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raw ini parameters Cyberpunk

Feb 8th, 2021
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  1. [AI]
  2. CodeTweakActionsEnabled = true
  3. EnableLowFPSDetection = true
  4. LOD0BucketSize = 0
  5. LOD0TickRate = 1
  6. LOD1BucketSize = 16
  7. LOD1TickRate = 4
  8. LOD2BucketSize = 16
  9. LOD2TickRate = 8
  10. LOD3TickRate = 16
  11. LODUpdatePeriod = 1.000000
  12. LowFPSThresholdMax = 29
  13. LowFPSThresholdMin = 24
  14. VariableTickRateEnabled = true
  15.  
  16. [AI/TweakActionSystem]
  17. TweakCompositeAlternativesLimit = 2
  18.  
  19. [Animation]
  20. DistanceToCameraForAlwaysSample = 50.000000
  21. EnableRefreshLocoWrappersOnUnlock = true
  22. IKTurnOffDistance = 12.000000
  23. MaxAngleCosineBetweenCameraAndFacial = 0.500000
  24. MaxFacialAnimationsVisible = 3
  25. ReserveSkinningNumCharactersThreshold = 99999
  26. UseAnimSetupCaching = true
  27. UseFishsyncDebug = true
  28. UseLunaticMode = true
  29.  
  30. [AnimationSystem]
  31. FallbackPoseReawakeDistance = 20.000000
  32. PerformanceDisableTime = 5.000000
  33. PerformanceModeThreshold = 15.000000
  34. QualityModeFrameThreshold = 2.000000
  35. QualityModeThreshold = 20.000000
  36.  
  37. [animLogger]
  38. ForceScreenSpace = false
  39.  
  40. [AppearanceDefinitions]
  41. SuffixSeparator = "&"
  42.  
  43. [Audio]
  44. EnableOverlay = false
  45. EnablePropertiesProfilingCapture = false
  46.  
  47. [Backend]
  48. DebugEditableView = false
  49. EditAllClassProperties = false
  50. ShowAllClassProperties = false
  51. TraceInteropCommands = false
  52. TraceInteropResults = false
  53.  
  54. [Bump]
  55. DistanceToPlayerLimit = 3.000000
  56. LogBumpActivation = false
  57. LogBumpCharacter = ""
  58. NavCheckRadius = 0.500000
  59.  
  60. [CameraDebugger]
  61. ForceAspectRatio = 0.000000
  62.  
  63. [CharacterCustomizationSystem]
  64. MorphingTimeDilation = 3.000000
  65.  
  66. [ChoiceSettings]
  67. mandatoryLookAt = true
  68. stickyLookAt = true
  69. variant2 = true
  70. variantMix = false
  71.  
  72. [Cover]
  73. ShowTraceActionsCheck = false
  74.  
  75. [Crowd]
  76. AppropriateMinDistToPlayer = 10.000000
  77. AppropriateMinLastSeenTime = 10.000000
  78. BaseParkedCarProbability = 0.800000
  79. DespawnLastSeenMinTime = 20.000000
  80. Enabled = true
  81. EnablePedestrians = true
  82. EnableVehicles = true
  83. MinStreamingVelocityNormalizedToBlockSpawn = 10.000000
  84. OnlyCorpoMan = false
  85. PassengerProbabilityModifierOnConsoles = 0.300000
  86. SpawnLimit = 3
  87. UseFrustum = true
  88. ZCutoff = 20
  89. ZCutoffEnabled = true
  90.  
  91. [CrowdMovement]
  92. AheadAngleMax = 45.000000
  93. AheadAngleMin = 30.000000
  94. AheadDistanceMax = 2.000000
  95. AheadDistanceMin = 1.000000
  96. AngularSpeedFactor = 5.000000
  97. BlockingObstaclesDetectionDistance = 2.000000
  98. BorderRepulsionSpeed = 7.000000
  99. CAPlayerDistanceThresholdBack = 10.000000
  100. CAPlayerDistanceThresholdFront = 30.000000
  101. ClosestObstacleToStayInPlace = 2.000000
  102. ComfortZoneRadiusFactor = 1.250000
  103. DebugSlotID = 0
  104. DebugSoftAdherenceOverride = false
  105. DesiredForwardLookupDistance = 0.750000
  106. DestinationDistance = 1.000000
  107. DilatationClamp = -1.000000
  108. DilatationLimit = -1.000000
  109. DirectionSmoothingAngleTolerance = 45.000000
  110. DistanceToStopBuffer = 0.750000
  111. EnableDirectionPostProcess = false
  112. EnableDirectionSmoothing = true
  113. EntryPathPositionSearchDistance = 4.000000
  114. EntryPathPositionSearchStep = 0.300000
  115. FearSpreadRadius = 10.000000
  116. FenceGapRepulsors = false
  117. FixedTimeStep = -1.000000
  118. ForceStopColliders = false
  119. ForceStopRepulsors = true
  120. FrontViewAngle = 45.000000
  121. GlobalDisableLOD = false
  122. InjectedCollidersZTolerance = 2.500000
  123. LaneLightsRecognitionDistance = 25.000000
  124. MarbleDirectionLookUp = 6
  125. MarblePathDisplayMaxPoints = 5
  126. MaxChancesToUseZebra = 4
  127. MaxDirectionChangeAttempts = 4
  128. MaxInterpAngle = 179.000000
  129. MaxLaneCheckToJoinTraffic = 5
  130. MaxResumeMoveAttempts = 10
  131. NarrowGapRepulsors = false
  132. NearEndDistance = 2.000000
  133. NoGameplayNoUpdate = false
  134. NoSpeedUpTime = true
  135. NPCObstaclesMass = 0.950000
  136. NPCSeparationSpeed = 4.000000
  137. ObstacleMarbleRadiusMultiplier = 1.200000
  138. OppositePathToleranceInDeg = 20.000000
  139. OverlapTolerance = 0.100000
  140. PassingPoseStopAnimationTolerance = 0.100000
  141. PathConvergenceSpeed = 5.000000
  142. PathRefreshPlayerRadiusLimit = 10.000000
  143. PlanLimitDistanceToReplan = 2.000000
  144. PlayerObstaclesMass = 1.000000
  145. PostProcessPositionCorrectionSpeed = 5.000000
  146. RotationSpeedFactor = 5.000000
  147. SeparationSpeedFactor = 2.000000
  148. SeparationSpringTime = 5.000000
  149. SharpAngle = 120.000000
  150. SingleThread = false
  151. SlopeSamples = 10
  152. SpeedCompensationFactor = 0.100000
  153. TrafficLightRelevantDistance = 4.000000
  154. VehicleObstaclesMass = 1.050000
  155.  
  156. [Crowds]
  157. BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
  158. BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
  159. CheckOnLaneUseLookup = false
  160. EnterWorkspotDelay = 10.000000
  161. ExponentDrivingOnPavement = 2.000000
  162. MaxSpeedDrivingOnPavement = 40.000000
  163. MinimumSpeedForKnockdownByCar = 2.000000
  164. PlayerKnockDownByCarTolerance = 0.000000
  165.  
  166. [Customization]
  167. EnableFacialSetupCustomization = true
  168.  
  169. [Dangle]
  170. MaxPhysicsStepsCount = 3.000000
  171. MaxTimeDilatation = 1.000000
  172. MinTimeDilatation = 0.050000
  173. PhysicsStepsCountLowPassFilterRc = 1.000000
  174. SolverIterationsWhenSkippingPhysics = 1.000000
  175.  
  176. [Debug]
  177. DumpNameList = false
  178. GameFallbacksEnabled = true
  179. LODUpdateUseRenderCamera = true
  180. WatchdogLogTextSize = 2.000000
  181.  
  182. [Debug/Console]
  183. ClassName = "CDebugConsole"
  184.  
  185. [Debug/GameMenu]
  186. EffectSpeed = 5.000000
  187.  
  188. [Debug/ImGui/Population]
  189. BackgroundTeleportsEnabled = true
  190. RenderAttachDebug = false
  191. RenderEntities = false
  192. RenderLastSeenTime = false
  193. RenderStatsDebug = false
  194. VehicleTeleportsEnabled = true
  195. ZeroWastePolicyCooldown = 2.000000
  196.  
  197. [Debug/Singleplayer]
  198. DefaultGameDefinition = "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef"
  199. FallbackGameDefinition = "base\quest\demos\e3_2018\e3_2018.gamedef"
  200. SelectedGameDefinition = ""
  201.  
  202. [Decals]
  203. ForwardDecalPositionOffsetScale = 0.050000
  204.  
  205. [Developer/FeatureToggles]
  206. Antialiasing = true
  207. AntialiasingSuppressed = false
  208. Bloom = true
  209. CharacterLightBlockers = true
  210. CharacterRimEnhancement = true
  211. CharacterSubsurfaceScattering = true
  212. CharacterSubsurfaceTranslucency = false
  213. ChromaticAberration = true
  214. ConstrastAdaptiveSharpening = true
  215. ContactShadows = true
  216. DepthOfField = true
  217. DistantFog = true
  218. DistantGI = true
  219. DistantShadows = true
  220. DistantVolFog = true
  221. DynamicDecals = true
  222. FilmGrain = true
  223. GlobalIllumination = true
  224. Hair = true
  225. ImageBasedFlares = true
  226. LocalShadows = true
  227. MotionBlur = true
  228. RainMap = true
  229. RuntimeTangentUpdate = true
  230. ScreenSpaceHeatHaze = true
  231. ScreenSpacePlanarReflection = true
  232. ScreenSpaceRain = true
  233. ScreenSpaceReflection = true
  234. ScreenSpaceUnderwater = true
  235. SSAO = true
  236. VolumetricClouds = true
  237. VolumetricFog = true
  238. Weather = true
  239.  
  240. [Developer/SaveSlotsConfig]
  241. NumAutoSaveSlots = 10
  242. NumEndGameSaveSlots = 0
  243. NumManualSaveSlots = 0
  244. NumPointOfNoReturnSaveSlots = 0
  245. NumQuickSaveSlots = 3
  246.  
  247. [DLSS]
  248. Enable = false
  249. EnableCustomMipBias = true
  250. EnableMirrorScaling = true
  251. MirrorScaling = -1.000000
  252. Quality = 2
  253. Sharpness = 0.000000
  254.  
  255. [DRS]
  256. DownRate = 8.000000
  257. Enable = true
  258. MaxDownStep = 100.000000
  259. MaxUpStep = 50.000000
  260. MinNumFrames = 8
  261. StepSize = 8
  262. UpRate = 4.000000
  263.  
  264. [Editor/Audio]
  265. ConnectWwiseInFinal = false
  266. ForceExternalLocStore = false
  267. ForceStopSounds = false
  268. Mute = false
  269. NoContainer = false
  270. NoRumble = false
  271. NoSpatial = false
  272. PanicModeThreshold = 1500
  273. PlayEventNotFoundSound = true
  274. UseCamListenerInFreeCam = true
  275. UseSounrceReverb = true
  276. UseXaudio = false
  277.  
  278. [Editor/Characters/Hair]
  279. AdditionalAreaRoughness = 0.100000
  280. AlbedoMultiplier = 0.600000
  281. ContactShadowClamp = 0.350000
  282. RoughnessFactor = 1.000000
  283. SpecularRandom_Max = 0.000000
  284. SpecularRandom_Min = -0.300000
  285. UseGlobalContactShadowsOnHair = true
  286. UseLocalContactShadowsOnHair = true
  287. UseReferenceImplementation = false
  288.  
  289. [Editor/Characters/Hair/AlphaShifts]
  290. R = -0.083000
  291. TRT = 0.375000
  292. TT = 0.000000
  293.  
  294. [Editor/Characters/Hair/Debug]
  295. DebugSwitch1 = false
  296. DebugSwitch2 = false
  297.  
  298. [Editor/Characters/Hair/EnvProbe]
  299. MultiScatter = 0.470000
  300. R = 0.300000
  301. ScatterDepth = 1.300000
  302. TRT = 0.800000
  303. TT = 0.005000
  304.  
  305. [Editor/Characters/Hair/GlobalLight]
  306. MultiScatter = 0.470000
  307. R = 0.300000
  308. ScatterDepth = 1.250000
  309. TRT = 0.800000
  310. TT = 0.005000
  311.  
  312. [Editor/Characters/Hair/HACKS]
  313. AAAA_HACK_hairModifiedLocalLightIntensity = true
  314. HACK_Factor0 = 66.000000
  315. HACK_Factor1 = 95.000000
  316. HACK_Factor2 = 213.000000
  317. HACK_Factor3 = 450.000000
  318.  
  319. [Editor/Characters/Hair/LocalLight]
  320. MultiScatter = 0.470000
  321. R = 0.350000
  322. ScatterDepth = 0.800000
  323. TRT = 0.800000
  324. TT = 0.005000
  325.  
  326. [Editor/Characters/Hair/MultiScatter]
  327. DiffuseScatterFactor = 0.000000
  328. Mask_Intensity = 1.000000
  329. ShadowFactorExp = 0.370000
  330. Wrap = 0.350000
  331.  
  332. [Editor/Characters/Hair/Specular]
  333. Mask_Intensity = 1.000000
  334. Wrap = 0.400000
  335.  
  336. [Editor/Characters/Hair/TRT_Params]
  337. EXP_BIAS = 16.500000
  338. EXP_SCALE = 17.000000
  339.  
  340. [Editor/Characters/LightBlockers]
  341. ClosestBlockersLimit = 16
  342.  
  343. [Editor/Characters/RimEnhancement]
  344. GlobalCharacterFresnel = 1.500000
  345. LightBlockerInfluence = 0.700000
  346. RoughnessFactor_Bias = 0.000000
  347. RoughnessFactor_Scale = 1.000000
  348.  
  349. [Editor/Characters/RimEnhancement/Foliage]
  350. Foliage_ConstOffsetCoefficient = 0.000000
  351. Foliage_FresnelCoefficient = 2.500000
  352. Foliage_SpecularCoefficient = 1.200000
  353.  
  354. [Editor/Characters/RimEnhancement/Skin]
  355. ConstOffsetCoefficient = 0.000000
  356. FresnelCoefficient = 1.500000
  357. SpecularCoefficient = 1.000000
  358.  
  359. [Editor/Characters/RimEnhancement/Standard]
  360. Standard_ConstOffsetCoefficient = 0.000000
  361. Standard_FresnelCoefficient = 1.500000
  362. Standard_SpecularCoefficient = 1.400000
  363.  
  364. [Editor/Characters/RimEnhancement/Weapon]
  365. Weapon_ConstOffsetCoefficient = 0.000000
  366. Weapon_FresnelCoefficient = 2.400000
  367. Weapon_SpecularCoefficient = 1.400000
  368.  
  369. [Editor/Characters/RimEnhancement_RayTracing]
  370. GlobalCharacterFresnel = 1.500000
  371. LightBlockerInfluence = 0.700000
  372. RoughnessFactor_Bias = 0.000000
  373. RoughnessFactor_Scale = 1.000000
  374.  
  375. [Editor/Characters/RimEnhancement_RayTracing/Foliage]
  376. Foliage_ConstOffsetCoefficient = 0.000000
  377. Foliage_FresnelCoefficient = 2.500000
  378. Foliage_SpecularCoefficient = 1.200000
  379.  
  380. [Editor/Characters/RimEnhancement_RayTracing/Skin]
  381. ConstOffsetCoefficient = 0.000000
  382. FresnelCoefficient = 1.500000
  383. SpecularCoefficient = 1.000000
  384.  
  385. [Editor/Characters/RimEnhancement_RayTracing/Standard]
  386. Standard_ConstOffsetCoefficient = 0.000000
  387. Standard_FresnelCoefficient = 1.500000
  388. Standard_SpecularCoefficient = 1.400000
  389.  
  390. [Editor/Characters/RimEnhancement_RayTracing/Weapon]
  391. Weapon_ConstOffsetCoefficient = 0.000000
  392. Weapon_FresnelCoefficient = 2.400000
  393. Weapon_SpecularCoefficient = 1.400000
  394.  
  395. [Editor/Characters/Skin]
  396. SubsurfaceSpecularTint_B = 0.290000
  397. SubsurfaceSpecularTint_G = 0.260000
  398. SubsurfaceSpecularTint_R = 0.125000
  399. SubsurfaceSpecularTintWeight = 0.300000
  400.  
  401. [Editor/FoliageParameters]
  402. ContactShadowClamp = 0.600000
  403.  
  404. [Editor/Ink]
  405. CacheTextureMargin = 200.000000
  406.  
  407. [Editor/Navigation]
  408. DebugDrawDistance = 150.000000
  409. EnabledLocalDebug = true
  410. FileDimensionsFactor = 324.000000
  411. LocalDebugHorizontalLimit = 160.000000
  412. LocalDebugVerticalLimit = 50.000000
  413. NavCellHeight = 0.300000
  414. NavCellWidth = 0.100000
  415. TrafficDistanceThreshold = 10.000000
  416. ZOffset = 0.000000
  417.  
  418. [Editor/Recording]
  419. Framerate = 30
  420. HighResolutionScreenshot_MS_Count = 8
  421. SkipSamples = 0
  422.  
  423. [Editor/RenderDebug]
  424. HideOverflowWarnings = false
  425. HidePhysicsOverflowWarnings = false
  426. MaxDistance = 1000.000000
  427. PhysicsHighUsageThreshold = 0.800000
  428. PhysicsOverflowWarningTextSpeed = 3
  429. ShowAudioScreenWarnings = true
  430.  
  431. [Editor/RenderDebug/SnapPoint]
  432. Scale = 5
  433.  
  434. [Editor/Selection/Appearance]
  435. CheckerboardSize = 2
  436. Color = 0xff0aa0f0
  437. ColorSpecial = 0xff25d284
  438. ObstructedColor = 0x800aa0f0
  439. ObstructedColorSpecial = 0x8025d284
  440. OpacityOutline = 1.000000
  441. OpcaityFill = 0.500000
  442. SwapFillAndOutline = false
  443.  
  444. [Editor/ShaderCompiler]
  445. DumpAssembly = false
  446. ForceRecompile = false
  447. Optimize = true
  448. UseLocalCompiler = false
  449.  
  450. [Editor/Snapping/Socket]
  451. Range = 0.200000
  452. RenderDistance = 10000.000000
  453. ShowAISpots = true
  454. ShowSplines = true
  455. ShowStaticMarkers = true
  456.  
  457. [Editor/Spline]
  458. OffMeshLinkEndPointRadius = 0.400000
  459. OffMeshLinkThickness = 0.100000
  460.  
  461. [Editor/Streaming]
  462. ForceAutoHideDistanceMax = 16384.000000
  463.  
  464. [Editor/Streaming/Debug]
  465. FallbackSlowmotionBucketBegin = 2
  466. FallbackSlowmotionEaseOutCurve = "SandevistanEaseOut"
  467. FallbackSlowmotionThreshold = 8000
  468. ForceAllPrefabVariantsEnabled = false
  469. UseFallbackSlowmotion = false
  470.  
  471. [Editor/Terrain]
  472. UsePrefabStreamingVisualization = false
  473.  
  474. [Editor/Terrain/Debug]
  475. MeshNodeChunkMask = 2147483647
  476.  
  477. [Editor/Traffic]
  478. LaneSamplingStep = 1.000000
  479. LoadCollisionDebugResource = false
  480. MinLaneSamplingStep = 0.500000
  481. VisualizationRefreshInterval = 10
  482.  
  483. [Editor/VolumetricClouds]
  484. CoverageScale = 1.300000
  485. DetailNoiseScale = 0.750000
  486. NoiseScale = 1.100000
  487.  
  488. [Editor/VolumetricFog]
  489. Exponent = 2.000000
  490.  
  491. [Engine]
  492. FallbackCacheDirectory = "cache"
  493. LimitFPS = 60
  494. OverLimitFPS2 = false
  495.  
  496. [Engine/Connection]
  497. DefaultRawStartingPort = 37080
  498.  
  499. [Engine/Game]
  500. DefaultDebugGameEngineInteropStartingPort = 37085
  501.  
  502. [Engine/Watchdog]
  503. ActiveIfDebuggerPresent = true
  504. ActiveIfDialogBlocking = false
  505. ActiveIfScriptBreakpointBlocking = false
  506. DumpJobExecutionContext = true
  507. Enabled = true
  508. KillProcess = true
  509. ThreadFrequencyHz = 15
  510. TimeoutSeconds = 120
  511.  
  512. [EntityVisualController]
  513. DebugUseFOVMultiplier = true
  514. ShadowMeshSwitchDistanceSquared = 16.000000
  515.  
  516. [ExplorationRadius]
  517. ChargedJump = 1.000000
  518. Climb = 1.000000
  519. Jump = 1.000000
  520. Ladder = 1.000000
  521. ThrusterJump = 1.000000
  522. Vault = 1.000000
  523.  
  524. [Facial]
  525. ResourceBudget = 14
  526.  
  527. [Failsafe]
  528. MountingFacilityFailsafe = true
  529. PlayerTeleportationIfFallsUnderWorld = true
  530. VehicleTeleportationIfFallsUnderWorld = true
  531.  
  532. [Failsafe/Choice]
  533. enableDebugTag = false
  534.  
  535. [Failsafe/ChoiceLookAt]
  536. activationDelay = 0.500000
  537. activationTolerance = 0.996000
  538. positionDeltaReset = 0.500000
  539.  
  540. [Failsafe/ChoiceLookAtLimits]
  541. enabled = true
  542.  
  543. [Failsafe/ChoiceLookAtNoActivation]
  544. enabled = true
  545.  
  546. [Failsafe/ChoicePostLookAt]
  547. activationDelay = 0.200000
  548.  
  549. [Failsafe/SceneChoice]
  550. interactionInTierTestEnabled = true
  551. noEntityTestEnabled = true
  552. testActivationDelay = 1.000000
  553. testNoEntityActivationDelay = 5.000000
  554.  
  555. [FreeCamera]
  556. FOV = 60.000000
  557. MovPrecision = 1.000000
  558. RotPrecision = 1.000000
  559.  
  560. [FreeCamera/DOF]
  561. FarBlur = 0.000000
  562. FarFocus = 0.000000
  563. Intensity = 0.000000
  564. NearBlur = 0.000000
  565. NearFocus = 0.000000
  566. UseFarPlane = 0.000000
  567. UseNearPlane = 0.000000
  568.  
  569. [FreeCamera/Exposure]
  570. Aperture = 8.000000
  571. ISO = 100
  572. ResetISO = false
  573. Shutter = 125.000000
  574.  
  575. [FriendlyFire]
  576. CrowdDistanceCorrection = 1.000000
  577. EyesExtraOffset = 0.150000
  578. EyesOffset = 1.750000
  579. HeadExtraOffset = 0.250000
  580.  
  581. [FunctionalTests]
  582. DumpInteropProcessingTimes = false
  583. FulfillInfoDelimiter = "##"
  584. ScriptTestTickDelayFrames = 2
  585.  
  586. [Game]
  587. EffectCacheIndexFile = "base\fx\preload.csv"
  588. GenericFactoryIndexFile = "base\gameplay\factories.csv"
  589. MaxPlayingEffects = 16384
  590.  
  591. [Game/DebugPopup]
  592. ButtonAcceptTime = 0.100000
  593. ButtonFadeSpeed = 3.000000
  594. StateEffectSpeed = 5.000000
  595. WindowMinHeight = 100
  596. WindowMinWidth = 200
  597.  
  598. [Game/TimeBetweenHits]
  599. Enable = true
  600.  
  601. [Game/TweakDB]
  602. BlobPath = "{root}\gameplay\static_data\compiled\"
  603. DataPath = "{root}\gameplay\static_data"
  604. ReloadTime = 4.000000
  605.  
  606. [GameFramework]
  607. AutoJoinServerState = "AutoJoinServer"
  608. BoothModeMainMenuState = "BoothModeMainMenu"
  609. DebugStateMachine = false
  610. FunctionalTestsState = "FunctionalTests"
  611. InitialState = "Initialization"
  612. TestState = "Session"
  613.  
  614. [GameFreeCamera]
  615. DefaultFOV = 60.000000
  616. KeyFastMult = 10.000000
  617. KeyMovementSpeed = 5.000000
  618. KeyRotationSpeed = 0.400000
  619. KeySlowMult = 0.100000
  620. MaxFOV = 175.000000
  621. MinFOV = 5.000000
  622. PadMovementMod = 4.000000
  623. PadMovementXSpeed = 2.000000
  624. PadMovementYSpeed = 5.000000
  625. PadRotationXSpeed = 120.000000
  626. PadRotationYSpeed = 60.000000
  627.  
  628. [Gameplay]
  629. TagListInitialCount = 1000
  630.  
  631. [GameSenses]
  632. Log = false
  633. RayTestsPerThreadLimit = 20
  634. SensorsToUpdateLimit = 60
  635.  
  636. [GameServices]
  637. GalaxyClientID = "53652320436400298"
  638. GalaxyClientID_Tools = ""
  639. GalaxyClientSecret = "5afe2a40c8939f6c28ac7aa4c43413428d4001f411646b5cf179b2c117f2c11f"
  640. GalaxyClientSecret_Tools = ""
  641. LogPath = ""
  642. MaxProfileSize = 4194304
  643. MaxSaveSize = 8388608
  644. MaxSaveSizeTotal = 12582912
  645. MaxSettingsSize = 4194304
  646. SaveCompressedChunkSize = 262144
  647. SaveMaxCompressedChunks = 256
  648. ScreenshotBuffer = 1048576
  649. Wrapper = ""
  650.  
  651. [General]
  652. BuildSKU = ""
  653. DefaultEngine = "CGameEngine"
  654.  
  655. [InertiaBlend]
  656. OverrideMode = 0
  657.  
  658. [InfluenceMap]
  659. NavChecksDebugCount = 5000
  660. ObstacleDistanceToPlayer = 40.000000
  661. SearchInfluenceDrop = 0.050000
  662.  
  663. [Input]
  664. cvDisableInputFlushOnLostFocus = false
  665. FakeAxisRepeatRate = 5.000000
  666.  
  667. [Input/Gestures]
  668. EnableGestures = true
  669. EnablePan = true
  670. EnablePinch = true
  671. EnableSwipe = true
  672. FlickForSwipe = true
  673. SwipeHorizontalDeadzoneSq = 0.050000
  674. SwipeVerticalDeadzoneSq = 0.200000
  675.  
  676. [Interop]
  677. NotifierEventCacheSize = 100
  678.  
  679. [Interop/Cache]
  680. Enabled = true
  681. InitPathLength = 2048
  682. PathIncrementPad = 64
  683.  
  684. [Interruption]
  685. MinInterruptionTimeForThirdInterruption = 20.000000
  686.  
  687. [LevelOfDetail]
  688. DecalsHideDistance = 40.000000
  689. DynamicDecalsHideDistance = 20.000000
  690.  
  691. [Lipsync]
  692. AudioAdjustmentFactor = 1.000000
  693. AudioAdjustmentThresholdInFrames = 0.010000
  694. AudioTimeLowPassFilter = 1.000000
  695. CloseNeckWeight = 1.000000
  696. CloseNeckWeightDistance = 1.000000
  697. FarNeckWeight = 2.000000
  698. FarNeckWeightDistance = 3.750000
  699. PhaseBlendInFrames = 5.000000
  700. PhaseInFrames = 4.000000
  701. SyncToAudio = true
  702. UseAudioAdjustment = true
  703.  
  704. [LocalClient]
  705. Class = "mpLocalPlayer"
  706.  
  707. [Locomotion]
  708. CollisionAvoidanceEnabled = true
  709. CoverAngleThreshold = 90.000000
  710. EntityAlignmentEnabled = false
  711. OffMeshLinkReservationEnabled = true
  712. PathCurvatureDetectionDistance = 1.000000
  713. SkippingAIRequestsEnabled = true
  714. SlopeDetectionDistance = 0.900000
  715. StrafeRotationSpeed = 120.000000
  716. StrafeThresholdAngle = 100.000000
  717.  
  718. [LookAt]
  719. MaxIterationsCount = 3.000000
  720.  
  721. [LoSFinderSystem]
  722. AddLoSPointsDist = 2.000000
  723. AvoidNavmeshFindDist = 0.750000
  724. AvoidTraceCheckLength = 10.000000
  725. AvoidTraceCheckSpacing = 1.200000
  726. AvoidTraceHitsMinDist = 0.500000
  727. AvoidTraceMinDistToTarget = 8.000000
  728. AvoidTracesNumber = 9
  729. DownRayLength = 6.000000
  730. ElevatedNPCMinHeight = 2.500000
  731. ElevatedNPCNaviSearchRadius = 1.500000
  732. FinalTraceHeight = 1.400000
  733. LongRayLength = 20.000000
  734. LoSNavmeshFindDist = 1.000000
  735. MaxAddLoSPointsCount = 2
  736. MaxAvoidPathRatio = 1.500000
  737. MaxRaysNumber = 12
  738. MinLoSTraceLen = 0.500000
  739. NaviCheckRadius = 1.000000
  740. ObstacleLoSTraceDist = 0.200000
  741. SeekersOperationsPerFrame = 1
  742. ShortRayLength = 6.000000
  743. TargetOperationsPerFrame = 1
  744. TryFinalTracesOnlyLongTracesCoeff = 0.700000
  745. TryFinalTracesOnlyMaxDist = 3.000000
  746. TryFinalTracesOnlyMaxTime = 5.000000
  747.  
  748. [Marble]
  749. AvoidanceMarblesAnticipation = 5
  750. ChainAngleSmooth = 10.000000
  751. ChainAngleVariationTolerance = 120.000000
  752. DirectionSmoothFactorMax = 0.750000
  753. DirectionSmoothFactorMin = 0.600000
  754. EnableAnticipationGrouping = true
  755. EnablePlayerSlot = false
  756. EnableZebraSpread = false
  757. LightSpreadingMarbleAnticipation = 5
  758. LocalPathMinimumPointDistance = 0.600000
  759. LocalPathProjection = false
  760. MarbleAnticipationAngleTolerance = 20.000000
  761. MarbleDebugLimit = 5
  762. MarbleLookupRange = 3.000000
  763. MarbleLookupZOffset = 1.500000
  764. MaximumFrontAngleToIgnoreObstacle = 45.000000
  765. NPCMarbleRepulsionFactor = 1.200000
  766. ObstacleLandingTimeTolerance = 2.000000
  767. ObstacleStopOffset = 0.100000
  768. SafePositionAngleDifferenceTolerance = 45.000000
  769. StaticMarbleRepulsionFactor = 1.300000
  770. ZebraEarlyStopMax = 2.000000
  771. ZebraEarlyStopMin = 0.750000
  772. ZebraSafePositionRadius = 0.500000
  773.  
  774. [MoveController]
  775. BlendedSlopes = false
  776. ClampForwardInterpolationFactor = true
  777. DownDampTime = 60.000000
  778. InterpolationForwardFactor = 0.500000
  779. LevelDampTime = 0.010000
  780. MaxSlopeSamples = 10
  781. PredictionDistance = 0.300000
  782. PredictionFactor = 1.000000
  783. SlopeTolerance = 0.001000
  784. UpDampTime = 60.000000
  785. UpdateType = 1
  786.  
  787. [MovementPolicies]
  788. MoveAwayFromTargetOnInfluenceMap = false
  789. RunFromThreatOnInfluenceMap = false
  790.  
  791. [Multiplayer]
  792. AllowJoinInProgressDM = true
  793. ClientAuthoritativePosition = false
  794. ClientMovementCorrection = true
  795. ClientTargetTickRate = 30
  796. DebugDump = false
  797. HitRegistrationDebugFrameLifetime = 30.000000
  798. HitRegistrationDebugHistoryLength = -1
  799. HitRegistrationDebugShowMisses = false
  800. InterpolationDelayMilliSecs = 200
  801. LagCompensationEnabled = true
  802. LogInputIssues = true
  803. MaxDesiredPacketSize = 2349
  804. MaxExtrapolationMilliSecs = 100
  805. MaxInputPackFramesCount = 3
  806. MovementSmoothCorrectionTime = 0.200000
  807. MoveOnServerInterval = 0.000000
  808. PositionCorrectionTreshold = 0.010000
  809. RecoverLostButtonInputs = true
  810. RepeatInputActionsIfNoneReceived = true
  811. RotationCorrectionTreshold = 1.000000
  812. ServerTargetTickRate = 30
  813.  
  814. [Muppet]
  815. AlwaysResimulate = false
  816. ClientTooNewStateThreshold = 10
  817. ClientTooOldStateThreshold = 150
  818. Extrapolation = true
  819. LogEachLogicStep = false
  820. LogInputs = false
  821. LogInputsReplication = false
  822. LogMovementSteps = false
  823. LogResimulation = false
  824. LogStatesManagement = false
  825. ResimulationSmoothing = true
  826. ServerInputsMaxHighNum = 15
  827. ServerInputsMaxLowNum = 12
  828. ServerInputsMaxNumSpeedup = 2.000000
  829. ServerInputsMinHighNum = 8
  830. ServerInputsMinLowNum = 5
  831. ServerInputsMinNumSlowdown = 0.500000
  832. UseRealTimeForSubsteps = true
  833.  
  834. [nav]
  835. TileDebugDrawDistance = 50.000000
  836. ZOffset = 0.000000
  837.  
  838. [Nav]
  839. VisualizedAgentSize = 0
  840.  
  841. [NaviHistory]
  842. BoxHalfSize = 0.500000
  843. PastTimeShift = 3.000000
  844. TimeBtwChecks = 0.200000
  845.  
  846. [NetworkEmulation]
  847. PacketLossPercentage = 5
  848. PingMilliSecs = 0
  849. PingVarianceMilliSecs = 30
  850.  
  851. [ObjectSelection]
  852. CoverBoxSize = 2.000000
  853. MaxFindPathsLimit = 3
  854. MaxFindPathsTimeLimitMs = 3.000000
  855.  
  856. [Occlusion]
  857. BroadPhaseFraction = 16
  858. DepthBufferDimScale = 6
  859. FillphaseRangeFactor = 40.000000
  860. ForceFullTest = false
  861. MaxDistance = 2000.000000
  862. MaxFarPlane = 8000.000000
  863. MinBufferHeight = 128
  864. MinBufferWidth = 256
  865. MinNearPlane = 0.200000
  866. MultiFrustumOcclusionMode = 1
  867. MultiFrustumUseGlobalOcclusion = true
  868. RastTilesJobGranularity = 1
  869. SortDist0 = 140.000000
  870. SortDist1 = 200.000000
  871. SortDist2 = 260.000000
  872. TestPhasesCount = 6
  873.  
  874. [Overlay/IO]
  875. MaxQueueChars = 128
  876.  
  877. [Physics]
  878. CollisionFilteringResource = "engine\physics\collision_groups.json"
  879. EnableParticlesWorldPreview = false
  880. RobustQueryLogging = false
  881.  
  882. [PingSystem]
  883. Enable = false
  884.  
  885. [Player]
  886. Class = "cpPlayer"
  887.  
  888. [Player/Input]
  889. InitialInputContext = "Exploration"
  890. InitialUIInputContext = "UIBase"
  891. InputContextFile = "config\inputContexts.xml"
  892. InputDeadzonesFile = "config\inputDeadzones.xml"
  893. InputMappingFile = "config\inputUserMappings.xml"
  894. MPInputContextFile = "config\multi\multiInputContexts.xml"
  895. MPInputMappingFile = "config\multi\multiInputUserMappings.xml"
  896.  
  897. [PreGameSession]
  898. InitialGameDef = "base\quest\main_menu\04_main_menu.gamedef"
  899.  
  900. [Profiler]
  901. ActiveProfilers = "none"
  902. ProfilerBreakpointThresholdMs = 20.000000
  903. ProfilerServerName = "localhost"
  904. ProfilingLevel = 4
  905.  
  906. [RacingSystem]
  907. Record = false
  908.  
  909. [RayTracing]
  910. AccelerationStructureBuildNumMax = 16
  911. AccumulationSpeed = 0.020000
  912. AmbientOcclusionRadiusFar = -1.000000
  913. AmbientOcclusionRadiusNear = -1.000000
  914. AmbientOcclusionRayNumber = 1
  915. AmbientOcclusionTransitionFar = -1.000000
  916. AmbientOcclusionTransitionNear = -1.000000
  917. AmbientScale = 1.000000
  918. DebugMode = 0
  919. DeflickerStrength = 0.100000
  920. DiffuseIlluminationAOModulation = 0.400000
  921. DynamicInstanceUpdateBatchSize = 128
  922. DynamicInstanceUpdateDistanceFactor = 1.000000
  923. DynamicInstanceUpdateDistanceThreshold = 25.000000
  924. DynamicInstanceUpdateNumMax = 32
  925. DynamicInstanceUpdateUseHalfFloat = false
  926. EmissiveClipRadius = 64.000000
  927. EmissiveRangeScale = 10.000000
  928. EmittanceScale = 1.000000
  929. Enable = true
  930. EnableAmbientOcclusion = true
  931. EnableDiffuseIllumination = true
  932. EnableDirectionalShadow = true
  933. EnableDirectionalShadowCulling = true
  934. EnableGlobalIllumination = false
  935. EnableImportanceSampling = true
  936. EnableLocalLights = true
  937. EnableMirrorMaterialReflection = false
  938. EnableNRD = true
  939. EnableReflection = true
  940. EnableResidencyManagement = false
  941. EnableShadowCasadesOptimization = false
  942. EnableSkinning = true
  943. EnableSpatialFiltering = true
  944. EnableTransparentReflection = true
  945. GeometryUpdateBufferSizeMB = 64
  946. HideFPPAvatar = true
  947. ImportanceSamplingTransitionMax = 4.000000
  948. ImportanceSamplingTransitionMin = 2.000000
  949. LightGridSize = 32
  950. LocalLightBatchSize = 16
  951. LocalLightClipRadius = 32.000000
  952. LocalLightNumMax = 32
  953. LocalLightTraceLightVolumes = true
  954. MaterialProxyNumMax = 65536
  955. MaterialProxyUpdateNumMax = 32
  956. OverrideEnable = false
  957. RayNormalOffset = 0.005000
  958. RayViewOffset = 0.005000
  959. ScratchBufferSizeMB = 32
  960. SkyRadianceExposureRatio = 400.000000
  961. SkyRadianceExposureScaling = true
  962. SkyRadianceScale = -1.000000
  963. SpeedTreeLodDistanceMultiplier = 0.050000
  964. SunAngularSize = 0.500000
  965. SunScatteringScale = 10.000000
  966. SunVisibility = 1.000000
  967. TracingRadius = 200.000000
  968. TracingRadiusReflections = 2000.000000
  969. TransparentReflectionEnvironmentBlendFactor = 1.000000
  970. UploadInstanceData = true
  971. VisibilityCullingRadius = 2000.000000
  972. VisibilityFrustumOffset = 200.000000
  973.  
  974. [RayTracing/BottomLevelCache]
  975. Budget = 209715200
  976. EvictAgeLimit = 10
  977.  
  978. [RayTracing/Debug]
  979. AmbientOcclusion = false
  980. ClipRadius = -1.000000
  981. DiffuseIllumination = false
  982. EnableVisibilityCheck = false
  983. ForcedLod = -1
  984. ImportanceSampling = 0
  985. PrimaryRays = 0
  986. Reflection = false
  987. RenderObjectType = -1
  988. ShaderClock = false
  989. SkipClusteredProxies = false
  990. SkipDynamicMeshes = false
  991. SkipProxiesWithDismembermentData = false
  992. SkipStaticMeshes = false
  993. SkipTransparentMeshes = false
  994. TransparentReflection = false
  995.  
  996. [RayTracing/Diffuse]
  997. UseScreenSpaceData = true
  998.  
  999. [RayTracing/Multilayer]
  1000. ResolutionScale = 1.000000
  1001. ResolutionScaleEnable = -1.000000
  1002. ResolutionScaleMicroblendFactor = 0.000000
  1003. ResolutionScaleNormalFactor = 1.000000
  1004.  
  1005. [RayTracing/NRD]
  1006. Debug = 0.000000
  1007. DiffuseAntiLag = true
  1008. DiffuseDenoisingRadius = 60.000000
  1009. DiffuseMaxAccumulatedFrameNum = 15
  1010. DiffuseMaxAdaptiveRadiusScale = 5.000000
  1011. DisocclusionThreshold = 0.005000
  1012. EnableAmbientOcclusion = true
  1013. EnableLocalCoordinates = true
  1014. EnableScalingCompensation = true
  1015. MaxHitDistanceDiffuse = 5.000000
  1016. MaxHitDistanceSpecular = 20.000000
  1017. ReferenceAccumulation = false
  1018. SpecularAntiLag = false
  1019. SpecularDenoisingRadius = 40.000000
  1020. SpecularMaxAccumulatedFrameNum = 15
  1021. SpecularMaxAdaptiveRadiusScale = 5.000000
  1022. UnitsToMeters = 1.000000
  1023.  
  1024. [RayTracing/Reflection]
  1025. AccumulationSpeed = 0.100000
  1026. EnableHalfResolutionTracing = 1
  1027. FilterRadius = 128.000000
  1028. RoughnessOverride = 0.000000
  1029. RoughnessThreshold = 0.990000
  1030. UseScreenSpaceData = true
  1031.  
  1032. [RemoteClient]
  1033. Class = "mpRemotePlayer"
  1034.  
  1035. [Render]
  1036. CaptureSequentialFrames = false
  1037.  
  1038. [Rendering]
  1039. AllowShaderCacheReload = true
  1040. DecalLookingAngleScalingFactor = 0.100000
  1041. DefaultViewportHeight = 720
  1042. DefaultViewportWidth = 1280
  1043. DepthPrepassDistanceFactor = 12.000000
  1044. DissolveTime = 0.500000
  1045. DistantShadowsDepthBias0 = 0.500000
  1046. DistantShadowsDepthBias1 = 1.800000
  1047. DistantShadowsDepthBias2 = 5.000000
  1048. DistantShadowsDepthBias3 = 16.000000
  1049. DistantShadowsMaxBatchSize = 500
  1050. DistantShadowsMaxTrianglesPerBatch = 400000
  1051. DistantShadowsProxySortingMode = 2
  1052. DistantShadowsUseTodVis = false
  1053. EnableDeferredLightsStencil = true
  1054. ForcedExposureAvgLum = -1.000000
  1055. ForcedInstantAutoExposure = false
  1056. ForcedPreExposure = -1.000000
  1057. HiResEntityCustomShadowmapSize = -1
  1058. MultiLayerSelectionMaxLayersCount = 10
  1059. RainMapBatchMaxSize = 300
  1060. RainMapBatchMaxTrianglesPerBatch = 200000
  1061. RainMapProxySorting = true
  1062. RectLightApproximationFactor = 20.000000
  1063. ReflectionProbe_FastBlend = false
  1064. ReflectionProbeBlend_FillProbeSpill = 0.750000
  1065. ReflectionProbeBlend_Global = 3.000000
  1066. ReflectionProbeBlend_Local = 0.500000
  1067. ReflectionProbeBlend_MovingBlendSpeed = 2.000000
  1068. ReflectionProbeBlend_StreamIn = 0.500000
  1069. RoughCullingRejectionRange = 60.000000
  1070. SceneReferredValuesRange = 2.000000
  1071. ShaderCacheReloadTimeCheck = 2.000000
  1072. SphereLightApproximationFactor = 0.700000
  1073. TimeOfDay = 12.000000
  1074. TubeLightApproximationFactor = 2.200000
  1075. UiLuminanceScalingFactor = 7.000000
  1076. UiLuminanceScalingMax = 10.000000
  1077. UiLuminanceScalingMin = 0.750000
  1078. UiLuminanceScalingSpeedDown = 0.750000
  1079. UiLuminanceScalingSpeedUp = 1.500000
  1080. UseExperimentalVolFog = true
  1081. UseSkinningLOD = true
  1082. VolumetricFogVolume_DefaultAbsorption = 1.000000
  1083.  
  1084. [Rendering/AsyncCompute]
  1085. BuildDepthChain = true
  1086. DynamicTexture = true
  1087. Enable = true
  1088. FlattenNormals = true
  1089. HairClears = false
  1090. LutGeneration = true
  1091. RaytraceASBuild = true
  1092. SSAO = true
  1093.  
  1094. [Rendering/FrostedGlass]
  1095. Debug = 0
  1096. GlassAAQuality = 0
  1097. GlassBlurQuality = 0
  1098. GlassUseMipChain = true
  1099.  
  1100. [Rendering/GlobalIllumination]
  1101. DistantShadowBlur = 5.000000
  1102. DistantShadowForce = 0.600000
  1103.  
  1104. [Rendering/LateVSAlloc]
  1105. Grass = 28
  1106. Hair = 28
  1107. Particles = 28
  1108. Terrain = 0
  1109. Trees = 50
  1110.  
  1111. [Rendering/LUT]
  1112. MaxRange = 100.000000
  1113. MinRange = 0.001000
  1114. Size = 48
  1115.  
  1116. [Rendering/MeshLoading]
  1117. AutoRefreshTime = 0.100000
  1118. ForceSyncMeshLoading = false
  1119. LoadingDelay = 0
  1120.  
  1121. [Rendering/Particles]
  1122. MaxNoRenderSimTime = 100.000000
  1123. MaxOffscreenSimTime = 2.000000
  1124.  
  1125. [Rendering/Shadows]
  1126. CascadeDegreesLimit = 0.000000
  1127. CascadeDepthBias0 = 0.030000
  1128. CascadeDepthBias1 = 0.060000
  1129. CascadeDepthBias2 = 0.120000
  1130. CascadeDepthBias3 = 0.240000
  1131. CascadeEnableScissors = true
  1132. CascadeFillDepthBias = 20.000000
  1133. CascadeFitToWorstCase = true
  1134. CascadeFrontCullingPlaneDistance = 300.000000
  1135. CascadeRange0 = 6.000000
  1136. CascadeRange1 = 20.000000
  1137. CascadeRange2 = 50.000000
  1138. CascadeRange3 = 100.000000
  1139. CascadeScissorsMarigin = 16
  1140. CascadeShadowReceiverBiasAlongNormal = 0.020000
  1141. CascadesHeuristicForceRefresh = false
  1142. CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
  1143. CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
  1144. CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
  1145. CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
  1146. CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
  1147. CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
  1148. CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
  1149. CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
  1150. CascadeUseBackfacesAsCullingPlanes = true
  1151. DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
  1152. DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
  1153. DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
  1154. DistantHeuristicMinMeshSizeInCascade0 = 2.000000
  1155. DistantHeuristicMinMeshSizeInCascade1 = 3.000000
  1156. DistantHeuristicMinMeshSizeInCascade2 = 6.000000
  1157. DistantShadowsForceFoliageGeometry = false
  1158. TimeShiftCooldownTime = 10.000000
  1159.  
  1160. [Rendering/SpeedTree]
  1161. BillboardsGlobalBleed = 0.500000
  1162. SpeedTreeTerrainNormalmapFlatness = 1.500000
  1163.  
  1164. [Rendering/Video]
  1165. MaxFrameUploadMB = 10485760
  1166.  
  1167. [Rendering/VisionMode]
  1168. HistoryBlend = 0.850000
  1169.  
  1170. [Rendering/WindImpulse]
  1171. BulletIntensity = 0.200000
  1172. BulletLifeTime = 0.500000
  1173. BulletRadius = 0.600000
  1174.  
  1175. [Replication]
  1176. MaxOutgoingBytesPerSecondFromClient = 100240
  1177. MaxOutgoingBytesPerSecondP2P = 10240
  1178. MaxOutgoingBytesPerSecondToClient = 100240
  1179. MaxSendFrequencyMilliSecs = 10
  1180.  
  1181. [ResourceBank]
  1182. GameResourceCacheExpirySeconds = 20
  1183.  
  1184. [ResourceLoaderThrottler]
  1185. DedicatedDecompressionMemoryBytes = 1048576
  1186. FloodMinNonLoadingThreads = 2
  1187. StreamMaxLoadingThreads = 2
  1188. TrickleMaxLoadingThreads = 1
  1189.  
  1190. [SaveConfig]
  1191. AutoSaveEnabled = true
  1192. AutoSavePeriod = 300
  1193. AutoSavePeriodOnLock = 30
  1194. CheckpointSavePeriod = 60
  1195.  
  1196. [Scenes/Probing]
  1197. ProbingDeltaMsec = 100
  1198. ProbingTimeBudgetMsec = 1500
  1199.  
  1200. [SceneSystem/Dialog]
  1201. AdditionalSpeakerLineCancelFadeOutTime = 0.500000
  1202. CancelationFadeOutTime = 0.500000
  1203.  
  1204. [SceneSystem/Extractor]
  1205. Enabled = true
  1206.  
  1207. [SceneSystem/FastForwarding]
  1208. AdaptiveModeMaxDilation = 10.000000
  1209. AdaptiveModeMaxSpeed = 10.000000
  1210. AdaptiveModeMinDilation = 2.000000
  1211. ConstantModeDilation = 10.000000
  1212. EnableAdaptiveMode = false
  1213. EnableDeactivationOnDemand = true
  1214. EnableDeactivationOnInput = false
  1215. EnableFastForwarding = true
  1216.  
  1217. [SceneSystem/Interrupt]
  1218. DefaultInterruptDistance = 6.000000
  1219. DefaultReturnDistance = 5.000000
  1220. DialogLinesFadeOutTime = 0.500000
  1221. IntendedInterruptionMinimalTime = 0.500000
  1222. PlayReturnFromSectionBeginningIfNPCInterrupted = false
  1223. PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
  1224. PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
  1225.  
  1226. [SceneSystem/ReviewTools]
  1227. EnableScreenplayComments = false
  1228.  
  1229. [Scripts]
  1230. EnableCompilation = false
  1231. Port = 37060
  1232. PortRange = 10
  1233. ScriptsBlobFilename = "master.redscripts"
  1234. SilentCompilation = false
  1235. SilentValidation = false
  1236.  
  1237. [Senses]
  1238. ShowSensesCheckTrace = false
  1239.  
  1240. [Serialization]
  1241. ValidateCRC = false
  1242.  
  1243. [ServerPlayer]
  1244. Class = "mpServerPlayer"
  1245.  
  1246. [Session/Loading]
  1247. DebugAutoSkipLoadingTimeout = true
  1248. DebugLoadingCooldownWarning = 30
  1249. DebugTickFinishCounterMax = 1
  1250. LoadingResetIOQueuesSeconds = 2.000000
  1251. LoadingTimeoutSeconds = 60
  1252. MinDurationSeconds = 2.000000
  1253. UpdateBehindLoadingScreenDuration = 2.000000
  1254.  
  1255. [SnapToTerrainIk]
  1256. AllowIkThreshold = 0.950000
  1257. Enabled = true
  1258. EnableFootLockThreshold = 0.950000
  1259. FallBackFrameTimeForDisable = 0.100000
  1260. FallBackFrameTimeForFootLockDisable = 0.070000
  1261. FootLockBlendOffSpeed = 0.500000
  1262. FootLockBlendOffSpeedBroken = 0.800000
  1263. FootLockBlendOffSpeedPlanted = 0.200000
  1264. FootLockEnabled = true
  1265. FootLockMaxShift = 0.250000
  1266. HipRelativeMaxFootHeight = -0.100000
  1267. HipsAdditionalZOffsetFactor = -0.100000
  1268. HipsXYOffsetDisableSpeed = 1.000000
  1269. HipsXYOffsetSpeed = 1.000000
  1270. HipsZOffsetBaseSpeed = 0.800000
  1271. HipsZOffsetSpeed = 0.300000
  1272. MaxFootHipDistRefMul = 0.900000
  1273. MaxXYHipShift = 0.250000
  1274. MinCorrectionToEnable = 0.005000
  1275. MinFootHipDist = 0.400000
  1276. RotationSpeed = 180.000000
  1277. TraceAboveGroundDistance = 0.500000
  1278. TraceBelowGroundDistance = 0.500000
  1279. TranslationSpeed = 2.250000
  1280.  
  1281. [Streaming]
  1282. DistanceBoost = 0.000000
  1283. EditorThrottledMaxNodesPerFrame = 500
  1284. ForceUnstream = false
  1285. MaxNodesPerFrame = 300
  1286. MaxNodesPerFrameWHileLoading = 999999
  1287. MaxStreamingDistance = 23170.251953
  1288. MaxStreamingObserverHeight = 3.000000
  1289. MinStreamingDistance = 1.000000
  1290. ObserverMaxAirVehicleForwardVelocity = 0.000000
  1291. ObserverMaxNonAirVehicleForwardVelocity = 20.000000
  1292. ObserverMaxOnFootForwardVelocity = 5.000000
  1293. ObserverVelocityOffsetEnabled = false
  1294. PrecacheDistance = 0.000000
  1295. RadiusNearInvMult = 0.800000
  1296. RadiusNearSecondaryRefPointAddend = 200.000000
  1297. RadiusNearSubtrahend = 200.000000
  1298. RadiusSecondaryRefPointMult = 1.250000
  1299. StreamingEnabled = true
  1300. TimeLimitAttachingPerFrame = 0.500000
  1301. TimeLimitSectorLoadPerFrame = 2.000000
  1302. TimeLimitSectorUnloadPerFrame = 1.000000
  1303. TimeLimitStreamedPerFrame = 6.000000
  1304. TimeLimitStreamedPerFrameWhileLoading = 8.000000
  1305.  
  1306. [Streaming/Culling]
  1307. Enabled = true
  1308. ForceSSDMode = 0
  1309. OnlyIfSingleObserver = true
  1310. StreamingQueryRoadDataMaxNN = 5
  1311. StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
  1312. StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
  1313. Strict = false
  1314. VisibilityQuery = true
  1315. VisibilityQueryActivationDistanceBoost = 40.000000
  1316.  
  1317. [Streaming/Culling/AutoHideDistanceNear]
  1318. Enabled = true
  1319.  
  1320. [Streaming/Culling/Fallback]
  1321. DirectionTreshold = 0.600000
  1322. DistanceTreshold = 32.000000
  1323. Enabled = true
  1324. PriorityTreshold = 1
  1325.  
  1326. [Streaming/Culling/NonAirVehicle]
  1327. CentralMaxYawDegrees = 30.000000
  1328. FakeTotalRoadWidth = 40.000000
  1329. MaxSideOfRoadCutoffDistance = 5.000000
  1330. MaxStreamingRadius = 64.000000
  1331. PeripheralMaxYawDegrees = 60.000000
  1332. SaturationVelocity = 20.000000
  1333. ThresholdVelocity = 5.000000
  1334.  
  1335. [Streaming/Culling/NonAirVehicle/RoadInterpolation]
  1336. StraightConnectionRoadToRoadAngle = 20.000000
  1337. StraightConnectionVehicleTurnAngle = 45.000000
  1338.  
  1339. [Streaming/Culling/SecondaryRefPoint]
  1340. Enabled = true
  1341.  
  1342. [Streaming/Debug]
  1343. EmulateExcludeFromConsole = false
  1344.  
  1345. [Streaming/Editor]
  1346. TimeLimitAttachingPerFrame = 10.000000
  1347. TimeLimitDetachingPerFrame = 10.000000
  1348. TimeLimitStreamedPerFrame = 12.000000
  1349.  
  1350. [StreamingAnimation]
  1351. FallbackFrameBlendDuration = 0.300000
  1352. ForceFallbackFrames = false
  1353. PreloadWorkspotAnimation = false
  1354. ShowStreamedInWorkspotAnims = false
  1355. UseFakeStreamingDelay = false
  1356.  
  1357. [TargetTracking]
  1358. VariableTickRateEnabled = true
  1359.  
  1360. [ThreatTracking]
  1361. ThreatDropFactor = 1.000000
  1362.  
  1363. [TPPRepresentation]
  1364. DevForceUseGameplayCamera = false
  1365.  
  1366. [Traffic]
  1367. AccFactorMP = 1.000000
  1368. AvoidanceLimitAngle = 5.000000
  1369. AvoidZebra2Zebra = true
  1370. BottomClampAngle = 15.000000
  1371. BrakeFactorMP = 25.000000
  1372. BufferBuffer = 0.100000
  1373. carExpectedCollisionFactor = 0.700000
  1374. CurveLimitFactor = 0.800000
  1375. DeathLimit = 10.000000
  1376. decelerationFactor = 1.000000
  1377. DisableLOD = true
  1378. DisplacementCap = 1.000000
  1379. DisposeOnSummon = true
  1380. FrontAngle = 15.000000
  1381. GreenWaveAveragePredictedCarSpeed = 10.000000
  1382. GreenWaveLength = 200.000000
  1383. leftLaneSpeedIncrease = 0.100000
  1384. MaxLocalPathLength = 100.000000
  1385. MaxPathLanes = 5
  1386. MaxTimeBeforeGreenWave = 10.000000
  1387. MinTimeBeforeGreenWave = 7.000000
  1388. PathLaneIntersectionDownTolerance = 1.000000
  1389. PathLaneIntersectionUpTolerance = 2.000000
  1390. PlayerPrediction = 30.000000
  1391. roadSpeedOverride = -1.000000
  1392. SideAngle = 0.000000
  1393. SlotLaneOccupancyArea_Pedestrian = 2.500000
  1394. SlotLaneOccupancyArea_Vehicle_Length = 6.000000
  1395. SpotDetectionPrecision = 5.000000
  1396. SpotDetectionRange = 3.000000
  1397. stopOnStaticCollisions = false
  1398. StopSpawn = false
  1399. StraightTurnLimit = 15.000000
  1400. TaxiDespawnLookahead = 100.000000
  1401. taxiPathDistance = -1.000000
  1402. TeleportationDistance = 340282346638528859811704183484516925440.000000
  1403. UncrowdMultiLaneRoads = true
  1404. UncrowdOneLaneRoads = true
  1405.  
  1406. [UIAnimationsProcessor]
  1407. AnimationLibraryResourceCooldown = 5.000000
  1408.  
  1409. [UiInput]
  1410. PadRotationEnterTime = 0.050000
  1411. PadRotationExitTime = 0.500000
  1412. PadRotationPitchModif = 0.350000
  1413. PadRotationYawModif = 0.350000
  1414.  
  1415. [vehicle]
  1416. PhysXClampHugeImpacts = true
  1417. PhysXClampHugeSpeeds = true
  1418. PhysXMinTimeStep = 0.011111
  1419. PhysXTimeCompensationFactor = 0.800000
  1420.  
  1421. [Vehicle]
  1422. AirControlBikePitchHelper = true
  1423. AirControlCarRollHelper = true
  1424. BikeHackTiltCalcValue = 50.000000
  1425. BlockChangeGear = false
  1426. EnableAirResistane = true
  1427. EnableFreeRotationResistantTorque = true
  1428. EnableLowVelStoppingResistance = true
  1429. EnableSmoothWheelContacts = true
  1430. ForceDebugAll = false
  1431. ForcedSurfaceName = ""
  1432. ForceMoveToMaxAngularSpeed = 5.000000
  1433. ForceMoveToMaxLinearSpeed = 30.000000
  1434. ForceSimplifiedMovement = false
  1435. MaxForceMoveToTeleportThreshold = 50.000000
  1436. physicsCCD = false
  1437. trafficVsTrafficCollisions = false
  1438. UseDifferential = true
  1439. vehicleVsVehicleCollisions = true
  1440. VelocitySmoothingTime = 0.300000
  1441. WeightTransferMode = 1
  1442.  
  1443. [VehicleAI]
  1444. BlockAIDrivingPreset = false
  1445. ForceAIDrivingPreset = false
  1446. PerceptionCollisionPropagationArea = 2.000000
  1447. PerceptionNumSweeps = 30
  1448. PerceptionNumSweepsRace = 16
  1449. PerceptionTargetPropagationArea = 1.500000
  1450.  
  1451. [Viewport]
  1452. OutputMonitor = 0
  1453.  
  1454. [VisualControllerComponent]
  1455. StrictCrowdLodsEnabled = false
  1456.  
  1457. [Visuals]
  1458. GammaValue = 1.000000
  1459. MidPoint = 1.000000
  1460. MotionBlurScale = 1.000000
  1461. VelocityBufferScale = 100.000000
  1462.  
  1463. [WaterSimulation]
  1464. UseAsyncComputeFFT = true
  1465.  
  1466. [Weather]
  1467. State = "NONE"
  1468.  
  1469. [World]
  1470. GymsDirectory = "gyms\"
  1471. MultiplayerFunctionalTestsDirectory = "test\multi\functional_tests\"
  1472. MultiplayerGymsDirectory = "test\multi\gyms\"
  1473. MultiplayerOldGymsDirectory = "test\cpo\gyms\"
  1474. MultiplayerOldScanDirectory = "test\cpo\worlds\"
  1475. MultiplayerScanDirectory = "multi\worlds\"
  1476. ScanDirectory = "base\worlds\"
  1477. StreamingTeleportMagSq = 4096.000000
  1478. TestDirectory = "test\test_worlds\"
  1479.  
  1480. [World/Streaming/InstancedMeshNode]
  1481. UseDebugFallback = false
  1482.  
  1483. [World/Streaming/PersistencyCache]
  1484. MaxEntriesPerPage = 8
  1485. PoolBudgetKB = 4096
  1486.  
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