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Oct 12th, 2020
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  1. Mono path[0] = 'C:/Users/Dmitry/Desktop/Alice-Windows/Windows/Alice_Data/Managed'
  2. Mono config path = 'C:/Users/Dmitry/Desktop/Alice-Windows/Windows/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.4.11f1 (2d9804dddde7)
  4. [Subsystems] Discovering subsystems at path C:/Users/Dmitry/Desktop/Alice-Windows/Windows/Alice_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
  9. Vendor:
  10. VRAM: 6094 MB
  11. Driver: 27.20.100.7990
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.174 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 1.468400 ms
  22. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  23. UnloadTime: 16.866800 ms
  24.  
  25. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1003.
  26. Total: 2.428600 ms (FindLiveObjects: 0.612200 ms CreateObjectMapping: 0.071400 ms MarkObjects: 1.639600 ms DeleteObjects: 0.103500 ms)
  27.  
  28. NullReferenceException: Object reference not set to an instance of an object
  29. at GameBoard.LoadLevel (System.String p) [0x00153] in <1658e1d47f644897ae1393bc2cc14352>:0
  30. at GameBoard.Start () [0x00232] in <1658e1d47f644897ae1393bc2cc14352>:0
  31.  
  32. (Filename: <1658e1d47f644897ae1393bc2cc14352> Line: 0)
  33.  
  34. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  35. UnloadTime: 5.198200 ms
  36.  
  37. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 692.
  38. Total: 1.824600 ms (FindLiveObjects: 0.393100 ms CreateObjectMapping: 0.057300 ms MarkObjects: 0.947600 ms DeleteObjects: 0.425500 ms)
  39.  
  40. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  41. UnloadTime: 0.973600 ms
  42.  
  43. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 732.
  44. Total: 1.870500 ms (FindLiveObjects: 0.657300 ms CreateObjectMapping: 0.063600 ms MarkObjects: 1.038700 ms DeleteObjects: 0.109900 ms)
  45.  
  46. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  47. UnloadTime: 2.456300 ms
  48.  
  49. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 692.
  50. Total: 1.940900 ms (FindLiveObjects: 0.628300 ms CreateObjectMapping: 0.048900 ms MarkObjects: 1.154000 ms DeleteObjects: 0.107600 ms)
  51.  
  52. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  53. UnloadTime: 1.362300 ms
  54.  
  55. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1003.
  56. Total: 2.323200 ms (FindLiveObjects: 0.607900 ms CreateObjectMapping: 0.054600 ms MarkObjects: 1.557000 ms DeleteObjects: 0.102500 ms)
  57.  
  58. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  59. UnloadTime: 4.677900 ms
  60.  
  61. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 692.
  62. Total: 1.095200 ms (FindLiveObjects: 0.218400 ms CreateObjectMapping: 0.022600 ms MarkObjects: 0.602100 ms DeleteObjects: 0.251600 ms)
  63.  
  64. Setting up 4 worker threads for Enlighten.
  65. Thread -> id: 19b0 -> priority: 1
  66. Thread -> id: 339c -> priority: 1
  67. Thread -> id: 2d40 -> priority: 1
  68. Thread -> id: 5180 -> priority: 1
  69.  
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