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- #12
- INVENT[0] =SCHREIBENANMORGAN,Schreiben an Morgan,DEPESCHE
- INVENT[1] =KASSETTEZU,Kassette,KASSETTE
- INVENT[2] =KASSETTEAUF,Kassette,KASSETTE
- INVENT[3] =BABINGTONPAPIERE,Papiere von Babington,PAPIERE
- INVENT[4] =BABINGTON_m,Babington,PERSON_m
- INVENT[5] =PLANDERVERSCHWOERER,Plan der Verschwörer,DEPESCHE
- #10 MERKER1 =0
- #10 MERKER2 =0
- #10 MERKER3 =0
- #10 MERKER4 =0
- #10 MERKER5 =0
- #4 BILD KAJUETE (058_1BOT.BRU)
- #4 PERSON BOTE
- #6 Bote>SOUND(Bote,... : [__1__1SS.086] )
- T:1 #20 P10
- #1 P10
- #7 +1 +2 +3 -4
- S1T:2 >SOUND(Spieler,... : [__1__2SS.086] ) P15
- S2T:3 >SOUND(Spieler,... : [__1__3SS.086] ) P20
- S3T:4 >SOUND(Spieler,... : [__1__4SS.086] ) P25
- S4T:5 >SOUND(Spieler,... : [__1__5SS.086] ) P30
- #1 P15
- #6 Bote>SOUND(Bote,... : [__1__6SS.086] )
- T:6 #20 P10 -1 +4
- #1 P20
- #6 Bote>SOUND(Bote,... : [__1__7SS.086] )
- T:7 #7 +1 +2 +3 +4
- S1T:8 >SOUND(Spieler,... : [__1__8SS.086] ) P22
- S2T:9 >SOUND(Spieler,... : [__1__9SS.086] ) P22
- S3T:10 >SOUND(Spieler,... : [__1_10SS.086] ) P22
- S4T:11 >SOUND(Spieler,... : [__1_11SS.086] ) P26
- #1 P22
- #6 Bote>SOUND(Bote,... : [__1_12SS.086] )
- T:12 #20 P10 -2 +4
- #1 P25
- #6 Bote>SOUND(Bote,... : [__1_13SS.086] )
- T:13 #20 P26
- #1 P26
- #10 STOP P55 :RATHAUS
- #1 P30
- #6 Bote>SOUND(Bote,... : [__1_14SS.086] )
- T:14 #10 ANSEHENSTADT -30
- #10 STOP P32 :(KAJUETE,RATHAUS,KARTE)
- #1 P32
- #3 KLICKFLAECHE =1 ELSE P33
- #20 P33a
- #1 P33
- #3 KLICKFLAECHE =3 ELSE P50
- #8 >SOUND(Spieler,... : [__1_15SS.086] )
- T:15 #10 ZIEL BAYONNE
- #10 STOP QENDE3 =>STADT =BAYONNE sofort
- #1 P33a
- #4 BILD KAJUETE (06613SOL.BRU)
- #4 PERSON SOLDAT
- #6 Soldat>SOUND(Soldat,... : [__2__1SS.086] )
- T:16 #20 P34
- #1 P34
- #7 +1 +2 +3
- S1T:17 >SOUND(Spieler,... : [__2__2SS.086] ) P40
- S2T:18 >SOUND(Spieler,... : [__2__3SS.086] ) P35
- S3T:19 >SOUND(Spieler,... : [__2__4SS.086] ) P36
- #1 P35
- #10 ANSEHENSTADT -15
- #20 P40
- #1 P36
- #5 RND(2) Soldat
- T:20 >SOUND(Soldat,... : [__2__5SS.086] ) P38
- T:21 >SOUND(Soldat,... : [__2__6SS.086] ) P37
- #1 P37
- #10 ANSEHENSTADT -70
- #10 KERKER +20
- #10 ENDE
- #1 P38
- #8 >SOUND(Spieler,... : [__2__7SS.086] )
- T:22 #4 BILD FE_KAJUG
- #10 Fechtszene =1
- #4 BILD FE_KAJU
- #10 Fechtszene =1
- #20 QENDE4
- #1 P40
- #6 Soldat>SOUND(Soldat,... : [__2_10SS.086] )
- T:23 #20 P57
- #1 P50
- #4 BILD RATHAUS (086_3MEN.BRU)
- #4 PERSON MENDOZA
- #6 Mendoza>SOUND(Mendoza,... : [__3__1SS.086] )
- T:24
- #6 Mendoza>SOUND(Mendoza,... : [__3__2SS.086] )
- T:25 #20 P60
- #1 P55
- #4 BILD RATHAUS (086_3MEN.BRU)
- #4 PERSON MENDOZA
- #6 Mendoza>SOUND(Mendoza,... : [__4__1SS.086] )
- T:26 #20 P60
- #1 P57
- #4 BILD RATHAUS (086_3MEN.BRU)
- #4 PERSON MENDOZA
- #6 Mendoza>SOUND(Mendoza,... : [__5__1SS.086] )
- T:27 #6 Mendoza>SOUND(Mendoza,... : [__5__2SS.086] )
- T:28 #20 P60
- #1 P60
- #7 +1 +2 +3 -4
- S1T:29 >SOUND(Spieler,... : [__5__3SS.086] ) P62
- S2T:30 >SOUND(Spieler,... : [__5__4SS.086] ) P64
- S3T:31 >SOUND(Spieler,... : [__5__5SS.086] ) P66
- S4T:32 >SOUND(Spieler,... : [__5__6SS.086] ) P68
- #1 P62
- #6 Mendoza>SOUND(Mendoza,... : [__5__7SS.086] )
- T:33 #20 P60 -1 -3 +4
- #1 P64
- #6 Mendoza>SOUND(Mendoza,... : [__5__8SS.086] )
- T:34 #8 >SOUND(Spieler,... : [__5__9SS.086] )
- T:35 #20 P68
- #1 P66
- #6 Mendoza>SOUND(Mendoza,... : [__5_10SS.086] )
- T:36 #10 ANSEHENSTADT +15
- #10 ANSEHENLAND(ENGLAND) -10
- #20 P68
- #1 P68
- #6 Mendoza>SOUND(Mendoza,... : [__5_11SS.086] )
- T:37 #6 Mendoza>SOUND(Mendoza,... : [__5_12SS.086] )
- T:38 #6 Mendoza>SOUND(Mendoza,... : [__5_13SS.086] )
- T:39
- #7 +1 +2 +3
- S1T:40 >SOUND(Spieler,... : [__5_14SS.086] ) P70
- S2T:41 >SOUND(Spieler,... : [__5_15SS.086] ) P75
- S3T:42 >SOUND(Spieler,... : [__5_16SS.086] ) P68 -3
- #1 P70
- #6 Mendoza>SOUND(Mendoza,... : [__5_17SS.086] )
- T:43 #11 INVENT +SCHREIBENANMORGAN
- #10 ZIEL LEHAVRE
- #10 STOP P72 =>STADT =LEHAVRE
- #1 P72
- #10 STOP P100 :MANUFAKTURCASAOSCURA
- #1 P75
- #6 Mendoza>SOUND(Mendoza,... : [__5_18SS.086] )
- T:44 #6 Mendoza>SOUND(Mendoza,... : [__5_19SS.086] )
- T:45 #10 ANSEHENLAND(SPANIEN) -50
- #10 KERKER +20
- #10 ENDE
- #1 P100
- #4 BILD MANUFAKTURCASAOSCURA (086_6MOR.BRU)
- #4 PERSON MORGAN
- #6 Morgan>SOUND(Morgan,... : [__6__1SS.086] )
- T:46 #8 >SOUND(Spieler,... : [__6__2SS.086] )
- T:47 #6 Morgan>SOUND(Morgan,... : [__6__3SS.086] )
- T:48 #8 >SOUND(Spieler,... : [__6__4SS.086] )
- T:49 #11 INVENT -SCHREIBENANMORGAN
- #6 Morgan>SOUND(Morgan,... : [__6__5SS.086] )
- T:50 #8 >SOUND(Spieler,... : [__6__6SS.086] )
- T:51 #6 Morgan>SOUND(Morgan,... : [__6__7SS.086] )
- T:52 #20 P105
- #1 P105
- #7 +1 +2 +3
- S1T:53 >SOUND(Spieler,... : [__6__8SS.086] ) P112
- S2T:54 >SOUND(Spieler,... : [__6__9SS.086] ) P118
- S3T:55 >SOUND(Spieler,... : [__6_10SS.086] ) P110
- #1 P110
- #10 ANSEHENLAND(ENGLAND) -5
- #10 ANSEHENLAND(SPANIEN) -5
- #20 P115
- #1 P112
- #10 ANSEHENLAND(ENGLAND) -10
- #10 ANSEHENLAND(SPANIEN) +10
- #20 P115
- #1 P115
- #6 Morgan>SOUND(Morgan,... : [__6_11SS.086] )
- T:56 #7 +1 +2
- S1T:57 >SOUND(Spieler,... : [__6_12SS.086] ) P118
- S2T:58 >SOUND(Spieler,... : [__6_13SS.086] ) P116
- #1 P116
- #6 Morgan>SOUND(Morgan,... : [__6_14SS.086] )
- T:59 #10 ANSEHENLAND(SPANIEN) -30
- #10 ANSEHENLAND(ENGLAND) +5
- #10 ENDE
- #1 P118
- #10 ANSEHENLAND(ENGLAND) -5
- #6 Morgan>SOUND(Morgan,... : [__6_15SS.086] )
- T:60 #8 >SOUND(Spieler,... : [__6_16SS.086] )
- T:61 #11 INVENT +KASSETTEZU
- #10 STOP P120 :KAJUETE
- #1 P120
- #4 BILD KAJUETE (058_1ADJ.BRU)
- #4 PERSON ADJUTANT
- #6 Adjutant>SOUND(Adjutant,... : [__7__1SS.086] )
- T:62 #8 >SOUND(Spieler,... : [__7__2SS.086] )
- T:63 #6 Adjutant>SOUND(Adjutant,... : [__7__3SS.086] )
- T:64 #20 P125
- #1 P125
- #7 +1 +2 +3
- S1T:65 >SOUND(Spieler,... : [__7__4SS.086] ) P130
- S2T:66 >SOUND(Spieler,... : [__7__5SS.086] ) P135
- S3T:67 >SOUND(Spieler,... : [__7__6SS.086] ) P140
- #1 P130
- #11 INVENT -KASSETTEZU
- #11 INVENT +KASSETTEAUF
- #10 MERKER1 =1
- #6 Adjutant>SOUND(Adjutant,... : [__7__7SS.086] )
- T:68 #8 >SOUND(Spieler,... : [__7__8SS.086] )
- T:69 #10 GELD +10000
- #20 P140
- #1 P135
- #6 Adjutant>SOUND(Adjutant,... : [__7__9SS.086] )
- T:70 #20 P125 -2
- #1 P140
- #10 ZIEL BAYONNE
- #10 STOP P142 =>STADT =BAYONNE
- #1 P142
- #10 STOP P150 :TAVERNE
- #1 P150
- #4 BILD TAVERNE (086_8BAB.BRU)
- #4 PERSON BABINGTON
- #10 STOP P155 :BABINGTON
- #1 P155
- #6 Babington>SOUND(Babington,... : [__8__1SS.086] )
- T:71 #8 >SOUND(Spieler,... : [__8__2SS.086] )
- T:72 #6 Babington>SOUND(Babington,... : [__8__3SS.086] )
- T:73 #8 >SOUND(Spieler,... : [__8__4SS.086] )
- T:74 #6 Babington>SOUND(Babington,... : [__8__5SS.086] )
- T:75 #20 P156
- #1 P156
- #7 +1 +2
- S1T:76 >SOUND(Spieler,... : [__8__6SS.086] ) P160
- S2T:77 >SOUND(Spieler,... : [__8__7SS.086] ) P178
- #1 P160
- #10 ANSEHENLAND(ENGLAND) +20
- #10 ANSEHENLAND(SPANIEN) -50
- #6 Babington>SOUND(Babington,... : [__8__8SS.086] )
- T:78 #6 Babington>SOUND(Babington,... : [__8__9SS.086] )
- T:79 #6 Babington>SOUND(Babington,... : [__8_10SS.086] )
- T:80 #3 MERKER1 =0 ELSE P164
- #7 +1 +2
- S1T:81 >SOUND(Spieler,... : [__8_11SS.086] ) P162
- S2T:82 >SOUND(Spieler,... : [__8_12SS.086] ) P163
- #1 P162
- #6 Babington>SOUND(Babington,... : [__8_13SS.086] )
- T:83 #11 INVENT -KASSETTEZU
- #10 ANSEHENLAND(ENGLAND) +10
- #10 ENDE
- #1 P163
- #6 Babington>SOUND(Babington,... : [__8_14SS.086] )
- T:84 #10 GELD +500
- #10 ANSEHENLAND(ENGLAND) +10
- #11 INVENT -KASSETTEZU
- #10 ENDE
- #1 P164
- #7 +1 +2
- S1T:85 >SOUND(Spieler,... : [__8_15SS.086] ) P166
- S2T:86 >SOUND(Spieler,... : [__8_16SS.086] ) P168
- #1 P166
- #5 RND[30,100] Babington
- T:87 >SOUND(Babington,... : [__8_17SS.086] ) QENDE3
- T:88 >SOUND(Babington,... : [__8_18SS.086] ) P167
- #1 P167
- #11 INVENT -KASSETTEAUF
- #6 Babington>SOUND(Babington,... : [__8_19SS.086] )
- T:89 #8 >SOUND(Spieler,... : [__8_20SS.086] )
- T:90 #20 P168
- #1 P168
- #4 BILD FE_KAJUG
- #10 Fechtszene =1
- #4 BILD FE_KAJU
- #10 Fechtszene =1
- #20 P172
- #1 P172
- #10 STOP P173 :KAJUETE
- #1 P173
- #4 BILD KAJUETE (058_1ADJ.BRU)
- #4 PERSON ADJUTANT
- #6 Adjutant >SOUND(,... : [__9__1SS.086] )
- T:91 #8 >SOUND(Spieler,... : [__9__2SS.086] )
- T:92 #10 ANSEHENLAND(ENGLAND) +20
- #10 ANSEHENLAND(SPANIEN) MINIMUM 2
- #10 ENDE
- #1 P174
- #10 GELD =100
- #10 ANSEHENLAND(SPANIEN) MINIMUM 2
- #10 ENDE
- #1 P178
- #10 ANSEHENLAND(ENGLAND) -10
- #10 ANSEHENLAND(SPANIEN) +20
- #6 Babington>SOUND(Babington,... : [__9__3SS.086] )
- T:93 #6 Babington>SOUND(Babington,... : [__9__4SS.086] )
- T:94 #10 STOP P180 :KAJUETE
- #1 P180
- #4 BILD KAJUETE (08610BAB.BRU,058_1ADJ.BRU)
- #4 PERSON BABINGTON
- #4 PERSON ADJUTANT
- #6 Babington>SOUND(Babington,... : [_10__1SS.086] )
- T:95 #3 MERKER1 =0 ELSE P185
- #6 Babington>SOUND(Babington,... : [_10__2SS.086] )
- T:96 #8 >SOUND(Spieler,... : [_10__3SS.086] )
- T:97 #11 INVENT +BABINGTONPAPIERE
- #11 INVENT +BABINGTON_m
- #10 ZIEL LONDON
- #10 ZIEL OFFENESEE
- #10 STOP P188 =>STADT =OFFENESEE sofort
- #1 P185
- #6 Babington>SOUND(Babington,... : [_10__4SS.086] )
- T:98 #11 INVENT +BABINGTON_m
- #10 MERKER6 =1
- #10 ANSEHENLAND(SPANIEN) -30
- #8 >SOUND(Spieler,... : [_10__5SS.086] )
- T:99 #10 ZIEL LONDON
- #10 ZIEL OFFENESEE -1
- #10 STOP P188 =>STADT =OFFENESEE sofort
- #1 P188
- #4 BILD KAJUETESEE (058_1ADJ.BRU)
- #4 PERSON ADJUTANT
- #6 Adjutant>SOUND(Adjutant,... : [_11__1SS.086] )
- T:100 #3 INVENT =BABINGTONPAPIERE ELSE P195
- #20 P190
- #1 P190
- #7 +1 +2 +3
- S1T:101 >SOUND(Spieler,... : [_11__2SS.086] ) P200
- S2T:102 >SOUND(Spieler,... : [_11__3SS.086] ) P196
- S3T:103 >SOUND(Spieler,... : [_11__4SS.086] ) P205
- #1 P195
- #7 +1 +2 +3
- S1T:104 >SOUND(Spieler,... : [_11__5SS.086] ) P200
- S2T:105 >SOUND(Spieler,... : [_11__6SS.086] ) P205
- S3T:106 >SOUND(Spieler,... : [_11__7SS.086] ) P205
- #1 P196
- #6 Adjutant>SOUND(Adjutant,... : [_11__8SS.086] )
- T:107 #8 >SOUND(Spieler,... : [_11__9SS.086] )
- T:108 #20 P202
- #1 P200
- #10 MERKER2 =1
- #6 Adjutant>SOUND(Adjutant,... : [_11_10SS.086] )
- T:109 #6 Adjutant>SOUND(Adjutant,... : [_11_11SS.086] )
- T:110 #4 BRIEF PLANDERVERSCHWOERER
- #8 >SOUND(Spieler,... : [_11_12SS.086] )
- T:111 #11 INVENT -BABINGTONPAPIERE
- #11 INVENT +PLANDERVERSCHWOERER
- #3 MERKER1 =1 ELSE P201
- #10 ZIEL LONDON
- #10 STOP P220 =>STADT =LONDON
- #1 P201
- #6 Adjutant>SOUND(Adjutant,... : [_11_13SS.086] )
- T:112 #8 >SOUND(Spieler,... : [_11_14SS.086] )
- T:113 #6 Adjutant>SOUND(Adjutant,... : [_11_15SS.086] )
- T:114 #7 +1 +2 +3
- S1T:115 >SOUND(Spieler,... : [_11_16SS.086] ) P203
- S2T:116 >SOUND(Spieler,... : [_11_17SS.086] ) P202b
- S3T:117 >SOUND(Spieler,... : [_11_18SS.086] ) P202
- #1 P202
- #10 MERKER1 =1
- #11 INVENT -KASSETTEZU
- #11 INVENT +KASSETTEAUF
- #10 GELD +10000
- #20 P203
- #1 P202b
- #6 Adjutant>SOUND(Adjutant,... : [_11_19SS.086] )
- T:118 #8 >SOUND(Spieler,... : [_11_20SS.086] )
- T:119 #10 MERKER1 =1
- #11 INVENT -KASSETTEZU
- #11 INVENT +KASSETTEAUF
- #10 GELD +10000
- #20 P203
- #1 P203
- #3 MERKER2 =1 ELSE P205
- #10 ZIEL LONDON
- #10 STOP P220 =>STADT =LONDON
- #1 P205
- #10 ZIEL LONDON
- #10 STOP P210 =>STADT =LONDON
- #1 P210
- #10 STOP P330 :HAUSDESSPANIERS
- #1 P220
- #4 BILD LONDON
- #11 INVENT -BABINGTON_m
- #10 STOP P222 :(THRONSAAL,KAJUETE,HAUSDESSPANIERS)
- #1 P222
- #3 KLICKFLAECHE =1 ELSE P224
- #20 P260
- #1 P224
- #3 KLICKFLAECHE =2 ELSE P330
- #20 P225
- #1 P225
- #4 BILD KAJUETE (06613SOL.BRU)
- #4 PERSON SOLDAT
- #6 Soldat >SOUND(Soldat ,... : [_13__1SS.086] )
- T:120 #8 >SOUND(Spieler,... : [_13__2SS.086] )
- T:121 #6 Soldat>SOUND(Soldat,... : [_13__3SS.086] )
- T:122 #8 >SOUND(Spieler,... : [_13__4SS.086] )
- T:123 #6 Soldat>SOUND(Soldat,... : [_13__5SS.086] )
- T:124 #20 P250
- #1 P230
- #3 MERKER2 =0 ELSE P235
- #10 STOP P231 :(THRONSAAL,KAJUETE)
- #1 P231
- #3 KLICKFLAECHE =1 ELSE P225
- #20 P251
- #1 P235
- #10 STOP P236 :(THRONSAAL,KAJUETE)
- #1 P236
- #3 KLICKFLAECHE =1 ELSE P225
- #20 P260
- #1 P250
- #4 BILD THRONSAAL (08614QUE.BRU)
- #4 PERSON QUEEN
- #6 Queen>SOUND(Queen,... : [_14__1SS.086] )
- T:125 #6 Queen>SOUND(Queen,... : [_14__2SS.086] )
- T:126 #6 Queen>SOUND(Queen,... : [_14__3SS.086] )
- T:127 #10 ANSEHENLAND(ENGLAND) -100
- #10 ENDE
- #1 P251
- #4 BILD VORRAUM (07519WAL.BRU)
- #4 PERSON WALSINGHAM
- #6 Walsingham>SOUND(Walsingham,... : [_15__1SS.086] )
- T:128 #6 Walsingham>SOUND(Walsingham,... : [_15__2SS.086] )
- T:129 #6 Walsingham>SOUND(Walsingham,... : [_15__3SS.086] )
- T:130 #10 ANSEHENLAND(ENGLAND) -50
- #10 ENDE
- #1 P260
- #4 BILD THRONSAAL (08616QUE.BRU,07526WAL.BRU,08616BAB.BRU)
- #4 PERSON QUEEN
- #4 PERSON WALSINGHAM
- #4 PERSON BABINGTON
- #6 Queen>SOUND(Queen,... : [_16__1SS.086] )
- T:131 #7 +1 +2
- S1T:132 >SOUND(Spieler,... : [_16__2SS.086] ) P262
- S2T:133 >SOUND(Spieler,... : [_16__3SS.086] ) P265
- #1 P262
- #6 Queen>SOUND(Queen,... : [_16__4SS.086] )
- T:134 #7 +1 +2
- S1T:135 >SOUND(Spieler,... : [_16__5SS.086] ) P250
- S2T:136 >SOUND(Spieler,... : [_16__6SS.086] ) P265
- #1 P265
- #6 Queen>SOUND(Queen,... : [_16__7SS.086] )
- T:137 #8 >SOUND(Spieler,... : [_16__8SS.086] )
- T:138 #8 >SOUND(Spieler,... : [_16__9SS.086] )
- T:139 #6 Walsingham>SOUND(Walsingham,... : [_16_10SS.086] )
- T:140
- #6 Walsingham>SOUND(Walsingham,... : [_16_11SS.086] )
- T:141 #6 Queen>SOUND(Queen,... : [_16_12SS.086] )
- T:142 #8 >SOUND(Spieler,... : [_16_13SS.086] )
- T:143 #6 Queen>SOUND(Queen,... : [_16_14SS.086] )
- T:144 #11 INVENT -PLANDERVERSCHWOERER
- #10 MERKER5 =DATUMSZAHL
- #10 STOP P270 =>DATUMSZAHL >MERKER5
- #1 P270
- #10 MERKER5 +1
- #3 MERKER5 =DATUMSZAHL ELSE P282
- #10 STOP P275 :THRONSAAL
- #1 P275
- #4 BILD THRONSAAL (08617QUE.BRU,07526WAL.BRU,08616BAB.BRU)
- #4 PERSON QUEEN
- #4 PERSON WALSINGHAM
- #4 PERSON BABINGTON
- #6 Queen>SOUND(Queen,... : [_17__1SS.086] )
- T:145 #8 >SOUND(Spieler,... : [_17__2SS.086] )
- T:146 #10 ANSEHENLAND(ENGLAND) +50
- #6 Queen>SOUND(Queen,... : [_17__3SS.086] )
- T:147 #6 Walsingham>SOUND(Walsingham,... : [_17__4SS.086] )
- T:148 #20 P280
- #1 P280
- #3 MERKER3 =1 ELSE P280a
- #8 >SOUND(Spieler,... : [_17__5SS.086] )
- T:149 #6 Walsingham>SOUND(Walsingham,... : [_17__6SS.086] )
- T:150 #6 Babington>SOUND(Babington,... : [_17__7SS.086] )
- T:151 #6 Queen>SOUND(Queen,... : [_17__8SS.086] )
- T:152 #20 QENDE1
- #1 P280a
- #7 +1 -2 +3 -4 -5 -6
- S1T:153 >SOUND(Spieler,... : [_17__9SS.086] ) P285
- S2T:154 >SOUND(Spieler,... : [_17_10SS.086] ) P300
- S3T:155 >SOUND(Spieler,... : [_17_11SS.086] ) P310
- S4T:156 >SOUND(Spieler,... : [_17_12SS.086] ) P295
- S5T:157 >SOUND(Spieler,... : [_17_13SS.086] ) P300
- S6T:158 >SOUND(Spieler,... : [_17_14SS.086] ) P304
- #1 P282
- #10 STOP P283 :THRONSAAL
- #1 P283
- #4 BILD VORRAUM (07519WAL.BRU,08618BAB.BRU)
- #4 PERSON WALSINGHAM
- #4 PERSON BABINGTON
- #6 Walsingham>SOUND(Walsingham,... : [_18__1SS.086] )
- T:159 #6 Walsingham>SOUND(Walsingham,... : [_18__2SS.086] )
- T:160 #20 P275
- #1 P285
- #3 ANSEHENLAND(ENGLAND) >600 ELSE P290
- #6 Walsingham>SOUND(Walsingham,... : [_18__3SS.086] )
- T:161 #6 Babington>SOUND(Babington,... : [_18__4SS.086] )
- T:162 #6 Queen>SOUND(Queen,... : [_18__5SS.086] )
- T:163 #20 QENDE1
- #1 P290
- #6 Walsingham>SOUND(Walsingham,... : [_18__6SS.086] )
- T:164 #20 P280 -1 +2 +4
- #1 P295
- #6 Walsingham>SOUND(Walsingham,... : [_18__7SS.086] )
- T:165 #8 >SOUND(Spieler,... : [_18__8SS.086] )
- T:166 #6 Queen>SOUND(Queen,... : [_18__9SS.086] )
- T:167 #6 Queen>SOUND(Queen,... : [_18_10SS.086] )
- T:168 #20 P280 -2 -3 -4 +5 +6
- #1 P300
- #3 INVENT =KASSETTEAUF ELSE P302
- #11 INVENT -KASSETTEAUF
- #10 GELD -10000
- #20 QENDE1
- #1 P302
- #11 INVENT -KASSETTEZU
- #20 QENDE1
- #1 P304
- #3 ANSEHENLAND(ENGLAND) >750 ELSE P306
- #6 Queen>SOUND(Queen,... : [_18_11SS.086] )
- T:169 #20 QENDE1
- #1 P306
- #6 Queen>SOUND(Queen,... : [_18_12SS.086] )
- T:170 #6 Queen>SOUND(Queen,... : [_18_13SS.086] )
- T:171 #10 KERKER +50
- #10 ANSEHENLAND(ENGLAND) -150
- #10 GELD -10000
- #10 ENDE
- #1 P310
- #10 ANSEHENLAND(ENGLAND) +150
- #3 MERKER1 =1 ELSE P312
- #10 GELD -10000
- #20 QENDE1
- #1 P312
- #10 ANSEHENLAND(ENGLAND) +150
- #20 QENDE1
- #1 P330
- #4 BILD imHausdesSpaniers (08619MEN.BRU)
- #4 PERSON MENDOZA
- #11 INVENT -BABINGTON_m
- #3 MERKER6 =0 ELSE P335
- #6 Mendoza>SOUND(Mendoza,... : [_19__1SS.086] )
- T:172 #3 MERKER2 =0 ELSE P390
- #8 >SOUND(Spieler,... : [_19__2SS.086] )
- T:173 #11 INVENT -BABINGTONPAPIERE
- #6 Mendoza>SOUND(Mendoza,... : [_19__3SS.086] )
- T:174 #8 >SOUND(Spieler,... : [_19__4SS.086] )
- T:175 #6 Mendoza>SOUND(Mendoza,... : [_19__5SS.086] )
- T:176 #6 Mendoza>SOUND(Mendoza,... : [_19__6SS.086] )
- T:177 #3 MERKER1 =0 ELSE P340
- #8 >SOUND(Spieler,... : [_19__7SS.086] )
- T:178 #6 Mendoza>SOUND(Mendoza,... : [_19__8SS.086] )
- T:179 #6 Mendoza>SOUND(Mendoza,... : [_19__9SS.086] )
- T:180
- #10 ANSEHENLAND(SPANIEN) +75
- #20 P230
- #1 P335
- #6 Mendoza>SOUND(Mendoza,... : [_19_10SS.086] )
- T:181 #10 ANSEHENLAND(SPANIEN) MINIMUM 5
- #20 P230
- #1 P340
- #8 >SOUND(Spieler,... : [_19_11SS.086] )
- T:182 #8 >SOUND(Spieler,... : [_19_12SS.086] )
- T:183 #3 ANSEHENLAND(SPANIEN) >200 ELSE P345
- #10 STOP P380 :KAJUETE
- #1 P345
- #6 Mendoza>SOUND(Mendoza,... : [_19_13SS.086] )
- T:184 #7 +1 +2
- S1T:185 >SOUND(Spieler,... : [_19_14SS.086] ) P350
- S2T:186 >SOUND(Spieler,... : [_19_15SS.086] ) P355
- #1 P350
- #6 Mendoza>SOUND(Mendoza,... : [_19_16SS.086] )
- T:187 #8 >SOUND(Spieler,... : [_19_17SS.086] )
- T:188 #20 P380
- #1 P355
- #6 Mendoza>SOUND(Mendoza,... : [_19_18SS.086] )
- T:189 #8 >SOUND(Spieler,... : [_19_19SS.086] )
- T:190 #9 PAUSE 10
- #7 +1 +2 +3
- S1T:191 >SOUND(Spieler,... : [_19_20SS.086] ) P360
- S2T:192 >SOUND(Spieler,... : [_19_21SS.086] ) P366
- S3T:193 >SOUND(Spieler,... : [_19_22SS.086] ) P365
- #1 P360
- #10 ANSEHENLAND(ENGLAND) +50
- #10 GELD -10000
- #20 P368
- #1 P365
- #10 ANSEHENLAND(ENGLAND) +5
- #10 GELD -5000
- #20 P368
- #1 P366
- #10 ANSEHENLAND(ENGLAND) +20
- #10 GELD -10000
- #20 P368
- #1 P368
- #6 Mendoza>SOUND(Mendoza,... : [_19_23SS.086] )
- T:194 #10 ANSEHENLAND(SPANIEN) MINIMUM 3
- #10 ENDE
- #1 P380
- #99 LUEGE
- #4 BILD KAJUETE (058_1ADJ.BRU)
- #4 PERSON ADJUTANT
- #6 Adjutant >SOUND(Adjutant ,... : [_20__1SS.086] )
- T:195 #8 >SOUND(Spieler,... : [_20__2SS.086] )
- T:196 #6 Adjutant>SOUND(Adjutant,... : [_20__3SS.086] )
- T:197 #8 >SOUND(Spieler,... : [_20__4SS.086] )
- T:198 #10 ANSEHENLAND(SPANIEN) MINIMUM 5
- #20 QENDE2
- #1 P390
- #8 >SOUND(Spieler,... : [_20__5SS.086] )
- T:199 #6 Mendoza>SOUND(Mendoza,... : [_20__6SS.086] )
- T:200 #10 MERKER4 =2000
- #6 Mendoza>SOUND(Mendoza,... : [_20__7SS.086] )
- T:201 #20 P395
- #1 P395
- #7 +1 +2 +3
- S1T:202 >SOUND(Spieler,... : [_20__8SS.086] ) P400
- S2T:203 >SOUND(Spieler,... : [_20__9SS.086] ) P415
- S3T:204 >SOUND(Spieler,... : [_20_10SS.086] ) P406
- #1 P400
- #6 Mendoza>SOUND(Mendoza,... : [_20_11SS.086] )
- T:205 #20 P405
- #1 P405
- #7 +1 +2 +3 -4
- S1T:206 >SOUND(Spieler,... : [_20_12SS.086] ) P406
- S2T:207 >SOUND(Spieler,... : [_20_13SS.086] ) P410
- S3T:208 >SOUND(Spieler,... : [_20_14SS.086] ) P415
- S4T:209 >SOUND(Spieler,... : [_20_15SS.086] ) P406
- #1 P406
- #6 Mendoza>SOUND(Mendoza,... : [_20_16SS.086] )
- T:210 #10 MERKER3 =2
- #11 INVENT -PLANDERVERSCHWOERER
- #10 ANSEHENLAND(SPANIEN) MINIMUM 2
- #3 MERKER1 =0 ELSE P408
- #10 GELD +10000
- #20 P230
- #1 P408
- #20 P230
- #1 P410
- #6 Mendoza>SOUND(Mendoza,... : [_20_17SS.086] )
- T:211 #20 P405 -2 +4
- #1 P415
- #6 Mendoza>SOUND(Mendoza,... : [_20_18SS.086] )
- T:212 #10 ANSEHENLAND(SPANIEN) +100
- #10 GELD -8000
- #10 Merker3 =1
- #20 P230
- #1 QENDE1
- #6 Queen>SOUND(Queen,... : [_20_19SS.086] )
- T:213 #10 GELD +750
- #10 ENDE
- #1 QENDE2
- #10 ANSEHENLAND(ENGLAND) -100
- #10 ENDE
- #1 QENDE3
- #10 ENDE
- #1 QENDE4
- #6 Adjutant>SOUND(Adjutant,... : [_20_20SS.086] )
- T:214 #8 >SOUND(Spieler,... : [_20_21SS.086] )
- T:215 #8 >SOUND(Spieler,... : [_20_22SS.086] )
- T:216 #10 ZIEL BAYONNE
- #10 STOP QENDE3 =>STADT =BAYONNE sofort
- #1 QENDE5
- #10 ANSEHENLAND(SPANIEN) -25
- #10 ENDE
- #13 PLANDERVERSCHWOERER
- T:2
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