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- despawnTime = 3
- timer = 0
- function eventEmotePlayed(player, emote)
- if emote == 0 then
- ui.addTextArea(0, player .. " Bora dançar", nil, 100, 100)
- elseif emote == 1 then
- ui.addTextArea(0, player .. " Sorry ^^", nil, 100, 100)
- elseif emote == 2 then
- ui.addTextArea(0, player .. " Eu cry :'(", nil, 100, 100)
- elseif emote == 3 then
- ui.addTextArea(0, player .. " Te amo!", nil, 100, 100)
- elseif emote == 4 then
- ui.addTextArea(0, player .. " Que ódio >:(", nil, 100, 100)
- elseif emote == 5 then
- ui.addTextArea(0, player .. " Parabéns :D", nil, 100, 100)
- elseif emote == 6 then
- ui.addTextArea(0, player .. " Deita ai :)", nil, 100, 100)
- elseif emote == 7 then
- ui.addTextArea(0, player .. " Meu Deus '-'", nil, 100, 100)
- elseif emote == 8 then
- ui.addTextArea(0, player .. " Senta ._.", nil, 100, 100)
- elseif emote == 9 then
- ui.addTextArea(0, player .. " Fogos .-.", nil, 100, 100)
- end
- timer = 0
- end
- function eventLoop(curTime, timeR)
- if timer == despawnTime*2 then
- ui.removeTextArea(0, NIL)
- else
- timer = timer + 1
- end
- end
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