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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 03A4: name_thread 'MASON'
- 0247: load_model #bmyri
- 0247: load_model #STRETCH
- 0247: load_model #SWAT
- 0247: load_model #ELEGANT
- 0247: load_model #wmybu
- :MASON_01
- 0001: wait 0 ms
- 00D6: if
- 0248: model #bmyri available
- 0248: model #STRETCH available
- 0248: model #SWAT available
- 0248: model #ELEGANT available
- 0248: model #wmybu available
- 004D: jump_if_false @MASON_01
- :MASON_02
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @MASON_02
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @MASON_03
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