]);
  2069. if (Data.Length > 2)
  2070. {
  2071. byte plus = 0;
  2072. byte.TryParse(Data[2], out plus);
  2073. newItem.Plus = Math.Min((byte)12, plus);
  2074. if (Data.Length > 3)
  2075. {
  2076. byte bless = 0;
  2077. byte.TryParse(Data[3], out bless);
  2078. newItem.Bless = Math.Min((byte)7, bless);
  2079. if (Data.Length > 4)
  2080. {
  2081. byte ench = 0;
  2082. byte.TryParse(Data[4], out ench);
  2083. newItem.Enchant = Math.Min((byte)255, ench);
  2084. if (Data.Length > 5)
  2085. {
  2086. byte soc1 = 0;
  2087. byte.TryParse(Data[5], out soc1);
  2088. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
  2089. {
  2090. newItem.SocketOne = (Game.Enums.Gem)soc1;
  2091. }
  2092. if (Data.Length > 6)
  2093. {
  2094. byte soc2 = 0;
  2095. byte.TryParse(Data[6], out soc2);
  2096. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
  2097. {
  2098. newItem.SocketTwo = (Game.Enums.Gem)soc2;
  2099. }
  2100. }
  2101. if (Data.Length > 9)
  2102. {
  2103. byte R = 0, G = 0, B = 0;
  2104. byte.TryParse(Data[7], out R);
  2105. byte.TryParse(Data[8], out G);
  2106. byte.TryParse(Data[9], out B);
  2107. newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
  2108. }
  2109. }
  2110. }
  2111. }
  2112. }
  2113. newItem.Durability = 7200;
  2114. newItem.MaximDurability = 7200;
  2115. newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
  2116. client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  2117. break;
  2118. }
  2119. case "process":
  2120. {
  2121. Chat.HandleClipboardPacket(_message);
  2122. break;
  2123. }
  2124. case "whois":
  2125. {
  2126. foreach (var pClient in Server.GamePool)
  2127. {
  2128. if (pClient == null) continue;
  2129. if (pClient.Entity.LoweredName == Data[1])
  2130. {
  2131. client.Send(new Message("[Whois " + pClient.Entity.Name + "]", System.Drawing.Color.Red, GamePackets.Message.FirstRightCorner));
  2132. client.Send(new Message("Username: " + pClient.Account.Username, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2133. if (client.Account.State == Database.AccountTable.AccountState.Administrator)
  2134. client.Send(new Message("Password: " + pClient.Account.Password, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2135. client.Send(new Message("IP: " + pClient.Account.IP, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2136. client.Send(new Message("Locación: " + pClient.Account.EarthAdress, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2137. client.Send(new Message("CPs: " + pClient.Entity.ConquerPoints, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2138. client.Send(new Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2139. client.Send(new Message("Referidos: " + pClient.Entity.NumReferidos, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2140. client.Send(new Message("BP: " + pClient.Entity.BattlePower, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2141. client.Send(new Message("Mapa: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2142. client.Send(new Message("Attack Range: " + pClient.Entity.AttackRange, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  2143. }
  2144. }
  2145. return true;
  2146. }
  2147. case "honorpoints":
  2148. {
  2149. client.CurrentHonor += uint.Parse(Data[1]);
  2150. client.Send(client.ArenaStatistic);
  2151. break;
  2152. }
  2153. case "hairstyle":
  2154. {
  2155. client.Entity.HairStyle = ushort.Parse(Data[1]);
  2156. break;
  2157. }
  2158. case "scroll":
  2159. {
  2160. if (client.Entity.MapID == 700)
  2161. break;
  2162. switch (Data[1].ToLower())
  2163. {
  2164. case "tc": client.Entity.Teleport(1002, 300, 278); break;
  2165. case "pc": client.Entity.Teleport(1011, 195, 260); break;
  2166. case "ac":
  2167. case "am": client.Entity.Teleport(1020, 566, 563); break;
  2168. case "dc": client.Entity.Teleport(1000, 500, 645); break;
  2169. case "bi": client.Entity.Teleport(1015, 723, 573); break;
  2170. case "pka": client.Entity.Teleport(1005, 050, 050); break;
  2171. case "ma": client.Entity.Teleport(1036, 211, 196); break;
  2172. case "ja": client.Entity.Teleport(6000, 100, 100); break;
  2173. }
  2174. break;
  2175. }
  2176. case "addflag1":
  2177. {
  2178. client.Entity.AddFlag(ulong.Parse(Data[1]));
  2179. break;
  2180. }
  2181. case "addflag2":
  2182. {
  2183. client.Entity.AddFlag2(ulong.Parse(Data[1]));
  2184. break;
  2185. }
  2186. case "addflag3":
  2187. {
  2188.  
  2189. client.Entity.AddFlag3(uint.Parse(Data[1]));
  2190. break;
  2191. }
  2192. case "itemeffect":
  2193. {
  2194. Kernel.boundID = int.Parse(Data[1]);
  2195. Kernel.boundIDEnd = int.Parse(Data[2]);
  2196. break;
  2197. }
  2198. case "geartest":
  2199. {
  2200. uint UID = 92000;
  2201. ConquerItem newItem = new GamePackets.ConquerItem(true);
  2202. newItem.ID = 181825;
  2203. newItem.UID = UID;
  2204. newItem.Durability = 1000;
  2205. newItem.MaximDurability = 1000;
  2206. newItem.Position = 9;
  2207. client.Equipment.Remove(9);
  2208. if (client.Equipment.Objects[8] != null)
  2209. client.Equipment.Objects[8] = null;
  2210. client.Equipment.Add(newItem);
  2211. newItem.Mode = Game.Enums.ItemMode.Update;
  2212. newItem.Send(client);
  2213. ClientEquip equips = new ClientEquip();
  2214. equips.DoEquips(client);
  2215. client.Send(equips);
  2216. client.Equipment.UpdateEntityPacket();
  2217. break;
  2218. }
  2219. case "KillTheTerrorist":
  2220. {
  2221. Game.KillTheTerrorist.IsOn = true;
  2222. Game.KillTheTerrorist.SendTimer();
  2223. break;
  2224. }
  2225. case "summon":
  2226. {
  2227. foreach (var pClient in Server.GamePool)
  2228. {
  2229. if (pClient.Entity.LoweredName.Contains(Data[1]))
  2230. {
  2231. pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
  2232. }
  2233. }
  2234. break;
  2235. }
  2236. case "pkp":
  2237. {
  2238. client.Entity.PKPoints = ushort.Parse(Data[1]);
  2239. break;
  2240. }
  2241. case "testii":
  2242. {
  2243. client.Activeness.FlowersGifts += 1;
  2244.  
  2245. break;
  2246.  
  2247. }
  2248.  
  2249. case "dropevent":
  2250. {
  2251. ConquerItem Item = null;
  2252. #region Get Item
  2253. string ItemName = Data[1];
  2254. string loweredName = ItemName.ToLower();
  2255. bool SpecialItem = false;
  2256. uint SpecialID = 0;
  2257. if (ItemName.Contains("cp") || ItemName.Contains("met") ||
  2258. ItemName.Contains("db") || ItemName.Contains("stone") ||
  2259. ItemName.Contains("soul"))
  2260. {
  2261. if (ItemName.Contains("cp"))
  2262. SpecialID = 729911;
  2263. else if (ItemName.Contains("db"))
  2264. SpecialID = 1088000;
  2265. else if (ItemName.Contains("met"))
  2266. SpecialID = 1088001;
  2267. else if (ItemName.Contains("stone"))
  2268. SpecialID = 730008;
  2269. else if (ItemName.Contains("soul"))
  2270. SpecialID = 800110;
  2271. SpecialItem = true;
  2272. goto PrepareDrop;
  2273. }
  2274. if (loweredName == "exp")
  2275. {
  2276. foreach (Interfaces.IMapObject ClientObj in client.Screen.Objects)
  2277. {
  2278. if (ClientObj != null)
  2279. {
  2280. if (ClientObj is Game.Entity)
  2281. {
  2282. if (ClientObj.MapObjType == Game.MapObjectType.Player)
  2283. {
  2284. ClientObj.Owner.IncreaseExperience(ClientObj.Owner.ExpBall, false);
  2285. }
  2286. }
  2287. }
  2288. }
  2289. break;
  2290. }
  2291. Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
  2292. if (Data.Length > 2)
  2293. {
  2294. switch (Data[3].ToLower())
  2295. {
  2296. case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
  2297. case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
  2298. case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
  2299. case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
  2300. case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
  2301. case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
  2302. case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
  2303. case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
  2304. case "super": Quality = Game.Enums.ItemQuality.Super; break;
  2305. case "other": Quality = Game.Enums.ItemQuality.Other; break;
  2306. default:
  2307. {
  2308. Quality = (Game.Enums.ItemQuality)int.Parse(Data[4]);
  2309. break;
  2310. }
  2311. }
  2312. }
  2313. Database.ConquerItemBaseInformation CIBI = null;
  2314. foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
  2315. {
  2316. if (infos.LoweredName == loweredName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
  2317. {
  2318. CIBI = infos;
  2319. }
  2320. else
  2321. {
  2322. if (infos.LoweredName == loweredName)
  2323. CIBI = infos;
  2324. }
  2325. }
  2326. if (CIBI == null)
  2327. break;
  2328. Item = new GamePackets.ConquerItem(true);
  2329. Item.ID = CIBI.ID;
  2330. Item.Durability = CIBI.Durability;
  2331. Item.MaximDurability = CIBI.Durability;
  2332. if (Data.Length > 3)
  2333. Item.Plus = byte.Parse(Data[4]);
  2334. #endregion
  2335. PrepareDrop:
  2336. {
  2337. if (Item != null || SpecialItem)
  2338. {
  2339. for (int i = 0; i < int.Parse(Data[2]); i++)
  2340. {
  2341. #region GetCoords (X, Y)
  2342. ushort X = 0;
  2343. ushort Y = 0;
  2344. getCoords:
  2345. {
  2346. X = (ushort)Kernel.Random.Next(client.Entity.X - 20, client.Entity.X + 20);
  2347. Y = (ushort)Kernel.Random.Next(client.Entity.Y - 20, client.Entity.Y + 20);
  2348. }
  2349. while (!client.Map.SelectCoordonates(ref X, ref Y))
  2350. goto getCoords;
  2351. #endregion
  2352. #region Drop Floor Item
  2353. FloorItem floorItem = new FloorItem(true);
  2354. if (SpecialItem)
  2355. {
  2356. if (SpecialID == 729911)
  2357. {
  2358. floorItem.ValueType = GamePackets.FloorItem.FloorValueType.ConquerPoints;
  2359. floorItem.Value = 200000;
  2360. }
  2361. floorItem.ItemID = SpecialID;
  2362. floorItem.Item = new ConquerItem(true);
  2363. floorItem.Item.ID = SpecialID;
  2364. floorItem.Item.UID = FloorItem.FloorUID.Next;
  2365. floorItem.UID = floorItem.Item.UID;
  2366. floorItem.Item.MobDropped = true;
  2367. while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
  2368. {
  2369. floorItem.Item.UID = FloorItem.FloorUID.Next;
  2370. floorItem.UID = FloorItem.FloorUID.Next;
  2371. }
  2372. }
  2373. else
  2374. {
  2375. floorItem.Item = new ConquerItem(true);
  2376. floorItem.Item.Color = Item.Color;
  2377. floorItem.Item.Durability = Item.Durability;
  2378. floorItem.Item.ID = Item.ID;
  2379. floorItem.Item.Mode = Game.Enums.ItemMode.Default;
  2380. floorItem.Item.UID = FloorItem.FloorUID.Next;
  2381. floorItem.UID = floorItem.Item.UID;
  2382. floorItem.Item.MobDropped = true;
  2383. floorItem.ItemColor = Item.Color;
  2384. floorItem.ItemID = Item.ID;
  2385. while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
  2386. {
  2387. floorItem.Item.UID = FloorItem.FloorUID.Next;
  2388. floorItem.UID = FloorItem.FloorUID.Next;
  2389. }
  2390. }
  2391. floorItem.MapID = client.Map.ID;
  2392. floorItem.MapObjType = Game.MapObjectType.Item;
  2393. floorItem.X = X;
  2394. floorItem.Y = Y;
  2395. floorItem.Type = FloorItem.Drop;
  2396. floorItem.OnFloor = Time32.Now;
  2397. client.SendScreenSpawn(floorItem, true);
  2398. client.Map.AddFloorItem(floorItem);
  2399. }
  2400. }
  2401. #endregion
  2402. }
  2403. break;
  2404. }
  2405. #region Comandos Chi
  2406. case "chi1"://@chifixed 1
  2407. {
  2408. var Mode = int.Parse(Data[1]);
  2409. var pos = (int)(int.Parse(Data[2]) - 1);
  2410. var powers = client.ChiPowers[Mode - 1];
  2411. var attributes = powers.Attributes;
  2412. attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[3]);
  2413. attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
  2414. powers.CalculatePoints();
  2415. Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
  2416. powers.Power = (Enums.ChiPowerType)Mode;
  2417. client.Send(new ChiPowers(true).Query(client));
  2418. #region Comandos Chi
  2419. Database.ChiTable.ChiData[] array = null;
  2420. switch ((Enums.ChiPowerType)Mode)
  2421. {
  2422. case Game.Enums.ChiPowerType.Dragon:
  2423. array = Database.ChiTable.Dragon;
  2424. break;
  2425.  
  2426. case Game.Enums.ChiPowerType.Phoenix:
  2427. array = Database.ChiTable.Phoenix;
  2428. break;
  2429.  
  2430. case Game.Enums.ChiPowerType.Tiger:
  2431. array = Database.ChiTable.Tiger;
  2432. break;
  2433.  
  2434. case Game.Enums.ChiPowerType.Turtle:
  2435. array = Database.ChiTable.Turtle;
  2436. break;
  2437. }
  2438. foreach (var chiData in array)
  2439. {
  2440. if (Kernel.GamePool.ContainsKey(chiData.UID))
  2441. {
  2442. var pClient = Kernel.GamePool[chiData.UID];
  2443. if (pClient == null) continue;
  2444. if (pClient.ChiData == null) continue;
  2445. SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
  2446. if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
  2447. pClient.LoadItemStats();
  2448. }
  2449. }
  2450. #endregion
  2451. Database.ChiTable.Save(client);
  2452. }
  2453. break;
  2454. case "chi2":
  2455. {
  2456. foreach (var Client in Kernel.GamePool.Values)
  2457. {
  2458. if (Client.Entity.LoweredName.Contains(Data[1]))
  2459. {
  2460. var Mode = int.Parse(Data[2]);
  2461. var pos = (int)(int.Parse(Data[3]) - 1);
  2462. var powers = Client.ChiPowers[Mode - 1];
  2463. var attributes = powers.Attributes;
  2464. attributes[pos].Type = (Enums.ChiAttribute)ushort.Parse(Data[4]);
  2465. attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
  2466. powers.CalculatePoints();
  2467. Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
  2468. powers.Power = (Enums.ChiPowerType)Mode;
  2469. Client.Send(new ChiPowers(true).Query(Client));
  2470. #region Comandos Chi
  2471. Database.ChiTable.ChiData[] array = null;
  2472. switch ((Enums.ChiPowerType)Mode)
  2473. {
  2474. case Game.Enums.ChiPowerType.Dragon:
  2475. array = Database.ChiTable.Dragon;
  2476. break;
  2477.  
  2478. case Game.Enums.ChiPowerType.Phoenix:
  2479. array = Database.ChiTable.Phoenix;
  2480. break;
  2481.  
  2482. case Game.Enums.ChiPowerType.Tiger:
  2483. array = Database.ChiTable.Tiger;
  2484. break;
  2485.  
  2486. case Game.Enums.ChiPowerType.Turtle:
  2487. array = Database.ChiTable.Turtle;
  2488. break;
  2489. }
  2490. foreach (var chiData in array)
  2491. {
  2492. if (Kernel.GamePool.ContainsKey(chiData.UID))
  2493. {
  2494. var pClient = Kernel.GamePool[chiData.UID];
  2495. if (pClient == null) continue;
  2496. if (pClient.ChiData == null) continue;
  2497. SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
  2498. if (pClient.Entity.UID == Client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
  2499. pClient.LoadItemStats();
  2500. }
  2501. }
  2502. #endregion
  2503. Database.ChiTable.Save(Client);
  2504. }
  2505. }
  2506. }
  2507. break;
  2508. #endregion
  2509. case "championpoints":
  2510. {
  2511. client.Entity.ChampionPoints = uint.Parse(Data[1]);
  2512. break;
  2513. }
  2514. case "addt":
  2515. {
  2516. client.Inventory.AddItemTime(uint.Parse(Data[1]), 0, 1, 0, 0, uint.Parse(Data[2]), false);
  2517. break;
  2518. }
  2519. case "give":
  2520. {
  2521. foreach (var Client in Server.GamePool)
  2522. {
  2523. if (Client.Entity.LoweredName.Contains(Data[1]))
  2524. {
  2525. switch (Data[2])
  2526. {
  2527. case "vip":
  2528. switch (client.Entity.VIPLevel)
  2529. {
  2530. case 7:
  2531. client.Entity.ExtraBattlePower -= 1;
  2532. break;
  2533. case 8:
  2534. client.Entity.ExtraBattlePower -= 2;
  2535. break;
  2536. case 9:
  2537. client.Entity.ExtraBattlePower -= 4;
  2538. break;
  2539. }
  2540. Client.Entity.VIPLevel = byte.Parse(Data[3]);
  2541. switch (client.Entity.VIPLevel)
  2542. {
  2543. case 7:
  2544. client.Entity.ExtraBattlePower += 1;
  2545. //client.Entity.VipExpire = DateTime.Now.AddDays(30).Ticks;
  2546. client.Entity.Update(FlagsUpdate.MentorBattlePower, 1, 1);
  2547. break;
  2548. case 8:
  2549. client.Entity.ExtraBattlePower += 2;
  2550. //client.Entity.VipExpire = DateTime.Now.AddDays(30).Ticks;
  2551. client.Entity.Update(FlagsUpdate.MentorBattlePower, 2, 2);
  2552. break;
  2553. case 9:
  2554. client.Entity.ExtraBattlePower += 4;
  2555. //client.Entity.VipExpire = DateTime.Now.AddDays(30).Ticks;
  2556. client.Entity.Update(FlagsUpdate.MentorBattlePower, 3, 3);
  2557. break;
  2558. }
  2559. break;
  2560. case "a7a14":
  2561. client.Entity.FirstCreditPoints += uint.Parse(Data[3]);
  2562. break;
  2563. case "tqp":
  2564. client.TQPoint += uint.Parse(Data[3]);
  2565. break;
  2566. case "donat":
  2567. {
  2568. Attack send = new Attack(true);
  2569. send.Attacked = client.Entity.UID;
  2570. send.Attacker = client.Entity.UID;
  2571. send.AttackType = 37;
  2572. client.Send(send.ToArray());
  2573. break;
  2574. }
  2575. case "quiz":
  2576. {
  2577. Client.Entity.QuizPoints = uint.Parse(Data[1]);
  2578. break;
  2579. }
  2580. case "inbox2":
  2581. {
  2582. int count = int.Parse(Data[3]);
  2583. for (int i = 0; i < count; i++)
  2584. {
  2585. Mailbox.PrizeInfo prize = new Mailbox.PrizeInfo()
  2586. {
  2587. ID = (uint)i,
  2588. Time = 600,
  2589. Sender = client.Entity.Name,
  2590. Subject = "Inbox",
  2591. Message = "Message",
  2592. goldprize = 500000,
  2593. cpsprize = 5000
  2594. };
  2595. client.Prizes.Add(prize.ID, prize);
  2596. }
  2597. break;
  2598. }
  2599. case "good":
  2600. SafeDictionary<uint, Game.ConquerStructures.NobilityInformation> Board = new SafeDictionary<uint, Game.ConquerStructures.NobilityInformation>(10000);
  2601. Client.NobilityInformation.Donation = ulong.Parse(Data[3]);
  2602. Board.Add(Client.Entity.UID, Client.NobilityInformation);
  2603. Database.NobilityTable.UpdateNobilityInformation(Client.NobilityInformation);
  2604. Database.NobilityTable.UpdateNobilityInformation(Client.NobilityInformation);
  2605. Game.ConquerStructures.Nobility.Sort(Client.Entity.UID);
  2606. break;
  2607. case "pkp":
  2608. Client.Entity.PKPoints = ushort.Parse(Data[3]);
  2609. break;
  2610. case "range":
  2611. Client.Entity.AttackRange = ushort.Parse(Data[3]);
  2612. break;
  2613. case "cps":
  2614. Client.Entity.ConquerPoints += int.Parse(Data[3]);
  2615. break;
  2616. case "tpoint":
  2617. Client.Entity.TreasuerPoints += uint.Parse(Data[3]);
  2618. break;
  2619. //case "kingdom":
  2620. // Client.Entity.KingDom += uint.Parse(Data[3]);
  2621. // break;
  2622. case "referidos":
  2623. Client.Entity.NumReferidos += uint.Parse(Data[3]);
  2624. break;
  2625. case "money":
  2626. Client.Entity.Money += ulong.Parse(Data[3]);
  2627. break;
  2628. case "spell":
  2629. Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[3]) });
  2630. break;
  2631. case "botjai":
  2632. Client.Entity.Teleport(6004, 80, 100);
  2633. Chat.WorldMessage("Sod.." + Client.Entity.Name + "..override the law, now is gone to the prison of hell Bot Jail, the signing of the Administration");
  2634. break;
  2635. case "level":
  2636. Client.Entity.Level = byte.Parse(Data[3]);
  2637. Database.DataHolder.GetStats(Client.Entity.Class, Client.Entity.Level, Client);
  2638. Client.CalculateStatBonus();
  2639. Client.CalculateHPBonus();
  2640. Client.GemAlgorithm();
  2641. break;
  2642. case "plustone":
  2643. {
  2644. UInt32 ItemId = UInt32.Parse(Data[3]);
  2645. if (Database.ConquerItemInformation.BaseInformations.ContainsKey(ItemId))
  2646. {
  2647. Database.ConquerItemBaseInformation iteminfo;
  2648. if (Database.ConquerItemInformation.BaseInformations.TryGetValue(ItemId, out iteminfo))
  2649. {
  2650. ConquerItem newItem = new GamePackets.ConquerItem(true);
  2651. newItem.ID = iteminfo.ID;
  2652. Byte Plus = (Byte)(newItem.ID % 730000);
  2653. Console.WriteLine("Item Plus " + Plus);
  2654. newItem.Plus = (Byte)(newItem.ID % 730000);
  2655. Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  2656. }
  2657. }
  2658. break;
  2659. }
  2660. case "egw":
  2661. {
  2662. if (Game.EliteGuildWar.IsWar)
  2663. {
  2664. Game.EliteGuildWar.IsWar = false;
  2665. Kernel.SendWorldMessage(new Message("Elite Guild Wars off!", Color.Red, 2011),
  2666. Server.GamePool);
  2667. }
  2668. else
  2669. {
  2670. Game.EliteGuildWar.IsWar = true;
  2671. Kernel.SendWorldMessage(new Message("Elite Guild Wars lit!", Color.Red, 2011),
  2672. Server.GamePool);
  2673. }
  2674. break;
  2675. }
  2676. case "item":
  2677. {
  2678. string ItemName = Data[3].ToLower();
  2679. Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
  2680. switch (Data[4].ToLower())
  2681. {
  2682. case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
  2683. case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
  2684. case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
  2685. case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
  2686. case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
  2687. case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
  2688. case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
  2689. case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
  2690. case "super": Quality = Game.Enums.ItemQuality.Super; break;
  2691. case "other": Quality = Game.Enums.ItemQuality.Other; break;
  2692. default:
  2693. {
  2694. Quality = (Game.Enums.ItemQuality)int.Parse(Data[4]);
  2695. break;
  2696. }
  2697. }
  2698. Database.ConquerItemBaseInformation CIBI = null;
  2699. foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
  2700. {
  2701. if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
  2702. {
  2703. CIBI = infos;
  2704. }
  2705. }
  2706. if (CIBI == null)
  2707. break;
  2708. ConquerItem newItem = new GamePackets.ConquerItem(true);
  2709. newItem.ID = CIBI.ID;
  2710. newItem.Durability = CIBI.Durability;
  2711. newItem.MaximDurability = CIBI.Durability;
  2712. if (Data.Length > 3)
  2713. {
  2714. byte plus = 0;
  2715. byte.TryParse(Data[5], out plus);
  2716. newItem.Plus = Math.Min((byte)12, plus);
  2717. if (Data.Length > 4)
  2718. {
  2719. byte bless = 0;
  2720. byte.TryParse(Data[6], out bless);
  2721. newItem.Bless = Math.Min((byte)7, bless);
  2722. if (Data.Length > 5)
  2723. {
  2724. byte ench = 0;
  2725. byte.TryParse(Data[7], out ench);
  2726. newItem.Enchant = Math.Min((byte)255, ench);
  2727. if (Data.Length > 6)
  2728. {
  2729. byte soc1 = 0;
  2730. byte.TryParse(Data[8], out soc1);
  2731. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
  2732. {
  2733. newItem.SocketOne = (Game.Enums.Gem)soc1;
  2734. }
  2735. if (Data.Length > 7)
  2736. {
  2737. byte soc2 = 0;
  2738. byte.TryParse(Data[9], out soc2);
  2739. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
  2740. {
  2741. newItem.SocketTwo = (Game.Enums.Gem)soc2;
  2742. }
  2743. }
  2744. if (Data.Length > 10)
  2745. {
  2746. byte R = 0, G = 0, B = 0;
  2747. byte.TryParse(Data[10], out R);
  2748. byte.TryParse(Data[11], out G);
  2749. byte.TryParse(Data[12], out B);
  2750. newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
  2751. }
  2752. }
  2753. }
  2754. }
  2755. }
  2756. newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
  2757. Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  2758. break;
  2759. }
  2760. case "equip":
  2761. {
  2762. string ItemName = Data[3].ToLower();
  2763. Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
  2764. Database.ConquerItemBaseInformation CIBI = null;
  2765. foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
  2766. {
  2767. if (infos.LoweredName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
  2768. {
  2769. CIBI = infos;
  2770. }
  2771. }
  2772. if (CIBI == null)
  2773. break;
  2774. ConquerItem newItem = new GamePackets.ConquerItem(true);
  2775. newItem.ID = CIBI.ID;
  2776. newItem.Position = 9;
  2777. newItem.Durability = CIBI.Durability;
  2778. newItem.MaximDurability = CIBI.Durability;
  2779. newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
  2780. Client.Equipment.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  2781. break;
  2782. }
  2783. }
  2784. break;
  2785. }
  2786. }
  2787. break;
  2788. }
  2789. #region Life and Rev
  2790. case "rev":
  2791. {
  2792. client.Entity.Action = Game.Enums.ConquerAction.None;
  2793. client.ReviveStamp = Time32.Now;
  2794. client.Attackable = false;
  2795. client.Entity.TransformationID = 0;
  2796. client.Entity.RemoveFlag((ulong)FlagsUpdate.Flags.Dead);
  2797. client.Entity.RemoveFlag((ulong)FlagsUpdate.Flags.Ghost);
  2798. client.Entity.Hitpoints = client.Entity.MaxHitpoints;
  2799. client.Entity.Mana = client.Entity.MaxMana;
  2800. break;
  2801. }
  2802. case "life":
  2803. {
  2804. client.Entity.Hitpoints = client.Entity.MaxHitpoints;
  2805. client.Entity.Mana = client.Entity.MaxMana;
  2806. break;
  2807. }
  2808. #endregion
  2809. #region JiangHu
  2810. case "ji":
  2811. {
  2812. switch (Data[1])
  2813. {
  2814. case "0":
  2815. {
  2816. byte[] numArray1 = new byte[6 + 8];
  2817. Writer.WriteUInt16(6, 0, numArray1);
  2818. Writer.WriteUInt16(2700, 2, numArray1);
  2819. Writer.WriteUInt16(0, 4, numArray1);
  2820. client.Send(numArray1);
  2821. break;
  2822. }
  2823. case "1":
  2824. {
  2825. Data data = new Data(true);
  2826. data.ID = 0x7e;
  2827. data.UID = client.Entity.UID;
  2828. data.dwParam = 617;
  2829. data.wParam1 = client.Entity.X;
  2830. data.wParam2 = client.Entity.Y;
  2831. client.Send(data);
  2832. break;
  2833. }
  2834. }
  2835. break;
  2836. }
  2837. #endregion JiangHu
  2838. case "cps":
  2839. {
  2840. client.Entity.ConquerPoints = int.Parse(Data[1]);
  2841. break;
  2842. }
  2843. case "bcps":
  2844. {
  2845. client.Entity.BoundCps = uint.Parse(Data[1]);
  2846. break;
  2847. }
  2848. case "tpoint":
  2849. {
  2850. client.Entity.TreasuerPoints += uint.Parse(Data[1]);
  2851. break;
  2852. }
  2853. //case "kingdom":
  2854. // {
  2855. // client.Entity.KingDom += uint.Parse(Data[1]);
  2856. // break;
  2857. // }
  2858. case "referidos":
  2859. {
  2860. client.Entity.NumReferidos += uint.Parse(Data[1]);
  2861. break;
  2862. }
  2863. case "do":
  2864. {
  2865. int n = int.Parse(Data[1]);
  2866. string rest = Mess.Substring(3 + Data[1].Length + 1);
  2867. for (int i = 0; i < n; i++)
  2868. CheckCommand(rest, client);
  2869. break;
  2870. }
  2871. case "money":
  2872. {
  2873. client.Entity.Money = ulong.Parse(Data[1]);
  2874. break;
  2875. }
  2876.  
  2877. case "vip":
  2878. {
  2879. client.Entity.VIPLevel = byte.Parse(Data[1]);
  2880. GamePackets.VipStatus vip = new GamePackets.VipStatus();
  2881. client.Entity.VIP.OldLevel = client.Entity.VIPLevel;
  2882. client.Send(vip.ToArray());
  2883. break;
  2884. }
  2885. case "open":
  2886. {
  2887. GamePackets.Data data = new GamePackets.Data(true);
  2888. data.ID = GamePackets.Data.OpenCustom;
  2889. data.UID = client.Entity.UID;
  2890. data.TimeStamp = Time32.Now;
  2891. data.dwParam = uint.Parse(Data[1]);
  2892. data.wParam1 = client.Entity.X;
  2893. data.wParam2 = client.Entity.Y;
  2894. client.Send(data);
  2895. break;
  2896. }
  2897. case "xp":
  2898. {
  2899. client.Entity.AddFlag((ulong)FlagsUpdate.Flags.XPList);
  2900. client.XPListStamp = Time32.Now;
  2901. break;
  2902. }
  2903. case "just":
  2904. {
  2905. client.Entity.QuizPoints = uint.Parse(Data[1]);
  2906. break;
  2907. }
  2908. case "clanwar":
  2909. {
  2910. ClanWar.Start();
  2911. break;
  2912. }
  2913. case "superguildwar":
  2914. {
  2915. switch (Data[1])
  2916. {
  2917. case "on":
  2918. {
  2919. if (!Game.SuperGuildWar.IsWar)
  2920. {
  2921. Game.SuperGuildWar.Start();
  2922. }
  2923. break;
  2924. }
  2925. case "off":
  2926. {
  2927. if (Game.SuperGuildWar.IsWar)
  2928. {
  2929. Game.SuperGuildWar.End();
  2930. }
  2931. break;
  2932. }
  2933. }
  2934. break;
  2935. }
  2936. case "guildwar":
  2937. {
  2938. switch (Data[1])
  2939. {
  2940. case "on":
  2941. {
  2942. if (!Game.GuildWar.IsWar)
  2943. {
  2944. Game.GuildWar.Start();
  2945. }
  2946. break;
  2947. }
  2948. case "off":
  2949. {
  2950. if (Game.GuildWar.IsWar)
  2951. {
  2952. Game.GuildWar.End();
  2953. }
  2954. break;
  2955. }
  2956. }
  2957. break;
  2958. }
  2959. }
  2960. }
  2961. if (client.Account.State == Database.AccountTable.AccountState.Administrator || client.Account.State == Database.AccountTable.AccountState.O4aPAsha)
  2962. {
  2963. switch (Data[0])
  2964. {
  2965. case "addrem":
  2966. {
  2967. int flagtype = int.Parse(Data[1]);
  2968. ulong addFlag = 1UL << int.Parse(Data[2]);
  2969. ulong remFlag = 1UL << int.Parse(Data[3]);
  2970. if (flagtype == 1)
  2971. {
  2972. client.Entity.AddFlag(addFlag);
  2973. client.Entity.RemoveFlag(remFlag);
  2974. }
  2975. else if (flagtype == 2)
  2976. {
  2977. client.Entity.AddFlag2(addFlag);
  2978. client.Entity.RemoveFlag2(remFlag);
  2979. }
  2980. else
  2981. {
  2982. client.Entity.AddFlag3(addFlag);
  2983. client.Entity.RemoveFlag3(remFlag);
  2984. }
  2985. break;
  2986. }
  2987. case "addflags":
  2988. {
  2989. ulong addFlag = 1UL << int.Parse(Data[1]);
  2990. client.Entity.AddFlag(addFlag);
  2991. break;
  2992. }
  2993. case "addflagss":
  2994. {
  2995. ulong addFlag = 1UL << int.Parse(Data[1]);
  2996. client.Entity.RemoveFlag(addFlag);
  2997. break;
  2998. }
  2999. case "addflags2":
  3000. {
  3001. ulong addFlag = 1UL << int.Parse(Data[1]);
  3002. client.Entity.AddFlag2(addFlag);
  3003. break;
  3004. }
  3005. case "addflagss2":
  3006. {
  3007. ulong addFlag = 1UL << int.Parse(Data[1]);
  3008. client.Entity.RemoveFlag2(addFlag);
  3009. break;
  3010. }
  3011. case "addflags3":
  3012. {
  3013. ulong addFlag = 1UL << int.Parse(Data[1]);
  3014. client.Entity.AddFlag3(addFlag);
  3015. break;
  3016. }
  3017. case "addflagss3":
  3018. {
  3019. ulong addFlag = 1UL << int.Parse(Data[1]);
  3020. client.Entity.RemoveFlag3(addFlag);
  3021. break;
  3022. }
  3023. case "reloadmobs":
  3024. {
  3025. client.Map.FreezeMonsters = true;
  3026. var Clone = client.Map.Entities.Values.ToArray();
  3027. foreach (var mob in Clone)
  3028. if (!mob.Companion)
  3029. {
  3030. client.Map.Floor[mob.X, mob.Y, Game.MapObjectType.Monster, mob] = true;
  3031. client.Map.Entities.Remove(mob.UID);
  3032. }
  3033. Clone = new Game.Entity[0];
  3034. client.Map.EntityUIDCounter.Now = 400000;
  3035. client.Map.LoadMonsters();
  3036. client.Map.FreezeMonsters = false;
  3037. foreach (GameState Client in Server.GamePool)
  3038. {
  3039. if (Client.Map.ID == client.Map.ID)
  3040. {
  3041. Client.Entity.Teleport(Client.Entity.MapID, Client.Entity.X, Client.Entity.Y);
  3042. }
  3043. }
  3044. break;
  3045. }
  3046. case "mobmesh":
  3047. {
  3048. client.Entity.Body = ushort.Parse(Data[1]);
  3049. break;
  3050. }
  3051. case "find":
  3052. {
  3053. foreach (var pClient in Server.GamePool)
  3054. {
  3055. string name = pClient.Entity.LoweredName;
  3056. if (name.Contains(Data[1]))
  3057. {
  3058. client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y);
  3059. }
  3060. }
  3061. break;
  3062. }
  3063. case "bring":
  3064. {
  3065. foreach (var pClient in Server.GamePool)
  3066. {
  3067. if (pClient.Entity.LoweredName.Contains(Data[1]) || Data[1].ToLower() == "all")
  3068. if (Data[1].ToLower() == "all")
  3069. {
  3070. pClient.Entity.Teleport(client.Entity.MapID,
  3071. (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
  3072. (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
  3073. }
  3074. else
  3075. pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
  3076.  
  3077. }
  3078. break;
  3079. }
  3080. case "restart":
  3081. {
  3082. Server.CommandsAI("@restart");
  3083. break;
  3084. }
  3085. case "kick":
  3086. {
  3087. foreach (var Client in Server.GamePool)
  3088. {
  3089. if (Client.Entity.LoweredName.Contains(Data[1]))
  3090. {
  3091. Client.Disconnect();
  3092. break;
  3093. }
  3094. }
  3095. break;
  3096. }
  3097. case "ban":
  3098. {
  3099. foreach (var Client in Server.GamePool)
  3100. {
  3101. if (Client.Account.State >= client.Account.State) continue;
  3102. if (Client.Entity.LoweredName.Contains(Data[1]))
  3103. {
  3104. Client.Account.State = Database.AccountTable.AccountState.Banned;
  3105. Client.Account.SaveState();
  3106. Client.Disconnect();
  3107. Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " He has banned Player " + Client.Entity.Name, GamePackets.Message.Center));
  3108. break;
  3109. }
  3110. }
  3111. break;
  3112. }
  3113. case "unban":
  3114. {
  3115. var Account = new Database.AccountTable(Data[1]);
  3116. if (Account.State == Database.AccountTable.AccountState.Banned)
  3117. {
  3118. Account.State = Database.AccountTable.AccountState.Player;
  3119. }
  3120. break;
  3121. }
  3122. case "banip":
  3123. {
  3124. string bannedIP = "";
  3125. foreach (var Client in Server.GamePool)
  3126. {
  3127. if (Client.Account.State >= client.Account.State)
  3128. continue;
  3129. if (Client.Entity.LoweredName.Contains(Data[1]))
  3130. {
  3131. bannedIP = Client.Account.IP;
  3132. Client.Account.State = Database.AccountTable.AccountState.Banned;
  3133. Database.IPBan.Ban(Client.Account.IP);
  3134. break;
  3135. }
  3136. }
  3137. if (bannedIP == "")
  3138. Kernel.SendWorldMessage(new Message(client.Account.State.ToString() + " " + client.Entity.Name + " He has banned IP: " + bannedIP, GamePackets.Message.Center));
  3139. foreach (var Client in Server.GamePool)
  3140. {
  3141. if (Client.Account.State >= client.Account.State)
  3142. continue;
  3143. if (Client.Account.IP == bannedIP)
  3144. {
  3145. Client.Account.State = Database.AccountTable.AccountState.Banned;
  3146. Client.Disconnect();
  3147. }
  3148. }
  3149. break;
  3150. }
  3151. case "unbanip":
  3152. {
  3153. Database.IPBan.Unban(Data[1]);
  3154. break;
  3155. }
  3156. case "chatban":
  3157. {
  3158. foreach (var Client in Server.GamePool)
  3159. {
  3160. if (Client.Entity.Name.Contains(Data[1]))
  3161. {
  3162. Client.ChatBanLasts = uint.Parse(Data[2]);
  3163. Client.ChatBanTime = DateTime.Now;
  3164. Client.ChatBanned = true;
  3165. }
  3166. }
  3167. break;
  3168. }
  3169. case "a7a88":
  3170. {
  3171. client.Send(new Message("Welcome in "+ Constants.ServerName +" Gaming", uint.Parse(Data[1])));
  3172. break;
  3173. }
  3174. case "whois":
  3175. {
  3176. foreach (var pClient in Server.GamePool)
  3177. {
  3178. if (pClient == null) continue;
  3179. if (pClient.Entity.LoweredName == Data[1])
  3180. {
  3181. client.Send(new Message("[Who " + pClient.Entity.Name + "]", System.Drawing.Color.Red, GamePackets.Message.FirstRightCorner));
  3182. client.Send(new Message("User: " + pClient.Account.Username, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3183. if (client.Account.State == Database.AccountTable.AccountState.Administrator)
  3184. client.Send(new Message("Password: " + pClient.Account.Password, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3185. client.Send(new Message("IP: " + pClient.Account.IP, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3186. client.Send(new Message("Location: " + pClient.Account.EarthAdress, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3187. client.Send(new Message("CPs: " + pClient.Entity.ConquerPoints, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3188. client.Send(new Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3189. client.Send(new Message("Referrals: " + pClient.Entity.NumReferidos, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3190. client.Send(new Message("Power: " + pClient.Entity.BattlePower, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3191. client.Send(new Message("Map: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3192. client.Send(new Message("Range Attack: " + pClient.Entity.AttackRange, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
  3193. }
  3194. }
  3195. return true;
  3196. }
  3197. case "increaseexp":
  3198. {
  3199. client.IncreaseExperience(ulong.Parse(Data[1]), true);
  3200. break;
  3201. }
  3202. case "chatunban":
  3203. {
  3204. foreach (var Client in Server.GamePool)
  3205. {
  3206. if (Client.Entity.Name.Contains(Data[1]))
  3207. {
  3208. Client.ChatBanned = false;
  3209. }
  3210. }
  3211. break;
  3212. }
  3213. case "bc":
  3214. {
  3215. Game.ConquerStructures.Broadcast.Broadcasts.Clear();
  3216. Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Game.ConquerStructures.Broadcast.BroadcastStr();
  3217. broadcast.EntityID = client.Entity.UID;
  3218. broadcast.EntityName = client.Entity.Name;
  3219. broadcast.UnionTitle = client.UnionTitle;
  3220. broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
  3221. broadcast.Message = message_.Remove(0, 2);
  3222. Kernel.SendWorldMessage(new Message(message_.Remove(0, 2), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage, 0, (ushort)client.UnionTitle), Server.GamePool);
  3223. Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
  3224. Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
  3225. break;
  3226. }
  3227. case "broadcast":
  3228. {
  3229. Game.ConquerStructures.Broadcast.Broadcasts.Clear();
  3230. Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Game.ConquerStructures.Broadcast.BroadcastStr();
  3231. broadcast.EntityID = client.Entity.UID;
  3232. broadcast.EntityName = client.Entity.Name;
  3233. broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
  3234. broadcast.Message = message_.Remove(0, 9);
  3235. Kernel.SendWorldMessage(new Message(message_.Remove(0, 9), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage, 0, (ushort)client.UnionTitle), Server.GamePool);
  3236. Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
  3237. Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
  3238. break;
  3239. }
  3240. case "ann":
  3241. {
  3242. Kernel.SendWorldMessage(new Message("[Anuncio] por " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Red, GamePackets.Message.Center), Server.GamePool);
  3243. Kernel.SendWorldMessage(new Message("[Anuncio] por " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Red, GamePackets.Message.World), Server.GamePool);
  3244. break;
  3245. }
  3246. case "announce":
  3247. {
  3248. Kernel.SendWorldMessage(new Message("[Anuncio] por " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, GamePackets.Message.Center), Server.GamePool);
  3249. Kernel.SendWorldMessage(new Message("[Anuncio] por " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, GamePackets.Message.World), Server.GamePool);
  3250. break;
  3251. }
  3252. case "arenapoints":
  3253. {
  3254. client.ArenaStatistic.ArenaPoints = uint.Parse(Data[1]);
  3255. client.ArenaStatistic.Send(client);
  3256. break;
  3257. }
  3258. case "record":
  3259. {
  3260. if (client.Account.State != Database.AccountTable.AccountState.Administrator)
  3261. break;
  3262. switch (Data[1])
  3263. {
  3264. case "on": client.Entity.Mode = Game.Enums.Mode.Recording; break;
  3265. case "off": Server.CommandsAI("/saverecord"); break;
  3266. } break;
  3267. }
  3268. case "clear":
  3269. {
  3270. ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length];
  3271. client.Inventory.Objects.CopyTo(inventory, 0);
  3272.  
  3273. foreach (ConquerItem item in inventory)
  3274. {
  3275. client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
  3276. }
  3277. break;
  3278. }
  3279. case "trace":
  3280. {
  3281. foreach (var pClient in Kernel.GamePool.Values)
  3282. {
  3283. if (pClient.Entity.Name.ToLower().Contains(Data[1]))
  3284. {
  3285. client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y);
  3286. }
  3287. }
  3288. break;
  3289. }
  3290. case "superhero":
  3291. {
  3292. client.Entity.Defence = ushort.MaxValue;
  3293. client.Entity.MagicDefence = ushort.MaxValue / 2;
  3294. client.Entity.MagicDefence = ushort.MaxValue / 2;
  3295. client.Entity.Dodge = byte.MaxValue;
  3296. client.Entity.Vigor = ushort.MaxValue;
  3297. client.Entity.ExtraVigor = ushort.MaxValue;
  3298. client.Entity.MagicAttack = uint.MaxValue / 2;
  3299. client.Entity.MagicAttack = uint.MaxValue / 2;
  3300. client.Entity.WoodResistance = ushort.MaxValue;
  3301. client.Entity.FireResistance = ushort.MaxValue;
  3302. client.Entity.WaterResistance = ushort.MaxValue;
  3303. client.Entity.EarthResistance = ushort.MaxValue;
  3304. client.Entity.Breaktrough = ushort.MaxValue;
  3305. client.Entity.CriticalStrike = ushort.MaxValue;
  3306. client.Entity.Immunity = ushort.MaxValue;
  3307. client.Entity.Penetration = ushort.MaxValue;
  3308. client.Entity.Counteraction = ushort.MaxValue;
  3309. client.Entity.Block = ushort.MaxValue;
  3310. client.Entity.Detoxication = ushort.MaxValue;
  3311. client.Entity.Intensification = ushort.MaxValue;
  3312. client.Entity.Penetration = ushort.MaxValue;
  3313. client.Entity.SkillCStrike = ushort.MaxValue;
  3314. client.Entity.MaxAttack = uint.MaxValue;
  3315. client.Entity.MinAttack = uint.MaxValue;
  3316. client.Entity.PhysicalDamageDecrease = ushort.MaxValue;
  3317. client.Entity.MagicDamageDecrease = ushort.MaxValue;
  3318. client.Entity.MagicDamageIncrease = ushort.MaxValue;
  3319. client.Entity.PhysicalDamageIncrease = ushort.MaxValue;
  3320. client.Entity.MagicDefencePercent = ushort.MaxValue;
  3321. client.Entity.ItemHP = ushort.MaxValue;
  3322. client.Entity.ItemMP = ushort.MaxValue;
  3323. client.Entity.ItemBless = ushort.MaxValue;
  3324. client.Entity.AttackRange = ushort.MaxValue;
  3325. client.Entity.BaseMinAttack = uint.MaxValue;
  3326. client.Entity.BaseMaxAttack = uint.MaxValue;
  3327. client.Entity.BaseMagicDefence = uint.MaxValue;
  3328. client.Entity.BaseDefence = ushort.MaxValue;
  3329. client.Entity.MagicDamageIncrease = ushort.MaxValue;
  3330. client.Entity.MaxHitpoints = uint.MaxValue;
  3331. client.Entity.Hitpoints = uint.MaxValue;
  3332. break;
  3333. }
  3334. case "online":
  3335. {
  3336. client.Send(new Message("Online Players count: " + Kernel.GamePool.Count, System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3337. string line = "";
  3338. foreach (GameState pClient in Server.GamePool)
  3339. line += pClient.Entity.Name + ",";
  3340. if (line.Length >= 255) return true;
  3341. client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
  3342. break;
  3343. }
  3344. case "reallot":
  3345. {
  3346. if (client.Entity.Reborn != 0)
  3347. {
  3348. client.Entity.Agility = 0;
  3349. client.Entity.Strength = 0;
  3350. client.Entity.Vitality = 1;
  3351. client.Entity.Spirit = 0;
  3352. if (client.Entity.Reborn == 1)
  3353. {
  3354. client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornLevel)
  3355. + 52 + 3 * (client.Entity.Level - 15));
  3356. }
  3357. else
  3358. {
  3359. client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornClass) +
  3360. client.ExtraAtributePoints(client.Entity.SecondRebornLevel, client.Entity.SecondRebornClass) + 52 + 3 * (client.Entity.Level - 15));
  3361. }
  3362. client.CalculateStatBonus();
  3363. client.CalculateHPBonus();
  3364. }
  3365. break;
  3366. }
  3367. case "str":
  3368. {
  3369. ushort atr = 0;
  3370. ushort.TryParse(Data[1], out atr);
  3371. if (client.Entity.Atributes >= atr)
  3372. {
  3373. client.Entity.Strength += atr;
  3374. client.Entity.Atributes -= atr;
  3375. client.CalculateStatBonus();
  3376. client.CalculateHPBonus();
  3377. }
  3378. break;
  3379. }
  3380. case "agi":
  3381. {
  3382. ushort atr = 0;
  3383. ushort.TryParse(Data[1], out atr);
  3384. if (client.Entity.Atributes >= atr)
  3385. {
  3386. client.Entity.Agility += atr;
  3387. client.Entity.Atributes -= atr;
  3388. client.CalculateStatBonus();
  3389. client.CalculateHPBonus();
  3390. }
  3391. break;
  3392. }
  3393. case "vit":
  3394. {
  3395. ushort atr = 0;
  3396. ushort.TryParse(Data[1], out atr);
  3397. if (client.Entity.Atributes >= atr)
  3398. {
  3399. client.Entity.Vitality += atr;
  3400. client.Entity.Atributes -= atr;
  3401. client.CalculateStatBonus();
  3402. client.CalculateHPBonus();
  3403. }
  3404. break;
  3405. }
  3406. case "spi":
  3407. {
  3408. ushort atr = 0;
  3409. ushort.TryParse(Data[1], out atr);
  3410. if (client.Entity.Atributes >= atr)
  3411. {
  3412. client.Entity.Spirit += atr;
  3413. client.Entity.Atributes -= atr;
  3414. client.CalculateStatBonus();
  3415. client.CalculateHPBonus();
  3416. }
  3417. break;
  3418. }
  3419. case "reborns":
  3420. {
  3421. client.Entity.Reborn = byte.Parse(Data[1]);
  3422. break;
  3423. }
  3424. case "reborn":
  3425. {
  3426. if (client.Entity.Reborn < 2)
  3427. {
  3428. if (client.Entity.Class % 10 == 5)
  3429. {
  3430. if (client.Entity.Class != 15 &&
  3431. client.Entity.Class != 25 &&
  3432. client.Entity.Class != 45 &&
  3433. client.Entity.Class != 55 &&
  3434. client.Entity.Class != 65 &&
  3435. client.Entity.Class != 75 &&
  3436. client.Entity.Class != 85 &&
  3437. client.Entity.Class != 135 &&
  3438. client.Entity.Class != 145)
  3439. {
  3440. client.Send(new Message("You need to be an existing class.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3441. }
  3442. else
  3443. {
  3444. byte newclass = 10;
  3445. byte.TryParse(Data[1], out newclass);
  3446. if (newclass != 11 &&
  3447. newclass != 21 &&
  3448. newclass != 41 &&
  3449. newclass != 51 &&
  3450. newclass != 61 &&
  3451. newclass != 71 &&
  3452. newclass != 81 &&
  3453. newclass != 132 &&
  3454. newclass != 142)
  3455. {
  3456. client.Send(new Message("You need to reborn into an existing class. For fire class = 142 and for waters class = 132.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3457. }
  3458. else
  3459. {
  3460. if (!client.Reborn(newclass))
  3461. client.Send(new Message("You need atleast 2 spaces in your inventory.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3462. }
  3463. }
  3464. }
  3465. else
  3466. client.Send(new Message("You need to be a master to be able to reborn.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3467. }
  3468. else
  3469. client.Send(new Message("You can't reborn any more.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
  3470. break;
  3471. }
  3472. case "dc":
  3473. {
  3474. client.Disconnect();
  3475. break;
  3476. }
  3477. case "prof":
  3478. {
  3479. Interfaces.IProf proficiency = new GamePackets.Proficiency(true);
  3480. if (Data.Length > 1)
  3481. proficiency.ID = ushort.Parse(Data[1]);
  3482. if (Data.Length > 2)
  3483. proficiency.Level = byte.Parse(Data[2]);
  3484. if (Data.Length > 3)
  3485. proficiency.Experience = uint.Parse(Data[3]);
  3486. client.AddProficiency(proficiency);
  3487. break;
  3488. }
  3489. case "spell":
  3490. {
  3491. Interfaces.ISkill spell = new GamePackets.Spell(true);
  3492. if (Data.Length > 1)
  3493. spell.ID = ushort.Parse(Data[1]);
  3494. if (Data.Length > 2)
  3495. spell.Level = byte.Parse(Data[2]);
  3496. if (Data.Length > 3)
  3497. spell.Experience = uint.Parse(Data[3]);
  3498. client.AddSpell(spell);
  3499. break;
  3500. }
  3501. case "remover":
  3502. {
  3503. Interfaces.ISkill spell = new GamePackets.Spell(true);
  3504. if (Data.Length > 1)
  3505. spell.ID = ushort.Parse(Data[1]);
  3506. if (Data.Length > 2)
  3507. spell.Level = byte.Parse(Data[2]);
  3508. if (Data.Length > 3)
  3509. spell.Experience = uint.Parse(Data[3]);
  3510. client.RemoveSpell(spell);
  3511. break;
  3512. }
  3513. case "level":
  3514. {
  3515. byte level = client.Entity.Level;
  3516. byte.TryParse(Data[1], out level);
  3517. level = Math.Min((byte)255, Math.Max((byte)1, level));
  3518. client.Entity.Level = level;
  3519. client.Entity.Experience = 0;
  3520. {
  3521. Database.DataHolder.GetStats(client.Entity.Class, level, client);
  3522. client.CalculateStatBonus();
  3523. client.CalculateHPBonus();
  3524. client.GemAlgorithm();
  3525. }
  3526. break;
  3527. }
  3528. case "class":
  3529. {
  3530. byte _class = client.Entity.Class;
  3531. byte.TryParse(Data[1], out _class);
  3532. _class = Math.Min((byte)165, Math.Max((byte)1, _class));
  3533. client.Entity.Class = _class;
  3534. if (client.Entity.Reborn == 0)
  3535. {
  3536. Database.DataHolder.GetStats(_class, client.Entity.Level, client);
  3537. client.CalculateStatBonus();
  3538. client.CalculateHPBonus();
  3539. client.GemAlgorithm();
  3540. }
  3541. break;
  3542. }
  3543. case "body":
  3544. {
  3545. ushort body = client.Entity.Body;
  3546. ushort.TryParse(Data[1], out body);
  3547. if (body != 2001 && body != 2002 && body != 1003 && body != 1004) return true;
  3548. byte realgender = (byte)(client.Entity.Body % 10);
  3549. byte gender = (byte)(body % 10);
  3550. if (client.Equipment.Objects[8] != null)
  3551. if (gender >= 3 && realgender <= 2)
  3552. return true;
  3553. client.Entity.Body = body;
  3554. if (gender >= 3 && realgender <= 2)
  3555. client.Entity.Face -= 200;
  3556. if (gender <= 2 && realgender >= 3)
  3557. client.Entity.Face += 200;
  3558. break;
  3559. }
  3560. case "hair":
  3561. {
  3562. ushort hair = client.Entity.HairStyle;
  3563. ushort.TryParse(Data[1], out hair);
  3564. client.Entity.HairStyle = hair;
  3565. break;
  3566. }
  3567. case "map":
  3568. {
  3569. client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Blue, GamePackets.Message.TopLeft));
  3570. break;
  3571. }
  3572. case "inv":
  3573. {
  3574. if (client.Entity.Invisable)
  3575. {
  3576. client.Entity.Invisable = false;
  3577. client.SendScreenSpawn(client.Entity, true);
  3578. }
  3579. else
  3580. {
  3581. client.Entity.Invisable = true;
  3582. client.RemoveScreenSpawn(client.Entity, true);
  3583. }
  3584. break;
  3585. }
  3586. case "tele":
  3587. {
  3588. if (Data.Length > 3)
  3589. {
  3590. client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
  3591. }
  3592. break;
  3593. }
  3594. case "tele2":
  3595. {
  3596. if (Data.Length > 3)
  3597. {
  3598. client.Entity.TeleportHouse(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
  3599. }
  3600. break;
  3601. }
  3602. case "transform":
  3603. {
  3604. if (client.Entity.Dead) break;
  3605. bool wasTransformated = client.Entity.Transformed;
  3606. if (wasTransformated)
  3607. {
  3608. client.Entity.Hitpoints = client.Entity.MaxHitpoints;
  3609. client.Entity.TransformationID = 0;
  3610. client.Entity.TransformationStamp = Time32.Now;
  3611. return true;
  3612. }
  3613. ushort transformation = client.Entity.TransformationID;
  3614. ushort.TryParse(Data[1], out transformation);
  3615. client.Entity.TransformationID = transformation;
  3616. client.Entity.TransformationStamp = Time32.Now;
  3617. client.Entity.TransformationTime = 110;
  3618. SpellUse spellUse = new SpellUse(true);
  3619. spellUse.Attacker = client.Entity.UID;
  3620. spellUse.SpellID = 1360;
  3621. spellUse.SpellLevel = 4;
  3622. spellUse.X = client.Entity.X;
  3623. spellUse.Y = client.Entity.Y;
  3624. spellUse.AddTarget(client.Entity.UID, (uint)0, null);
  3625. client.Send(spellUse);
  3626. client.Entity.TransformationMaxHP = 3000;
  3627. double maxHP = client.Entity.MaxHitpoints;
  3628. double HP = client.Entity.Hitpoints;
  3629. double point = HP / maxHP;
  3630. client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
  3631. client.Entity.Update((byte)FlagsUpdate.DataType.MaxHitpoints, client.Entity.TransformationMaxHP, false);
  3632. break;
  3633. }
  3634. case "egw":
  3635. {
  3636. if (Game.EliteGuildWar.IsWar)
  3637. {
  3638. Game.EliteGuildWar.IsWar = false;
  3639. Kernel.SendWorldMessage(new Message("Elite Guild War On!", Color.Red, 2011),
  3640. Server.GamePool);
  3641. }
  3642. else
  3643. {
  3644. Game.EliteGuildWar.IsWar = true;
  3645. Kernel.SendWorldMessage(new Message("Elite Guild War Off!", Color.Red, 2011),
  3646. Server.GamePool);
  3647. }
  3648. break;
  3649. }
  3650. case "item":
  3651. {
  3652. if (Data.Length > 2)
  3653. {
  3654. string ItemName = Data[1].ToLower();
  3655. Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
  3656. switch (Data[2].ToLower())
  3657. {
  3658. case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
  3659. case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
  3660. case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
  3661. case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
  3662. case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
  3663. case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
  3664. case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
  3665. case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
  3666. case "super": Quality = Game.Enums.ItemQuality.Super; break;
  3667. case "other": Quality = Game.Enums.ItemQuality.Other; break;
  3668. default:
  3669. {
  3670. Quality = (Enums.ItemQuality)int.Parse(Data[2]);
  3671. break;
  3672. }
  3673. }
  3674. Database.ConquerItemBaseInformation CIBI = null;
  3675. foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
  3676. {
  3677. if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
  3678. {
  3679. CIBI = infos;
  3680. }
  3681. }
  3682. if (CIBI == null)
  3683. break;
  3684. ConquerItem newItem = new GamePackets.ConquerItem(true);
  3685. newItem.ID = CIBI.ID;
  3686. newItem.Durability = CIBI.Durability;
  3687. newItem.MaximDurability = CIBI.Durability;
  3688. if (Data.Length > 3)
  3689. {
  3690. byte plus = 0;
  3691. byte.TryParse(Data[3], out plus);
  3692. newItem.Plus = Math.Min((byte)12, plus);
  3693. if (Data.Length > 4)
  3694. {
  3695. byte bless = 0;
  3696. byte.TryParse(Data[4], out bless);
  3697. newItem.Bless = Math.Min((byte)7, bless);
  3698. if (Data.Length > 5)
  3699. {
  3700. byte ench = 0;
  3701. byte.TryParse(Data[5], out ench);
  3702. newItem.Enchant = Math.Min((byte)255, ench);
  3703. if (Data.Length > 6)
  3704. {
  3705. byte soc1 = 0;
  3706. byte.TryParse(Data[6], out soc1);
  3707. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
  3708. {
  3709. newItem.SocketOne = (Game.Enums.Gem)soc1;
  3710. }
  3711. if (Data.Length > 7)
  3712. {
  3713. byte soc2 = 0;
  3714. byte.TryParse(Data[7], out soc2);
  3715. if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
  3716. {
  3717. newItem.SocketTwo = (Game.Enums.Gem)soc2;
  3718. }
  3719. }
  3720. if (Data.Length > 10)
  3721. {
  3722. byte R = 0, G = 0, B = 0;
  3723. byte.TryParse(Data[8], out R);
  3724. byte.TryParse(Data[9], out G);
  3725. byte.TryParse(Data[10], out B);
  3726. newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
  3727. }
  3728. }
  3729. }
  3730. }
  3731. }
  3732. newItem.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
  3733. if (client.Account.State == Database.AccountTable.AccountState.GameMaster)
  3734. newItem.Bound = true;
  3735. client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
  3736. client.Send("Item ID " + newItem.ID);
  3737. }
  3738. break;
  3739. }
  3740. case "gui99":
  3741. {
  3742. Data data = new Data(true);
  3743. data.ID = 116;
  3744. data.UID = client.Entity.UID;
  3745. data.TimeStamp = Time32.Now;
  3746. data.dwParam = 3264;
  3747. client.Send(data);
  3748. break;
  3749. }
  3750. case "booth":
  3751. {
  3752. client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
  3753. client.Booth = new Game.ConquerStructures.Booth(client, new Data(true) { UID = client.Entity.UID });
  3754. client.Send(new Data(true) { ID = GamePackets.Data.ChangeAction, UID = client.Entity.UID, dwParam = 0 });
  3755. break;
  3756. }
  3757. }
  3758. return true;
  3759. }
  3760. #endregion
  3761. return true;
  3762. }
  3763. return false;
  3764. }
  3765. catch
  3766. {
  3767. client.Send(new Message("Impossible to handle this command. Check your syntax.", System.Drawing.Color.Yellow, Message.System));
  3768. return false;
  3769. }
  3770. }
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