gtarlRobbe

[SCM] MASONSIX [OUTDATED]

Feb 8th, 2015
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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 03A4: name_thread 'MASON'
  6. 0247: load_model #bmyri
  7. 0247: load_model #STRETCH
  8. 0247: load_model #SWAT
  9. 0247: load_model #ELEGANT
  10. 0247: load_model #wmybu
  11.  
  12. :MASON_01
  13. 0001: wait 0 ms
  14. 00D6: if
  15. 0248:   model #bmyri available
  16. 0248:   model #STRETCH available
  17. 0248:   model #SWAT available
  18. 0248:   model #ELEGANT available
  19. 0248:   model #wmybu available
  20. 004D: jump_if_false @MASON_01
  21.  
  22. :MASON_02
  23. 0001: wait 0 ms
  24. 00D6: if
  25. 0256:   player $PLAYER_CHAR defined
  26. 004D: jump_if_false @MASON_02
  27. 00D6: if
  28. 0038:   $ONMISSION == 0
  29. 004D: jump_if_false @MASON_03
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