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  1.  
  2.  
  3.  
  4.  
  5.  
  6. #12
  7. INVENT[0] =SCHREIBENANMORGAN,Schreiben an Morgan,DEPESCHE
  8. INVENT[1] =KASSETTEZU,Kassette,KASSETTE
  9. INVENT[2] =KASSETTEAUF,Kassette,KASSETTE
  10. INVENT[3] =BABINGTONPAPIERE,Papiere von Babington,PAPIERE
  11. INVENT[4] =BABINGTON_m,Babington,PERSON_m
  12. INVENT[5] =PLANDERVERSCHWOERER,Plan der Verschwörer,DEPESCHE
  13. #10 MERKER1 =0
  14. #10 MERKER2 =0
  15. #10 MERKER3 =0
  16. #10 MERKER4 =0
  17. #10 MERKER5 =0
  18. #4 BILD KAJUETE (058_1BOT.BRU)
  19. #4 PERSON BOTE
  20. #6 Bote>SOUND(Bote,... : [__1__1SS.086] )
  21. T:1 #20 P10
  22. #1 P10
  23. #7 +1 +2 +3 -4
  24. S1T:2 >SOUND(Spieler,... : [__1__2SS.086] ) P15
  25. S2T:3 >SOUND(Spieler,... : [__1__3SS.086] ) P20
  26. S3T:4 >SOUND(Spieler,... : [__1__4SS.086] ) P25
  27. S4T:5 >SOUND(Spieler,... : [__1__5SS.086] ) P30
  28.  
  29. #1 P15
  30. #6 Bote>SOUND(Bote,... : [__1__6SS.086] )
  31. T:6 #20 P10 -1 +4
  32. #1 P20
  33. #6 Bote>SOUND(Bote,... : [__1__7SS.086] )
  34. T:7 #7 +1 +2 +3 +4
  35. S1T:8 >SOUND(Spieler,... : [__1__8SS.086] ) P22
  36. S2T:9 >SOUND(Spieler,... : [__1__9SS.086] ) P22
  37. S3T:10 >SOUND(Spieler,... : [__1_10SS.086] ) P22
  38. S4T:11 >SOUND(Spieler,... : [__1_11SS.086] ) P26
  39.  
  40. #1 P22
  41. #6 Bote>SOUND(Bote,... : [__1_12SS.086] )
  42. T:12 #20 P10 -2 +4
  43. #1 P25
  44. #6 Bote>SOUND(Bote,... : [__1_13SS.086] )
  45. T:13 #20 P26
  46. #1 P26
  47. #10 STOP P55 :RATHAUS
  48. #1 P30
  49. #6 Bote>SOUND(Bote,... : [__1_14SS.086] )
  50. T:14 #10 ANSEHENSTADT -30
  51. #10 STOP P32 :(KAJUETE,RATHAUS,KARTE)
  52. #1 P32
  53. #3 KLICKFLAECHE =1 ELSE P33
  54. #20 P33a
  55. #1 P33
  56. #3 KLICKFLAECHE =3 ELSE P50
  57. #8 >SOUND(Spieler,... : [__1_15SS.086] )
  58. T:15 #10 ZIEL BAYONNE
  59. #10 STOP QENDE3 =>STADT =BAYONNE sofort
  60. #1 P33a
  61. #4 BILD KAJUETE (06613SOL.BRU)
  62. #4 PERSON SOLDAT
  63. #6 Soldat>SOUND(Soldat,... : [__2__1SS.086] )
  64. T:16 #20 P34
  65. #1 P34
  66. #7 +1 +2 +3
  67. S1T:17 >SOUND(Spieler,... : [__2__2SS.086] ) P40
  68. S2T:18 >SOUND(Spieler,... : [__2__3SS.086] ) P35
  69. S3T:19 >SOUND(Spieler,... : [__2__4SS.086] ) P36
  70.  
  71. #1 P35
  72. #10 ANSEHENSTADT -15
  73. #20 P40
  74. #1 P36
  75. #5 RND(2) Soldat
  76. T:20 >SOUND(Soldat,... : [__2__5SS.086] ) P38
  77. T:21 >SOUND(Soldat,... : [__2__6SS.086] ) P37
  78.  
  79. #1 P37
  80. #10 ANSEHENSTADT -70
  81. #10 KERKER +20
  82. #10 ENDE
  83. #1 P38
  84. #8 >SOUND(Spieler,... : [__2__7SS.086] )
  85. T:22 #4 BILD FE_KAJUG
  86. #10 Fechtszene =1
  87. #4 BILD FE_KAJU
  88. #10 Fechtszene =1
  89. #20 QENDE4
  90. #1 P40
  91. #6 Soldat>SOUND(Soldat,... : [__2_10SS.086] )
  92. T:23 #20 P57
  93.  
  94. #1 P50
  95. #4 BILD RATHAUS (086_3MEN.BRU)
  96. #4 PERSON MENDOZA
  97. #6 Mendoza>SOUND(Mendoza,... : [__3__1SS.086] )
  98. T:24
  99. #6 Mendoza>SOUND(Mendoza,... : [__3__2SS.086] )
  100. T:25 #20 P60
  101. #1 P55
  102. #4 BILD RATHAUS (086_3MEN.BRU)
  103. #4 PERSON MENDOZA
  104. #6 Mendoza>SOUND(Mendoza,... : [__4__1SS.086] )
  105. T:26 #20 P60
  106. #1 P57
  107. #4 BILD RATHAUS (086_3MEN.BRU)
  108. #4 PERSON MENDOZA
  109. #6 Mendoza>SOUND(Mendoza,... : [__5__1SS.086] )
  110. T:27 #6 Mendoza>SOUND(Mendoza,... : [__5__2SS.086] )
  111. T:28 #20 P60
  112. #1 P60
  113. #7 +1 +2 +3 -4
  114. S1T:29 >SOUND(Spieler,... : [__5__3SS.086] ) P62
  115. S2T:30 >SOUND(Spieler,... : [__5__4SS.086] ) P64
  116. S3T:31 >SOUND(Spieler,... : [__5__5SS.086] ) P66
  117. S4T:32 >SOUND(Spieler,... : [__5__6SS.086] ) P68
  118.  
  119. #1 P62
  120. #6 Mendoza>SOUND(Mendoza,... : [__5__7SS.086] )
  121. T:33 #20 P60 -1 -3 +4
  122. #1 P64
  123. #6 Mendoza>SOUND(Mendoza,... : [__5__8SS.086] )
  124. T:34 #8 >SOUND(Spieler,... : [__5__9SS.086] )
  125. T:35 #20 P68
  126. #1 P66
  127. #6 Mendoza>SOUND(Mendoza,... : [__5_10SS.086] )
  128. T:36 #10 ANSEHENSTADT +15
  129. #10 ANSEHENLAND(ENGLAND) -10
  130. #20 P68
  131. #1 P68
  132. #6 Mendoza>SOUND(Mendoza,... : [__5_11SS.086] )
  133. T:37 #6 Mendoza>SOUND(Mendoza,... : [__5_12SS.086] )
  134. T:38 #6 Mendoza>SOUND(Mendoza,... : [__5_13SS.086] )
  135. T:39
  136. #7 +1 +2 +3
  137. S1T:40 >SOUND(Spieler,... : [__5_14SS.086] ) P70
  138. S2T:41 >SOUND(Spieler,... : [__5_15SS.086] ) P75
  139. S3T:42 >SOUND(Spieler,... : [__5_16SS.086] ) P68 -3
  140.  
  141. #1 P70
  142. #6 Mendoza>SOUND(Mendoza,... : [__5_17SS.086] )
  143. T:43 #11 INVENT +SCHREIBENANMORGAN
  144. #10 ZIEL LEHAVRE
  145. #10 STOP P72 =>STADT =LEHAVRE
  146. #1 P72
  147. #10 STOP P100 :MANUFAKTURCASAOSCURA
  148. #1 P75
  149. #6 Mendoza>SOUND(Mendoza,... : [__5_18SS.086] )
  150. T:44 #6 Mendoza>SOUND(Mendoza,... : [__5_19SS.086] )
  151. T:45 #10 ANSEHENLAND(SPANIEN) -50
  152. #10 KERKER +20
  153. #10 ENDE
  154.  
  155. #1 P100
  156. #4 BILD MANUFAKTURCASAOSCURA (086_6MOR.BRU)
  157. #4 PERSON MORGAN
  158. #6 Morgan>SOUND(Morgan,... : [__6__1SS.086] )
  159. T:46 #8 >SOUND(Spieler,... : [__6__2SS.086] )
  160. T:47 #6 Morgan>SOUND(Morgan,... : [__6__3SS.086] )
  161. T:48 #8 >SOUND(Spieler,... : [__6__4SS.086] )
  162. T:49 #11 INVENT -SCHREIBENANMORGAN
  163. #6 Morgan>SOUND(Morgan,... : [__6__5SS.086] )
  164. T:50 #8 >SOUND(Spieler,... : [__6__6SS.086] )
  165. T:51 #6 Morgan>SOUND(Morgan,... : [__6__7SS.086] )
  166. T:52 #20 P105
  167. #1 P105
  168. #7 +1 +2 +3
  169. S1T:53 >SOUND(Spieler,... : [__6__8SS.086] ) P112
  170. S2T:54 >SOUND(Spieler,... : [__6__9SS.086] ) P118
  171. S3T:55 >SOUND(Spieler,... : [__6_10SS.086] ) P110
  172.  
  173. #1 P110
  174. #10 ANSEHENLAND(ENGLAND) -5
  175. #10 ANSEHENLAND(SPANIEN) -5
  176. #20 P115
  177. #1 P112
  178. #10 ANSEHENLAND(ENGLAND) -10
  179. #10 ANSEHENLAND(SPANIEN) +10
  180. #20 P115
  181. #1 P115
  182. #6 Morgan>SOUND(Morgan,... : [__6_11SS.086] )
  183. T:56 #7 +1 +2
  184. S1T:57 >SOUND(Spieler,... : [__6_12SS.086] ) P118
  185. S2T:58 >SOUND(Spieler,... : [__6_13SS.086] ) P116
  186.  
  187. #1 P116
  188. #6 Morgan>SOUND(Morgan,... : [__6_14SS.086] )
  189. T:59 #10 ANSEHENLAND(SPANIEN) -30
  190. #10 ANSEHENLAND(ENGLAND) +5
  191. #10 ENDE
  192. #1 P118
  193. #10 ANSEHENLAND(ENGLAND) -5
  194. #6 Morgan>SOUND(Morgan,... : [__6_15SS.086] )
  195. T:60 #8 >SOUND(Spieler,... : [__6_16SS.086] )
  196. T:61 #11 INVENT +KASSETTEZU
  197. #10 STOP P120 :KAJUETE
  198.  
  199. #1 P120
  200. #4 BILD KAJUETE (058_1ADJ.BRU)
  201. #4 PERSON ADJUTANT
  202. #6 Adjutant>SOUND(Adjutant,... : [__7__1SS.086] )
  203. T:62 #8 >SOUND(Spieler,... : [__7__2SS.086] )
  204. T:63 #6 Adjutant>SOUND(Adjutant,... : [__7__3SS.086] )
  205. T:64 #20 P125
  206. #1 P125
  207. #7 +1 +2 +3
  208. S1T:65 >SOUND(Spieler,... : [__7__4SS.086] ) P130
  209. S2T:66 >SOUND(Spieler,... : [__7__5SS.086] ) P135
  210. S3T:67 >SOUND(Spieler,... : [__7__6SS.086] ) P140
  211.  
  212. #1 P130
  213. #11 INVENT -KASSETTEZU
  214. #11 INVENT +KASSETTEAUF
  215. #10 MERKER1 =1
  216. #6 Adjutant>SOUND(Adjutant,... : [__7__7SS.086] )
  217. T:68 #8 >SOUND(Spieler,... : [__7__8SS.086] )
  218. T:69 #10 GELD +10000
  219. #20 P140
  220. #1 P135
  221. #6 Adjutant>SOUND(Adjutant,... : [__7__9SS.086] )
  222. T:70 #20 P125 -2
  223. #1 P140
  224. #10 ZIEL BAYONNE
  225. #10 STOP P142 =>STADT =BAYONNE
  226. #1 P142
  227. #10 STOP P150 :TAVERNE
  228.  
  229. #1 P150
  230. #4 BILD TAVERNE (086_8BAB.BRU)
  231. #4 PERSON BABINGTON
  232. #10 STOP P155 :BABINGTON
  233. #1 P155
  234. #6 Babington>SOUND(Babington,... : [__8__1SS.086] )
  235. T:71 #8 >SOUND(Spieler,... : [__8__2SS.086] )
  236. T:72 #6 Babington>SOUND(Babington,... : [__8__3SS.086] )
  237. T:73 #8 >SOUND(Spieler,... : [__8__4SS.086] )
  238. T:74 #6 Babington>SOUND(Babington,... : [__8__5SS.086] )
  239. T:75 #20 P156
  240. #1 P156
  241. #7 +1 +2
  242. S1T:76 >SOUND(Spieler,... : [__8__6SS.086] ) P160
  243. S2T:77 >SOUND(Spieler,... : [__8__7SS.086] ) P178
  244.  
  245. #1 P160
  246. #10 ANSEHENLAND(ENGLAND) +20
  247. #10 ANSEHENLAND(SPANIEN) -50
  248. #6 Babington>SOUND(Babington,... : [__8__8SS.086] )
  249. T:78 #6 Babington>SOUND(Babington,... : [__8__9SS.086] )
  250. T:79 #6 Babington>SOUND(Babington,... : [__8_10SS.086] )
  251. T:80 #3 MERKER1 =0 ELSE P164
  252. #7 +1 +2
  253. S1T:81 >SOUND(Spieler,... : [__8_11SS.086] ) P162
  254. S2T:82 >SOUND(Spieler,... : [__8_12SS.086] ) P163
  255.  
  256. #1 P162
  257. #6 Babington>SOUND(Babington,... : [__8_13SS.086] )
  258. T:83 #11 INVENT -KASSETTEZU
  259. #10 ANSEHENLAND(ENGLAND) +10
  260. #10 ENDE
  261.  
  262. #1 P163
  263. #6 Babington>SOUND(Babington,... : [__8_14SS.086] )
  264. T:84 #10 GELD +500
  265. #10 ANSEHENLAND(ENGLAND) +10
  266. #11 INVENT -KASSETTEZU
  267. #10 ENDE
  268.  
  269. #1 P164
  270. #7 +1 +2
  271. S1T:85 >SOUND(Spieler,... : [__8_15SS.086] ) P166
  272. S2T:86 >SOUND(Spieler,... : [__8_16SS.086] ) P168
  273.  
  274. #1 P166
  275. #5 RND[30,100] Babington
  276. T:87 >SOUND(Babington,... : [__8_17SS.086] ) QENDE3
  277. T:88 >SOUND(Babington,... : [__8_18SS.086] ) P167
  278.  
  279. #1 P167
  280. #11 INVENT -KASSETTEAUF
  281. #6 Babington>SOUND(Babington,... : [__8_19SS.086] )
  282. T:89 #8 >SOUND(Spieler,... : [__8_20SS.086] )
  283. T:90 #20 P168
  284. #1 P168
  285. #4 BILD FE_KAJUG
  286. #10 Fechtszene =1
  287. #4 BILD FE_KAJU
  288. #10 Fechtszene =1
  289. #20 P172
  290. #1 P172
  291. #10 STOP P173 :KAJUETE
  292. #1 P173
  293. #4 BILD KAJUETE (058_1ADJ.BRU)
  294. #4 PERSON ADJUTANT
  295. #6 Adjutant >SOUND(,... : [__9__1SS.086] )
  296. T:91 #8 >SOUND(Spieler,... : [__9__2SS.086] )
  297. T:92 #10 ANSEHENLAND(ENGLAND) +20
  298. #10 ANSEHENLAND(SPANIEN) MINIMUM 2
  299. #10 ENDE
  300. #1 P174
  301. #10 GELD =100
  302. #10 ANSEHENLAND(SPANIEN) MINIMUM 2
  303. #10 ENDE
  304. #1 P178
  305. #10 ANSEHENLAND(ENGLAND) -10
  306. #10 ANSEHENLAND(SPANIEN) +20
  307. #6 Babington>SOUND(Babington,... : [__9__3SS.086] )
  308. T:93 #6 Babington>SOUND(Babington,... : [__9__4SS.086] )
  309. T:94 #10 STOP P180 :KAJUETE
  310.  
  311. #1 P180
  312. #4 BILD KAJUETE (08610BAB.BRU,058_1ADJ.BRU)
  313. #4 PERSON BABINGTON
  314. #4 PERSON ADJUTANT
  315. #6 Babington>SOUND(Babington,... : [_10__1SS.086] )
  316. T:95 #3 MERKER1 =0 ELSE P185
  317. #6 Babington>SOUND(Babington,... : [_10__2SS.086] )
  318. T:96 #8 >SOUND(Spieler,... : [_10__3SS.086] )
  319. T:97 #11 INVENT +BABINGTONPAPIERE
  320. #11 INVENT +BABINGTON_m
  321. #10 ZIEL LONDON
  322. #10 ZIEL OFFENESEE
  323. #10 STOP P188 =>STADT =OFFENESEE sofort
  324. #1 P185
  325. #6 Babington>SOUND(Babington,... : [_10__4SS.086] )
  326. T:98 #11 INVENT +BABINGTON_m
  327. #10 MERKER6 =1
  328. #10 ANSEHENLAND(SPANIEN) -30
  329. #8 >SOUND(Spieler,... : [_10__5SS.086] )
  330. T:99 #10 ZIEL LONDON
  331. #10 ZIEL OFFENESEE -1
  332. #10 STOP P188 =>STADT =OFFENESEE sofort
  333.  
  334. #1 P188
  335. #4 BILD KAJUETESEE (058_1ADJ.BRU)
  336. #4 PERSON ADJUTANT
  337. #6 Adjutant>SOUND(Adjutant,... : [_11__1SS.086] )
  338. T:100 #3 INVENT =BABINGTONPAPIERE ELSE P195
  339. #20 P190
  340. #1 P190
  341. #7 +1 +2 +3
  342. S1T:101 >SOUND(Spieler,... : [_11__2SS.086] ) P200
  343. S2T:102 >SOUND(Spieler,... : [_11__3SS.086] ) P196
  344. S3T:103 >SOUND(Spieler,... : [_11__4SS.086] ) P205
  345.  
  346. #1 P195
  347. #7 +1 +2 +3
  348. S1T:104 >SOUND(Spieler,... : [_11__5SS.086] ) P200
  349. S2T:105 >SOUND(Spieler,... : [_11__6SS.086] ) P205
  350. S3T:106 >SOUND(Spieler,... : [_11__7SS.086] ) P205
  351.  
  352. #1 P196
  353. #6 Adjutant>SOUND(Adjutant,... : [_11__8SS.086] )
  354. T:107 #8 >SOUND(Spieler,... : [_11__9SS.086] )
  355. T:108 #20 P202
  356. #1 P200
  357. #10 MERKER2 =1
  358. #6 Adjutant>SOUND(Adjutant,... : [_11_10SS.086] )
  359. T:109 #6 Adjutant>SOUND(Adjutant,... : [_11_11SS.086] )
  360. T:110 #4 BRIEF PLANDERVERSCHWOERER
  361. #8 >SOUND(Spieler,... : [_11_12SS.086] )
  362. T:111 #11 INVENT -BABINGTONPAPIERE
  363. #11 INVENT +PLANDERVERSCHWOERER
  364. #3 MERKER1 =1 ELSE P201
  365. #10 ZIEL LONDON
  366. #10 STOP P220 =>STADT =LONDON
  367. #1 P201
  368. #6 Adjutant>SOUND(Adjutant,... : [_11_13SS.086] )
  369. T:112 #8 >SOUND(Spieler,... : [_11_14SS.086] )
  370. T:113 #6 Adjutant>SOUND(Adjutant,... : [_11_15SS.086] )
  371. T:114 #7 +1 +2 +3
  372. S1T:115 >SOUND(Spieler,... : [_11_16SS.086] ) P203
  373. S2T:116 >SOUND(Spieler,... : [_11_17SS.086] ) P202b
  374. S3T:117 >SOUND(Spieler,... : [_11_18SS.086] ) P202
  375.  
  376. #1 P202
  377. #10 MERKER1 =1
  378. #11 INVENT -KASSETTEZU
  379. #11 INVENT +KASSETTEAUF
  380. #10 GELD +10000
  381. #20 P203
  382. #1 P202b
  383. #6 Adjutant>SOUND(Adjutant,... : [_11_19SS.086] )
  384. T:118 #8 >SOUND(Spieler,... : [_11_20SS.086] )
  385. T:119 #10 MERKER1 =1
  386. #11 INVENT -KASSETTEZU
  387. #11 INVENT +KASSETTEAUF
  388. #10 GELD +10000
  389. #20 P203
  390. #1 P203
  391. #3 MERKER2 =1 ELSE P205
  392. #10 ZIEL LONDON
  393. #10 STOP P220 =>STADT =LONDON
  394. #1 P205
  395. #10 ZIEL LONDON
  396. #10 STOP P210 =>STADT =LONDON
  397. #1 P210
  398. #10 STOP P330 :HAUSDESSPANIERS
  399.  
  400.  
  401. #1 P220
  402. #4 BILD LONDON
  403. #11 INVENT -BABINGTON_m
  404. #10 STOP P222 :(THRONSAAL,KAJUETE,HAUSDESSPANIERS)
  405. #1 P222
  406. #3 KLICKFLAECHE =1 ELSE P224
  407. #20 P260
  408. #1 P224
  409. #3 KLICKFLAECHE =2 ELSE P330
  410. #20 P225
  411. #1 P225
  412. #4 BILD KAJUETE (06613SOL.BRU)
  413. #4 PERSON SOLDAT
  414. #6 Soldat >SOUND(Soldat ,... : [_13__1SS.086] )
  415. T:120 #8 >SOUND(Spieler,... : [_13__2SS.086] )
  416. T:121 #6 Soldat>SOUND(Soldat,... : [_13__3SS.086] )
  417. T:122 #8 >SOUND(Spieler,... : [_13__4SS.086] )
  418. T:123 #6 Soldat>SOUND(Soldat,... : [_13__5SS.086] )
  419. T:124 #20 P250
  420. #1 P230
  421.  
  422. #3 MERKER2 =0 ELSE P235
  423.  
  424. #10 STOP P231 :(THRONSAAL,KAJUETE)
  425. #1 P231
  426. #3 KLICKFLAECHE =1 ELSE P225
  427. #20 P251
  428. #1 P235
  429.  
  430. #10 STOP P236 :(THRONSAAL,KAJUETE)
  431. #1 P236
  432. #3 KLICKFLAECHE =1 ELSE P225
  433. #20 P260
  434.  
  435. #1 P250
  436. #4 BILD THRONSAAL (08614QUE.BRU)
  437. #4 PERSON QUEEN
  438. #6 Queen>SOUND(Queen,... : [_14__1SS.086] )
  439. T:125 #6 Queen>SOUND(Queen,... : [_14__2SS.086] )
  440. T:126 #6 Queen>SOUND(Queen,... : [_14__3SS.086] )
  441. T:127 #10 ANSEHENLAND(ENGLAND) -100
  442. #10 ENDE
  443. #1 P251
  444. #4 BILD VORRAUM (07519WAL.BRU)
  445. #4 PERSON WALSINGHAM
  446. #6 Walsingham>SOUND(Walsingham,... : [_15__1SS.086] )
  447. T:128 #6 Walsingham>SOUND(Walsingham,... : [_15__2SS.086] )
  448. T:129 #6 Walsingham>SOUND(Walsingham,... : [_15__3SS.086] )
  449. T:130 #10 ANSEHENLAND(ENGLAND) -50
  450. #10 ENDE
  451. #1 P260
  452. #4 BILD THRONSAAL (08616QUE.BRU,07526WAL.BRU,08616BAB.BRU)
  453. #4 PERSON QUEEN
  454. #4 PERSON WALSINGHAM
  455. #4 PERSON BABINGTON
  456. #6 Queen>SOUND(Queen,... : [_16__1SS.086] )
  457. T:131 #7 +1 +2
  458. S1T:132 >SOUND(Spieler,... : [_16__2SS.086] ) P262
  459. S2T:133 >SOUND(Spieler,... : [_16__3SS.086] ) P265
  460.  
  461. #1 P262
  462. #6 Queen>SOUND(Queen,... : [_16__4SS.086] )
  463. T:134 #7 +1 +2
  464. S1T:135 >SOUND(Spieler,... : [_16__5SS.086] ) P250
  465. S2T:136 >SOUND(Spieler,... : [_16__6SS.086] ) P265
  466.  
  467. #1 P265
  468. #6 Queen>SOUND(Queen,... : [_16__7SS.086] )
  469. T:137 #8 >SOUND(Spieler,... : [_16__8SS.086] )
  470. T:138 #8 >SOUND(Spieler,... : [_16__9SS.086] )
  471. T:139 #6 Walsingham>SOUND(Walsingham,... : [_16_10SS.086] )
  472. T:140
  473. #6 Walsingham>SOUND(Walsingham,... : [_16_11SS.086] )
  474. T:141 #6 Queen>SOUND(Queen,... : [_16_12SS.086] )
  475. T:142 #8 >SOUND(Spieler,... : [_16_13SS.086] )
  476. T:143 #6 Queen>SOUND(Queen,... : [_16_14SS.086] )
  477. T:144 #11 INVENT -PLANDERVERSCHWOERER
  478. #10 MERKER5 =DATUMSZAHL
  479. #10 STOP P270 =>DATUMSZAHL >MERKER5
  480. #1 P270
  481. #10 MERKER5 +1
  482. #3 MERKER5 =DATUMSZAHL ELSE P282
  483. #10 STOP P275 :THRONSAAL
  484. #1 P275
  485. #4 BILD THRONSAAL (08617QUE.BRU,07526WAL.BRU,08616BAB.BRU)
  486. #4 PERSON QUEEN
  487. #4 PERSON WALSINGHAM
  488. #4 PERSON BABINGTON
  489. #6 Queen>SOUND(Queen,... : [_17__1SS.086] )
  490. T:145 #8 >SOUND(Spieler,... : [_17__2SS.086] )
  491. T:146 #10 ANSEHENLAND(ENGLAND) +50
  492. #6 Queen>SOUND(Queen,... : [_17__3SS.086] )
  493. T:147 #6 Walsingham>SOUND(Walsingham,... : [_17__4SS.086] )
  494. T:148 #20 P280
  495. #1 P280
  496. #3 MERKER3 =1 ELSE P280a
  497. #8 >SOUND(Spieler,... : [_17__5SS.086] )
  498. T:149 #6 Walsingham>SOUND(Walsingham,... : [_17__6SS.086] )
  499. T:150 #6 Babington>SOUND(Babington,... : [_17__7SS.086] )
  500. T:151 #6 Queen>SOUND(Queen,... : [_17__8SS.086] )
  501. T:152 #20 QENDE1
  502. #1 P280a
  503. #7 +1 -2 +3 -4 -5 -6
  504. S1T:153 >SOUND(Spieler,... : [_17__9SS.086] ) P285
  505. S2T:154 >SOUND(Spieler,... : [_17_10SS.086] ) P300
  506. S3T:155 >SOUND(Spieler,... : [_17_11SS.086] ) P310
  507. S4T:156 >SOUND(Spieler,... : [_17_12SS.086] ) P295
  508. S5T:157 >SOUND(Spieler,... : [_17_13SS.086] ) P300
  509. S6T:158 >SOUND(Spieler,... : [_17_14SS.086] ) P304
  510.  
  511. #1 P282
  512. #10 STOP P283 :THRONSAAL
  513. #1 P283
  514. #4 BILD VORRAUM (07519WAL.BRU,08618BAB.BRU)
  515. #4 PERSON WALSINGHAM
  516. #4 PERSON BABINGTON
  517. #6 Walsingham>SOUND(Walsingham,... : [_18__1SS.086] )
  518. T:159 #6 Walsingham>SOUND(Walsingham,... : [_18__2SS.086] )
  519. T:160 #20 P275
  520. #1 P285
  521. #3 ANSEHENLAND(ENGLAND) >600 ELSE P290
  522. #6 Walsingham>SOUND(Walsingham,... : [_18__3SS.086] )
  523. T:161 #6 Babington>SOUND(Babington,... : [_18__4SS.086] )
  524. T:162 #6 Queen>SOUND(Queen,... : [_18__5SS.086] )
  525. T:163 #20 QENDE1
  526. #1 P290
  527. #6 Walsingham>SOUND(Walsingham,... : [_18__6SS.086] )
  528. T:164 #20 P280 -1 +2 +4
  529. #1 P295
  530. #6 Walsingham>SOUND(Walsingham,... : [_18__7SS.086] )
  531. T:165 #8 >SOUND(Spieler,... : [_18__8SS.086] )
  532. T:166 #6 Queen>SOUND(Queen,... : [_18__9SS.086] )
  533. T:167 #6 Queen>SOUND(Queen,... : [_18_10SS.086] )
  534. T:168 #20 P280 -2 -3 -4 +5 +6
  535. #1 P300
  536. #3 INVENT =KASSETTEAUF ELSE P302
  537. #11 INVENT -KASSETTEAUF
  538. #10 GELD -10000
  539. #20 QENDE1
  540. #1 P302
  541. #11 INVENT -KASSETTEZU
  542. #20 QENDE1
  543. #1 P304
  544. #3 ANSEHENLAND(ENGLAND) >750 ELSE P306
  545. #6 Queen>SOUND(Queen,... : [_18_11SS.086] )
  546. T:169 #20 QENDE1
  547. #1 P306
  548. #6 Queen>SOUND(Queen,... : [_18_12SS.086] )
  549. T:170 #6 Queen>SOUND(Queen,... : [_18_13SS.086] )
  550. T:171 #10 KERKER +50
  551. #10 ANSEHENLAND(ENGLAND) -150
  552. #10 GELD -10000
  553. #10 ENDE
  554. #1 P310
  555. #10 ANSEHENLAND(ENGLAND) +150
  556. #3 MERKER1 =1 ELSE P312
  557. #10 GELD -10000
  558. #20 QENDE1
  559. #1 P312
  560. #10 ANSEHENLAND(ENGLAND) +150
  561. #20 QENDE1
  562.  
  563. #1 P330
  564. #4 BILD imHausdesSpaniers (08619MEN.BRU)
  565. #4 PERSON MENDOZA
  566. #11 INVENT -BABINGTON_m
  567. #3 MERKER6 =0 ELSE P335
  568. #6 Mendoza>SOUND(Mendoza,... : [_19__1SS.086] )
  569. T:172 #3 MERKER2 =0 ELSE P390
  570. #8 >SOUND(Spieler,... : [_19__2SS.086] )
  571. T:173 #11 INVENT -BABINGTONPAPIERE
  572. #6 Mendoza>SOUND(Mendoza,... : [_19__3SS.086] )
  573. T:174 #8 >SOUND(Spieler,... : [_19__4SS.086] )
  574. T:175 #6 Mendoza>SOUND(Mendoza,... : [_19__5SS.086] )
  575. T:176 #6 Mendoza>SOUND(Mendoza,... : [_19__6SS.086] )
  576. T:177 #3 MERKER1 =0 ELSE P340
  577. #8 >SOUND(Spieler,... : [_19__7SS.086] )
  578. T:178 #6 Mendoza>SOUND(Mendoza,... : [_19__8SS.086] )
  579. T:179 #6 Mendoza>SOUND(Mendoza,... : [_19__9SS.086] )
  580. T:180
  581. #10 ANSEHENLAND(SPANIEN) +75
  582. #20 P230
  583. #1 P335
  584. #6 Mendoza>SOUND(Mendoza,... : [_19_10SS.086] )
  585. T:181 #10 ANSEHENLAND(SPANIEN) MINIMUM 5
  586. #20 P230
  587. #1 P340
  588. #8 >SOUND(Spieler,... : [_19_11SS.086] )
  589. T:182 #8 >SOUND(Spieler,... : [_19_12SS.086] )
  590. T:183 #3 ANSEHENLAND(SPANIEN) >200 ELSE P345
  591. #10 STOP P380 :KAJUETE
  592. #1 P345
  593. #6 Mendoza>SOUND(Mendoza,... : [_19_13SS.086] )
  594. T:184 #7 +1 +2
  595. S1T:185 >SOUND(Spieler,... : [_19_14SS.086] ) P350
  596. S2T:186 >SOUND(Spieler,... : [_19_15SS.086] ) P355
  597.  
  598. #1 P350
  599. #6 Mendoza>SOUND(Mendoza,... : [_19_16SS.086] )
  600. T:187 #8 >SOUND(Spieler,... : [_19_17SS.086] )
  601. T:188 #20 P380
  602. #1 P355
  603. #6 Mendoza>SOUND(Mendoza,... : [_19_18SS.086] )
  604. T:189 #8 >SOUND(Spieler,... : [_19_19SS.086] )
  605. T:190 #9 PAUSE 10
  606. #7 +1 +2 +3
  607. S1T:191 >SOUND(Spieler,... : [_19_20SS.086] ) P360
  608. S2T:192 >SOUND(Spieler,... : [_19_21SS.086] ) P366
  609. S3T:193 >SOUND(Spieler,... : [_19_22SS.086] ) P365
  610.  
  611. #1 P360
  612. #10 ANSEHENLAND(ENGLAND) +50
  613. #10 GELD -10000
  614. #20 P368
  615. #1 P365
  616. #10 ANSEHENLAND(ENGLAND) +5
  617. #10 GELD -5000
  618. #20 P368
  619. #1 P366
  620. #10 ANSEHENLAND(ENGLAND) +20
  621. #10 GELD -10000
  622. #20 P368
  623. #1 P368
  624. #6 Mendoza>SOUND(Mendoza,... : [_19_23SS.086] )
  625. T:194 #10 ANSEHENLAND(SPANIEN) MINIMUM 3
  626. #10 ENDE
  627. #1 P380
  628. #99 LUEGE
  629. #4 BILD KAJUETE (058_1ADJ.BRU)
  630. #4 PERSON ADJUTANT
  631. #6 Adjutant >SOUND(Adjutant ,... : [_20__1SS.086] )
  632. T:195 #8 >SOUND(Spieler,... : [_20__2SS.086] )
  633. T:196 #6 Adjutant>SOUND(Adjutant,... : [_20__3SS.086] )
  634. T:197 #8 >SOUND(Spieler,... : [_20__4SS.086] )
  635. T:198 #10 ANSEHENLAND(SPANIEN) MINIMUM 5
  636. #20 QENDE2
  637. #1 P390
  638. #8 >SOUND(Spieler,... : [_20__5SS.086] )
  639. T:199 #6 Mendoza>SOUND(Mendoza,... : [_20__6SS.086] )
  640. T:200 #10 MERKER4 =2000
  641. #6 Mendoza>SOUND(Mendoza,... : [_20__7SS.086] )
  642. T:201 #20 P395
  643. #1 P395
  644. #7 +1 +2 +3
  645. S1T:202 >SOUND(Spieler,... : [_20__8SS.086] ) P400
  646. S2T:203 >SOUND(Spieler,... : [_20__9SS.086] ) P415
  647. S3T:204 >SOUND(Spieler,... : [_20_10SS.086] ) P406
  648.  
  649. #1 P400
  650. #6 Mendoza>SOUND(Mendoza,... : [_20_11SS.086] )
  651. T:205 #20 P405
  652. #1 P405
  653. #7 +1 +2 +3 -4
  654. S1T:206 >SOUND(Spieler,... : [_20_12SS.086] ) P406
  655. S2T:207 >SOUND(Spieler,... : [_20_13SS.086] ) P410
  656. S3T:208 >SOUND(Spieler,... : [_20_14SS.086] ) P415
  657. S4T:209 >SOUND(Spieler,... : [_20_15SS.086] ) P406
  658.  
  659. #1 P406
  660. #6 Mendoza>SOUND(Mendoza,... : [_20_16SS.086] )
  661. T:210 #10 MERKER3 =2
  662. #11 INVENT -PLANDERVERSCHWOERER
  663. #10 ANSEHENLAND(SPANIEN) MINIMUM 2
  664. #3 MERKER1 =0 ELSE P408
  665. #10 GELD +10000
  666. #20 P230
  667. #1 P408
  668. #20 P230
  669. #1 P410
  670. #6 Mendoza>SOUND(Mendoza,... : [_20_17SS.086] )
  671. T:211 #20 P405 -2 +4
  672. #1 P415
  673. #6 Mendoza>SOUND(Mendoza,... : [_20_18SS.086] )
  674. T:212 #10 ANSEHENLAND(SPANIEN) +100
  675. #10 GELD -8000
  676.  
  677. #10 Merker3 =1
  678. #20 P230
  679.  
  680. #1 QENDE1
  681. #6 Queen>SOUND(Queen,... : [_20_19SS.086] )
  682. T:213 #10 GELD +750
  683. #10 ENDE
  684.  
  685. #1 QENDE2
  686. #10 ANSEHENLAND(ENGLAND) -100
  687. #10 ENDE
  688. #1 QENDE3
  689. #10 ENDE
  690. #1 QENDE4
  691. #6 Adjutant>SOUND(Adjutant,... : [_20_20SS.086] )
  692. T:214 #8 >SOUND(Spieler,... : [_20_21SS.086] )
  693. T:215 #8 >SOUND(Spieler,... : [_20_22SS.086] )
  694. T:216 #10 ZIEL BAYONNE
  695. #10 STOP QENDE3 =>STADT =BAYONNE sofort
  696. #1 QENDE5
  697. #10 ANSEHENLAND(SPANIEN) -25
  698. #10 ENDE
  699. #13 PLANDERVERSCHWOERER
  700. T:2
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