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- Path of the Tracer
- Sniper
- Trace: All of your ranged specibi gain the ability to negate all of the damage from a single attack, if that attack hits, your target is Traced. Until the end of the encounter, you have truesight against the target, and are able to see them even through walls. And a +1 bonus to-hit against the target, this bonus increases by 1 for each Tracer feature you have.
- Wallhack: Provided you know the general location of a enemy, you may fire at them through a number of cover (Walls, for instance.) equal to the number of Tracer features you have. You have disadvantage on this attack unless your target is Traced.
- Tracer, Chaser: If an enemy attempts to leave your sight, you make use your reaction to make a Trace attack against them. If you do not have the Trace feature, then it is merely a normal shot with a decreased damage die.
- You're Mine Now: If you are the closest ally to your target, you gain advantage on damage rolls against them. If your target is Traced, you gain an extra damage bonus equal to 2T, and you have the damage bonus against them so long as none of their allies are adjacent to them.
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